Post by Captain Ginyu on Apr 26, 2020 20:37:24 GMT
Basics
Location/Traveling: Space/N/A Travel Method: Not Traveling Dead or Alive: Alive Level: 38 (83,113/86,099) --> 38 (84,819/86,099) Alignment: Immoral | -59 Alignment Points Battle Status: Unsuppressed Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | 1 Bonus Defense Action each turn
Level 30: Relentless I Upgrades: Fatigue gained is reduced by 10%.
Aura:
LVL 10 Color: Dark Red (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Crimson (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
Gains
- (Medium Space Mission) A Laughing Matter = 3,511 Z , 702 EXP, 1,604 SP, 5 TP.
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | 1 Bonus Defense Action each turn
Level 30: Relentless I Upgrades: Fatigue gained is reduced by 10%.
Aura:
LVL 10 Color: Dark Red (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Crimson (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
- Learning Guilty Flash: (17% Fat | 25% Ki) Energy. A widespread burst of evil energy that acts somewhat like a shotgun. Base Damage increases by 2% against characters who have a positive Karma. Base Damage increases by 2% if the targeted opponent struck you with a Physical attack this turn. (-15 TP)
- Learning Annihilation Wave: (27% Fat | 36% Ki) Energy. An attack that detonates on contact to create a massive geyser of energy. The geyser is incredibly large. Hard to Negate/Overwhelm, Hits 1 Target for full damage, and all other enemies for 75% Damage. (-20 TP)
Post by Captain Ginyu on May 10, 2020 12:00:52 GMT
Basics
Location/Traveling: Space/Frieza I Travel Method: Acquired Ship (1 Day Travel from all bonuses for Travel Time) Dead or Alive: Alive Level: 38 (85,732/86,099) Alignment: Immoral | -62 Alignment Points Battle Status: Unsuppressed Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | 1 Bonus Defense Action each turn
Level 30: Relentless I Upgrades: Fatigue gained is reduced by 10%.
Aura:
LVL 10 Color: Dark Red (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Crimson (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
Gains
- (Misc. Gains) May 9th - Piccolo Day = Obtained Tiny Piano: Battle Item: When used, add 10% of your Durability to your Agility for one Dodge this turn.
- (Misc. Gains) May 9th - Piccolo Day = Obtained 20 TP.
TOTAL GAINS: Tiny Piano, 20 TP.
Purchases
- Buying Space Hamster Sandwich: +30% SP to a single thread, once per account. (-3,000 Zeni)
TOTAL ZENI SPENT: 3,000
Learning
- Learning Dynamite Kick: (11% Fat | 13% Str/Ki) Physical. A super powerful kick that explodes on contact. Dual-Stat Tech. (-10 TP)
- Learning Finish Buster: (14% Fat | 15% Ki) Energy. A large orb of energy charged over the user’s head and then thrown at the target. Hard to Dodge. Targets all other opponents for 25% of its damage. (-10 TP)
- Learning Heat Phalanx: (21% Fat | 22% Str/Ki) Physical. A burning uppercut, devastating if you get caught unprepared by it or its opener. Hard to Deflect or Dodge. If a Physical Attack hit your opponent before it this round, Impossible to Deflect instead. Burns. (-15 TP)
- Learning Shining Friday: (16% Fat | 18% Str/Ki) Physical. The user raises their hand and charges it with purple and orange electricity before striking their target with a devastating, ki-enhanced, strike which paralyzes their opponent. Stun 2. Cannot be Blocked. (-15 TP)
- 4th Week of Master Training cooldown! Can train with a master again starting next week! (Last week's update was the 3rd Week of master cooldown, but I stupidly labeled it as the 2nd Week)
Last Edit: May 10, 2020 14:05:39 GMT by Captain Ginyu
Post by Captain Ginyu on May 14, 2020 12:24:07 GMT
Basics
Location/Traveling: Frieza I / Space Travel Method: Cold Empire Capital Ship - Heavy Type Dead or Alive: Alive Level: 38 (85,732/86,099) Alignment: Immoral | -62 Alignment Points Battle Status: Unsuppressed Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | 1 Bonus Defense Action each turn
Level 30: Relentless I Upgrades: Fatigue gained is reduced by 10%.
Aura:
LVL 10 Color: Dark Red (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Crimson (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
Gains
N/A
Purchases
- Accepting the Gravity Amplifier Burter is giving to me in his update (I already have a Gravity Machine on Frieza 1)
- Buying x1 Architect's Blueprints: Consumable | Reduces Price for ONE Building/Ship/Addon by half on Frieza I (-2,500 Zeni)
- Buying Cold Empire Capital Ship: Heavy (+50% Travel Time | 6 Persons | 5 Addon Slots) (-10,000 Zeni w/Architect's Blueprints)
TOTAL ZENI SPENT: 12,500
Learning
- Time Freeze: (15% Fat) The user is able to stop the flow of time for as long as they are able to hold their breath. This can be used in the following ways- -Dodge any technique regardless of requirements, without paying Fatigue -Make any attack Cannot Be Dodged. Takes 1 Action. Once per battle Affected by T0 Cooldown if used Defensively (-20 TP)
TOTAL TP SPENT: 20
Equipment
- Detaching Cargo Bay from Acquired Ship
- Detaching HSTF Engines from Acquired Ship
- Attaching Cargo Bay to Cold Empire Capital Ship
- Attaching HSTF Engines to Cold Empire Capital Ship
- Attaching Gravity Amplifier to Cold Empire Capital Ship
Post by Captain Ginyu on Jun 13, 2020 11:05:22 GMT
Basics
Location/Traveling: Space/Traveling to New Namek Travel Method: Cold Empire Capital Ship: Heavy (+50% Travel Time | 6 Persons | 5 Addon Slots) (10 travel days) Dead or Alive: Alive Level: 38 (85,732/86,099) --> 38 (86,079/86,099), 0 TP Alignment: Immoral | -62 Alignment Points Battle Status: Unsuppressed Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | 1 Bonus Defense Action each turn
Level 30: Relentless I Upgrades: Fatigue gained is reduced by 10%.
Aura:
LVL 10 Color: Dark Red (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Crimson (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
Gains
- (Personal RP - Search) The New Green Pearl = 1,446 Z, 347 EXP, 636 SP, and 3 TP.
Post by Captain Ginyu on Jun 21, 2020 20:24:48 GMT
Basics
Location/Traveling: Namek/Not Traveling Travel Method: N/A (I used the wrong travel time for my last update, the new travel time states I'd be on Namek today) Dead or Alive: Alive Level: 38 (86,079/86,099) --> 39 (86,726/91,599), +8 TP from 1 Lvl Up! Alignment: Immoral | -62 Alignment Points Battle Status: Unsuppressed Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | 1 Bonus Defense Action each turn
Level 30: Relentless I Upgrades: Fatigue gained is reduced by 10%.
Aura:
LVL 10 Color: Dark Red (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Crimson (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | 1 Bonus Defense Action each turn
Level 30: Relentless I Upgrades: Fatigue gained is reduced by 10%.
Aura:
LVL 10 Color: Dark Red (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Crimson (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
Gains
- (Mission - Unique Item Search) The Magic Seal of Power = 3,551 Z, 710 EXP, 1,420 SP, 7 TP & one Mark of Exploitation Given by a Namekian who Clearly Hates his own People (New Namek Unique Item - Mark of the Super Namekian).
- (Mission - Dragon Ball Search) Righting the Mistakes of Missions Past = 1,514 Z, 303 EXP, 606 SP, 3 TP, a rock (Seven Star Namekian Dragon Ball), and Serranna's undying enmity.
- (Mission - Dragon Ball Search) Hunt for the Next Dragon Ball = 1,250 Z, 250 EXP, 500 SP, 3 TP, a wish marble (Six Star Namekian Dragon Ball), and a question from Serranna asking if I like war, to which I answer with 'only the ones I can never lose'.
- (Misc.) Absences and Pandemics = "Seeker" - Update Item - Lower the wordcount of a Search Thread by 1,000. 4 Week Cooldown.
TOTAL GAINS: 6,315 Z, 1,253 EXP, 2,526 SP, 13 TP, New Namek Unique Item - Mark of the Super Namekian, Seven Star Namekian Dragon Ball, Six Star Namekian Dragon Ball, Seeker.
Purchases
- Obtained Mark of the Super Namekian: A Mark that the Namekians tried to expunge from their history, but it seems one was still present. Any Addon - Namekians: Allows Super Namekian to stack with Transformations or Buff Form. Non-Namekian: Buff Form only reduces Agi by 10% instead of 25%.
- Obtained Seven Star Namekian Dragon Ball
- Obtained Six Star Namekian Dragon Ball
- Obtained Seeker - Update Item - Lower the wordcount of a Search Thread by 1,000. 4 Week Cooldown.
- Buying Plantweave Belt: Waist Slot (+3% Ki | +3% Agility | Heal 1% Health per round) [-4,000 Zeni]
TOTAL ZENI SPENT: 4,000
Learning
N/A
Equipment
- Attaching Mark of the Super Namekian to Weapon Add-On Slot: A Mark that the Namekians tried to expunge from their history, but it seems one was still present. Any Addon - Namekians: Allows Super Namekian to stack with Transformations or Buff Form. Non-Namekian: Buff Form only reduces Agi by 10% instead of 25%.
- Removing Bio-Forged Cod Piece from Waist Slot: Armor formed from your own tissues, placed strategically to protect your junk. +5% Durability. If worn with bio-forged armor, reduce base Parrying requirements to 70% instead of 75%! Due to being part of your body, it can not be stolen, but can be targeted by De-materialization or other effects that rob you of equipment temporarily. (-5% Durability)
- Attaching Plantweave Belt to Waist Slot: (+3% Ki | +3% Agility | Heal 1% Health per round)
- Removing Customize Legs from Legs Add-On Slot: (-5% Agility)
- Attaching Vasha's Tabbard to Legs Add-On Slot: The pink tabbard Vasha wears on her lower body. For reasons entirely unknown to you she refers to it as a butt cape, she gave it to you after the whole super nova thing. [+8% Durability; T3 techniques reduce their fatigue cost by 1% and T4 techniques reduce their fatigue cost by 3%]
TOTAL [LOSSES]/(GAINS): [-5% Agility, -5% Durability] / (Buff Form reduces Agi by -10% instead of -25%, +3% Ki, +3% Agility, Heal 1% Health per round, +8% Durability; T3 techniques reduce their fatigue cost by 1% and T4 techniques reduce their fatigue cost by 3%)
Location/Traveling: New Namek/N/A Travel Method: Not Traveling Dead or Alive: Alive Level: 39 (87,989/91,599) --> 39 (88,365/91,599) Alignment: Immoral | -62 Alignment Points Battle Status: Unsuppressed Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | 1 Bonus Defense Action each turn
Level 30: Relentless I Upgrades: Fatigue gained is reduced by 10%.
Aura:
LVL 10 Color: Dark Red (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Crimson (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
- Obtained Bottle Rocket: Battle Item. A small firework on a pole, when lit they travel quite some distance before exploding with a loud pop. Activated as an action to inflict 5% Strength damage once per battle. Treated as a T2 for defense purposes. Hard to Dodge.
Location/Traveling: New Namek/N/A Travel Method: Not Traveling Dead or Alive: Alive Level: 39 (88,365/91,599) Alignment: Evil Battle Status: Unsuppressed Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | 1 Bonus Defense Action each turn
Level 30: Relentless I Upgrades: Fatigue gained is reduced by 10%.
Aura:
LVL 10 Color: Violet (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Purple (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
Gains
N/A
TOTAL GAINS:
Purchases
Seeker Update Item - 2/4 Week Cooldown
Learning
- Learning Dazzling Prologue: (15% Fat | 12% Str) A flashy and showboating-like maneuver that befits Captain Ginyu himself, this is a weak and highly telegraphed move that involves him flying towards his foe with his leg stretched out for a kick while he spins his body around in the air. As this is often an opening strike, this can be easily followed up with another attack. The next damage dealing technique used immediately after this one in the same turn costs 1 less Action to perform. Cannot be Blocked, Conditional 1. 3 turn cooldown. (-15 TP)
- Learning Original Milky Cannon: (41% Fat | 40% Ki) As the inventor of the Milky Cannon, Captain Ginyu knows the finest intricacies of the technique, and often makes use of his creation in ways far more devastating than the watered down version that's more popular. Cannot be Barrier'd, Hard to Kiai, Hard to Block, Cannot be Negated/Overwhelmed, Homing, Charge, Signature Technique. Requires Milky Cannon. (-50 TP)
TOTAL TP SPENT: 65
Equipment
N/A
Stats
Str: 66,616 Ki: 66,616 Agi: 66,615 Dur: 66,615
HP: 99,924 PL: 532,928
SP: 3 TP: 234 (299 - 65) Zeni: 7,247
Notes
N/A
Last Edit: Aug 7, 2020 17:46:07 GMT by Captain Ginyu
Post by Captain Ginyu on Aug 23, 2020 14:16:56 GMT
Basics
Location/Traveling: New Namek/N/A Travel Method: Not Traveling Dead or Alive: Alive Level: 39 (88,365/91,599) Alignment: Evil Battle Status: Unsuppressed Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | 1 Bonus Defense Action each turn
Level 30: Relentless I Upgrades: Fatigue gained is reduced by 10%.
Aura:
LVL 10 Color: Violet (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Purple (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
Post by Captain Ginyu on Aug 31, 2020 13:21:37 GMT
Basics
Location/Traveling: New Namek Travel Method: Not Traveling Dead or Alive: Alive Level: 39 (88,365/91,599) --> 39 (88,615/91,599) Alignment: Evil Battle Status: Unsuppressed Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | 1 Bonus Defense Action each turn
Level 30: Relentless I Upgrades: Fatigue gained is reduced by 10%.
Aura:
LVL 10 Color: Violet (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Purple (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
TOTAL GAINS: 1,252 Z, 250 EXP, 425 SP, 3 TP and +10% to all gains on your next thread.
Purchases
Seeker Update Item - 4/4 Week Cooldown
Buying Improved Dragonball Radar: Reduces Wordcount requirement for Dragonball Quests by 500 | Works for both Earth and Namek Dragon Balls (-7,500 Zeni)
Buying Bio-Forged Tail: Weapon. A tail created by manipulating your own tissues and then attached via a complicated symbiosis process. While equipped, you are able to make an additional T1 melee attack each round as a free action, this attack costs no fatigue. Due to being part of your body, it can not be stolen, but can be targeted by De-materialization or other effects that rob you of equipment temporarily. This can only be purchased once. (-15 Saga Tokens)
Post by Captain Ginyu on Sept 4, 2020 13:12:47 GMT
Basics
Location/Traveling: New Namek Travel Method: Not Traveling Dead or Alive: Alive Level: 39 (88,615/91,599) -> 39 (89,028/91,599) Alignment: Evil Battle Status: Unsuppressed Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | 1 Bonus Defense Action each turn
Level 30: Relentless I Upgrades: Fatigue gained is reduced by 10%.
Aura:
LVL 10 Color: Violet (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Purple (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
Post by Captain Ginyu on Sept 20, 2020 15:30:07 GMT
Basics
Location/Traveling: New Namek Travel Method: Not Traveling Dead or Alive: Alive Level: 39 (89,028/91,599) -> 39 (89,877/91,599) Alignment: Immoral | -62 Alignment Points Battle Status: Unsuppressed Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | 1 Bonus Defense Action each turn
Level 30: Relentless I Upgrades: Fatigue gained is reduced by 10%.
Aura:
LVL 10 Color: Violet (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Purple (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
TOTAL GAINS: 4,043 Z, 849 EXP, 1,395 SP, 8 TP, T3 Form.
Purchases
N/A
Learning
- Refunding the 20 TP I spent on Become the Bullet because it's actually a Master Move I learned without training with the master. >///<
- Demon's Eye Blast: (+11% Fat | 14% Ki) Energy. A discharge of electricity designed to paralyze the opponent. Restricting 1. (-10 TP)
- Explosive Combination: (+14% Fat | 13% Str/Ki) Physical. A combination of physical and ki attacks. Hard to Deflect. Dual-Stat Tech (-10 TP)
- Gigantic Press: (+14% Fat | 15% Str) Physical. The user charges into their opponent full force after shielding their body in a barrier of energy. Hard to Deflect. Fracture. (-10 TP)
- Accel Dance: (+18% Fat | 22% Str) Energy. The user releases several dozen blasts of energy from long range in an effort to overwhelm their opponent’s defenses. Hard to Dodge or Deflect. Dim. (-15 TP)
- Complete Shot: (+18% Fat | 24% Str) Physical. A high powered physical attack, augmented by the user’s ki. Fracture, Cripple Leg. (-15 TP)
- Death Wave: (+16% Fat | 22% Ki) Energy. A wave of energy with a powerful, slicing effect. Hard to Deflect. Cripple Arm or Leg. (-15 TP)
- Dragon Rush: (+20% Fat | 24% Str) Physical. Utilizing a burst of ki energy, the user thrusts themselves fist first at the opponent, aiming to pierce through them physically. Hard to Block. Wounds. (-15 TP)
- One Inch Punch: (+17% Fat | 21% Str) Physical. When your opponent is only one inch away from you, you can land a devastating punch. Restricting 2, Dims. (-15 TP)
- Ultra Punch: (+21% Fat | 19% Str) Physical. Starting from a distance, the user rushes his opponent at full speed and aims a punch directly between their eyes. Hard to Dodge or Block. Cannot be Deflected. Breaks Bones. (-15 TP)
- Unlocking my T3 Alien Transformation - Mutation (2nd Mutation): Passive +20% to Strength, Ki, Agility and Durability Transformation Bonus in-battle. Does not take Fatigue to maintain. Stacks with Transformation. (-50 TP)
TOTAL TP SPENT: 150
Equipment
- Dropped to -50% Max HP in a battle! Bio-Suit goes inactive! -5% Ki, and -5% Durability
- Unequipping Bio-Forged Tail from Weapon Slot: (Can use 1 extra T1 Melee Attack with no Action Cost)
- Equipping Ice Spear to Weapon Slot: (+10% Strength, -10% to opponent's Agility upon use in battle)
- Unlocked T3 Alien Transformation - Mutation II: Passive +20% to Strength, Ki, Agility and Durability Transformation Bonus in-battle. Does not take Fatigue to maintain. Stacks with Transformation.
- New Alien Fatigue Threshold Added: +50% Fatigue Threshold
- Exceptional Talents Racial Trait Added: +15% to a single Stat (Ki)
TOTAL GAINS/LOSSES: (-15% Ki, -15% Durability, -1 extra T1 Melee Attack with no Action Cost) / [+30% Strength, +35% Ki, +20% Agility, +20% Durability, +75% Fatigue Threshold, -10% to opponent's Agility upon use in battle]
Post by Captain Ginyu on Sept 26, 2020 15:29:22 GMT
Basics
Location/Traveling: New Namek/Heaven Travel Method: Using Yemma's Ledger on my death to go to Heaven instead of H.F.I.L Dead or Alive: Dead Level: 39 (89,877/91,599) -> 40 (94,846/97,299), +12 TP from 1 LVL Up! Alignment: Immoral | -109 Alignment Points Battle Status: Unsuppressed Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle. | 1 Bonus Defense Action each turn.
Level 30: Relentless I Upgrades: Fatigue gained is reduced by 10%.
Aura:
LVL 10 Color: Violet (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Purple (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
- Obtained Yemma's Ledger: You managed to get ahold of one of King Yemma’s Ledgers… and it happens to be the one with your name in it. Consumable: When you next die, you can choose instead to go to Heaven instead of Hell for the entire duration.
- Using Yemma's Ledger to be sent to Heaven instead of H.F.I.L
- Obtained Ectocloak: Accessory. This otherworldly cloak seems lighter than it should be, and it hasnt escaped your notice that it occasionally turns completely transparent. +5% agility. Once per battle when targetted by a t3 or lower physical attack with an impossible to aimer, you can activate the cloak at no action cost to become intangible. Completely avoiding the attack.
TOTAL RESOURCES SPENT: 8/8 Saga Tokens
Learning
- Evil Impulse: (+11% Fat / 14% Ki) Energy. A point-blank energy blast that gets stronger as you grow more Evil. Gains Hard to Dodge at Evil. Gains 2% Base Damage at Evil Incarnate. Evil Alignments Only. [-10 TP]
- Javelin Kick: (+10% Fat / 11% Agi) Physical. A series of kicks that are meant to be more Swift than powerful. The next physical attack used this turn is increased one on the 'Hard to Dodge' scale. Usable once per turn. [-10 TP]
- Destructo Disk: (+19% Fat / 21% Ki) Energy. A disc of energy capable of bisecting an opponent. Cannot be Deflected. If Blocked/Deflected, Cripple Arm. If undefended, Wounds. [-15 TP]
TOTAL TP SPENT: 35
Equipment
Unequipping Bio-Suit from Accessory Slot: (No Stat loss since Bio-Suit is inactive)
Equipping Ectocloak to Accessory Slot: (+5% Agility, become immune to damage from 1 T3 or lower Physical Attack that has an Impossible To Aimer.)
TOTAL GAINS/LOSSES: (+5% Agility, become immune to damage from 1 T3 or lower Physical Attack that has an Impossible To Aimer)
Location/Traveling: Heaven Travel Method: Ship N/A Dead or Alive: Dead Level: 40 (94,846/97,299) --> 41 (98,156/103,199), +12 TP from 1 LVL Up! Alignment: Immoral / -124 Battle Status: Unsuppressed and Dead Specialization:
Level 10: Speedster I Upgrades: +10% to Agility Stat in Battle.
Level 20: Speedster II Upgrades: +20% to Agility Stat in Battle | 1 Bonus Defense Action each turn
Level 30: Relentless I Upgrades: Fatigue gained is reduced by 10%.
Unlocked Level 40: Transmuter I Upgrades: When Transforming, choose one: -Increase all Stats from your Transformation by 5%, but increase Fatigue by 1 -No change; standard Transformation -Decrease all Stats from your Transformation by 5%, but reduce Fatigue by 1 This can be changed at the cost of 1 action during your turn.
Aura:
LVL 10 Color: Violet (+3% Str/Ki/Agi/Dura)
LVL 15 Burn: Xenophobic - A familiar, yet unfamiliar burn. (Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.)
LVL 20 Special Color: Purple (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle)
LVL 25 Effect: Glimmer (Power Up grants +25% instead of +10% to Strength and Ki.)
TOTAL GAINS: 5,535 Z, 856 EXP, 2,041 SP, 23 TP, 15 Negative Karma, 4th Specialization, and Rarest of Candy.
Purchases
- Obtained Rarest of Candy: Like a Rare Candy, but somehow even more rare. Gain 1 Level, setting your XP at the minimum for the newly attained level. Can break the 10 max cap on Rare Candies
Learning
- Dragon Fist: (+29% Fat/36% Str) Physical. The user goes to strike their opponent, releasing a dragon-shaped wave of energy to surround and destroy them. Cannot be Blocked or Deflected. Crush. [-20 TP]
- Mystic Shooter: (+31% Fat/30% Ki) Energy. A barrage of energy discs, capable of removing limbs. Cannot be Blocked, Hard to Dodge, Kiai or Deflect. Severs Arms and Legs. [-20 TP]
- Self Destruct: (All Fat/100% Ki) Energy. The user blows themselves up after concentrating large amount of energy inside their bodies. This kills the user and severely damages anyone near them for a short radius. Cannot be Blocked, Hard to Deflect, Kiai, Barrier, Negate/Overwhelm. [-20 TP]