Post by Commander Crimson on Aug 7, 2019 13:29:26 GMT
Character Information
Character Name: Amtaris
Character Level: 20
Current EXP: 20,014
Power Level: 120,200
HP: 22,538
Stats (Base):
Str: 15,025
Ki: 15,025
Agi: 15,025
Dur: 15,025
Boosted Power Level: 123,806
Boosted HP: 23,214
Stats (Boost):
(+3%) Strength: 15,476
(+3%) Ki: 15,476
(+3%) Agility: 15,476
(+3%) Durability: 15,476
Zeni: 5,855z
TP: 130
SP: 78
Racial Traits:
- Unlimited Energy: While you still have 50% or more of your HP remaining, you automatically receive 2 respites and regenerate 20% fatigue per turn (as you are already using the maximum number of respites, you cannot spend additional actions to recover more fatigue). Once your health drops below 50%, you must spend actions to regain fatigue as normal.
- Undetectable: Cannot have your Power Level viewed via Scouters or Ki Sense. Always in 'Undetectable' Battle Status.
- Undetectable: Cannot have your Power Level viewed via Scouters or Ki Sense. Always in 'Undetectable' Battle Status.
Character Traits:
Out of combat: Driven by Conflict - When roleplaying with a person of a different alignment all people involved gain +10% XP.
In Battle: Memories of the past - So long Amtarus is fighting against one person, he gains +5% Strength. If he is fighting against multiple people then instead he gains +5% Agility. If anybody is a android these bonuses are doubled.
Unique: Data Driven - During battle, Amtarus collects data about every fighter and uses that to create combat profiles of them. Those profiles aid him in many ways such as prediction and weak point identification.
Every turn in combat, Amtarus obtains a stack of 'data' on every fighter in the battle. He gains bonuses, and can use special 'Data-Driven' techniques, based on the number of data stacks he has.
3 - (Datafile Created) +2.5% physical damage reduction.
7 - (Power Signature Isolated) +2.5% ki damage reduction.
12 - (Identified weak-point) +5% damage inflicted.
18 - (Completed Datafile) Defense costs -5%
If Amtarus has fought a person before, the stack count starts at 3.
People fought before:
N/A
Alignment: Virtuous (56|0)
Specialization: N/A | N/A | Locked | Locked | Locked | Locked
Aura: +3% All | N/A | N/A | Locked
Alliance: N/A
Techniques
Tier 0
Tier 1
Technique | Fatigue | Damage | Details |
Basic Energy Attack | -2 | 2% Ki | A simple energy attack that comes in many forms. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Basic Melee Attack | -2 | 2% Str | A simple melee attack that can take a number of different styles. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Barrier | 50% of Incoming Attack's Fatigue | N/A | Divide your ki stat by the opponent’s attacking stat, and multiply by 100. This is the % of damage prevented from the incoming attack, to a maximum of 70%. Always takes 2 Actions |
Block | Varies | N/A | Reduces 25% of incoming damage. May be increased via effects to a maximum of 50%. Always takes 1 Action. Costs 2/4/6/8 Fatigue, depending on Incoming Attack's Tier. |
Deflect | Varies | N/A | Reduce incoming damage by (2+Tier of incoming attack)% of your Strength. You may spend total actions equal to the tier of the attack that you're defending against, multiplying the reduction by the number of actions spent. The first action spent costs 2 Fatigue, and each successive action costs 1 more, stacking.Deflect is a single action, and costs 1 Fatigue. |
Disarm | 5 | 3% Str | The user attempts to disarm the weapon user by any means necessary. Once the weapon is free, the weapon user will not be able to user their weapon on their next turn. |
Dodge | 75% of Incoming Attack's Fatigue Cost | N/A | Allows the user to evade incoming attack in order to avoid all damage. Requires 75% of your opponent's attacking stat in agility. |
Kiai | Varies | N/A | Kiai reduces the incoming damage of an attack by (Lower of your Str/Ki / Higher of your Str/Ki) * 60%. If the reduction is 45% or higher, you may choose one of the following: -Ignore 1 Status Effect on the Incoming Attack -Reduce Kiai's Fatigue Cost by 2*Tier of the Incoming Attack -Reduce its Action Cost by 1 If the above triggers, and your Agility is within 10% of your lower of Strength or Ki, you may choose 2. Always Takes 2 Actions. Costs 5/10/15/20 Fatigue, depending on Incoming Attack's Tier. |
Negate | N/A | N/A | Allows the user to negate an incoming physical or ki attack with one of their own, as long as the damage of your attack exceeds the incoming attack. Can only Negate Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Overwhelm | N/A | N/A | Allows the user to overwhelm an incoming physical or ki attack with one of their own, defending the attack and attacking with your own, as long as the damage of your attack is twice or more of the incoming attack. Can only Overwhelm Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Power Up | 5 | N/A | +10% ki and strength. Costs 5 Fatigue for every turn active. Takes an action to activate, but no action to maintain. |
Respite | -10 | N/A | Restores 10 Fatigue. Maximum of 2 uses per turn. |
Self Harm | N/A | See Tech | The user has the option to hurt themselves. Deal 10% of either Ki or Strength to yourself as damage. |
Speed Burst | 5 | N/A | +10% to Agility for one turn (can be used before defending an attack). |
Wall of Defense | N/A | N/A | Seeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally. |
Tier 2
Technique | Fatigue | Damage | Details |
Hell’s Flash | 10 | 11% Ki | Energy. The android removes his arms from the forearm down, they then release a large wave of energy from both armholes. Hard to Negate/Overwhelm. Overheats. |
Rapid Sword Slash | 12 | 13% Str | Physical. The user slashes at their opponent multiple times over and over before delivering one final mighty slash. Hard to Kiai. Cuts. |
Tier 3
Tier 4
Master Moves
Technique | Tier | Fatigue | Damage | Details |
Shining Sword Attack | 3 | 16 | 26% Ki | Physical. The user swings their sword with a vertical slash, then continues by slashing the opponent at lighting fast speed. Before shooting their free hand underneath their arm, and blasting the opponent with a Ki blast. Multi Attack: Deals 13% Str Damage with Hard to Block and 13% Ki Damage with Hard to Barrier. |
Techs to sort
- Perfect Barrier
- Big Swing
- Weapon Parry
- Reprisal
- Repartee
- Riposte
Items and Weapons
SET: Training Equipment (-42% All stats | +70% SP Gain)
Weapon:
Head: Weighted Turban | -3% All Stats | +5% SP Gains ( Extra Weight | +5% SP Gains | -3% All Stats)
Hand: Weighted Gloves | -3% All Stats | +5% SP Gains ( Extra Weight | +5% SP Gains | -3% All Stats)
Chest: Weighted Shirt | -3% All Stats | +5% SP Gains ( Extra Weight | +5% SP Gains | -3% All Stats)
Waist: Weighted Belt | -3% All Stats | +5% SP Gains ( Extra Weight | +5% SP Gains | -3% All Stats)
Legs: Weighted Greaves | -3% All Stats | +5 SP Gains (Extra Weight | +5% SP Gains | -3% All Stats)
Feet: Weighted Boots | -3% All Stats | +5% SP Gains ( Extra Weight | +5% SP Gains | -3% All Stats)
Accessory: Weighted Accessory | -3% All Stats | +5% SP Gains ( Extra Weight | +5% SP Gains | -3% All Stats)
SET: Combat Equipment
Weapon:
Head:
Hand: Elegant Wristband | +2% All Stats
Chest: Martial Artist's Gi | +2% All Stats
Waist:
Legs:
Feet:
Accessory: Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Inventory:
- Internal Scouter: External scouters are so last year. This is built into your head! (Slotless | Functions as a Scouter, providing access to Sense)
- Fangs' blood: The blood of famed boxer Fangs the vampire. All the warning labels on this bottle make you wonder if drinking it is a good idea... when consumed, regenerate 10% hp every round for 5 rounds. Consumable, can only use once.
- The Last Minute: May be used in conjunction with any time-sensitive thread to grant a 1 update extension. Examples include Search Threads, Master Training ect.
- Sweet stix™: your favorite brand of colored sugar that supposedly has flavors! Eat it or snort it, it's always got the same effect! Consumable. IMMEDIATELY regain 50% fatigue, and 5% fatigue per round after that for 4 rounds.
- (Unique item) Underground Contacts: A collection of contacts who are known to be able to… acquire things. Slot-less: Once per month, you may purchase an item from any store, even if you’re not on that planet.
- 12 Saga Tokens
- Belt Buckle (+4% Strength/Ki | Waist Addon)
- Bandages' bandage
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Property:
Ship - Highland III (Heavy Class)
- Can Hold 6 People
- 5 Base Addon Slots
- +100% Travel Time
- Training Room (+10% SP Gains)
- Gravity Chamber (Allows Gravity Training up to 40G)
- Heavy Ship Modification (Adds 3 Slots(3+ addon slots))
- Work Office(+10% Zeni Gains)