Section 2: Training & Roleplay Apr 19, 2019 22:12:29 GMT
Post by Alexander Voss on Apr 19, 2019 22:12:29 GMT
TRAINING & ROLEPLAY
These rules will cover the basics of training, roleplay, what is to be expected within these, as well as what each of them mean.
PRP, also called Personal Roleplays (or sometimes Personal Sagas) make up the most basic form of roleplay that you can engage in with your character. Here, there are few rules and limits as to what is and isn't allowed. If you're doing this solo, then you may roleplay as you wish within reason of the world you're on. (For example, if you're on Earth, you can't assassinate King Furry! (Besides, he's dead already anyway)).
These can be as long or as short as you'd like and don't have any strict requirements. However, there are no bonuses for PRP, and they work very well to help bridge the gap between Missions, meeting new Allies, or exploring new things about your character or the world around them.
Missions are one of the more common forms of roleplay on Dragon Ball Summit, and for the main reason that they function similarly to PRP, except you're given a prompt for a particular task that needs to be carried out. Missions come in four varieties: Easy, Medium, Hard, and Epic. Each of them have minimum word counts, but they also offer a bonus on top of your normal written word counts for a higher bonus than PRP. They are a bit more stringent in what is eligible to do however. For example, a Mission detailing your rescue of a child shouldn't involve an undersea exploration (unless the child was taken down there for some reason!).
You can only be in one Mission at a time. Once a Mission is submitted for grading, you may start a new one. Similarly, you may only turn in up to Three missions each week for grading. Of course, you must be currently on the same planet the Mission is on. If you travel to a different planet and your Mission is not completed, it is frozen until you return to the planet. You must meet all the requirements that is given for the Mission to undertake it, including previous Missions in the chain.
You may do missions with multiple people, with the total WC increasing, but this is a combined total among all participants. Each participant must have at least 1,000 words for 'completion.' Here are the options, as follows:
|Mission Type||Normal WC||WC Required (2)||WC Required (3)||WC Required (4)|
So for a group of 3 to to do a Hard Mission, it would take a combined total of 10,000 words. This can be split amongst the participants in any way, as long as everyone reaches at least 1,000 words. (If it were evenly split, this would be 3,333 words each, which is 1667 words less than they'd have to do otherwise!)
Master Training is the art of training with a Master of Martial Arts. Some planets may only have one, but some (like Earth) have four different masters that can be learned from, and each planet has a page detailing the masters available. You must meet all prerequisites before you are allowed to train with that certain master. This includes alignment, character level, mission, and so forth. In order to begin training with a master, you must first do their introductory mission. See the individual master pages for more details on what this involves. This does not count toward your four training weeks with the master.
Each week, you can perform (sequentially) the Master Training Missions that are available to you. During this time, you can learn special moves through the masters if you have the necessary TP required to learn them. You are also only allowed to learn one move per week from the master, unless stated otherwise. This doesn't include the Introductory Mission or the Mastery, meaning you can learn a maximum of FOUR techniques from a master. As such, you are allowed to claim one Master Week per weekly update.
This doesn't mean that these need to be done every week, but you may only train with one master at a time. If you leave the planet, much like a mission, your master training becomes 'paused.' If you wish to train with a different master, you will need to note that you are stopping training with your current Master. After this, you are free to train with any master you qualify for. Should you come back to your previous master, you may return to training where you left off.
Once you have completed the standard four weeks of training, Masters will offer you the chance to 'Master' their style by completing one last Mission. While this is never a requirement to 'graduate' a Master's training program; earning a Mastery will often grant you special rewards. This training does not count towards your 'Master Training' and can be done the same week you finish the fourth master level, as it is just counted as a Mission. You can continue to do other threads during this time.
Must like with Missions, Master Training can be done in groups, but there is no discount on overall wordcount.
For more details on masters, their moves, and other information, see the individual master pages.
Training under intense gravity is a dangerous but fortuitous adventure that not many can handle. Putting one’s body through the trials and tribulations that come from altering the gravitational pull often is viewed as suicide. But for those martial artists and fighters that wish to push their combative forms to new levels, it is practically a necessity.
Beginning gravity training is tough and gets harder the further you push your body. A 1,000 word role-play will net you a mastery of the first forty levels of gravity training. After that, it will require 2,500 words to maximize training up to 100 G. Once the ability to train above that is unlocked, it will require 5,000 words per level to raise the bar further. 2 G to 40 G can be done starting at level 5; 50 G to 90 G can be done starting at level 15 and 100 G to 1,000 G are unlocked after achieving level 30.
A character can only unlock three gravity levels per week, as attempting to do more would be too strenuous on the body. It also should be noted that you cannot write all of your unlocking posts into one massive thread meaning you can’t write a 3,000 word RP and claim to be unlocking 2 G, 5 G and 10 G. Each level must be its own separate thread. You can also continue to train at a gravity level you have previously unlocked and receive gains for it, but you must still meet the minimum word count for that level (i.e. 20 x = 1,000 words minimum, 90 x = 2,500 words minimum etc).
The following chart shows the levels of gravity, and the requirements to unlock them:
|Gravity Level||Word Requirement||Character Level|
|x2 G||1,000 WC||5|
|x5 G||1,000 WC||5|
|x10 G||1,000 WC||5|
|x20 G||1,000 WC||5|
|x30 G||1,000 WC||5|
|x40 G||1,000 WC||5|
|x50 G||2,500 WC||15|
|x60 G||2,500 WC||15|
|x70 G||2,500 WC||15|
|x80 G||2,500 WC||15|
|x90 G||2,500 WC||15|
|x100 G||5,000 WC||30|
|x200 G||5,000 WC||30|
|x450 G||5,000 WC||30|
|x600 G||5,000 WC||30|
|x750 G||5,000 WC||30|
|x1,000 G||5,000 WC||30|
[PTab=Spars & Battles]
SPARS & BATTLES
Here on Dragon Ball Summit, we have three different types of battles that can be done between characters. You can find more details about the nitty-gritty of battling in Section Three, but here we'll cover the basics of the three types and what to expect.
Spars are the most accessible form of battling on the site, and have no stats associated with them in the slightest. Of course, it makes for a better read if the two fighters play to their strengths but this is in no way required. A spar is strictly Roleplay. As stated, you do not need to use your stats in a spar, as there is no threat to either participant. These are generally friendly (or friendly-rivalry) bouts between two (or sometimes more) people.
Spars have a minimum requirement of 1000 words for all participants. Additionally, the bulk of the thread should actually involve a spar between people. Do not write a spar that is mostly conversation, maybe throwing a punch or two in between, as that will not qualify as a Spar. Those who fail to meet the minimum of 1000 words or who do not actively write their characters sparring will simply receive the base PRP gains.
You may write out a spar between a PC and their follower, but each WC will need to be totaled separately (or it will be divided evenly at the end). The PC will receive gains as normal, but the Follower will only receive SP, so the PC cannot 'double dip' on bonus Zeni, XP and TP. Additionally, SP earned by the Follower in this fashion must be spent on the Follower- it cannot be transferred to the PC.
A KO battle is a battle to the knock out, rather than to the death. These can be considered to be an upgraded form of spars, as they are done where there is no ill intent toward either party. Meaning that if there are two fighters who engage in a KO Battle, there can be no death between combatants (with one exception, noted below). A KO battle plays out like a normal battle would, which means that your stats will come into play. The battle system (Detailed in Section Three) will be used, and as such, the fighter with the highest agility will go first, as well as determine their actions, and everything is the same as a normal battle, save the 'no death' clause.
The rewards for these are higher than a spar as there is a great deal more effort that goes into a battle than a spar, as you will need to keep track of your actions, HP, Fatigue and so forth as you would normally. Once a fighter has reached 0 HP (or an amount predetermined by both fighters, no higher than 50% of MaxHP) the battle will end. KO Battles are a great way to learn the battle system as there is no risk to your character. Keep in mind, as there is no risk and this is simply a 'Spar with Stats' battle bonus gains do not apply to these sorts of battles.
Exception: There is a clause to the 'no death' rule, and that is only if both players agree to change the battle into a Death Battle. If this is agreed to, it is likely due to some argument or discussion that had transpired during the course of the battle that has changed the tone. If both players have agreed to change it, the fight will become a Death Battle, and the loser will be killed. There are no exceptions, so think it through before making this decision.
The last sort of battle that you can get involved in is a Death Battle. You may find yourself in a Death Battle in a number of ways. Anywhere from a merciless Tyrant marauding the universe, or perhaps defending your planet from a threat, or even where someone has a shiny gem that you want to take for your very own. Death Battles can and will happen, and while the rules of such are going to be covered more in Section Three, there are still some things to note.
Death Battles are when death 'can' happen, rather than will. Meaning, if you're simply wishing to take someone's super cool piece of armor, you needn't kill them to do that. You would beat them in the Death Battle, and at that point, you have the option to steal from them without killing them (but you can send them to the Next Dimension if you wish). However, this does not mean that a friendly battle between friends is eligible for this type, and that would fall under a KO Battle. Also, because the danger exists, racial traits and other benefits that increase battle gains do trigger during these sorts of battles.
Bear in Mind:
There are points where Death is certain, however. If you are reduced to -15% health (so if you have 5,000 HP and you are taken to -750) then you are dead. There is no chance for your opponent to spare you. Similarly, if you push your body past its limits, and extend to negative fatigue equal to 15% of your Maximum Fatigue (so if you have 100% Max Fatigue, you can safely go to -15% without dying. If you reach -16%, however...) you are also dead.
Battle is a visceral state of being, and accidents can happen... as can sending a message in the shape of a T4 to your hated rival. This applies to both Death battles and KO Battles.