Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Feet:
Leather Boots +5% Ki | +4% Durability
Accessory:
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Total Gains: z 12,992, xp 3,969, sp 4,404, tp 40 + 8
Purchases
- Item/Equipment:
Learning
- Tech:
Hasshu-Ken 5% This technique allows you to strike much faster, making it appear as you have extra arms. This allows you two more actions for one turn for physical attacks. Does not cost an action, gained actions must be used in the same turn this technique is used. As this is an all-out attack, Respite cannot be used on the turn Hasshu-Ken is used. Can be used once per battle.
Protective Bubble 4% User forms a weak sphere of energy around their body, Nullifying any two Tier 1 or one Tier 2 technique. Uses 1 action. Twice per Battle
Equipment
- Removing X,
- equipping Y,
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Feet:
Leather Boots +5% Ki | +4% Durability
Accessory:
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Duel Field (x3) 15,000z Places a field around both combatants. No one can flee while it is up. Can be destroyed with an attack of 25% damage or higher.
Dried Up Bean (x4) 12,000z Restores 20% Health and Fatigue
Energy Shield (x2) 20,000z Allows the user to negate one tier 3 or below attack for free. Single use.
Bandages (x10) 15,000z Removes the Cut, Pierce and Burn Status Effects. Can stack up to 3 for a single Battle Items
Learning
- Tech:
Equipment
- Removing X,
- equipping Y,
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Feet:
Sneakers +5% Strength | +4% Agility
Accessory:
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Feet:
Sneakers +5% Strength | +4% Agility
Accessory:
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Location/Traveling: Earth Travel Method: N/A Dead or Alive: Alive Level: 38 (83,223/86,100) --> 38 (84,253/86,100) Alignment: Good (+167) -> (+169) Battle Status: N/A Specialization: Guardian 1 / Speedster 2 Aura: Aura (Shimmering Silver - +14% Agility) Jagged: A quick, unpredictable burn | Techniques with Cut cost 1% less Fatigue, OR deal 1% more base damage, OR Cut stacks one less time. Heartwarming (Selected ally Recovered 3% Fatigue each turn.)
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
-(Thread type) Gains
Christmas Gift: 2,000 zeni, 500 XP, 1000 sp, and 10 tp. Winter Scarf - Head Slot A nice, fuzzy warm scarf to keep you warm when it would be otherwise too cold! +5% Agi Wearer is immune to the effects of Absolute Zero, and the Agility loss from Cryokinesis.
CC Jet-Line 949 20000z (10,000z) Heavy (+100% Travel Time | 6 Persons | 5 Addon Slots)
Training Room 10000z (5,000z) Ship / Property | 1 Slot | +10% to SP Gains (Built on the Ship)
Gravity Chamber 10000z (5,000z) Ship / Property | 1 slot | Allows Gravity Training up to 40G (Built on the Ship)
Architect's Blueprints 2500z (x3 7,500) Consumable | Reduces Price for ONE Building/Ship/Addon by half on Earth
Learning
- Tech:
S.S. Deadly Bomber 19% 25% Ki A crimson energy ball with a translucent orb of red energy around it that homes in on its target. Hard to Deflect. Can be charged for 1 Action. If so- if Dodged, will used again for free on the attacker's next turn, which will retain damage but be defended against as a T2.
Full Power S.S. Deadly Bomber 32% 41% Ki A stronger version and the most powerful attack in Super #13's arsenal. It doesn’t track targets but is instead designed to decimate everything in its path. Can be charged for up to 4 actions, even through turns. Each action adds 5% to the damage calculation to a maximum of 61% Ki. Hits all Enemies.
Equipment
- Removing X,
- equipping Y,
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Winter Scarf - Head Slot A nice, fuzzy warm scarf to keep you warm when it would be otherwise too cold! +5% Agi Wearer is immune to the effects of Absolute Zero, and the Agility loss from Cryokinesis.
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Feet:
Sneakers +5% Strength | +4% Agility
Accessory:
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Winter Scarf - Head Slot A nice, fuzzy warm scarf to keep you warm when it would be otherwise too cold! +5% Agi Wearer is immune to the effects of Absolute Zero, and the Agility loss from Cryokinesis.
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Feet:
Sneakers +5% Strength | +4% Agility
Accessory:
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Unique slots:
1 - Grandpa Gohan’s Fox Mask: The Fox Mask worn by Grandpa Gohan to conceal his identity. Head: Master Techniques cost 2% Less Fatigue to use. +10% Master Training Gains (May exceed SP Bonus Cap). While worn, user is Immune to Solar Flare.
Location/Traveling: Earth Travel Method: N/A Dead or Alive: Alive Level: 38 (85,079/86,100) --> 39 (86,807/91,600) +8 TP Alignment: Good (+169) -> (+174) Battle Status: N/A Specialization: Guardian 1 / Speedster 2 Aura: Aura (Shimmering Silver - +14% Agility) Jagged: A quick, unpredictable burn | Techniques with Cut cost 1% less Fatigue, OR deal 1% more base damage, OR Cut stacks one less time. Heartwarming (Selected ally Recovered 3% Fatigue each turn.)
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
-(Thread type) Gains
2,000 zeni, 500 XP, 1000 sp, and 5 tp and Personal Planner - Update Consumable
A Personal Planner that only covers a few weeks but has been heavily annotated with times and timezones; likely the property of a philosphy student the notations on the back give a rather convincing arguement concerning the flow of time and how weeks can exist in a strange duality based upon the nature of solar cycles and timezones.
May be used in conjunction with an update, allowing you to turn in an additional week's master training on that update and thus learn one additional technique that update. (1 move per update normally, thus this maintains the 1 per week. Ya don't get a "bonus" 5th~)
Technique Name: Hundred Gates Tier: T4 Ki or Physical: Physical (Agility) Fatigue %: 25% Damage %: 36% Description: Tomo cuts the air with Dimension Blade. With what seems to be a single sweep of his blade, he opened a hundred gates, doorways through the dimension in which his blade may strike through one hundred times in an instant. Effects: Almost impossible to Dodge Requirements: Dimension Blade, Dimension Slash
Technique Name: Fission Slash Tier: T2 Ki or Physical: Physical (Agility) Fatigue %: 12% Damage %: 10% Description: With Fission Blade, or a greater version of it in use, Tomo makes a single swift attack with great speed. The only intention of this move to remove limbs in a single swift attack. Effects: Very Hard to Dodge, Severe (Arm or Leg)
Requirements: Fission Blade or greater (Aka Dimension Blade).
Technique Name: Genocide Storm Tier: T4 Ki or Physical: Ki Fatigue %: 32% Damage %: 36% Description: User raises hand to the sky, allowing their ki to gather before launching it in a focused torrent. Blast are more powerful and focused than the standard attack Genocide Attack. User launches 3 T2 attacks at all enemies. Each T2 does 12% Ki damage. Effects: Hard to Dodge, Pierce, Targets all Enemies Requirements: Genocide Attack
Equipment
- Removing X,
- equipping Y,
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Winter Scarf - Head Slot A nice, fuzzy warm scarf to keep you warm when it would be otherwise too cold! +5% Agi Wearer is immune to the effects of Absolute Zero, and the Agility loss from Cryokinesis.
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Feet:
Sneakers +5% Strength | +4% Agility
Accessory:
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Unique slots:
1 - Grandpa Gohan’s Fox Mask: The Fox Mask worn by Grandpa Gohan to conceal his identity. Head: Master Techniques cost 2% Less Fatigue to use. +10% Master Training Gains (May exceed SP Bonus Cap). While worn, user is Immune to Solar Flare.
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Winter Scarf - Head Slot A nice, fuzzy warm scarf to keep you warm when it would be otherwise too cold! +5% Agi Wearer is immune to the effects of Absolute Zero, and the Agility loss from Cryokinesis.
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Feet:
Sneakers +5% Strength | +4% Agility
Accessory:
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Unique slots:
1 - Grandpa Gohan’s Fox Mask: The Fox Mask worn by Grandpa Gohan to conceal his identity. Head: Master Techniques cost 2% Less Fatigue to use. +10% Master Training Gains (May exceed SP Bonus Cap). While worn, user is Immune to Solar Flare.
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Winter Scarf - Head Slot A nice, fuzzy warm scarf to keep you warm when it would be otherwise too cold! +5% Agi Wearer is immune to the effects of Absolute Zero, and the Agility loss from Cryokinesis.
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Feet:
Sneakers +5% Strength | +4% Agility
Accessory:
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Unique slots:
1 - Grandpa Gohan’s Fox Mask: The Fox Mask worn by Grandpa Gohan to conceal his identity. Head: Master Techniques cost 2% Less Fatigue to use. +10% Master Training Gains (May exceed SP Bonus Cap). While worn, user is Immune to Solar Flare.
Tier 3 effect Permanent 15% increase to Strength, Ki, Agility and Durability (base stats as of that week's update are increased as soon as the transformation is unlocked) . In battle, can activate energy surge to boost all stats by a further 40% for 3 turns (replaces Tier 2 energy surge); this consumes 20% fatigue to activate (only usable once per battle).
Equipment
- Removing X,
- equipping Y,
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Winter Scarf - Head Slot A nice, fuzzy warm scarf to keep you warm when it would be otherwise too cold! +5% Agi Wearer is immune to the effects of Absolute Zero, and the Agility loss from Cryokinesis.
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Feet:
Sneakers +5% Strength | +4% Agility
Accessory:
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Unique slots:
1 - Grandpa Gohan’s Fox Mask: The Fox Mask worn by Grandpa Gohan to conceal his identity. Head: Master Techniques cost 2% Less Fatigue to use. +10% Master Training Gains (May exceed SP Bonus Cap). While worn, user is Immune to Solar Flare.
2 -
- Gains: +5% Str, +0% Ki, +20% Agi, +30% Dur
Stats
Str: 57,500 (50,000 + 0) + (50,000 x .15) 7,500 Ki: 57,500 (50,000 + 0) + (50,000 x .15) 7,500 Agi: 97,500 (89,000 + 1,000) + (50,000 x .15) 7,500 Dur: 97,500 (90,000 + 0) + (50,000 x .15) 7,500
Location/Traveling: Earth Travel Method: N/A Dead or Alive: Alive Level: 39 (90,904/91,600) --> 40 (94,452/97,300) +12 TP Alignment: Good (+195) -> (+198)
Battle Status: N/A
Alliance: ESF
Specialization: Guardian 1 / Speedster 2 Aura: Aura (Shimmering Silver - +14% Agility) Jagged: A quick, unpredictable burn | Techniques with Cut cost 1% less Fatigue, OR deal 1% more base damage, OR Cut stacks one less time. Heartwarming (Selected ally Recovered 3% Fatigue each turn.)
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
Total Gains: 22,570 z, 3548 xp, 6635 sp, 35+12 TP +3 good boy points
Purchases
Donating 10,000 z to ESF coffers.
- Item/Equipment:
- Learning
Equipment
Weapon:
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Winter Scarf - Head Slot A nice, fuzzy warm scarf to keep you warm when it would be otherwise too cold! +5% Agi Wearer is immune to the effects of Absolute Zero, and the Agility loss from Cryokinesis.
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Feet:
Sneakers +5% Strength | +4% Agility
Accessory:
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Unique slots:
1 - Grandpa Gohan’s Fox Mask: The Fox Mask worn by Grandpa Gohan to conceal his identity. Head: Master Techniques cost 2% Less Fatigue to use. +10% Master Training Gains (May exceed SP Bonus Cap). While worn, user is Immune to Solar Flare.
Staff Hilt +9% Durability | Can have Two Weapon Addons | One must be a Gem
Aqua Gem +5% Agility x2
Head:
Winter Scarf - Head Slot A nice, fuzzy warm scarf to keep you warm when it would be otherwise too cold! +5% Agi Wearer is immune to the effects of Absolute Zero, and the Agility loss from Cryokinesis.
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Bruiser's Belt +1% Agility | +1% Durability Waist
Legs:
Tough Denim Jeans +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead
Feet:
Sneakers +5% Strength | +4% Agility
Accessory:
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Unique slots:
1 - Grandpa Gohan’s Fox Mask: The Fox Mask worn by Grandpa Gohan to conceal his identity. Head: Master Techniques cost 2% Less Fatigue to use. +10% Master Training Gains (May exceed SP Bonus Cap). While worn, user is Immune to Solar Flare.
Location/Traveling: Earth Travel Method: N/A Dead or Alive: Alive Level: 40 (96,185/91,600) --> 41 (98,141/103,200) +12 TP Alignment: Good (+208) -> (+208) Battle Status: N/A Alliance: ESF Specialization: Guardian 1 / Speedster 2 Aura: Aura (Shimmering Silver - +14% Agility) Jagged: A quick, unpredictable burn | Techniques with Cut cost 1% less Fatigue, OR deal 1% more base damage, OR Cut stacks one less time.
Heartwarming (Selected ally Recovered 3% Fatigue each turn.)
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
-(Thread type) Gains
Once more into the chamber (HBTC) Gain 25000 SP & Add 20% in bonuses (no more than 10% in one) to 1 Transformation that you've attained (Adding 10% to Agi & Ki) Passive trans gains are now -> Str: 45% Ki: 55% Agi: 55% Dur: 45%
1+ token(s) = cash out!: you may trade up to ONE (1) Saga token for 250 XP OR 3 TP, OR 600 Zenni. There is no maximum ceiling on this purchase. You can put all of your saga tokens into it, if you'd like.
Sniper Goggles 4500z +5% Ki | Increase a single Aimer on a T2 or Lower tech | 2x/battle, 1x/turn Head
Fashionable Gloves 3750z +2% Ki | +3% Agility | Use Ki instead of Strength for a Tech of T3 or Lower | 1x/Battle Hands
Battle Belts 3750z +5% Durability | When worn with Battle Trousers, +10% Durability instead. Waist
Battle Trousers 5000z +5% Agility | +5% Durabilty Legs
Combat Boots 5000z +5% Agility | Speed Burst adds an extra 5% Agility | 2x/Battle Feet
Shining Ring 3000z When Blocking, gain 1 charge per tier of attack blocked. May expend charges to restore 3% fatigue per charge | Max of 10 Charges | 1x/Battle Accessory
Lindorm Pistol (Buying 2) 4000z (x2) +3% Ki | +4% Agility | Can be Dual Wielded Weapon
- Learning
-----
Barrier is becoming a T1, switching it out for Mood Maker
Mood Maker 5 Grants +10% to Strength or Ki, or 5% Each (ally's choice) to every member of your team as long as they're all alive for the remainder of battle. (Can only use once per battle and uses all actions to perform, can only be used by one person on your team per battle)
-----
T3 Transformation was already paid for and claimed previously. Recent site update has changed the way android transformation works. So just reclaiming the new 3rd Trans.
Tier 3 effect Passive +45% to Strength, Ki, Agility and Durability Transformation Bonus in-battle. Does not take Fatigue to maintain. Stacks with Energy Surge. In battle, can activate Energy Surge to boost all stats by a further 35% for 3 turns. This consumes 25 fatigue to activate (only usable once per battle).
-----
Jagged: A quick, unpredictable burn | You may lower 'Hard to Dodge' or 'Cannot be Dodged' down one step on one incoming attack. 3/Battle
(Claiming the new Jagged Aura with this update, already had a burn, just reclaiming the new burn.)
Equipment
Weapon:
Lindorm Pistol (x2) +3 (6)% Ki | +4 (8)% Agility | Can be Dual Wielded
Aqua Gem +5% Agility x2 (Weapon Accessories)
Head:
Winter Scarf - Head Slot A nice, fuzzy warm scarf to keep you warm when it would be otherwise too cold! +5% Agi Wearer is immune to the effects of Absolute Zero, and the Agility loss from Cryokinesis.
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Battle Belts +5% Durability | When worn with Battle Trousers, +10% Durability instead.
Legs:
Battle Trousers +5% Agility | +5% Durabilty
Feet:
Combat Boots +5% Agility | Speed Burst adds an extra 5% Agility | 2x/Battle
Accessory:
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Unique slots:
1 - Grandpa Gohan’s Fox Mask: The Fox Mask worn by Grandpa Gohan to conceal his identity. Head: Master Techniques cost 2% Less Fatigue to use. +10% Master Training Gains (May exceed SP Bonus Cap). While worn, user is Immune to Solar Flare.
Lindorm Pistol (x2) +3 (6)% Ki | +4 (8)% Agility | Can be Dual Wielded
Aqua Gem +5% Agility x2 (Weapon Accessories)
Head:
Winter Scarf - Head Slot A nice, fuzzy warm scarf to keep you warm when it would be otherwise too cold! +5% Agi Wearer is immune to the effects of Absolute Zero, and the Agility loss from Cryokinesis.
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Battle Belts +5% Durability | When worn with Battle Trousers, +10% Durability instead.
Legs:
Battle Trousers +5% Agility | +5% Durabilty
Feet:
Combat Boots +5% Agility | Speed Burst adds an extra 5% Agility | 2x/Battle
Accessory:
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Unique slots:
1 - Grandpa Gohan’s Fox Mask: The Fox Mask worn by Grandpa Gohan to conceal his identity. Head: Master Techniques cost 2% Less Fatigue to use. +10% Master Training Gains (May exceed SP Bonus Cap). While worn, user is Immune to Solar Flare.
Lindorm Pistol (x2) +3 (6)% Ki | +4 (8)% Agility | Can be Dual Wielded
Aqua Gem +5% Agility x2 (Weapon Accessories)
Head:
Winter Scarf - Head Slot A nice, fuzzy warm scarf to keep you warm when it would be otherwise too cold! +5% Agi Wearer is immune to the effects of Absolute Zero, and the Agility loss from Cryokinesis.
Hand:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
EDF Armor: chest piece. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
Waist:
Battle Belts +5% Durability | When worn with Battle Trousers, +10% Durability instead.
Legs:
Battle Trousers +5% Agility | +5% Durabilty
Feet:
Combat Boots +5% Agility | Speed Burst adds an extra 5% Agility | 2x/Battle
Accessory:
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Unique slots:
1 - Grandpa Gohan’s Fox Mask: The Fox Mask worn by Grandpa Gohan to conceal his identity. Head: Master Techniques cost 2% Less Fatigue to use. +10% Master Training Gains (May exceed SP Bonus Cap). While worn, user is Immune to Solar Flare.
Super Leader -- Can Sacrifice Actions and add them to their allies. If less than 50% PL of the target, can transfer up to 1 Action. If 51-100% PL of the target, can transfer up to 2 Actions If 101-150% PL of the target, can transfer up to 3 Actions.
If 150% or more of the target, can transfer up to 4 Actions. Any
Lightning Arrow 30 39% Ki Energy. The user creates many orbs of energy above the area or opponent, and then rains them all down at once. Split Attack. Can target 1 Enemy for 39% Ki, or 3 Enemies for 13% Ki. Hard to Dodge. Stun 1
Bionic Punisher 14 20% Ki Energy. A more powerful variant of a classic, potent beams of energy are fired from the eyes. Cannot be Dodged. Any Requires Eye Laser
Pulse Ball 20 30% Ki Energy. User creates a giant energy ball that can be shot with one hand, moves slow but powerful.