TOTAL GAINS: 21,527z, 2,598xp, 7,580sp, 28tp, Searing Aura Burn
Purchases - N/A
Learning - Absolute Zero: 15% - User lowers the temperature around them, affecting all opponents. Any bonus actions granted by a higher Agility are lost. If the user also has a Ki stat at 150% or more of an opponent's Agility, that opponent also loses 1 additional action. Lasts 2 turns. Once per battle. -20tp
LVL 15 Aura Burn: Searing - A scalding, overwhelming burn (+5% to SP Gains)
Gains
-(Earth Hard Mission) You all Will be my Newest Victims = +6384z, +901xp, +2729sp, 9tp, Sheriff’s badge: Accessory. Attacks against enemies with evil alignments deal 7% more damage. 10% more if the enemy is Chaotic.
TOTAL GAINS: 8,096z, 1,122xp, 3,491sp, 15tp, Sheriff's Badge.
Purchases
- Sheriff’s badge: Accessory. Attacks against enemies with evil alignments deal 7% more damage. 10% more if the enemy is Chaotic. - Mission Reward
- Gravity Chamber: Allows Gravity Training up to 100g - -25,000z
Learning - Barrier: 0% - A basic energy shield. Divide your Ki stat by the opponent's attacking stat, and then multiply by 100, and that percentage of damage is nullified. Takes no fatigue, but does take an equal number of actions to the defended attack. Can only be used on tiers 1-3. Can only use twice per battle. -20tp
- Wah-Tah Kick: 12% - 11% Str - Tambourine launches himself at his opponent, unleashing a stereotypical kung-fu movie pose flying kick at his foe with a shout of 'Wah-Tah!'. Although rather flashy and not a super serious move, the strength behind the flying kick is deceptively deadly. Broken Bone, Impossible to Block. (-15 TP)
- Tommy Gun Kick: 18% - 22% Str - A variation of Tien and Tao's Machine Gun Punch, only instead of using his hands, Tambourine assaults his opponent with a flurry of kicks to the stomach. Each hit makes the opponent stagger back with each blow, and Tambourine then finishes them off with two powerful kicks to the face that sends his opponent flying. Stun 3, Disable, Very Hard to Dodge. (-25 TP)
- Extra Weight: +5% SP Gains | -3% All Stats | Can only be added to Weighted Armor - Weighted Armor Add-On (-5,000 Z)
- Bio-Forged Gauntlets: Hand Slot - Gauntlets formed from your own tissues, gives your hands some serious protection! + 8 % strength or ki. For every other bio item you have equipped, increase damage reduction when blocking by 2%, to a max of 10%. Due to being part of your body, it can not be stolen, but can be targeted by De-materialization or other effects that rob you of equipment temporarily. (-15 Saga Tokens)
Learning
- Tier 1 Balanced Transformation: +25% to Strength, Ki, Agility and Durability. +5% Fatigue per turn in battle. (-15 TP)
- Equipping Extra Weight: Weighted Armor Add-On - Chest (+5% SP Gains) [-3% Strength, -3% Ki, -3% Agility, -3% Durability]
- Equipping Bio-Forged Gauntlets: 2nd Hand Slot (I have Talespinner's Cuff) - Gauntlets formed from your own tissues, gives your hands some serious protection! + 8 % Strength or Ki. For every other bio item you have equipped, increase damage reduction when blocking by 2%, to a max of 10%. Due to being part of your body, it can not be stolen, but can be targeted by De-materialization or other effects that rob you of equipment temporarily. (+8% Strength)
Total Gains/Losses: (+10% SP Gains) [-8% Ki, -9% Agility, -17% Durability, -10% Fatigue Threshold]
Location/Traveling: Earth/N/A Travel Method: Not using a Ship Dead or Alive: Alive Level: 22 (23,157/25,299) --> 23 (25,528/27,599), 5 TP Alignment: Evil Battle Status: Nutmeg Town: Team 3 - Thrakon, Shiva, and Tambourine
Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | Allows 1 extra action for dodges per turn.
Aura:
LVL 10 Color: Dark Red (+6% Agility)
LVL 15 Aura Burn: Searing - A scalding, overwhelming burn (+5% to SP Gains)
- Shirt Pocket: Increases Battle Inventory by 1.(-2,000 Z)
- Capsule Pouch: Increases Battle Inventory by 2. (-4,000 Z)
- Dragonball Radar: Allows the holder to search for 2 Earth Dragonballs per Week instead of 1. (-5,000 Z)
Learning
- Sidearm Flamer: 32% - 37% Str - Tambourine channels Ki into his hand, causing it to glow a bright, burning orange. He will then launch a palm strike at the torso of his enemy, and will impale them through it onto his arm while the ki on his hand sears their innards. Burn, Pierce, and Cannot be Deflected. (-35 TP)
TOTAL GAINS: 6,395 Z, 903 XP, 2,571 SP, 9 TP, and 5 Saga Tokens.
Purchases
- Obtained 5 Saga Tokens
- Bio-Forged Cod Piece: Waist - Armor formed from your own tissues, placed strategically to protect your junk. + 5 % Durability. If worn with bio-forged armor, reduce base Parrying requirements to 70% instead of 75%! Due to being part of your body, it can not be stolen, but can be targeted by De-materialization or other effects that rob you of equipment temporarily. (-15 Saga Tokens)
- Energy Shield: Allows the user to negate one tier 3 or below attack for free. Single use. (-10,000 Zeni)
- Mystical Stave: Weapon [+6% Ki] (-3,000 Zeni)
Learning
- Soumasen: 10% - 9% Ki - Tambourine will gather Ki into his eyes, causing them to glow white, and unleash a continuous stream of white beams upon his opponent from them. The technique is somewhat weak, lacking the piercing power of most Ki Beams, but it can be used to leave debilitating wounds on the foe via intense focus. It can also be used as a method of torture, carving into the flesh of the foe. Cut 1, Impossible to Block. (-15 TP)
Equipment
- Unequipping Bruiser's Belt: Waist (-1% Agility and -1% Durability)
TOTAL GAINS: 23,087 Z, 3,275 XP, 9,486 SP, 38 TP, and 14 Saga Tokens.
Purchases
- Obtained 14 Saga Tokens
- Aura Burn: Xenophobic - A familiar, yet unfamiliar burn | Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead. (-10 Saga Tokens)
- Senzu Bean: Restores 50% Health and Fatigue. All Break Effects and Status effects removed. (-8,000 Zeni)
- x3 Bandages: Removes the Cut, Pierce and Burn Status Effects. Can stack up to 3 for a single Battle Items (-4,500 Zeni)
- P.E.D.s: Increases your Strength by 15% for 3 turns, starting on the turn used. (-2,250 Zeni)
Learning
- Soumasen: Swapping 2% from Damage to Fatigue. Soumasen goes from 10% Fat / 9% Ki to 12% Fat / 11% Ki. (-2 TP)
- Evil Cannon: 20% - 21% Ki - Tambourine will gather ki into his throat and then fire an energy wave from his mouth at his foe that is strong enough to vaporize limbs. Target one of your opponent's limbs and apply Severed (Arm, Leg, or Tail) to it. Almost Impossible to Dodge. (-25 TP)
- Switching Aura Burn Searing (+5% SP Gains) to Aura Burn Xenophobic (+5% damage to all opponents of a different race, -5% damage to all opponents of the same race. Hybrids are effected by 2.5% instead)
Last Edit: Aug 18, 2019 21:04:51 GMT by Captain Ginyu
Post by Captain Ginyu on Aug 25, 2019 13:16:50 GMT
Basics
Location/Traveling: Earth/Not Traveling Travel Method: Not Using a Ship Dead or Alive: Alive Level: 24 (29,706/30,099) --> 25 (30,812/32,799), +6 TP Alignment: Immoral | -53 Battle Status: Unsuppressed/In a Battle Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | Allows 1 extra action for dodges per turn.
Aura:
LVL 10 Color: Dark Red (+6% Agility)
LVL 15 Aura Burn: Xenophobic - A familiar, yet unfamiliar burn | Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.
- Lost 8 Saga Tokens due to being incorrectly given Saga Tokens in Missions that I've done more than once and didn't let the graders know I already did them.
Learning
- Shocker Flatline: (40% Fat | 40% Ki) Tambourine will gather Ki into his hand, and then place it somewhere on his opponent's body. This will send overwhelming bursts of burning electricity throughout their body. Crush 1, Blackout 1, Burn, Impossible to Negate/Overwhelm. (-35 TP)
Equipment
- Unequipping Cell's Android Locator: Accessory (can no longer Sense Cyborg/Energy Dependent Androids)
- Equipping Sheriff's Badge: Accessory (+7% Damage against opponents of the Evil Alignment. +10% Damage against opponents of the Chaotic Alignment)
Post by Captain Ginyu on Aug 31, 2019 21:36:32 GMT
Basics Location/Traveling: Earth/Not Traveling Travel Method: Not traveling Dead or Alive: Alive Level: 25 (30,812/32,799) --> 27 (35,700/38,799), +12 TP from 2 LVL Ups! Alignment: Immoral | -53 Alignment Points Battle Status: Unsuppressed
Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | Allows 1 extra action for dodges per turn.
Aura:
LVL 10 Color: Dark Red (+6% Agility)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead)
LVL 20 Special Color: Crimson (+14% Agility)
Unlocked LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
- Purchasing Blasting Gauntlets: Weapon & Hands [+5% Strength | +5% Ki | Takes up your Hands Slot] (-4,500 Zeni)
- Purchasing x1 Rare Candy: Gain 1 Level, setting you to the minimum XP for that level. Max of 10 Rare Candies per character. 1/10 Purchased. (-20,000 Zeni)
Learning
N/A
Equipment
- Unequipping Extra Weight: Weighted Armor Add-On [Chest] (-5% SP Gains, +3% to Str, Ki, Agi, & Dur)
- Unequipping Weighted Shirt: Chest (-5% SP Gains, +3% to Str, Ki, Agi, & Dur)
- Unequipping Mystic Stave: Weapon (-6% Ki)
- Unequipping Ki Combat Armguards: Hands 1 (-2% Ki & -1% Dur)
- Equipping Crane School Emblem: Testament that you have endured Shen's diabolical training regiment. [Chest Add-On] (+8% Durability; Increase fatigue threshold by 10%)
- Equipping Blasting Gauntlets: Weapon & Hands (+5% Str & +5% Ki | Takes up your Hands Slot)
- Total Gains/Losses: [-10% SP Gains, -8% Ki, -1% Dur] (+13% Str, +13% Ki, +9% Agi, +17% Dur, & +10% Fatigue Threshold)
Post by Captain Ginyu on Sept 15, 2019 0:50:33 GMT
Basics Location/Traveling: Earth/N/A Travel Method: Not Traveling Dead or Alive: Alive Level: 27 (35,700/38,799) --> 29 (42,100/45,599), +12 TP from 2 LVL Ups! Alignment: Immoral | -53 Alignment Points Battle Status: Unsuppressed Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | Allows 1 extra action for dodges per turn.
Aura:
LVL 10 Color: Dark Red (+6% Agility) => Dark Red (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Crimson (+14% Agility) => LVL 20 Special Color: Crimson (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
TOTAL GAINS: 23,136 Z, 3,368 EXP, 8,651 SP, 43 TP, 7 Saga Tokens, Aura Color Exchanged, Aura Special Color Exchanged.
Purchases
- Purchasing x1 Rare Candy: Gain 1 Level, setting you to the minimum XP for that level. Max of 10 Rare Candies per character. 2/10 Purchased. (-20,000 Zeni)
Learning
N/A
Equipment
- Swapping out LVL 10 Aura Color: Dark Red (+6% Agility) for LVL 10 Aura Color: Dark Red (+3% Str/Ki/Agi/Dura)
- Swapping out LVL 20 Aura Special Color: Crimson (+14% Agility) for LVL 20 Aura Special Color: Crimson (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
Total Gains/Losses: [-8% Agi] (+6% Str, +6% Ki, +6% Dur, and +3% Max HP in Battle)
Post by Captain Ginyu on Sept 22, 2019 11:30:45 GMT
Basics
Location/Traveling: Earth/Not Traveling Travel Method: Not Traveling Dead or Alive: Alive Level: 29 (42,100/45,599) --> 30 (45,600/49,299), +7 TP from 1 LVL Up! Alignment: Immoral | -53 Alignment Points Battle Status: Unsuppressed Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | Allows 1 extra action for dodges per turn.
Aura:
LVL 10 Color: Dark Red (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Crimson (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
Gains
- (Saga Mission) Hold the line = 4,655 Z, 601 XP, 1,652 SP, 6 TP.
- (Saga Mission) No, my Castle! = 6,375 Z, 900 XP, 2,375 SP, 9 TP and 5 Saga Tokens.
- Purchasing x1 Rare Candy: Gain 1 Level, setting you to the minimum XP for that level. Max of 10 Rare Candies per character. 3/10 Purchased. (-20,000 Z)
Post by Captain Ginyu on Sept 28, 2019 21:43:31 GMT
Basics
Location/Traveling: Earth/Not Traveling Travel Method: Not Traveling Dead or Alive: Alive Level: 30 (45,600/49,299) --> 32 (53,200/57,299), +14 TP from 2 LVL Ups! Alignment: Immoral | -53 Alignment Points Battle Status: Unsuppressed Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | Allows 1 extra action for dodges per turn.
Aura:
LVL 10 Color: Dark Red (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Crimson (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
- Purchasing x1 Rare Candy: Gain 1 Level, setting you to the minimum XP for that level. Max of 10 Rare Candies per character. 4/10 Purchased. (-20,000 Z)
- Purchasing Bio Suit: Accessory - A suit made from manipulating your own tissues. 5% to two stats of your choice. Once selected, the stats can not be changed. Due to being part of your body, it can not be stolen, but can be targeted by De-materialization or other effects that rob you of equipment temporarily. if you ever drop below 50% hp in battle, you lose one of the two stats. If you're defeated, you lose both. The lost stats regenerate at 5% after one month following a battle. For example, if you are defeated, this would offer its full benefits again after two months. This can only be purchased once. (-15 Saga Tokens)
- Purchasing Bio-Forged Gauntlets: Hand - Gauntlets formed from your own tissues, gives your hands some serious protection! + 8 % strength or ki. Once selected, the stats can not be changed. For every other bio item you have equipped, increase damage reduction when blocking by 2%, to a max of 10%. Due to being part of your body, it can not be stolen, but can be targeted by De-materialization or other effects that rob you of equipment temporarily. (-15 Saga Tokens)
- Unequipping Sheriff's Badge: Accessory - Attacks against enemies with evil alignments deal 7% more damage. 10% more if the enemy is Chaotic. (-7% Damage against evil alignment enemies. -10% Damage against Chaotic alignment enemies)
- Equipping Sturdy Staff: Weapon (+6% Str)
- Equipping Bio-Forged Gauntlets: Hand 1 - Gauntlets formed from your own tissues, gives your hands some serious protection! + 8 % strength or ki. Once selected, the stats can not be changed. For every other bio item you have equipped, increase damage reduction when blocking by 2%, to a max of 10%. Due to being part of your body, it can not be stolen, but can be targeted by De-materialization or other effects that rob you of equipment temporarily. (+8% Ki)
- Equipping Bio Suit: Accessory - A suit made from manipulating your own tissues. 5% to two stats of your choice. Once selected, the stats can not be changed. Due to being part of your body, it can not be stolen, but can be targeted by De-materialization or other effects that rob you of equipment temporarily. if you ever drop below 50% hp in battle, you lose one of the two stats. If you're defeated, you lose both. The lost stats regenerate at 5% after one month following a battle. For example, if you are defeated, this would offer its full benefits again after two months. This can only be purchased once. (+5% Ki, +5% Dur)
Totals Gains/Losses: [-5% Str, -5% Ki, -7% Damage against evil alignment enemies. -10% Damage against Chaotic alignment enemies] (+6% Str, +13% Ki, +5% Dur, first turn charging a technique instead uses no action.)
Location/Traveling: Otherworld (Check-In Station & H.F.I.L)/Not Traveling Travel Method: Not Traveling Dead or Alive: Dead Level: 32 (53,200/57,299) --> 32 (55,124/57,299), 0 TP from LVL Ups! Alignment: Immoral | -56 Alignment Points Battle Status: Dead Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | Allows 1 extra action for dodges per turn.
Unlocked Level 30: Relentless I Upgrades: Fatigue gained is reduced by 10%.
Aura:
LVL 10 Color: Dark Red (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Crimson (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
- (Battle: Death Match) The Hound and the Star = 5,759 Z, 921 XP, 1,925 SP, 7 TP, -1 Sacred Herb of the Dragon Clan & A One Way Trip to Yemma, 3 Negative Alignment Points.
- (Mission: Specialization Unlock) I Need More Stamina! = 3,886 Z, 501 XP, 1,203 SP, 5 TP & Relentless 1.
TOTAL GAINS: 13,534 Z, 1,924 EXP, 4,232 SP, 17 TP, Relentless 1, -1 Sacred Herb of the Dragon Clan, Died, 3 Negative Alignment Points.
Purchases
- Lost Sacred Herb of the Dragon Clan: A special herb that only grows on Namek (Permanently increases the user’s Ki stat by +2% when used | Update Consumable)
Learning
- Unlocking Tier 2 Namekian Transformation - Guardian Path: +25% to Strength, Ki, Agility and Durability. Recover 3% HP per turn. +10% Fatigue per turn in battle. (-35 TP)
- Learning Hyakushu-Ken: (10% Fat) Tambourine's superior version of Hasshu-Ken that he used to mock the move's creator King Chappa, this grants him the ability to strike even more quickly than Hasshu-Ken does and makes him appear to have one hundred arms instead of eight. This grants him four more actions for one turn for physical attacks instead of the two he gets from Hasshu-Ken. Does not cost an action, gained actions must be used in the same turn this technique is used. Can be used once per battle and counts as a use of Hasshu-Ken, so these techniques cannot be used in the same battle. However the downside to the rapid fire attacks is that he dedicates himself fully to attacking, leaving himself open to retaliation by his enemies. Must dedicate the turn this is used entirely to attacking. Requires Hasshu-Ken. (-50 TP)
- Learning Lick Twister: (10% Fat) Tambourine will stretch his tongue out over a vast distance and attempt to wrap it around one opponent of his choice. Provided he is successful, he will then spin them around over his head with it to disorient them and then toss them away to open their guard for a follow up attack. The first attack Tambourine used on the same turn as Lick Twister now requires the same amount of Actions to defend against as its Tier (2 for T2, 3 for T3, 4 for T4). Costs one Action and has a cooldown of 2 turns, only one use of T2, T3, and T4 techniques for Physical and Ki attacks in combination with this technique. (-50 TP)
Equipment
- Defeated in Battle, Bio-Suit Goes Inactive! -5% Ki, -5% Durability.
Post by Captain Ginyu on Oct 12, 2019 19:32:06 GMT
Basics
Location/Traveling: Otherworld/Not Traveling Travel Method: Not Traveling Dead or Alive: Dead Level: 32 (55,124/57,299) --> 33 (60,972/61,599), +7 TP from 1 LVL Up! Alignment: Immoral | -56 Alignment Points Battle Status: Unsuppressed Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | Allows 1 extra action for dodges per turn.
Level 30: Relentless I Upgrades: Fatigue gained is reduced by 10%.
Aura:
LVL 10 Color: Dark Red (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Crimson (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
- Purchasing Central City Remembrance Medallion: Accessory Add-On. Never forget! While equipped +10% Fatigue Threshold. +5% SP Gains when on Earth. (-15 Saga Tokens)
- Learning Devilmite Beam: (30% Fat | Variable% Ki) An energy attack charged with the arms crossed before pointing both hands at the victim and firing a neon pink spiraling beam. The attack is special in that the lower the targets alignment, the greater the damage is. For each step below Pure of Heart, Devilmite Beam inflicts 5% more damage, for 20% at Neutral. For each step below, it inflicts 10% more damage, for 60% at Evil Incarnate. Cannot be Blocked or Deflected. (Mission Reward)
- Learning Villainous Mode: (0% Fat) Activates when an opponent's attack takes you below 30% HP. All stats +50%. You can not block or dodge. Effect ends if healed above 30%. Once per Battle. Evil Only. - Lady Towa (-20 TP)
- Learning Kiai: (5% Fat) Defense. The user inhales deeply, and then yells loudly to dispel weaker attacks. You can Deflect using a different Stat than the attacking Stat of a T3 or Lower. Twice per Battle. (-20 TP)
- Learning Protective Bubble: (4% Fat) User forms a weak sphere of energy around their body, nullifying any two Tier 1 or one Tier 2 technique. Uses 1 action. Twice per Battle. (-20 TP)
Equipment
- Unequipping Sturdy Staff: (-6% Strength)
- Equipping Ice Spear: (+10% Strength in battle. Once per battle you can lower your opponents Dodge score by 10% for one round.)
- Equipping Central City Remembrance Medallion: Accessory Add-On. Never forget! (While equipped +10% Fatigue Threshold. +5% SP Gains when on Earth.)
Total Gains/Losses: [-6% Strength] (+10% Strength, lower opponents Dodge score by 10% for one round, +10% Fatigue Threshold, +5% SP Gains when on Earth)