Post by Daiz Pukinpa on Aug 21, 2018 15:21:40 GMT
[PTabbedContent=Daiz Pukinpa, Prince of Perversion]
[PTab=Intro]
Rebel rebel, you've torn your dress.
Rebel rebel, your face is a mess.
Rebel rebel, how could they know?
Hot tramp, I love you so!
[/PTab={background-color:#FFFFFF}]
[PTab=Basic Info.]
Age: 31.
Level: 33 [60,029 / 61,599 XP]
Alignment: Neutral
Gravity: x70
Racial Traits:
Character Traits:
Aura: Wrapped Perverse Pumpkin
[/PTab={background-color:#FFFFFF}]
[PTab=STATS]
Strength: 17,000
Ki: 86,704
Agility: 40,000
Durability: 30,000
Health: 45,000
Power Level: 347,408
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[/PTabbedContent={background-color:#F87217}]
[PTabbedContent=Techniques]
[PTab=Tier 0]
[/PTab]
[PTab=Tier 1]
[/PTab]
[PTab=Tier 2]
[/PTab]
[PTab=Tier 3]
[/PTab]
[PTab=Tier 4]
[/PTab]
[/PTabbedContent={background-color:#F87217}]
[PTabbedContent=Equipment]
[PTab=Battle Equipment]
[/PTab={background-color:#FFFFFF}]
[PTab=Training Equipment
(CURRENTLY EQUIPPED)]
[/PTab={background-color:#FFFFFF}]
[PTab=Miscellaneous Equipment]
[/PTab={background-color:#FFFFFF}]
[/PTabbedContent={background-color:#F87217}]
[PTabbedContent=Transformations]
[PTab=Base Form]
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[PTab=Transformation 1]
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[PTab=Transformation 2]
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[/PTabbedContent={background-color:#F87217}]
[PTabbedContent=Ships & Properties]
[PTab=Ships]
[/PTab={background-color:#FFFFFF}]
[PTab=Earth Properties]
[/PTab={background-color:#FFFFFF}]
[/PTabbedContent={background-color:#F87217}]
[PTab=Intro]
Rebel rebel, you've torn your dress.
Rebel rebel, your face is a mess.
Rebel rebel, how could they know?
Hot tramp, I love you so!
[/PTab={background-color:#FFFFFF}]
[PTab=Basic Info.]
Age: 31.
Level: 33 [60,029 / 61,599 XP]
Alignment: Neutral
Gravity: x70
Racial Traits:
- Exceptional Talents: +15% Ki.
- Tough Hides: 10% natural Damage Reduction.
- Unlimited Energy: Automatically recover 20 fatigue per turn, can no longer take the respite action. For every 25% of health that is missing, restore 5 less fatigue (20 at 100%, 15 at 75%, 10 at 50%, 5 at 25%).
Character Traits:
- Out of Battle: When RP'ing with the Crusher Corps, Daiz and these players gain an additional 10% SP.
- In Battle: If fighting alongside a Crusher Corps member, Daiz’s Strength and Ki are increased by 5%. If the ally is Cacao, his Durability is also increased by 5%.
- Special: Daiz’s Pulse Ball is named Meteor Ball, and is hard to block, deflect or clash.
Aura: Wrapped Perverse Pumpkin
- Colour: +6% Ki.
- Burn: TBC.
- Special Colour: +14% Ki.
- Effect: Unclaimed.
Specialisations | Benefit 1 | Benefit 2 |
---|---|---|
Energizer I | TBC | TBC |
Socialite I | +5% to all Stats when fighting alongside at least 1 other Player. | Allies take 2.5% Reduced Damage in battle. |
Unclaimed | ||
Unlocked at Level 40 | ||
Unlocked at Level 50 | ||
Unlocked at Level 60 |
[PTab=STATS]
Strength: 17,000
Ki: 86,704
Agility: 40,000
Durability: 30,000
Health: 45,000
Power Level: 347,408
[/PTab={background-color:#FFFFFF}]
[/PTabbedContent={background-color:#F87217}]
[PTabbedContent=Techniques]
[PTab=Tier 0]
Technique | Cost | Details | Taught By | Restrictions |
---|---|---|---|---|
Absolute Zero | 15% | A chilling effect that spreads out from you in a wave or a beam that restricts the movements of your opponents! All opponents lose bonus actions from a higher Agility for 2 turns. In addition, if your Ki is higher than their Durability, they also lose 1 additional action. 1/battle. | Any | Must be learned on Frieza I |
Drunken Fist | 2% | Whether by imbibing alcohol or just mimicking the motions of the swaying drunk, you can augment your techniques to be more wild and unpredictable. While active, you may augment your techniques with certain aimers due to your unpredictability. For an additional 1 Fatigue per tier (so a T3 would cost 3 Fatigue) you may add one base aimer (Hard to) to a tech if it doesn't already have that specific aimer. Aimers added this way cannot be augmented further. Takes 2 Fatigue and 1 action to activate, but may be sustained for no actions like Power Up. | Roshi | None |
Four Witches | 4% | This technique causes the user to grow an extra set of arms from his torso. This grants two extra actions per turn. Lasts two turns, but can be sustained for up to 2 additional turns, with a cost of 4 Fatigue per turn. | Shen | None |
Ki Blade | 2% | The user forms a blade on any limb the user chooses. This adds 3% Ki to any Physical Tech. Costs no action, but increases fatigue of that technique by 2. | Any | None |
Lightning Aura | 2% | Augments one's techniques by amping up your aura to dangerous levels. While active, you may augment your techniques with certain status effects. For an additional 2 Fatigue per Tech, your Physical Techs can inflict Cut, and your Ki Techs can inflict Fracture. If also Powered Up: You may also pay 2 Fatigue on T3-T4 Techs to inflict Cripple. Takes 2 Fatigue and 1 action to activate, but may be sustained for free like Power Up. | Yagnort | None |
Magic Materialization | 2% | Used to bring in extra equipment and/or items. Can switch one item of equipment or bring in one new battle item per use. Note that the limitation of 1 of each type of item still applies. Costs 1 Action. | Any | Must be learned on New Namek |
De-materialization | 5% | Using the same principles of magic materialization, you forcefully de-materialize a piece of the foes equipment. The foe is forced to unequip one piece of equipment and may not re-equip it without magic materialization. Hard to Dodge. This Technique can only be Dodged. | Any | Requires Magic Materialization |
Mimicry | Varies | This allows the user to mimic one of the opponent’s techniques as long as the user meets all prerequisites. Mimicked techs can be learned as normal, but cost 5 less TP. Twice per battle. | Vasha | None |
Mind Reading | N/A | You can read your opponents mind, knowing what they'll do before they do it. Defence. Allows the user to Dodge 1 Technique once per battle at no Fatigue cost. This cannot be used against an opponent who has Telepathy, unless you also have Telepathy. You must still be able to Dodge the Incoming Technique. Affected by T0 Cooldown. | Korin | Cyborgs & Energy Dependant Androids cannot learn this |
Multiform | 10% | The user can create clones of themselves to aid in battle. Upon use, the user can pay a % of their stats (i.e. paying 20% reduces the Final Total of each stat by 20%) up to 25%. This creates 2 Clones that each have double stats paid upon use of this technique(If you paid 25% of your stats they have 50%). They can access all of your T1-T3 Techniques, and each have 3 actions. Clones must fall into turn order and have individual turns. Once per battle. | Sataka | None |
Solar Flare | 5% | The user places their fingers to their head in order to create a blinding flash of ki energy. Reduces enemy agility by 25% for 1 turn. Cannot be avoided. Twice per battle. | Shen | None |
Stubborn Refusal | Varies | When it comes down to grit, there are very few who can equal the Warrior Clans of Namek. No matter how ailing, they will press on. When activated, each unique status effect on the user will grant +5% to a stat of their choice as long as that status effect remains. Costs 1 Fatigue per status effect active. Uses an action to activate, but may be sustained without an action like Power Up. | Sataka | None |
Sugar Rush | Varies | Replaces Powerup in the months of October, November and December. +10% Strength/Ki while sustained. If you eat a Sweets-themed consumable while under Sugar Rush, it has no Fatigue Cost that turn, and you gain 1 Action for the turn the consumable is used, and the turn after. | Any | Must be October - December |
Wild Sense | Varies | This is an innate ability in characters which depends more on instincts than anything else. The users moves to take themselves out of the targeted area while at the same time, unleashing an instinctive attack. Defence. All Fatigue and Action costs are the same as a Dodge, but you also counter with an attack that deals 10% Strength if used on a Physical tech, or 10% Ki if used on an Energy Tech which takes no additional actions or fatigue. Once per battle. | Any | Must be learned on Sadala |
Zanzoken | 5% | This technique helps the user dodge by leaving an after-image. Increases user's agility by 50% for this turn and makes the next attack used Hard to Dodge. Can be used twice in a turn as Double Zanzoken; Doubling agility and makes the next attack Impossible to Dodge, but the second use costs 10 Fatigue (for a total of 15). Takes no Action, Twice Per Battle. Affected by T0 Cooldown, but can be used 2x in a turn before triggering Cooldown. | Korin | None |
% |
[PTab=Tier 1]
Technique | Fatigue | Damage | Details | Taught By | Restriction |
---|---|---|---|---|---|
Basic Energy Attack | -2% | 2% Ki | A simple energy attack that comes in many forms. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. | N/A | None |
Basic Melee Attack | -2% | 2% Str | A simple melee attack that can take a number of different styles. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. | N/A | None |
Barrier | 10% | N/A | You must have Ki equal or greater than the damage of the incoming attack. Reduces incoming damage by 50% and Ignores 2 Status Effects. Costs 10 Fatigue and 2 Actions. If your Ki is 2x or more of the attack's damage, choose 1: -Reduce Fatigue Cost by 5 -Reduce Action Cost by 1 -Increase DR by 10% (to 60%) -Ignore 2 Additional Statuses If your Ki is 4x or more of the attack's damage, choose 2. (can be the same one) | N/A | None |
Block | 2/4/6/8% | N/A | Reduces 25% of incoming damage. May be increased via effects to a maximum of 50%. Always takes 1 Action. Costs 2/4/6/8 Fatigue, depending on Incoming Attack's Tier. If Durability is 2x or higher than damage of the incoming attack, select one of the following effects: - Increase DR by 10%, cannot break cap. - Increase Fatigue cost by 2 but increase DR by 15% (This can break cap- Reduce Fatigue cost by 2 (to a minimum of 0) - Increase the requirements of one Aimer of your next attack by 10% - Ignore 1 Status Effect If Durability is 4x or higher than damage of the incoming attack, you may select two. (This may be the same one twice). | N/A | None |
Clash | N/A | N/A | Allows the user to clash with an incoming physical or ki attack with one of their own of that tier or higher, reducing the damage of the incoming attack by the damage of your own. If you completely negate theirs and there is damage left over, the remaining damage is treated as an attack of that tier which must be defended against. Can only Clash Physical Techs with Physical Techs, and Energy Techs with Energy Techs. | N/A | None |
Deflect | 20% | N/A | You must have Strength equal or greater than the damage of the incoming attack. Reduces incoming damage by 65%. Costs 20 Fatigue and 1 Action. If your Str is 2x or more of the attack's damage, choose 1: -Reduce Fatigue Cost by 5 -Reduce Action Cost by 1 -Ignore 1 Additional Status -Increase the DR by 5%. If your Str is 4x or more of the attack's damage, choose 2. (can be the same one (but cannot choose Action cost twice) | N/A | None |
Disarm | 5% | 3% Str | The user attempts to disarm the weapon user by any means necessary. Once the weapon is free, the weapon user will not be able to user their weapon on their next turn. | N/A | None |
Dodge | 20% | N/A | Your Agility must be at least equal to the Damage of the attack in order to Dodge. Costs 20 Fatigue and 3 Actions. With a Dodge, you reduce incoming damage of a T1-T3 by 100%, and ignore All Status Effects. You reduce the incoming damage of a T4 by 75%, and ignore a Status Effects on it. or You reduce the incoming damage of a T4 by 50%, and ignore all Status Effects on it. If your Agi is 3x or more of the attack's damage, choose 1: -Reduce Fatigue cost by 5 -Reduce Action Cost by 1 -Increases the DR against a T4 by 25% and ignores 1 more Status Effect. If your Agility is 5x or more of the attack's damage, choose 2 (can be the same one). | N/A | None |
Kaia | 15% | N/A | Both your Strength and Ki must be at least equal to the damage of the incoming attack in order to Kiai. With a Kiai, you may be able to reduce incoming damage by 60%, and ignore 1 Status Effect, for 15 Fatigue and 2 Actions. If your Strength and Ki are each 2x or more of the attack's damage (only 1.5x needed if your Base Strength and Ki are equal) you may choose 1 of the Following: -Reduce Fatigue Cost by 5 -Reduce Action Cost by 1 -Increase DR by 5% -Ignore 1 Additional Status if your Strength and Ki are each at least 4x or more of the attack's damage (only 3x needed if your Base Strength and Ki are equal) then you may choose 2. (can be the same one.) | N/A | None |
Power Up | 2% | N/A | +10% ki and strength. Costs 2 Fatigue for every turn active. Takes an action to activate, but no action to maintain. | N/A | None |
Respite | N/A | N/A | Restores 10 Fatigue. Maximum of 2 uses per turn. | N/A | None |
Self Harm | N/A | 10% Str/Ki | The user has the option to hurt themselves. Deal 10% of either Ki or Strength to yourself as damage. | N/A | None |
Speed Burst | 5% | N/A | +10% to agility for one turn (can be used before defending an attack). | N/A | None |
Wall of Defence | N/A | N/A | Seeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally. For an AoE, you may use this to protect a single ally so long as the damage is not more that your current HP. Note that this counts as your Defence against the attack, and you cannot Defend yourself and Wall of Defence for another. | N/A | None |
% |
[PTab=Tier 2]
Technique | Fatigue | Damage | Details | Taught By | Restrictions |
---|---|---|---|---|---|
Double Sunday | 13% | 16% Ki | A beam fired from both hands. Energy. Split | Once per battle, each Split may clash with a separate attack. | Raditz | Saiyan Only MT |
Energy Wave | 11% | 18% Ki | The warrior clans believe simplicity is key, and that is shown in some of their techniques. Merely a high-powered burst of energy, it nonetheless remains a potent technique in their arsenal. | Sataka | None |
God Split Cut | 10% | 11% Ki | A field of purple energy around the user’s hand, creating a blade powerful enough to bifurcate anyone. Energy. Cannot be blocked. Cuts. | Vasha | None |
OG Kamehameha | 10% | 13% Ki | A kamehameha launched with Master Roshi's method. Energy. Hard to Clash. Can be charged 1x, increasing Base Damage by 3%. If charged, Cannot be Clashed. Can be used in place of Kamehameha to qualify for Super Kamehameha. | Roshi | None |
Shadow Crane Strike | 10% | 15% Ki | The user performs a crane pose, beginning to leave small after images behind them as they move, before firing a powerful ki blast from both hands. Energy. Hard to Dodge. Increases Agi for 10% for 2 turns after use. | Shen | None |
Sokidan | 12% | 15% Agi | A small sphere of energy that nonetheless packs a wallop, and its confusing, darting motions makes it difficult to avoid. Hard to Dodge. Special: T1 attacks used after this tech on this turn or next turn may be done for 0 Fatigue, and deal 4% Ki damage. | Roshi | None |
Tribeam | 10% | 15% Ki | The user puts their hands together in front of them in the form of a triangle. The centre of which can be used to ‘zoom in’ as it charges energy. Can sacrifice up to 10% HP to increase damage up to 25% Ki. | Shen | None |
Wolf Fang Fist | 12% | 12% Str | A series of rapid melee strikes. Physical. Split Attack: Can Target 1 Opponent for 12% Str, or up to 2 Opponents for 6% Str. May Target 3 opponents for 6% Str if you know Neo Wolf Fang Fist. | Any | None |
% |
[PTab=Tier 3]
Technique | Fatigue | Damage | Details | Taught By | Restrictions |
---|---|---|---|---|---|
Destructo Disk | 19% | 21% Ki | A disc of energy capable of bisecting an opponent. Cannot be Deflected. If Blocked/Deflected, Cripple Arm. If undefended, Wounds. Added Burn. | Any | None |
Fierce God Slicer | 17% | 22% Ki | The user emits a blade of violet energy from his hand to slash and stab their opponent. It seems to be enhanced by the form's ki aura. Cannot be Blocked. If User's Ki is less then Defender's Durability, Cuts. If User's ki is more than Defender's Durability, Cripples Arm. | Vasha | Requires God Split Cut |
Heavenly Arrow | 19% | 22% | You're able to project your god cutter as a slicing energy blast! Hard to Dodge or Deflect. Split, Cut. If Undefended, inflicts Wound instead. | Vasha | Requires God Split Cut |
Thunder Shock Storm | 18% | 22% Ki | Releasing ki to the sky, your energy colludes with the natural elements, and unleashes a storm of raw lightning from above! Hard to Block, Deflect or Dodge, Stun 1 | Can be sustained indefinitely to use up to 2/turn. If Sustained, treat as a T2 for 2 actions, 12 Fatigue, 13% Ki and full effects. If at any point it is not Sustained, the main T3 version will need to be used again to start the sustain. | Korin | None |
Weekend | 20% | 28% Ki | With a swing of your hand you fire several Double Sunday blasts. Split | Once per battle, each Split may clash with a separate attack. | Raditz | Saiyan Only MT |
% |
[PTab=Tier 4]
Technique | Fatigue | Damage | Details | Taught By | Restrictions |
---|---|---|---|---|---|
Annihilation Wave | 27% | 36% Ki | Energy. An attack that detonates on contact to create a massive geyser of energy. The geyser is incredibly large. Hard to Clash, Hits 1 Target for full damage, and all other enemies for 75% Damage. | Any | None |
Mystic Flasher | 25% | 40% Ki | Simplistic as most techniques are, this is a massive beam of energy that erupts from ones hands. It's suddenness can often catch a foe off-guard. Hard to Dodge | Charge: Also Hard to Barrier | Sataka | None |
Self Destruct | All | 100% Ki | The user blows themselves up after concentrating large amount of energy inside their bodies. This kills the user and severely damages anyone near them for a short radius. Cannot be Blocked, Hard to Deflect, Kiai, Barrier, or Clash. | Any | None |
Final Explosion | All | 120% Ki | A much more powerful version of Self Destruct. The user packs far more power into their bodies before they explode. The user immediately dies after using this attack, even if some effect would normally prevent them from dying. Hits all combatants on the field. Can not be blocked. | Any | Requires Self Destruct |
Super Ghost Kamikaze Attack | 27% | 32% Ki | The user breathes out ghost-like copies of themselves. These spectres generally have no legs and simply float. If touched by anything they will violently explode, causing large amounts of damage. Split Attack: Can target 1 enemy for 32%, or up to 4 enemies for 16%. Cannot be Blocked, Hard to Deflect. | Any | None |
Thunder Shock Surprise | 45% | 50% Ki | Energy. The user shoots a lightning blast towards the target using both hands, and traps the opponent within an electric field. Hard to Dodge, Deflect, Block or Barrier. Stun 3. | Roshi | None |
Ultra Divine Strike | 25% | 32% Str/Ki | Harnessing the power of the Divine Water that flows through you, you can not only use it to heal yourself, but also to take those impurities to strike back at an opponent! Dual-Stat. You can choose to pay 2 Fatigue for each separate stack of status effect on you to cleanse them upon use of this technique, up to 4. For 2 more (each), you can add those statuses to this technique for this use. | Any | Requires Korin Mastery be completed before this Tech can be used |
% |
[/PTabbedContent={background-color:#F87217}]
[PTabbedContent=Equipment]
[PTab=Battle Equipment]
Head | Flight Goggles [Head: +3% Ki | +7% Agility | You may choose 1 T3 or less tech per round that must be defended with a T1 Defense | Twice per Battle] | Customise Headwear [Head Addon: +5% Ki] |
Chest | Royal Saiyan Armour [Chest: +10% Ki | +6% Durability] | Red Ribbon Emblem [Chest Addon: +10% fatigue cap] |
Hands | Thunder Gloves [Hands: +6% Strength | +6% Ki | Techniques that deal Stun deal 5% more damage] | Nano-Weave Adjustments [Addon: +10% Ki] |
Waist | Bruiser's Belt [Waist: +1% Agility | +1% Durability] | Seal of Valor [Addon: +10% Ki | +2% to all damage types | reduces cost of all items on Planet Vegeta by 15%] |
Legs | Tough Denim Jeans [Legs: +6% Durability] | Yardrat Weave [Any Addon: +10% Max Fatigue] |
Feet | Leather Boots [Feet: +5% Ki | +4% Durability] | Customise Feet [Feet Addon: +5% Ki] |
[PTab=Training Equipment
(CURRENTLY EQUIPPED)]
Head | Weighted Turban [-3% All Stats | +5% SP Gains] | Extra Weight [-3% All Stats | +5% SP Gains] |
Chest | Weighted Shirt [-3% All Stats | +5% SP Gains] | Extra Weight [-3% All Stats | +5% SP Gains] |
Hands | Weighted Gloves [-3% All Stats | +5% SP Gains] | Extra Weight [-3% All Stats | +5% SP Gains] |
Waist | Weighted Belt [-3% All Stats | +5% SP Gains] | Extra Weight [-3% All Stats | +5% SP Gains] |
Legs | Weighted Greaves [-3% All Stats | +5% SP Gains] | Extra Weight [-3% All Stats | +5% SP Gains] |
Feet | Weighted Boots [-3% All Stats | +5% SP Gains] | Extra Weight [-3% All Stats | +5% SP Gains] |
[PTab=Miscellaneous Equipment]
Accessory | Glowing Meteor Shard (+8% Ki) |
Weapon | Nova Blaster (+8% Ki | Every 3 Ki Attacks used recovers 1% Fatigue) |
Additional |
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Item Slots |
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Inventory |
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[/PTabbedContent={background-color:#F87217}]
[PTabbedContent=Transformations]
[PTab=Base Form]
Name | Normal Bloke |
Colour Code | #F87217 |
Thread Unlocked | N/A |
Type | N/A |
Details |
|
Description | Just normal Daiz. |
[PTab=Transformation 1]
Name | But WHY doesn't it change my appearance?! |
Colour Code | #F87217 |
Thread Unlocked | |
Type | Tree 1 - Mutation Path |
Details |
|
Description | In this form Daiz's aura becomes an uncontrollable inferno around his body, thick and almost palpable. Besides this, there is no other change to him physical or otherwise, which, due to the physical changes Saiyans undergo when they transform, an incredibly jealous Daiz HATES with a passion. |
[PTab=Transformation 2]
Name | Wait... am I ginger now? |
Colour Code | #F87217 |
Thread Unlocked | |
Type | Tree 1 - Mutation Path |
Details |
|
Description | If it can be believed Daiz's aura gets even more out of hand in this form. However, this time there are some physical changes. His skin takes on a slightly paler hue (though whether or not this is due to the illumination of his aura is unclear) and his hair turns vibrantly ginger... despite his penchant for the colour orange this wasn't what he had in mind. |
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[PTabbedContent=Ships & Properties]
[PTab=Ships]
Ship | Type | Add-ons |
---|---|---|
The Rust Bucket | Light |
|
Description |
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A crappy two-person ship. Daiz discovered this bucket of bolts not far from where he was brought back to life and claimed it for his own. You never know when you'll need a ship, even one in this state. |
[PTab=Earth Properties]
Building | Type | Add-ons |
---|---|---|
The Melting Pot | Fortress |
|
Description |
---|
A somewhat dilapidated pub/bar/tavern-like establishment located in the rougher quarter of West City. Previously owned by Reggie, Daiz purchased the place from him shortly after being ressurected. A means of earning a bit of money, the place has mostly become a place where Daiz, Raddy and Mikan can shoot the shit, laze about and get absolutely wasted whenever on world. |
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