Rare Candy 20000z Gain 1 Level, setting you to the minimum XP for that level (Maximum of 10 uses per character, EVER)
- Item/Equipment:
Learning
- Tech:
Eye Lasers 7% 10% Ki A quick, weak beam shot from the eyes. Very Hard to Dodge
Technique Name:
Dimension Blade
Tier:
T0
Ki or Physical:
Ki
Fatigue %:
6% Per Attack
Damage %:
3% Ki / Cut: Opponent suffers 2% Max HP damage per turn which can't be mitigated, and can stack twice / Is unblockable.
Description:
An upgrade to the Fission Blade, where the Fission Blade was upgraded from the Ki Blade. The swirling mass of energy tightens and compacts itself into a new tighter, more lethal form. A slim blade of condensed Ki energy. Energy sparks off the blade glowing like white hot plasma. Though it cannot be seen the blade still spins, the rotation of the attack is dramatically increased. The Dimension Blade is made to cut and pierce through anything, perfected for the purpose of cleaving apart anything, and may even cleave a hole in space, thus even able to cut through dimensions.
The user forms a blade on any limb the user chooses, adding 3% Ki to any Strength-based Tech. Costs no action, but increases fatigue of that technique by 6%.
Cut/Unblockable
Equipment
- Removing X,
- equipping Y,
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Bruiser's Gi +2% Durability | If worn with Bruiser's Belt and Boots: +2% Strength|+4% Durability instead
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Feet:
Bruiser's Boots +2% Strength | +2% Durability
Accessory:
Bio Suit (+5% Durability +5% Agility.)
- Gains: +4% Str, +0% Ki, +16% Agi, +31% Dur
Stats
Str: 25,000 (23,600 + 1,400)
Ki: 25,000 (24,200 + 800)
Agi: 43,000 (40,000+ 3,000)
Dur: 43,000 (40,000+ 3,000)
HP: 64,500
PL: 272,000
SP: 160 (18 + 8,342- 8,200)
TP: 5 (8 + 42 - 45)
Zeni: 13,528 (16,396 + 17,132 - 20,000 )
Saga Tokens: 4 (2 + 2 - 0)
Notes:
Re-equipped any gear I wanted to wear, just making sure that all the equipped gear is listed for this update.
Rare Candy Bought, but not yet used. Rare candy status (Owned: 2/10) (Eaten: 0/10)
Gains (For July) Drop/Increase to: 25% SP / 15% XP / 50% Zeni/ 20% TP
Normal Gains after July: 15% SP / 5% XP / 40% Zeni/ 10% TP
Rare Candy 20000z Gain 1 Level, setting you to the minimum XP for that level (Maximum of 10 uses per character, EVER)
- Item/Equipment:
Learning
- Tech:
Mach Kick 12% 10% Agi Physical. The user rains down kicks upon his opponent at extremely high speeds. Can be sustained to do 6% Agi for 7% Fatigue each action. Hard to Dodge. Once per turn.
Genocide Attack
31%
40% Ki
The user raises a hand, forming a scintillating well of energy that fires off countless blasts against all opponents in range.
This must be defended against as 4 separate T1 attacks all dealing 10% of the attacker's Ki in damage. This can be sustained for the remainder of the turn, at 1 action per sustained blast. Each costs 7% Fatigue and deals an additional 10% Ki damage with full effects.
Pierces, Hard to Dodge. Targets all opponents.
Equipment
- Removing X,
- equipping Y,
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Bruiser's Gi +2% Durability | If worn with Bruiser's Belt and Boots: +2% Strength|+4% Durability instead
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Post by Farmer with Shotgun on Jul 29, 2019 17:23:35 GMT
Just one thing; you've spent 35 TP and only purchased a T2 and T4 Tech, which would normally set you back 30 TP. Is there some trait or something that I'm not considering, or have you shorted yourself?
15 tokens = EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
Learning
- Tech:
Equipment
- Removing X,
- equipping Y,
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
TOTAL GAINS: 11,694 z, 1,854 exp, 4,248 SP, 20 TP, 8 ST
Purchases
- Item/Equipment:
Learning
- Tech:
Equipment
- Removing X,
- equipping Y,
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Hand:
Mighty Fists: Due to your intense training with Dende you have increased your Strength and can hit a little harder! [+10% Strength; Equip to 'Weapon' or 'Hands' slot, may be changed freely.]
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Chicken Leg 1000z Restores 10% Health Dinosaur Tail 2000z Restores 20% Health Milk 500z Restores 10% Fatigue Offbrand Soda 1000z Restores 20% Fatigue Senzu Bean 8000z Restores 50% Health and Fatigue. All Break Effects and Status effects removed. Dried Up Bean 3000z Restores 20% Health and Fatigue CC Cola 1500z Restores 10% Health and Fatigue Blackwallow Beer 3000z +30% SP to a single thread, once per account. Energy Shield 10,000z Allows the user to negate one tier 3 or below attack for free. Single use. Dragonball Radar 5000z Allows the holder to search for 2 Earth Dragonballs per Week instead of 1 Shirt Pocket 2000z Increases Battle Inventory by 1 1Capsule Pouch 4000z Increases Battle Inventory by 2
Learning
- Tech:
T2 - Crossing Stars
8% Fatigue 10% Agi/Str Tomo strikes with powerful precision and speed. Allowing him to perform two attack with simultaneous speed, acting as two different strikes. Making whoever he attacks with this technique, see double if they can not track and counter his blows. Attack strikes as 2 T1's using 5% Agi/Str. If both attacks deal damage, opponent takes additional damage equal to 4% Agi/Str
Double Sunday 13% 16% Ki User charges two spheres of energy in their hands and releases them as two separate waves. Can be aimed at a single opponent for 16% or used to attack two opponents simultaneously for 8% Ki damage each. Hard to deflect.
Weekend 18% 24% Ki User charges two spheres of energy in their hands and releases them as two separate waves which then track their target. May be used to attack a single opponent for 24% Ki damage, or aimed at two enemies simultaneously for 12% Ki damage each. Very Hard to Dodge.
Equipment
- Removing X,
- equipping Y,
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Hand:
Mighty Fists: Due to your intense training with Dende you have increased your Strength and can hit a little harder! [+10% Strength; Equip to 'Weapon' or 'Hands' slot, may be changed freely.]
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Hand:
Mighty Fists: Due to your intense training with Dende you have increased your Strength and can hit a little harder! [+10% Strength; Equip to 'Weapon' or 'Hands' slot, may be changed freely.]
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Solar Flare 5% The user places their fingers to their head in order to create a blinding flash of ki energy. Reduces enemy agility by 25% for 1 turn. Cannot be avoided. Twice per battle.
Dragon Fist 29% 36% Str Physical. The user goes to strike their opponent, releasing a dragon-shaped wave of energy to surround and destroy them. Cannot be Blocked. Very Hard to Deflected. Crush 1
Equipment
- Removing X,
- equipping Y,
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Hand:
Mighty Fists: Due to your intense training with Dende you have increased your Strength and can hit a little harder! [+10% Strength; Equip to 'Weapon' or 'Hands' slot, may be changed freely.]
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Rare Candy 20000z Gain 1 Level, setting you to the minimum XP for that level (Maximum of 10 uses per character, EVER)
Learning
- Tech:
Original Kamehameha 9% 13% Ki A kamehameha launched with Master Roshi's method. Can be charged an extra action to deal 16% Ki Damage. Hard to Negate/Overwhelm. Can be used in place of Kamehameha to qualify for Super Kamehameha.
Technique Name: Spatial Step* Tier: 0 Ki or Physical: N/A Fatigue %: 5 Damage %: N/A
Description: Using the power given by his Dimension Blade technique, he is able to slide smoothly between two points in space, making it easier to dodge techniques used by an opponent.
Effects: Requires Dimension Blade. Costs 1 Action. Reduces the dodge level of a technique by one level. Ex: Very hard to Dodge (70%) -> Hard to Dodge (35%). Can only be used 3 times per battle.
Equipment
- Removing X,
- equipping Y,
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Hand:
Mighty Fists: Due to your intense training with Dende you have increased your Strength and can hit a little harder! [+10% Strength; Equip to 'Weapon' or 'Hands' slot, may be changed freely.]
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Thunder Shock Surprise 45% 50% Ki The user shoots a lightning blast towards the target using both hands, and traps the opponent within an electric field.
Very Hard to Dodge or Deflect. Stun 3.
Equipment
- Removing X,
- equipping Y,
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Hand:
Mighty Fists: Due to your intense training with Dende you have increased your Strength and can hit a little harder! [+10% Strength; Equip to 'Weapon' or 'Hands' slot, may be changed freely.]
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Permanent additional action per turn in combat. In battle, can activate energy surge to boost all stats by a further 25% for 3 turns (replaces Tier 1 energy surge); this consumes 15% fatigue to activate (only usable once per battle).
Dirty Halo 17% 20% Ki Extending their hands to the sky, the user manifests a large orb of power above their opponent’s head before dropping it on top of them. Can be charged one action to deal 24% Ki. Very Hard to Dodge or Deflect.
Equipment
- Removing X,
- equipping Y,
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Hand:
Mighty Fists: Due to your intense training with Dende you have increased your Strength and can hit a little harder! [+10% Strength; Equip to 'Weapon' or 'Hands' slot, may be changed freely.]
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Hand:
Mighty Fists: Due to your intense training with Dende you have increased your Strength and can hit a little harder! [+10% Strength; Equip to 'Weapon' or 'Hands' slot, may be changed freely.]
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
1504z, 426XP, 937 SP, 7TP • Turtle School Emblem: An emblem marking your successful completion of the Turtle Hermit's training. [+8% Durability; Techniques with "Kamehameha" in their name deal 5% more damage. Chest Add-on.] • Kamehameha Technique (for no TP)
Total Gains: 1504z, 426XP, 937 SP, 7TP
Purchases
- Item/Equipment:
Learning
- Tech:
Kamehameha Technique (for no TP)
Equipment
- Removing X,
- equipping Y,
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Hand:
Mighty Fists: Due to your intense training with Dende you have increased your Strength and can hit a little harder! [+10% Strength; Equip to 'Weapon' or 'Hands' slot, may be changed freely.]
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Description: Tomo uses his Dimention Blade to attack from a distance, using this to tear a worm hole from one space, to another, requiring extreme precision with the Dimension Blade, and the dexterity to hit the intended target. This can result in causing major internal, external, or both to an enemy as the tear in space use used to cut them from the inside out.
Effects: Requires use of Dimension Blade. Barrier's cannot be used to defend against this attack. Cannot be Negated/Overwhelmed.
Technique Name: Blackout Assault
Tier: 3
Ki or Physical: Str/Agility
Fatigue %: 15
Damage %: 21
Description: Attacking with rapid and precise movements, Tomo aims for his opponents head. Leaving the enemy unstable, and unable to accurately launch any ranged attacks after being struck numerous times.
Technique Name: Solar Beam
Tier: 2
Ki or Physical: Ki
Fatigue %: 10
Damage %: 11
Description: Solar energy is gathered in the palm and launched as a quick beam, with scorching heat.
Effects: Hard to Dodge/Burns
Equipment
- Removing X,
- equipping Y,
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Hand:
Mighty Fists: Due to your intense training with Dende you have increased your Strength and can hit a little harder! [+10% Strength; Equip to 'Weapon' or 'Hands' slot, may be changed freely.]
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Total Gains: 3,362 Z , 504 XP , 977 SP, 13 TP, 5+ Align
Purchases
- Item/Equipment:
Leather Boots 4500z +5% Ki | +4% Durability
15 tokens = Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Learning
- Tech:
Equipment
- Removing X,
- equipping Y,
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Feet:
Leather Boots +5% Ki | +4% Durability
Accessory:
Bio Suit (+5% Durability +5% Agility.)
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Feet:
Leather Boots +5% Ki | +4% Durability
Accessory:
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.