Technique Name: Silver Storm* Tier: T3 Ki or Physical: Ki Fatigue %: 16 Damage %: 14 Description: Gathering ki into his hand, Tomo tosses a ball of ki into the sky which erupts into a silver cloud. From that cloud begins to fall softly shining flakes of glistening silver. Their gentle nature is somewhat deceptive. While harmless to allies, once a flake comes into contact with an enemy it will explode. Each explosion is compact, and intense enough burns (overheat) which can build up to lead into even more horrific wounds. As long as Tomo continued to feed ki into the cloud, the storm will not end.
Effects: Overheat. Impossible to Negate/Overwhelm. Split 3 (4 T3 attacks split, single target).
Location/Traveling: Earth Travel Method: N/A Dead or Alive: Alive Level: 42 (107,294/109,300) --> 43 (111,076/115,600) +12 TP Alignment: Good (+216) -> (+216) Battle Status: N/A Alliance: ESF Specialization: Guardian 1 / Speedster 2 Aura: Aura (Shimmering Silver - +14% Agility) Jagged: A quick, unpredictable burn | You may lower 'Hard to Dodge' or 'Cannot be Dodged' down one step on one incoming attack. 3/Battle Heartwarming: Restore 5 of One Ally's Fatigue per turn in battle
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
-(Thread type) Gains
Anniversary gains - +30,000z | +1,000 XP | +5,000 SP | +30 TP Seed of potential: This strange, blue, senzu bean seems to glow with potential power (Consumable | +20% all gains to one thread) (Raffle)
Dried Up Bean 3000z Restores 20% Health and Fatigue
Senzu Bean (x3) 8000z (x3 = 24,000 z) Restores 50% Health and Fatigue. All Status effects removed.
Bandages 1500z Removes the Cut, Fracture, Cripple, Gouge, Dim, Overheat Status Effects. Can stack up to 3 for a single Battle Items
- Learning
40TP
Tier 0 [Glancing Dodge] If damage would be dealt to Tomo, damage may be reduced by 50% instead, so long as the attack could have been dodged had the attack not landed. Taking the blow, and then acting with it, or against it, in order to reduce the damage received. This technique is treated like a dodge, and cannot be used against attacks that are impossible to dodge.
Glancing Dodge takes no actions, Stamina cost is 75% of the technique this T0 was used against, T0 Cooldown. This technique has 6 charges and consumes charges = Tier when used against a technique. Costs are doubled when used on fighters of a lower tier and halved versus fighters of a higher tier.
15TP
Tier 2
[Static Field] Tomo lets a burst of electric static discharge from his body at an enemy. The nature of the attack makes it hard to detect, and when it hits, meant to make an enemy flinch as a result, slowing their actions. 18 Fatigue 15% Ki Stun 1, Scramble, Stealthy, Hard to Negate/Overwhelm
25TP
Technique Name: Pulsar Tier: 3 Ki or Physical: Ki Fatigue %: 15 Damage %: 21
Description: A ball of bright white strobing energy is gathered in the palm, then launched at an opponent. The brightness and strobe effect of the attack makes is hard to focus. Effects: Stun 2
15 TP
Tier 3: Super Kamehameha 18 24% Ki Energy. A more powerful version of the Kamehameha, used and fired in the same manner but with much more destructive force released. The wave is often as large or larger than the user’s body. Hard to Deflect. Can be charged up to 2x, each Charge increasing Base Damage by 5%. If charged, gains Hard to Negate/Overwhelm. Any Non-Neutral Only Requires Kamehameha
20 TP
Tier 4: Ultimate Kamehameha 29 40% Ki Energy. Potentially the most powerful version of the kamehameha. Also launched the same manner but with enough force to severely damage the area around the user. Much larger than the user’s body in size, it will overwhelm smaller attacks more easily. Cannot be Overwhelmed/Negated. Can be charged up to 3x, each Charge increasing Base Damage by 7%. If Charged, gains Hard to Kiai. Any Non-Neutral Only Requires Super Kamehameha
20TP
Tier 4: Final Kamehameha 35 40% Ki Energy. An incredibly powerful combination of the Ultimate Kamehameha and the Final Flash. Very powerful, but very draining. Hard to Negate/Overwhelm, Barrier, Kiai, or Deflect. Cannot be Blocked. Can be charged up to 3x, each Charge increasing Base Damage by 7%. If Charged, increases to Cannot Be Kiai'd. Can only be used when in Transformation 1 or higher. Any Requires Ultimate Kamehameha and Final Flash
Location/Traveling: Earth Travel Method: N/A Dead or Alive: Alive Level: 43 (111,076/115,600) --> 43 (112,372/115,600) Alignment: Good (+216) -> (+216) Battle Status: N/A Alliance: ESF Specialization: Guardian 1 / Speedster 2 Aura: Aura (Shimmering Silver - +14% Agility) Jagged: A quick, unpredictable burn | You may lower 'Hard to Dodge' or 'Cannot be Dodged' down one step on one incoming attack. 3/Battle Heartwarming: Restore 5 of One Ally's Fatigue per turn in battle
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
15 tokens = EDF Utility belt: Waist slot. A specialized belt produced by capsule corp! The belt features a rapid deployment capsule system that allows for super quick access to all the equipment you'll need in the field! Increase your battle inventory by 2 while equipped!
15 tokens = EDF Fatigues: Legs slot. The standard fatigues of the earth's military forces with light armoring around the truly vital areas. Made of a space age fabric that are quite good at maintaining the normal human body temperature! +4% agility. At the start of your turn you get rid of a stack of overheat.
15 tokens = EDF emergency beacon: Accessory slot. A badge shaped in the symbol of the EDF, unbeknownst to non-enlisters, applying pressure to this thing activates an emergency beacon. Once per battle can be activated as an action to summon two human EDF soldiers as battle buddies. They possess 20% of your total SP, distributed as you choose. These soldiers do not persist through battles, and exist only when summoned. Even if killed, two more EDF soldiers show up the next time the beacon is activated.
Removing:
Battle Belts +5% Durability | When worn with Battle Trousers, +10% Durability instead.
Battle Trousers +5% Agility | +5% Durabilty
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
Equipping:
EDF Utility belt: Waist slot. A specialized belt produced by capsule corp! The belt features a rapid deployment capsule system that allows for super quick access to all the equipment you'll need in the field! Increase your battle inventory by 2 while equipped!
EDF Fatigues: Legs slot. The standard fatigues of the earth's military forces with light armoring around the truly vital areas. Made of a space age fabric that are quite good at maintaining the normal human body temperature! +4% agility. At the start of your turn you get rid of a stack of overheat.
EDF emergency beacon: Accessory slot. A badge shaped in the symbol of the EDF, unbeknownst to non-enlisters, applying pressure to this thing activates an emergency beacon. Once per battle can be activated as an action to summon two human EDF soldiers as battle buddies. They possess 20% of your total SP, distributed as you choose. These soldiers do not persist through battles, and exist only when summoned. Even if killed, two more EDF soldiers show up the next time the beacon is activated.
Fashionable Gloves +2% Ki | +3% Agility | Use Ki instead of Strength for a Tech of T3 or Lower | 1x/Battle Hands
Current Equipped Gear:
Lindorm Pistol (x2) +3 (6)% Ki | +4 (8)% Agility | Can be Dual Wielded
Aqua Gem +5% Agility x2 (Weapon Accessories)
Winter Scarf - Head Slot A nice, fuzzy warm scarf to keep you warm when it would be otherwise too cold! +5% Agi Wearer is immune to the effects of Absolute Zero, and the Agility loss from Cryokinesis.
Fashionable Gloves +2% Ki | +3% Agility | Use Ki instead of Strength for a Tech of T3 or Lower | 1x/Battle
EDF Armor -> EDF Polymer chest plate. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
EDF Utility belt: Waist slot. A specialized belt produced by capsule corp! The belt features a rapid deployment capsule system that allows for super quick access to all the equipment you'll need in the field! Increase your battle inventory by 2 while equipped!
EDF Fatigues: Legs slot. The standard fatigues of the earth's military forces with light armoring around the truly vital areas. Made of a space age fabric that are quite good at maintaining the normal human body temperature! +4% agility. At the start of your turn you get rid of a stack of overheat.
Combat Boots +5% Agility | Speed Burst adds an extra 5% Agility | 2x/Battle
EDF emergency beacon: Accessory slot. A badge shaped in the symbol of the EDF, unbeknownst to non-enlisters, applying pressure to this thing activates an emergency beacon. Once per battle can be activated as an action to summon two human EDF soldiers as battle buddies. They possess 20% of your total SP, distributed as you choose. These soldiers do not persist through battles, and exist only when summoned. Even if killed, two more EDF soldiers show up the next time the beacon is activated.
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
(Bonuses from gear) Gains: +0% Str, +8% Ki, +35% Agi, +9% Dur
Location/Traveling: Earth Travel Method: N/A Dead or Alive: Alive Level: 43 (112,372/115,600) --> 43 (112,904/115,600) Alignment: Good (+216) -> (+216) Battle Status: N/A Alliance: ESF Specialization: Guardian 1 / Speedster 2 Aura: Aura (Shimmering Silver - +14% Agility) Jagged: A quick, unpredictable burn | You may lower 'Hard to Dodge' or 'Cannot be Dodged' down one step on one incoming attack. 3/Battle Heartwarming: Restore 5 of One Ally's Fatigue per turn in battle
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
-(Thread type) Gains
Anniversary Card: You almost forgot, but luckily the local Dragonmart had something! Immediately gain 25 TP on your next update.
T0 - Buff Form 4 The user pumps up their body increasing their muscle mass and height. +10% to Strength and Durability. -25% to Agility.
Takes 4 Fatigue and 1 Action to activate, but can be sustained without an action like Power Up.
T3 - Heat Phalanx 21 22% Str/Ki Physical. A burning uppercut, devastating if you get caught unprepared by it or its opener. Hard to Deflect or Dodge. If a Physical Attack hit your opponent before it this round, Impossible to Deflect instead. Burns.
Location/Traveling: Earth Travel Method: N/A Dead or Alive: Alive Level: 43 (112,904/115,600) --> 43 (113,963/115,600) Alignment: Good (+216) -> (+216) Battle Status: N/A Alliance: ESF Specialization: Guardian 1 / Speedster 2 Aura: Aura (Shimmering Silver - +14% Agility) Jagged: A quick, unpredictable burn | You may lower 'Hard to Dodge' or 'Cannot be Dodged' down one step on one incoming attack. 3/Battle Heartwarming: Restore 5 of One Ally's Fatigue per turn in battle
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
-(Thread type) Gains
Piccolo Day [*]Tiny Tambourine - Battle Item - When used, add 10% of your Durability to your Strength for one Deflect this turn. [*]20 TP
MOTM: Congratulations! Remember to claim your 2,000z, 200 XP, 500 SP and 10 TP in your next update!
(Item Search) Going for Gold 4393z, 659XP, 1130 SP, 7TP & the Golden Capsule has changed hands, finding a new hero to bear it.
Location/Traveling: Earth Travel Method: N/A Dead or Alive: Alive Level: 43 (113,963/115,600) --> 44 (117,552/122,100) +12 Alignment: Good (+216) -> (+216) Battle Status: N/A Alliance: ESF Specialization: Guardian II / Speedster II Aura: Aura (Shimmering Silver - +14% Agility) Jagged: A quick, unpredictable burn | You may lower 'Hard to Dodge' or 'Cannot be Dodged' down one step on one incoming attack. 3/Battle Heartwarming: Restore 5 of One Ally's Fatigue per turn in battle
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
Talespinner's Cuff: Allows you to wear two Hand items in your Hands slot. Takes a Battle Item slot
Fashionable Gloves +2% Ki | +3% Agility | Use Ki instead of Strength for a Tech of T3 or Lower | 1x/Battle
Mighty Fists: Due to your intense training with Dende you have increased your Strength and can hit a little harder! [+10% Strength; Equip to 'Weapon' or 'Hands' slot, may be changed freely.]
Location/Traveling: Earth Travel Method: N/A Dead or Alive: Alive Level: 44 (117,552/122,100) --> 44 (118,277/122,100) Alignment: Good (+216) -> (+216) Battle Status: N/A Alliance: ESF Specialization: Guardian II / Speedster II Aura: Aura (Shimmering Silver - +14% Agility) Jagged: A quick, unpredictable burn | You may lower 'Hard to Dodge' or 'Cannot be Dodged' down one step on one incoming attack. 3/Battle Heartwarming: Restore 5 of One Ally's Fatigue per turn in battle
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
[Firefly] Tomo extends a hand, from which flow shimmering insect-like swarms of shimmering silver before being sent at an enemy. The "Firefly" that he created will overheat an enemy on contact, scorching them, and leading to burns. The number of fireflies spawned makes this attack hard to entirely overwhelm. The bugs also stick in place while they burn making movement harder. T2 13 Fatigue 10% ki Split, Overheat, Hard to Negate/Overwhelm, Restricting
(First Signature upgraded for Free below.)
Technique Name: [Signature Dimension Blade] Tier: T0 Ki or Physical:Ki Fatigue: 4 Per Attack Damage %: 3% Ki / Cut: Opponent suffers 2% Max HP damage per turn which can't be mitigated, and can stack twice / Is unblockable. Description: An upgrade to the Fission Blade, where the Fission Blade was upgraded from the Ki Blade. The swirling mass of energy tightens and compacts itself into a new tighter, more lethal form. A slim blade of condensed Ki energy. Energy sparks off the blade glowing like white hot plasma. Though it cannot be seen the blade still spins, the rotation of the attack is dramatically increased. The Dimension Blade is made to cut and pierce through anything, perfected for the purpose of cleaving apart anything, and may even cleave a hole in space, thus even able to cut through dimensions. The user forms a blade on any limb the user chooses, adding 3% Ki to any Strength-based Tech. Costs no action, but increases fatigue of that technique by 4. Cut/Hard to Block
(Upgraded to Signature) cost 25 TP
Technique Name: [Signature Silver Storm] Tier: T3 Ki or Physical: Ki Fatigue %: 18 Damage %: 18 Description: Gathering ki into his hand, Tomo tosses a ball of ki into the sky which erupts into a silver cloud. From that cloud begins to fall softly shining flakes of glistening silver. Their gentle nature is somewhat deceptive. While harmless to allies, once a flake comes into contact with an enemy it will explode. Each explosion is compact, and intense enough burns (overheat) which can build up to lead into even more horrific wounds. As long as Tomo continued to feed ki into the cloud, the storm will not end. Effects: Overheat. Impossible to Negate/Overwhelm. Multi-Attack 3 (Custom Effect. 3 Attacks at T1 against 1 enemy, Damage split 1/3 for each attack.)
(Custom T0) 40 TP
[Emergency Recalibration] T0 Description: Through less than efficient means, the machine using this skill may increase one area of their power at the cost of another area. Reduce one base stat by 20%, add half to a single other stat. This Technique may be used 3/battle. Each [Emergency Recalibration] takes one action to perform, and 5 Fatigue to maintain for each charge used. Up to 15 Fat if all three charges are used and maintained. Requirements: Non-Bio Android.
Location/Traveling: Earth Travel Method: N/A Dead or Alive: Alive Level: 44 (118,277/122,100) --> 44 (121,200/122,100) Alignment: Good (+216) -> (+216) Battle Status: N/A Alliance: ESF Specialization: Guardian II / Speedster II Aura: Aura (Shimmering Silver - +14% Agility) Jagged: A quick, unpredictable burn | You may lower 'Hard to Dodge' or 'Cannot be Dodged' down one step on one incoming attack. 3/Battle Heartwarming: Restore 5 of One Ally's Fatigue per turn in battle
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
Total Gains: 18,026z / 2,923 xp / 5,818 sp / 25 TP
Purchases
Donating 0 z to ESF coffers.
- Item/Equipment:
Buying: I owned 1 Extra Weight, so buying 5 more.
x6 Extra Weight 5000z (x5 = 25,000z) +5% SP Gains | -3% All Stats | Can only be added to Weighted Armor
Weighted Armor Addon
- Removing:
Winter Scarf - Head Slot A nice, fuzzy warm scarf to keep you warm when it would be otherwise too cold! +5% Agi Wearer is immune to the effects of Absolute Zero, and the Agility loss from Cryokinesis.
Fashionable Gloves +2% Ki | +3% Agility | Use Ki instead of Strength for a Tech of T3 or Lower | 1x/Battle
EDF Armor -> EDF Polymer chest plate. Light combat armor made from whatever metal was in those meteors. Surprisingly light weight and impact resistant. + 5% dura. Reduce damage taken from physical attacks by 5%.
EDF Emblem: chest add-on. The emblem of the EDF, the globe surrounded by wings. +5% fatigue threshold, 10% if fighting on Earth. +1% hp per ally also wearing the edf emblem (to a max of 5%)
EDF Utility belt: Waist slot. A specialized belt produced by capsule corp! The belt features a rapid deployment capsule system that allows for super quick access to all the equipment you'll need in the field! Increase your battle inventory by 2 while equipped!
EDF Fatigues: Legs slot. The standard fatigues of the earth's military forces with light armoring around the truly vital areas. Made of a space age fabric that are quite good at maintaining the normal human body temperature! +4% agility. At the start of your turn you get rid of a stack of overheat.
Combat Boots +5% Agility | Speed Burst adds an extra 5% Agility | 2x/Battle
- Equipping:
Lindorm Pistol (x2) +3 (6)% Ki | +4 (8)% Agility | Can be Dual Wielded Aqua Gem +5% (+10%) Agility x2 (Weapon Accessories)
Alliance Weighted Shirt -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Chest)
Alliance Weighted Turban -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Head)
Alliance Weighted Greaves -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Legs)
Alliance Weighted Boots -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Boots)
Talespinner's Cuff: Allows you to wear two Hand items in your Hands slot. Takes a Battle Item slot
Alliance Weighted Gloves -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Hands)
Fashionable Gloves +2% Ki | +3% Agility | Use Ki instead of Strength for a Tech of T3 or Lower | 1x/Battle
Alliance Weighted Belt -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Waist)
x6 Extra Weight +5% SP Gains | -3% All Stats | Can only be added to Weighted Armor Weighted Armor Addon
EDF emergency beacon: Accessory slot. A badge shaped in the symbol of the EDF, unbeknownst to non-enlisters, applying pressure to this thing activates an emergency beacon. Once per battle can be activated as an action to summon two human EDF soldiers as battle buddies. They possess 20% of your total SP, distributed as you choose. These soldiers do not persist through battles, and exist only when summoned. Even if killed, two more EDF soldiers show up the next time the beacon is activated.
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Masenko 12 13% Ki Energy. The user puts both hands over their head, one behind the other, and charges a wave of energy as he chants the name and shoves his hands forward.
Hard to Barrier or Dodge
T4 - 20 TP
Hyper Masenko 30 37% Ki Energy. Used and fired in the same manner as the Masenko, but charged with enough energy to warp and damage the user's surroundings. It releases a massive wave that can cause widespread destruction.
Cannot be Negated/Overwhelmed.
Hits the target for full damage, and all other enemies for 75% of the damage as a T3.
Location/Traveling: Earth Travel Method: N/A Dead or Alive: Alive Level: 44 (121,200/122,100) --> 50 (157,600/165,300) +79 tp Alignment: Good (+216) -> (+216) Battle Status: N/A Alliance: ESF Specialization: Guardian II / Speedster II Aura: Aura (Shimmering Silver - +14% Agility) Jagged: A quick, unpredictable burn | You may lower 'Hard to Dodge' or 'Cannot be Dodged' down one step on one incoming attack. 3/Battle Heartwarming: Restore 5 of One Ally's Fatigue per turn in battle
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
-(Thread type) Gains
Absences and Pandemics Analysis Unit #19 "Seeker" "Seeker" - Update Item - Lower the wordcount of a Search Thread by 1,000. 4 Week Cooldown.
Rare Candy x5 20000z (100,000z) Gain 1 Level, setting you to the minimum XP for that level (Maximum of 10 uses per character, EVER) (Using all the rare candy as well. 10/10 used.) (Hit level 50.)
- Removing:
- Equipping:
Lindorm Pistol (x2) +3 (6)% Ki | +4 (8)% Agility | Can be Dual Wielded Aqua Gem +5% (+10%) Agility x2 (Weapon Accessories)
Alliance Weighted Shirt -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Chest)
Alliance Weighted Turban -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Head)
Alliance Weighted Greaves -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Legs)
Alliance Weighted Boots -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Boots)
Talespinner's Cuff: Allows you to wear two Hand items in your Hands slot. Takes a Battle Item slot
Alliance Weighted Gloves -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Hands)
Fashionable Gloves +2% Ki | +3% Agility | Use Ki instead of Strength for a Tech of T3 or Lower | 1x/Battle
Alliance Weighted Belt -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Waist)
x6 Extra Weight +5% SP Gains | -3% All Stats | Can only be added to Weighted Armor Weighted Armor Addon
EDF emergency beacon: Accessory slot. A badge shaped in the symbol of the EDF, unbeknownst to non-enlisters, applying pressure to this thing activates an emergency beacon. Once per battle can be activated as an action to summon two human EDF soldiers as battle buddies. They possess 20% of your total SP, distributed as you choose. These soldiers do not persist through battles, and exist only when summoned. Even if killed, two more EDF soldiers show up the next time the beacon is activated.
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Location/Traveling: Earth Travel Method: N/A Dead or Alive: Alive Level: 50 (157,600/122,100) --> 50 (159,329/165,300) Alignment: Good (+216) -> (+216) Battle Status: N/A Alliance: ESF Specialization: Guardian II / Speedster II Aura: Aura (Shimmering Silver - +14% Agility) Jagged: A quick, unpredictable burn | You may lower 'Hard to Dodge' or 'Cannot be Dodged' down one step on one incoming attack. 3/Battle Heartwarming: Restore 5 of One Ally's Fatigue per turn in battle
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
Full Grown Fang (PRP?) 2585z, 374XP, 1043 SP, 4TP & the right to buy a wolf boy
Total Gains: 12,751z / 1,729xp / 4,740sp / 20tp
Purchases
Donating 0 z to ESF coffers.
- Item/Equipment:
Buying:
Fang (Follower) 10,000z
Recovered Space Pod 2000z Pod (-50% Travel Time | 1 Person | 0 Addon Slots) (Fang will be using the Space Pod.)
- Removing:
- Equipping:
Lindorm Pistol (x2) +3 (6)% Ki | +4 (8)% Agility | Can be Dual Wielded Aqua Gem +5% (+10%) Agility x2 (Weapon Accessories)
Alliance Weighted Shirt -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Chest)
Alliance Weighted Turban -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Head)
Alliance Weighted Greaves -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Legs)
Alliance Weighted Boots -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Boots)
Talespinner's Cuff: Allows you to wear two Hand items in your Hands slot. Takes a Battle Item slot
Alliance Weighted Gloves -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Hands)
Fashionable Gloves +2% Ki | +3% Agility | Use Ki instead of Strength for a Tech of T3 or Lower | 1x/Battle
Alliance Weighted Belt -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Waist)
x6 Extra Weight +5% SP Gains | -3% All Stats | Can only be added to Weighted Armor Weighted Armor Addon
EDF emergency beacon: Accessory slot. A badge shaped in the symbol of the EDF, unbeknownst to non-enlisters, applying pressure to this thing activates an emergency beacon. Once per battle can be activated as an action to summon two human EDF soldiers as battle buddies. They possess 20% of your total SP, distributed as you choose. These soldiers do not persist through battles, and exist only when summoned. Even if killed, two more EDF soldiers show up the next time the beacon is activated.
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
T3 - Riot Javelin 19 23% Ki Energy. A powerful condensed sphere of energy, which can pierce through targets. It will explode if the target is too tough to pierce. Unaffected by any Passive Damage Reduction. Hard to Barrier. Can be charged up to 2x, each Charge increasing Base Damage by 5%. If Charged, increases aimer to Cannot be Barrier'd.
T3 - Buster Cannon 19 21% Ki Energy. Charging energy in both palms, the user releases a powerful wave of ki toward the enemy. Cannot be Negated/Overwhelmed or Kiai'd.
T3 - Burning Storm 16 22% Ki Energy. A one-handed barrage, utilizing several one-handed Buster Cannon waves. Hard to Dodge or Barrier Any Requires Buster Cannon
Panic Button: Once per battle, as long as the Bio-Android is at 50% health or less, they may immediately remove any remaining cooldown on their T0 and T4 Cooldown to be useable that turn.
Location/Traveling: Earth/Arlia Travel Method: Recovered Space Pod (2 Day Travel Time) Dead or Alive: Alive Level: N/A Alignment: Virtuous
Gains
====
TOTAL GAINS:
Stats Tomo's SP: 400,802 * .40 = 160,320
Str: 45,000 Ki : 45,000 Agi: 45,000 Dur: 25,000
HP: 37,500 PL: 320,000
SP: 160,000 Spent / 320 SP Unspent TP: N/A Zeni: Assumed to have 20% of Tomo's Zeni
Location/Traveling: Earth -> Sadala (Blue planet, arriving on Wednesday)
Sadala -> Kanassa (Leaving Wednesday, Arriving on Saturday) Via Saiyan Squad Ship Travel Method: Blue planet/Saiyan Squad Ship Dead or Alive: Alive Level: 50 (159,329/165,300) --> 50 (164,126/165,300) Alignment: Good (+216) -> HEROIC (+294) Battle Status: N/A Alliance: ESF Specialization: Guardian II / Speedster II Aura: Aura (Shimmering Silver - +14% Agility) Jagged: A quick, unpredictable burn | You may lower 'Hard to Dodge' or 'Cannot be Dodged' down one step on one incoming attack. 3/Battle Heartwarming: Restore 5 of One Ally's Fatigue per turn in battle
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
-(Thread type) Gains
Reply What's right for the world (Epic Mission) Tomo Roboto 30511z, 4302 XP, 12004 SP, 36 TP And you BOTH get, a one way ticket off of this pale blue dot effective immediately and a 10% discount on all Earth based stores!
Brid the Heran (Planet Search) 1494z, 216XP, 587 SP, 2TP & Hera is located... a fitting payment for a life poorly-spent. Have +3 positive karma for your mercy Tomoshibi. You may also claim +75 karma for the backlog I shamefully neglected to assign properly, you may now consider us square.
Lindorm Pistol (x2) +3 (6)% Ki | +4 (8)% Agility | Can be Dual Wielded Aqua Gem +5% (+10%) Agility x2 (Weapon Accessories)
Alliance Weighted Shirt -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Chest)
Alliance Weighted Turban -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Head)
Alliance Weighted Greaves -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Legs)
Alliance Weighted Boots -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Boots)
Talespinner's Cuff: Allows you to wear two Hand items in your Hands slot. Takes a Battle Item slot
Alliance Weighted Gloves -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Hands)
Fashionable Gloves +2% Ki | +3% Agility | Use Ki instead of Strength for a Tech of T3 or Lower | 1x/Battle
Alliance Weighted Belt -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Waist)
x6 Extra Weight +5% SP Gains | -3% All Stats | Can only be added to Weighted Armor Weighted Armor Addon
EDF emergency beacon: Accessory slot. A badge shaped in the symbol of the EDF, unbeknownst to non-enlisters, applying pressure to this thing activates an emergency beacon. Once per battle can be activated as an action to summon two human EDF soldiers as battle buddies. They possess 20% of your total SP, distributed as you choose. These soldiers do not persist through battles, and exist only when summoned. Even if killed, two more EDF soldiers show up the next time the beacon is activated.
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
T2 - Cosmic Cannon 10 13% Ki Energy. A flaming ball of ki energy that continues to burn after it connects. Overheats
T2 - Cosmic Illusion Blast 10 15% Ki Energy. A ball of ki that sticks to your opponent and then explodes. Deals no damage on the turn used, but deals its full damage on the following turn.
T0 - Wild Sense Varies Defense This is an innate ability in characters which depends more on instincts than anything else. The users moves to take themselves out of the targeted area while at the same time, unleashing an instinctive attack. All Fatigue and Action costs are the same as a Dodge, but you also counter with an attack that deals 10% Strength if used on a Physical tech, or 10% Ki if used on an Energy Tech which takes no additional actions or fatigue. Once per battle.
Technique Name: Crushing Ki Tier: T3 Energy or Physical: Energy Fatigue: 27 Damage %: 25 Description: Gathering Ki around an enemy, they crush them with it, slowing them down and weakening them with the sheer force weighing down on them. Restricting 3, Fracture 2, Hard to Dodge
Technique Name: Gravity Well Tier: T4 Energy or Physical: Energy Fatigue: 39 Damage %: 40 Description: The user creates a super dense, hyper compacted point of ki that sucks in everything within a short distance. The pull is so intense it creates a shot lived gravity well at the point of focus, making it hard for anything in that short range to escape. Binding 3, Fracture 2, Hard to Dodge, Exhaust, Charge (+7% per charge, becomes Impossible to Dodge if charged.) Requires: Crushing Ki
Panic Button: Once per battle, as long as the Bio-Android is at 50% health or less, they may immediately remove any remaining cooldown on their T0 and T4 Cooldown to be useable that turn.
Location/Traveling: Arlia/Hera Travel Method: Recovered Space Pod (3 Day Travel Time) Dead or Alive: Alive Level: N/A Alignment: N/A
Gains
====
TOTAL GAINS:
Stats Tomo's SP: 414,015 * .40 = 165,606
Str: 45,000 Ki : 45,000 Agi: 45,000 Dur: 25,000
HP: 37,500 PL: 320,000
SP: 160,000 Spent / 5,606 SP Unspent TP: N/A Zeni: Assumed to have 20% of Tomo's Zeni
Location/Traveling: Kanassa/No Travel Method: Saiyan Squad Ship Dead or Alive: Alive Level: 50 (164,126/165,300) --> 50 (164,126/165,300) Alignment: HEROIC (+294) -> HEROIC (+294) Battle Status: N/A Alliance: ESF Specialization: Guardian II / Speedster II Aura: Aura (Shimmering Silver - +14% Agility) Jagged: A quick, unpredictable burn | You may lower 'Hard to Dodge' or 'Cannot be Dodged' down one step on one incoming attack. 3/Battle Heartwarming: Restore 5 of One Ally's Fatigue per turn in battle
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
-(Thread type) Gains
Total Gains:
Purchases
Donating 0 z to ESF coffers.
- Item/Equipment:
Buying:
Tuffle Truffle 3000z +30% SP to a single thread, once per account.
Space Hamster Sandwich 3000z +30% SP to a single thread, once per account
Mind Expansion 3000z +30% SP to a single thread, once per account
Delegate's Manor 15000z (half off 7,500z) 10 Addon Slots
Training Room 10000z (Half off 5,000z) Ship / Property | 1 Slot | +10% to SP Gains
Peace Warrior's Meditative Chamber 10000z (Half off 5,000z) Property | 1 Slot | +10% Gains in Spars and KO Battles | Cannot purchase Terror Yard
Jewelcrafting Station 30000z (half off 15,000z) Property | 1 Slot | Fuse two Gems (and bonuses) into a single Gem. Only may equip 1.
Amber Gem 2500z (x4 10,000z) +10% to SP Gains on Kanassa only
Aqua Gem 2500z +5% Agility
Architect's Blueprints 2500z (x3 7,500z) Consumable | Reduces Price for ONE Building/Ship/Addon by half on Kanassa
- Removing:
- Equipping:
Lindorm Pistol (x2) +3 (6)% Ki | +4 (8)% Agility | Can be Dual Wielded Fused Amber Gem +20% SP (Weapon Accessories) Normal Amber Gem +10% SP
Alliance Weighted Shirt -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Chest)
Alliance Weighted Turban -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Head)
Alliance Weighted Greaves -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Legs)
Alliance Weighted Boots -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Boots)
Talespinner's Cuff: Allows you to wear two Hand items in your Hands slot. Takes a Battle Item slot
Alliance Weighted Gloves -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Hands)
Fashionable Gloves +2% Ki | +3% Agility | Use Ki instead of Strength for a Tech of T3 or Lower | 1x/Battle
Alliance Weighted Belt -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Waist)
x6 Extra Weight +5% SP Gains | -3% All Stats | Can only be added to Weighted Armor Weighted Armor Addon
EDF emergency beacon: Accessory slot. A badge shaped in the symbol of the EDF, unbeknownst to non-enlisters, applying pressure to this thing activates an emergency beacon. Once per battle can be activated as an action to summon two human EDF soldiers as battle buddies. They possess 20% of your total SP, distributed as you choose. These soldiers do not persist through battles, and exist only when summoned. Even if killed, two more EDF soldiers show up the next time the beacon is activated.
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Location/Traveling: Kanassa/No Travel Method: Saiyan Squad Ship Dead or Alive: Alive Level: 50 (164,126/165,300) --> 50 (164,740/165,300) Alignment: HEROIC (+294) -> HEROIC (+294) Battle Status: N/A Alliance: ESF Specialization: Guardian II / Speedster II Aura: Aura (Shimmering Silver - +14% Agility) Jagged: A quick, unpredictable burn | You may lower 'Hard to Dodge' or 'Cannot be Dodged' down one step on one incoming attack. 3/Battle Heartwarming: Restore 5 of One Ally's Fatigue per turn in battle
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
Patience is a Gift (Unlock Master Mission) 1271z, 254xp, 602sp, 3tp, Train with Toolo
Total Gains: 2,073z, 614xp, 1,460sp, 10tp
Purchases
Donating 0 z to ESF coffers.
- Item/Equipment:
Buying:
T0 Telepathy N/A A brief and quick picture of an incoming attack is played before your mind and gives you just enough time to react. All Defense requirements on the 'Hard To' scales are reduced by 1.
Takes no Actions, Once per battle.
- Removing:
Tomo destroys his own tree of might seed, sending it back into circulation for everyone to be able to use again.
- Equipping:
Lindorm Pistol (x2) +3 (6)% Ki | +4 (8)% Agility | Can be Dual Wielded Fused Amber Gem +20% SP (Weapon Accessories) Normal Amber Gem +10% SP
Alliance Weighted Shirt -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Chest)
Alliance Weighted Turban -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Head)
Alliance Weighted Greaves -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Legs)
Alliance Weighted Boots -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Boots)
Talespinner's Cuff: Allows you to wear two Hand items in your Hands slot. Takes a Battle Item slot
Alliance Weighted Gloves -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Hands)
Fashionable Gloves +2% Ki | +3% Agility | Use Ki instead of Strength for a Tech of T3 or Lower | 1x/Battle
Alliance Weighted Belt -3% All Stats | +5% SP Gains, Alliance Only. Requires Artisans. Lost if you leave the Alliance. (Waist)
x6 Extra Weight +5% SP Gains | -3% All Stats | Can only be added to Weighted Armor Weighted Armor Addon
EDF emergency beacon: Accessory slot. A badge shaped in the symbol of the EDF, unbeknownst to non-enlisters, applying pressure to this thing activates an emergency beacon. Once per battle can be activated as an action to summon two human EDF soldiers as battle buddies. They possess 20% of your total SP, distributed as you choose. These soldiers do not persist through battles, and exist only when summoned. Even if killed, two more EDF soldiers show up the next time the beacon is activated.
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.