Post by Farmer with Shotgun on Sept 30, 2019 13:31:26 GMT
WE'RE GOING ON AN ADVENTURE!
[PTabbedContent]
[PTab=Unique Item List]
UNIQUE ITEMS
Here at Dragon Ball: Summit we have Unique Items. Unique Items are items that may take some serious effort to attain. However, there is only one of each item on the entire site and usually will have great benefits to them. If you wish to go after and search for a Unique Item, post in your update that you wish to search for one. Searching for a Unique Item will take up ONE of your Mission Slots on your Weekly Update.
Keep in mind as well that if you are engaged in a Death Battle, you may search for Unique Items as normal. However, if you are killed, you have until the Sunday following your Death (Until 12:00am PST, like updates) to finish your Unique Searching thread. If you fail to do so, in the time that you are dead, the item is freely able to be found by anyone else. When you return to life, if no one has taken it, you may continue with the wordcount you had previously for that Unique Item.
The following is a list of all the Unique Items here on the site, where they're located at, and the requirements in which to obtain it. Good luck!
Clause to Unique Items 01: Anything labelled ‘Consumable’ is used ONE TIME and then it is gone from your inventory, and must be searched for again. Something labelled ‘Battle Item’ can be used repeatedly, but can only be used once per battle.
[PTabbedContent=Unique items throughout the Universe][PTab=Arlia]
Item | Owned By | WC Requirement | Description |
Red Fungal Extract | N/A | 5,000 | A foul-smelling liquid squeezed and processed from the rare delicacy of the Arlians. Consumable: All Damage Taken is reduced by 10% for the remainder of battle. |
Gladiator Blade | N/A | 7,000 | A sword used by one of the former champion Gladiators of Arlia. Weapon: +10% Strength | Weapon Attack and Disarm take 1 less Fatigue to use. When used in the Gladiator Pits or the WMAT: +20% Zeni |
Prince's Bracers | N/A | 9,000 | The bracers of a former leader of Arlia. They radiate a strange power. Hands: +5% All Stats | Locks all transformations, but in battle, all of your stats are increased by 15% for each Transformation unlocked, to a maximum of +60%. This counts as a Transformation Bonus. Does not stack with other forms of passive Transformation Bonus. |
Yetti Ichor | N/A | 3,500 | The oversized monster that lurks in the wilds of Arlia is an abomination and a blight on the landscapes. The mutated creature's ichor, however, has some unique properties. Consumable: Giant Form, Super Namekian and Oozaru have their power boosted by +10% to all stats for the remainder of battle. |
King's Carapace | N/A | 9,000 | The carapace of the previous king of Arlia, before he was deposed. It can function as armor...sort of. Chest: +10% Str | +10% Dura | Block's DR is increased by 10%. Deflect's DR is increased to (3+Tier)% | Takes up your Chest Add-on Slot as well. |
Brain-Eating Fungus | N/A | 10,000 | A very potent fungus used to create Thralls who will not question your orders once they are exposed. Consumable: If you win a Death Battle, if your opponent has a Follower who participated in that battle and was not killed, you can use this item on the Follower. As long as you have an open Follower Slot, you gain permanent control of their Follower. If they were a Minion, they retain their previous stat total unless they would be higher under yours. Can be undone with a wish on any set of Dragon Balls. |
Shaman's Fetish | N/A | 8,000 | A rare and prized curio for an Arlian Shaman, it aids in cursing your foes. Accessory: Adds an additional turn of effect to Weakening, Dulling, Restricting and Plaguing. |
Flesh-Eating Spore Cloud | N/A | 5,000 | A collection of spores from a carnivorous fungus that can, and will, eat anything they come into contact with. Consumable: Deals 1% MaxHP damage to an opponent each round. Damage taken can only be healed by a Senzu. Special: Only useable in Death Battles. |
Royal Wrapping | N/A | 4,000 | A wrapping which is common for the female nobility upon Arlia, and quite valuable to boot, given how rarely the silk makes its way off of the planet. Consumable: If you are attacked, you may give this up to the attacker to avoid a battle. If so, you cannot be attacked (by anyone) for two weeks following. |
[/PTab][PTab=Earth]
Item | Owned By | WC Requirement | Description |
Gero's Off Switch | N/A | 3,000 | Cancels out Unlimited Energy Trait. Works on everyone in battle that has this trait, even the user. |
Flying Nimbus | N/A | 4,000 | This is a one of a kind cloud that can be used as transport around the Planet Earth, only the pure of heart are able to ride it. This item cannot go to other planets. Allows the owner to intrude in any battle between someone of Positive alignment and someone of Negative Alignment. Also increases Weekly Mission Slots by 1. If the owner does a Mission with someone in a lower Power Level Tier, the lower-tier player gains +10% SP for each tier of difference, as long as they're of Positive Alignment. Pure of Heart Only. |
Power Pole | N/A | 4,000 | This magical weapon is a bo-staff that can extend on command. It can even be used to get to those hard to reach places. The Power Pole even comes with its own sheath so you can carry it on your back. Weapon: Allows you to add ‘Hard to Deflect’ to up to 3 Physical attacks Per Battle. Allows you reduce damage taken by an additional 40% when Blocking once per battle, which can exceed Block's Cap. |
Bansho Fan | N/A | 4,000 | This large fan is said to be so powerful it can extinguish a whole wall of fire! Weapon: Allows you to use an Action to reduce your opponent’s Agility by 40% for 1 turn. Once Per Battle. Once per battle, you may choose all 3 options for Kiai, even if you don't qualify for them. |
Gold Capsule | Tomoshibi | 6,000 | A very rare Capsule Created (presumably) by Capsule Corporation to give its owner a boost! Battle Item: Allows you to have an additional action per turn for the next 5 turns. Once Per Battle. |
Dr. Wheelo's Fortress | Serkie | 7,000 | This giant, but abandoned floating fortress is said to have been created by the famous Dr. Wheelo. Though it is not capable of space travel, it can move about within the planet's atmosphere and is incredibly large. Property: 20 Addon Slots | +10% SP for Alliance members while on Earth. Addendum: Current able to fly (Near counted as Medium, Medium treated as Far, holds 10 People. |
Grandpa Gohan’s Fox Mask | N/A | 4,000 | The Fox Mask worn by Grandpa Gohan to conceal his identity. Head: Master Techniques cost 2 Less Fatigue to use. +10% Master Training Gains (May exceed SP Bonus Cap). While worn, user is Immune to Solar Flare. |
Nano-machines | Wesenbrand | 6,000 | These little guys are found inside a vial hidden somewhere on Earth in a highly technologically guarded area. Once injected into a living being, they will continue to exist until that person has died. At which point they will leave the dead host to find a new one, even invading without the hosts permission. While they are inside their host, they are very much so symbiotic. They increase the healing factor of the one using it, allowing for damage to be healed dozens of times faster than normal. On top of that they scrub away fatigue toxins, keeping the hosts fatigue up ( +5 fatigue a turn). They can even increase the physical capabilities and brain functions of the host ( Two stats of choice +5%) |
Personal Gravity Generator | Juscella | 15,000 | (Cannot be stolen! Must defeat the user in battle then look for it yourself afterwards. Takes up all mission slots) This nifty little creation has been hidden away by the Briefs family as well as a very few other genius level scientists who were capable of building such an incredible device. By wearing this piece of equipment it simulates increased gravity by reversing and amplifying the user's magnetic field, drawing them more powerfully to the ground, just as gravity does. This gives the gravity bonus but applies it to all threads that are graded, increasing the SP gains from those threads by the gravity amount up to 100x (the user must have trained their body to accommodate the gravity level in the usual way and cannot jump straight to the maximum level with this device). Finally, if one is truly gutsy enough to use this during a spar or battle, they gain gravity bonuses at the end. However, the gain is only gotten should they win in the battle. If active, the user suffers a 5% penalty to all stats and max fatigue (-5% each per 25x Gravity). |
[/PTab][PTab=New Namek]
Item | Owned By | WC Requirement | Description |
Guardians Robe | N/A | 5,000 | An old ancient Robe once worn by the guardian of Namek long ago. Chest Addon: +20 Max Fatigue. If you are engaged in a battle to defend a Planet from being Destroyed, all techniques cost 1 less Fatigue for you. |
Namekian Healing Book | N/A | 5,000 | An ancient Namekian Healing book that is capable of healing. Weapon: Allows you to, once per turn, use a single action on an ally. This costs 5 Fatigue, and heals them 5% of your Ki. Once the ally has been healed 5x in a battle, they may not be healed further by this method. |
Porunga's Foot | N/A | 7,000 | A Namekian space ship styled in a Porunga theme appearance. Space Ship: Light Ship Travel Speed | Holds 4 People | 5 Addon Slots |
Lord Slug's Revenge | N/A | 7,000 | Unusual for Namekians, this is a large warship that is primarily used to invade planets. It comes with several pods that are capable of sucking the very life out of a planet and terra-freezing it until it's nothing more than a large, lifeless sphere of ice. Space Ship: Heavy Ship Travel Speed | Holds 8 People | 10 Addon Slots | Ice-Based Techniques deal an extra 20% Damage | Can initiate a ‘Planetary Destruction’ from Space which follows normal Planetary Destruction Rules, however this requires those to stop this to have a Space Ship, IT or Expedient Delivery. |
Healing Gloves | N/A | 6,000 | These gloves, made by the Namekians, and have the ability to heal the person the wearer is touching. Hand: Allows you to use Healing Light an additional time per target. Or if you do not have Healing Light, allows its use 1/Battle. |
Sash of Katas | N/A | 7,500 | A sash meant to be worn by a brilliant Namekian of time past. It was made to keep Balance. Waist: As long as your highest stat is no more than 10% of your lowest: Str +5% | Ki +5% | Agi +5% | Dura +5%. When using Kiai, you may select 1 more effect. |
Mark of the Dragon Clan | N/A | 4,500 | An old Mark, back when the caste system was still highly prevalent on Namek, this imbues a piece of equipment with power. Any Addon: When you’ve wished on a set of Dragon Balls once, if you’re on the planet when they next become available, you gain a Dragonball of your choice without needing to search (or write) for it. |
Mark of the Warrior Clan | N/A | 5,500 | An old Mark, back when the caste system was still highly prevalent on Namek, this imbues a piece of equipment with power. Any Addon: When you have no weapon (or Mighty Fists from Dende) equipped: All attacks without Status Effects deal 2% more Base Damage. This may break the Base Damage Bonus Cap. |
Mark of the Super Namekian | Captain Ginyu | 6,500 | A Mark that the Namekians tried to expunge from their history, but it seems one was still present. Any Addon - Namekians: Allows Super Namekian to stack with Transformations or Buff Form. Non-Namekian: You may use Max Power and Powerup together. |
Item | Owned By | WC Requirement | Description |
Kings Amulet | N/A | 5,000 | An old Saiyan amulet with royal markings, I wonder who it belonged to? Accessory: [If an ally dies in battle, you gain +25% to Strength and Ki stats for the remainder of the battle (must be another player controlled character, no Saibas or Henchmen)] |
Chain of Insanity | Kintsuki | 8,000 | This is a chain which wraps itself around the victim. It will slowly but surely drive even the most pure-hearted of men into a deep insanity. The origin of this parasitic, magical item is unknown, but it is all but indestructible by conventional means. This heavily implies it was used at one point to restrain something incredibly powerful. Accessory: While Equipped, your Alignment is reduced by 1 full step each month it is worn. Once per battle, you may reduce your Current and MaxHP by 5, 10, 15, 20 or 25% (Neutral, Immoral, Evil, Chaotic, Evil Incarnate, respectively) and 33% of this amount is added to your Strength, Ki, and Agility. Once removed, your Alignment returns back to its previous level at the rate of one full step each month until it returns to its original level. |
King Vegeta's Cape | N/A | 6,000 | The cape of the Once-King Vegeta. Despite the fact that it’s no longer part of royalty, it’s still spotless. Chest Addon: While fighting alongside Saiyan Allies, they reduce damage taken by 2%. If you are a Saiyan, this increases to 3%. If you are part of the Vegeta Bloodline, or the Saiyan General, this increases to 5%. Special: If worn by Vegeta- Galick Gun is replaced by Orga Blaster, which has a base damage of 15%. |
Oozaru Shot | N/A | 3,000 | Formulated near the end of King Vegeta’s reign, this drug was useful for reducing the fatigue that Saiyans would experience when transforming. Consumable: Transformations used during this battle have their base Fatigue Cost reduced by 3. Special: Oozaru base Fatigue Cost reduced by 6. |
Blood Soaked Armband | N/A | 7,500 | What looks like a Saiyan Warrior’s armband, soaked in blood. Whether it was the original owner’s or another’s, is hard to say. Nonetheless, it radiates rage. Accessory: When in a Death Battle with an opponent, you gain a 2% stacking bonus to all stats (to a maximum of 10%) for each Player Character of your Race that opponent has Killed (Non-Death Battles and Item Thefts do not count). |
Tuffle Cube | N/A | 15,000 | This small, unassuming, gray cube is a piece of Tuffle tech from before planet plant was a wasteland. In reality it is a Matter assembler, a device that can create any non living thing out of almost any material. House add on, takes up two slots. Can craft any store item at half cost. Can craft up to a maximum of 10,000z (of the base item cost) per update. |
Ghost Warrior Device | N/A | 8,000 | A more specialized version of Dr. Lychee’s supercomputer, this device creates a Ghost Warrior to assist you in battle. Battle Item: Takes an action to use. When used, it creates a physical manifestation of someone of your opponent’s past. This Ghost Warrior has 20% of your Base Stats, and does not benefit from Gear. If it is killed, it reforms in a number of turns equal to the number of times it was killed that battle. If your opponent is a Saiyan, it is 30% of your Base Stats instead. |
Saiyan Neutralizer | N/A | 4,000 | Developed just a bit too late in the Saiyan-Tuffle war, this device was meant to shut down the Saiyan’s ability to gain more power from their wounds, (something that was adjusted into their Tuffle Cyborgs) but this also has the propensity to shut down other Saiyan traits as well by blocking how the Blutz Waves affect the Saiyan. Battle Item: Takes an Action to Use. When used, all Saiyans in the battle lose access to their Racial Traits for the remainder of the battle. |
Mystical Healing Liquid | N/A | 5,000 | A remnant left over from the indigenous peoples of Planet Plant, this is believed to be what eventually became the mass-produced healing liquid for the Medical Machines. Far more potent in its base form. C onsumable: Restores 25% Health, and an additional 5% Health on the 5 following turns. If you do not possess Zenkai: After Battle, receive a bonus to battle gains as if you had, but were one step less on the scale. If you do: After battle, your Zenkai Gains are treated as if you were one step higher on the scale. If you were at the highest point: your next transformation has it’s PL requirements reduced by 10% (This effect can only happen once per Transformation Level). |
Item | Owned By | WC Requirement | Description |
Music Box | N/A | 5,000 | An ancient Music box with far more containment power than it lets on. Accessory: Evil Containment Wave takes only 3 actions instead of 4. Can be consumed on a use of Evil Containment Wave. If successful, the battle ends, and the target becomes trapped within the Music Box for 1 Week. |
Hero's Blade | N/A | 10,000 | An ancient blade, it's edge just as keen as the day it was forged; the forces that keep the blade sharp are just as mysterious as its origins. Only those who have proven themselves worthy by passing the trials of the Konatsian Knights may wield such a blade. Weapon: +10% Str & Ki | Allows you to channel any Ki-based attacks through the blade, replacing the damage stat on the attack with Strength, and increasing the damage by an extra 5% of your Ki stat (costs 5% additional fatigue) 3/battle. Must have completed Mastery with the Elder Konatsian before you can search for this item. |
Hero’s Ocarina A | N/A | 7,500 | An ocarina used long ago to deal with a monstrous foe, it is designed to focus protections on its wielder. Accessory: You may use Psycho Barrier an additional time per battle, or once per battle if you do not possess the technique. Special: May be in the same slot as Hero’s Ocarina B. |
Hero’s Ocarina B | N/A | 7,500 | An ocarina used long ago to deal with a monstrous foe, it is designed to restrict an opponent. Accessory: Three times per battle, when an attack with Stun is used, you may add an additional Stun (i.e. Stun 1 -> Stun 2) to your attack. Special: May be in the same slot as Hero’s Ocarina A. |
Blood of Hirudegarn | N/A | 5,000 | The Demon God statue that watched over Konats was once turned into the monstrous Hirudegarn. He was split in twain before he was sealed, and to this day, some of his ichor can be found on Konats. Consumable: For the next three turns, all effects of ‘Hard to Dodge’ on incoming attacks are removed. |
Kashvar Staff | Baeltarxas | 6,000 | A staff from one of the long-lost Kashvar tribe, who met their end on Konats, or so it seems. Incredibly potent power continues to flow through this artifact. Weapon: Ki +10% | Allows use of the ‘Tainted Touch’ Demon Racial ability twice per battle. If you are a Demon, this is increased to four times per battle instead. Special: If equipped with the Kashvar Robes, you also may access the ‘Corruption’ Demon Racial ability. If you are a Demon, Corruption may be up to 15%. |
Kashvar Robes | Baeltarxas | 8,000 | The magical robes of the member of the Kashvar tribe. Defensive magics continue to fill the cape with energy. Chest: Ki +5% | Physical Damage taken reduced by 10%. Special: If equipped with the Kashvar Staff, 15% Instead. |
Brave Sword | N/A | 10,000 | The Sword wielded by the Konatsian Wizard who sliced Hirudegarn in half- its edge knows no equal. Weapon: +8% Strength | Cuts inflicted while wielding this weapon deal 3% per stack instead of 2%. |
Ancient Scabbard | N/A | 3,000 | An old scabbard, designed to help keep the blade fresh and ready for battle. Weapon Addon: Your weapon cannot be targeted by Dematerialization. |
Item | Owned By | WC Requirement | Description |
The Bone Card | Snap | 7,000 | A one and only card that has no real dollar amount attached to it. No one knows who the card belonged to, they just know it's a popular item many seek.... wait, is that blood? Slotless: All items cost 25% less for you to purchase. |
Discarded Spear | N/A | 7,500 | A spear seemingly discarded, whether it was used in battle is hard to say. Weapon: +12% Str | Consecutive attacks of the same type (Physical/Energy) by an opponent have the Dodge requirements for you lowered by 10% for each attack, to a min of 25%. Resets if your opponent uses a different type (Physical/Energy). |
Switch-up Coat | N/A | 10,000 | A brilliant red coat that allows you to have a bit more versatility with your actions. Chest: +3% All | Twice per battle, you may designate an attack and have its type (Physical/Energy) switched. Damage remains the same but opponent Defenses treat it as the opposite type (i.e. You would need to use Physical Tech to Negate a Kamehameha instead of Energy). |
Faceless Mask | N/A | 7,500 | A blank, white featureless mask that does a good job of hiding your identity. Useful for criminals. Head: +2% All | While worn, you benefit from the Android’s Undetectable trait or being Suppressed. If you are an Android, or Suppressed, the requirement to find you goes up to 5000 words. |
Worn Gloves | N/A | 6,000 | A pair of white gloves that have seen some better days. Hands: +3% Str | +3% Ki | When you and an ally use a tech that allows the second use to be done with less actions, both techniques have their base damage increased by 3% and increases 1 step on the ‘Hard to Dodge’ scale. |
Bodyguards Outfit | N/A | 10,000 | An outfit designed for Bodyguards, with maximum defense but with a freedom of movement. Chest: +6% Agi | +6% Dura | When using Wall of Defense for an ally, you take 10% less damage. If that ally is a lower PL than you, you take 15% less damage instead. |
Underground Contacts | N/A | 9,000 | A collection of contacts who are known to be able to… acquire things. Slot-less: Once per month, you may purchase an item from any store, even if you’re not on that planet. |
Opulent Painting | N/A | 3,000 | A rather garish painting, but one that commands respect for your ability to fund your own personal army. Property Add-on: You have no limit (aside from how own funds) in how much you can donate to your Alliance. |
Desert Suit | N/A | 10,000 | A slim, but effective suit that was designed to keep moisture in one’s body. This one’s been modified to also keep other things out. Chest & Legs Addon: You are immune to Weakening, Dulling, Restricting, Plaguing. |
Item | Owned By | WC Requirement | Description |
Yardratian Shoe Salve | N/A | 7,000 | A strange concoction put together by the Yardratians in their early days of learning how to achieve the speed they have today. Feet Add-on: Speed Burst can add +20% Agi instead of +10%, but costs 8 Fatigue instead of 5. |
Speed Weights | N/A | 7,500 | A set of weights designed to help train speed and agility. Leg Add-on: Agi: -20% | For each thread of 2500 words or more completed while wearing them, these gain a charge. Can be removed during battle to give a boost of 5% Agi for that battle per charge. Capped at 10 charges. |
Ancient Yardratian Battle Armour | N/A | 8,000 | A chestpiece of an old armament belonging to a Yardratian warrior. Chest: +5% Str | +5% Agi | If you know Instant Transmission, if you pair it with an attack of T3 or less, it gains 'Cannot be Dodged' instead of ‘Hard to Dodge.’ |
Space Bending Bracers | N/A | 5,000 | A set of bracers made of an unusual metal that seems to cause space to bend. Hands: When you Block an attack, 10% of the incoming damage is directed at a target of your choosing as a T1 attack. |
Instant Transmission Manual | N/A | 3,000 | A book that teaches you Instant Transmission! You place your fingers on your head and… oops! Consumable: Allows you to use Instant Transmission once. Doing so consumes the book and it must be found again. |
Ancient Yardratian Battle Blade | N/A | 7,500 | Much like the armor, this seems old, but time flows differently when you hold it… Weapon: +5% Ki | +5% Agi | Three times per battle, but once per turn- remove the restriction on use on an Agi-based attack. |
Yardratian Hourglass | N/A | 5,000 | The sands of time the Yardrats use to train their understanding, and manipulation of, time itself. Battle Item: Once per battle, reduce the T4 Cooldown by 1 turn. |
Yardrat Portal | N/A | 12,500 | An old piece of technology, likely used as the framework for the teleporters on Planet Sadala. This one is far more sophisticated. House Add-on: When acquired, designate a planet. You are considered to be on that planet as well as the one this Add-on is installed in. Can change the target planet once per month. |
Time Dagger | N/A | 7,000 | A dagger with the odd property of seeming to cause time to slow around it. Weapon: +5% Str | +5% Agi | DoT effects affect you every other turn instead of every turn. |
Item | Owned By | WC Requirement | Description |
P.T.O. General Armor | N/A | 5,000 | Enhanced armour that once belonged to Frieza, in his youth. Chest: +10% Durability | Allows user to freely trade up to 3 actions with an ally in battle once every other turn - can sacrifice actions to give ally more, or take actions from ally) |
King Cold's Insignia | N/A | 7,500 | An insignia of the former ruler of the PTO. While this might make you ‘Kill on Sight’ by the current regime, you can’t help but to note its power. Chest Add-on: Transformation Fatigue Cost is lowered by a % equal to its level (Trans 2 costs 2 less, Trans 3 costs 3 less, etc). |
Charisma Shot | N/A | 2,500 | A strange liquid in a syringe, said to make one extremely charismatic- unknown if it actually works or is just a placebo. Consumable: Can be used on an update to allow claiming of an additional Mission that week. |
The ‘Art of Battle’ Series | N/A | 7,500 | A set of books written by a famous general of the PTO’s past. Property Add-on: If on a planet your alliance has Conquered: +10% Zeni to threads. If on a planet your alliance has Protected: +10% XP to threads. |
King Cold's Cape | N/A | 5,000 | The cape of the former ruler of the PTO. All the same, it has a similar commanding presence. Chest Add-on: Word count requirements for Alliance Missions are reduced by 500 words. |
Arcosian Battle Armor | N/A | 8,000 | An old suit of armor similar to the kind given to the Saiyans by the Arcosians during their victory over the Tuffles. Chest: +5% Str | +5% Ki | +5% Dura | When in a battle for Planetary Takeover, Strength or Ki is increased by 5%, and Dura is increased by 5%. |
Lieutenants Badge | N/A | 6,000 | An insignia given to the leader of a particular squadron, showing their ability. Accessory: Can only be held by a Follower. The Disciple’s maximum power level is increased by 10% of their master's PL. This must be found by a Follower. |
Antiquated Shield | N/A | 7,000 | An ancient shield that bears markings indicating the more honorable roots of the Changelings.Weapon Add-on: When you Wall of Defense for an ally with less PL than yourself, 10% of the damage taken can be added to one attack of your choice this turn. |
Chilled’s Leotard | N/A | 6,000 | The outfit of the legendary space pirate… even if it’s a little dorky looking. Chest: +3% All Stats | If you win a Death Battle, you may steal an additional 50% of their Zeni or an additional item. |
Item | Owned By | WC Requirement | Description |
Pyro Ship | Android 18 | 7,000 | Enormous ship, whose name does it justice, because anyone who attempts to board the ship without permission from the Captain gets turned to ashes due to its high-tech defensive system. Space Ship: Medium Ship Travel Time | Holds 6 People | 8 Addon Slots | Benefits as if it had Cloaking System installed | If you are on the same planet as your ship, you are Immune to Burn. |
Space Pistol | N/A | 8,000 | This musket fires one shot at a time. But don’t let its name fool you. This looks like a space-aged hand gun that packs a powerful punch. Weapon: You gain access to a 35% Damage / 0% Fatigue Tech which costs 4 actions to perform. You may choose which stat the damage is derived from. Each use consumes 1 Ammo, which may be purchased from Hera for 500z each. Reloading the gun with one of the purchased ammo after use takes 3 actions to perform. |
Dijinn's Sash | N/A | 5,000 | This sash imbues the wearer with incredibly good luck. Waist: When determining the effects of a status effect chance, reduce that chance by 10% | +10% Zeni. |
Shoes of Artemis | N/A | 8,000 | These shoes were once worn by the Goddess Of The Hunt herself. They are comfortable, and not only are they easy to move in, but they seem to bring out the most fluid movements possible. Feet: +20% Agi | Sonic Sway reduces dodge requirements by 15% instead of 10%. |
Gloves of Aeres | N/A | 9,000 | It is said that these gloves were once worn by the greatest of warriors, and even by the god of war himself. They emit a feeling like just wearing them will bring power, as well as battle. Hands: +10% Str | +10% Dura | If you Block a Ki attack, 10% of the blocked damage is added evenly to your Strength and Durability. This is set to the highest damage you Block. |
Luminous Aegis | Tomoshibi | 10,000 | A defensive item of the highest strength. It retains energy and can be expended to provide the wielder with an incredible defense. Accessory: Takes 3 Actions to use. When used, will negate all incoming damage and effects on the turn used. Additionally, any Negative Karma opponents will be afflicted by Burn. 1/battle. |
Corporate Security Chaingun | N/A | 7,000 | Cutting edge technology have come into the creation of this dangerous weapon that grows more dangerous as it is used. Weapon: +10% Ki | Basic Energy Attack is replaced by Chaingun Attack | Deals 6% Ki for 5 fatigue, taking 3 Actions | Can be sustained a second attack which takes 2 actions | Can be sustained for 1 action. As long as Chaingun Attack is used once per round, it will remain at 1 action per use. If it goes unused, it will need to be started again. |
Corporate Security Containment Field | N/A | 6,000 | Keeping those who might flee the scene of a crime from doing so is something that the Corporate Security had to develop quickly, as keeping tabs on the Pirates was not easy. Battle Item: When used, creates a field surrounding the combatants. No one may join the battle, and no one may flee the battle while it is in effect. Its power also blocks Instant Transmission, Expedient Delivery, and similar effects. |
Corporate Security Paralytic Grenades | N/A | 3,000 | A set of Grenades developed by Corporate Security, based on those used by the Galactic Patrol, designed to slow down their opponents. Consumable: When used, Opponents suffer from the Stun 1 status. Once per turn. Set of three Grenades- once all three are used, this must be searched for again. |
[PTab=M2]
Item | Owned By | WC Requirement | Description | ||||||||||||||||||||||||||||||||||||||||||||||||||
HK Firmware | N/A | 10,000 | Some High-End firmware that can be installed for increased performance, but annoyingly uninstalls itself after use. Battle Item: Can be activated for 1 action to gain: +1 Action, 5 Fatigue Regen, +5% All Stats for 3 turns. If activating your Energy Surge, you may activate this as a Free Action. Requires Android Transformations. | ||||||||||||||||||||||||||||||||||||||||||||||||||
Energy-Dependent Prosthetic | N/A | 7,500 | An artificial limb that seems to have parts of its energy-draining functions still active. Hand or Leg (Depending on Missing Limb): Increases Str, Ki, or Agi by 5% when Equipped and also grants access to Super Drain 1/battle. If you already know Super Drain, you gain a second use. | ||||||||||||||||||||||||||||||||||||||||||||||||||
Z-Saber | N/A | 8,000 | A hilt with a switch near the base. Activating it causes a blade of pure light to emit from the hilt. Weapon: Reduces the Fatigue Cost of Ki Blade and God Split Cut by 1, Fierce Got Slicer by 2, and Fierce God Scythe by 3. | ||||||||||||||||||||||||||||||||||||||||||||||||||
Power Shot | N/A | 7,000 | An arm-mounted cannon with incredible power. Hands: +10% Ki | When charging a tech, you may have it lower the Fatigue cost instead of increasing damage by that amount. | ||||||||||||||||||||||||||||||||||||||||||||||||||
Identity Replicator | Apex | 10,000 | An organic-created device that was meant to keep hidden from the denizens of M2. Update Consumable: Qualify for one Master or Mission for which you do not meet Racial Requirements. Useable 1/character. | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sub-Tank | N/A | 10,000 | A strange device that seems to store life force, both organic and artificial, for later use. Battle Item: When healed over your maximum HP, the excess is stored in the Sub-Tank, to a maximum of 50% of your MaxHP. When used, restore HP equal to the amount stored. | ||||||||||||||||||||||||||||||||||||||||||||||||||
W-Tank | N/A | 12,500 | Similar to the Sub-Tank, this seems to store excess energies used by techniques for later use. Battle Item: Each time an attack is Charged, this gains charges equal to the Tier of the attack charged minus one (so a T3 will net 2 charges). When activated, restores fatigue equal to the number of charges. | ||||||||||||||||||||||||||||||||||||||||||||||||||
Self-Cooling Capacitors | N/A | 15,000 | An installation required on Machine Mutants that you've managed to get your hands on. After Energy Surge is completed, it may be used again after a 3-turn Cooldown Period. Takes up Battle Item slot. Requires Energy Surge. | ||||||||||||||||||||||||||||||||||||||||||||||||||
Variable Weapon System | N/A | 10,000 | A unique weapon system for androids that allows their systems to adapt to their foes, based on what they've defeated. Accessory: After a Death Battle in which you've killed your opponent, gain a unique T3 technique based on your defeated foe:
Androids (Cyborg and Energy Dependent) only. |
[PTab=Kanassa]
Item | Owned By | WC Requirement | Description |
Saber of the Chosen | N/A | 10,000 | A long-forgotten relic that has been guarded by the Kanassan people for generations. Now it is the weapon fought over by the Peace Warriors and the Shadow Savages. It’s blade is made out of pure ki energy, taking the form of the wielder’s chosen color aura. Weapon: If the user has completed mastery training with Demetrious: +10% Agi | Evil Only Techniques deal an additional 5% Damage. If the user has completed mastery training with Toolo: +10% Str | Good Only Techniques deal an additional 5% damage. |
Cursed Dagger | Serranna | 5,000 | This is a very old dagger… Legend has it, this thing is haunted by all those it’s killed. Some say the lives it’s taken are trapped inside for eternity. It even has a misty green glow to it. Weapon: +10% Str | If you kill an opponent in a Death Battle, you may learn up to two techniques from them at no cost. This can overcome racial limitations. |
Ancient Hilt | N/A | 7,000 | An old hilt, made with an older technique that is no longer used, but has a great deal of versatility to make up for the lack of strength. Weapon: Can have 4 Weapon Addons | 3 must be Gems | Cannot be used with the Fused Gems. |
Psychic’s Raiment | N/A | 10,000 | The robes of the Kanassan mind readers of years past. Even though there is less and less of their culture due to their civil war, these managed to avoid damage. Chest: +5% Ki | +5% Durability | You may use Telepathy and Mind Reading 1x more per battle each. |
Pendulum Machination | N/A | 5,000 | After seeing this, you begin to wonder if Korin himself hadn’t trained with the Kanassans at some point. This mystical pendulum gives you sights of another time and place. House Add-on: Once per month, you may do an RP within the Pendulum Room and be transported elsewhere. This RP gains the extra bonuses of any mission length you qualify for, but does not count against your missions for the week. |
Gem Grinder | N/A | 7,500 | A Kanassan warrior once talked of eating gemstones, and it took some time to realize what he meant, once you had happened across this old device. Property Add-on: Once per week, you may turn a non-fused gem into a consumable which offers double the benefit of the gem | Only one consumable per battle | It lasts 5 rounds from when used. |
Topaz Gem | N/A | 7,500 | The rarest of the gems, from deep within the planet’s crust. Finding it proved to be difficult, but something that you will certainly find a use for. Weapon Add-on: +10 Max Fatigue | Recovers 2 Fatigue each turn. |
Mind Palace | N/A | 7,500 | An ancient, hidden fortress that purposefully keeps itself hidden away from those who would seek it. One might even think it was sentient. House: 12 Add-on Slots | If the owner has Telekinesis, this can travel through Space as a Heavy Ship | 10 Occupancy for Travel | Must have Telepathy to Search for. |
Precognitive Incense | N/A | 5,000 | A special form of incense the Kanassans use to scry into the future. Can be used to do the same. Consumable: Can be used to find a single Dragonball without needing to Search for it, or for a period of 1 month after using it, if you would be killed in a death battle, you instead barely manage to survive. Your killer will think you are dead and cannot finish the job. |
Item | Owned By | WC Requirement | Description | ||||||||||||||||||
Removed, will replace at ragnarok | N/A | N/A | Removed, will replace at Ragnarok. | ||||||||||||||||||
Big Gete Star | N/A | 10,000 | The Big Gete Star is a giant living organism that is also a machine, collecting and absorbing everything it comes into contact with. Even organic matter. Once you find the Big Gete Star, it will consume forcing you to become one with the ship. Once absorbed, your Durability is increased by 50%, but you can no longer leave the ship and your Meta-Followers must act as your avatars. You can have as many meta-followers as you want, but your total stats are divided equally among them (i.e. 2 meta-followers would each be locked at 50% of your stats). They have access to all of your techniques, but all gains and techniques learned from masters are still transferred to the main character. Meta-Followers can be created at a rate of one per week. The only way to stop this is for someone to attack your main body directly, which is confined to the Big Gete Star in Space. | ||||||||||||||||||
Corvellia YT-1300F 'Falcon' | N/A | 8,000 | A ship built to look ordinary, but far from it, the commonly named 'Falcon' is known for its durability, relative stealth and its speed, one pilot even claiming to have made the infamous ‘Tressel Run’ in less than twelve parsecs. Space Ship: Pod ravel Time | Holds 2 People | 1 Addon Slots | Cannot be Raided with Boarding Kit | Smuggling Compartments only takes 1 Slot. | ||||||||||||||||||
Smuggling Compartments | Cane | 5,000 | With interplanetary trade illegal for countless sought-after items, it is down to you, the noble and humble ship captain, to take it upon yourself to buy and deliver top quality merchandise for reasonable prices Smuggling is such a nasty, uncivilized word. Just make sure you're not caught. Ship Add-on: Allows you to Sell non-Common items from a planet to another. Sales must be made in bulk (10 or more) and you earn double the base cost of the item | Takes up 2 add-on slots. | ||||||||||||||||||
Polymorphic Armament | Serranna | 7,000 | This armament is hidden somewhere in the depths of Space. It is actually comprised entirely of magic, and has no definable shape until it’s touched. Once it’s touched it will “calibrate” itself to the user and become a weapon or piece of armor that is most suited to them based on how they’ve played, what they need, and their own preferences. Variable: When acquired, the wielder chooses an effect from each column to make up the effects of their unique gear. If it trades hands, the new user will pick new traits. A current user can also ‘re-attune’ to the armament with another thread of 7,000 words in order to pick new effects. Each effect can be chosen once.
| ||||||||||||||||||
Milkyway Bar | N/A | 5,000 | A candy long since forgotten from the universe. Claims to have been imparted with energies from the core of the galaxy. Consumable: Takes 1 Action to eat. If a T4 is used on the same turn that this is eaten, the base damage is increased by 10% with no cost to fatigue, but your T4 cooldown is increased by an additional 2 turns. | ||||||||||||||||||
Orion’s Belt | N/A | 6,000 | A belt of the famed intergalactic Bounty Hunter, Orion. No one knows where he disappeared to, but this belt seems to be all that remains. Waist: +10% Ki | May increase the ‘Hard to Dodge’ by 1 step on the scale on one attack used. Twice Per Battle | May Travel in space without a ship at a Heavy Ship speed. | ||||||||||||||||||
Space Samurai Sword | N/A | 8,000 | There were a legion of space-faring samurai millennia ago, spreading their reach across the galaxy. They have since fallen into obscurity, but occasional artifacts remain. This particular weapon was said to be able to strike with the force of a meteor. Weapon: +10% Strength | Can be used on a physical technique to add +1 Target without loss of damage. 3x Per battle. | ||||||||||||||||||
Galaxy Rings | N/A | 10,000 | A pair of bracelets (or earrings depending on your fashion sense) with the amazing properties of being able to store and release energy. Accessory: Once per battle, nullify the damage/effects of an incoming Ki tech of T3 or lower. This tech becomes stored and you can later release it in the battle for 2 Actions, with the same properties and effects as the incoming attack had. |
[PTabbedContent=Unique items throughout Otherworld][PTab=Heaven]
Item | Owned By | WC Requirement | Description |
Pikkon’s Weights | N/A | 7,500 | Weighted gear used by Pikkon. Far heavier than normal weights, these will surely put a strain on your body! Chest: -6% All Stats | +10% SP gains. |
Olibu’s Belt | N/A | 7,500 | The belt of one of the greatest fighters the North Galaxy has ever seen. It confers a portion of his power to the user. Waist: +5% Str | +5% Ki | Allows you to use ‘Chasing Bullet’ as if you knew the technique. If you already know it, it becomes ‘Chasing Energy Ball’ and deals an additional 1% Base Damage. |
Snake Attendant | N/A | 5,000 | An attendant of Princess Snake, who (through some method) has instead become one of your own attendants. Follower: Follows standard Follower Rules, but will go to Otherworld if killed, reviving in four weeks as a character would. |
Angel’s Memento | N/A | 5,000 | A memento of an angel, this small trinket can be powerful in the right hands. Battle Item: Revives an Ally at 1% Health. If you have Healing Light, you may use it on the target immediately, even if you’ve already used it on them this battle. |
Z Sword | N/A | Not Currently Available | This Sacred and Legendary Sword is found on the Sacred World of the Kais. It radiates an untold inner power. If you prove to be strong enough to free it from the stone in which it resides, a great power will come to you. Weapon: +15% Str | +15% Ki. You MUST complete training with Supreme kai in order to hunt down the Z sword. |
Item | Owned By | WC Requirement | Description |
Count Drac’s Stake | NA | 7,500 | The Stake taken directly from Count Drac’s chest. Vampiric blood still stains the point. Battle Item: If used with a Physical tech, adds Pierce to the technique. If the opponent is afflicted by Pierce, they are affected by Stun 1 until they spend 3 Actions to remove the stake. Takes no action to use. |
Robe of Annihilation | N/A | 8,000 | The robe that had very nearly reincarnated you and absolved you of your sins. After getting it off and learning how to use it… you learned to make it work well for you. Chest: +5% Str or Ki | +5% Dura | You may choose 1 ‘Good Only’ tech to be useable in battle. |
Ogre Assistant | N/A | 7,500 | An assistant for King Yemma, who (through some method) has instead become one of your own assistants. Follower: Follows standard Follower Rules, but will go to Otherworld if killed, reviving in four weeks as a character would. |
Yemma's Ledger | N/A | 5,000 | You managed to get ahold of one of King Yemma’s Ledgers… and it happens to be the one with your name in it. Consumable: When you next die, you can choose instead to go to Heaven instead of Hell for the entire duration. |
Hell's Claymore | N/A | Not Currently Available | This old and beaten down Claymore is positioned around a giant ring of fire. Rumor has it it was the Makaioshin's legendary sword long ago, and comes with its own power. Weapon: +15% Str | +15% Ki. You may request a guided mission from Staff as long as you are the owner which will increase your powers accordingly. Must have a base PL of 500,000 and Evil- Alignment to Search for the Hell’s Claymore. |
[PTab=Dragonball Info]
DRAGON BALLS
Dragon Balls are one of the most iconic and important things in the Dragon Ball Universe. They are a hot commodity and everyone wants to get their hands on them to make that wish or wishes that their hearts desire.
Here at Summit, we have our own set of Dragon ball rules:
- Only one (1) Dragon Ball can be found per update week without the assistance of a Dragon Radar. With a Radar in your possession, you are able to collect two (2) Dragon Balls in the same week. The Radar must respective of the planet you're on (for example, the Namekian Dragon Ball Radar will not find Earth Dragon Balls).
- Searching for a Dragon Ball will take up one (1) of your weekly Mission slots on our weekly update. If you're searching for two (2) then they will take up a respective amount of corresponding mission slots.
- If you are engaged in a Death Battle, you cannot search for a Dragon Ball. Any existing ones you had are free for your opponent to take (should they win of course) but neither you nor your opponent can do continued searches for Dragon Balls during this time!
- Dragon Balls cannot be taken off of their respective planets. Earth Dragon Balls are locked to Earth and Namekian Dragon Balls are locked to New Namek, as they will not leave the planetary field that they were created within. If you wish to leave a planet you will have to forfeit ownership of any Dragon Balls in your inventory.
[PTabbedContent]
[PTab=Earth]
EARTH DRAGON BALLS
Originally created by Kami, when Dende took over as planet Earth's Guardian the young Namekian created a new set of Dragon Balls that were, in many ways, superior to the originals. These Dragon Balls grant two (2) wishes to whoever gathers the complete set and, after their use, they turn to stone for one (1) month before they can be found and used again.
The Earth Dragon Balls are currently ACTIVE!
1 Star Dragon Ball | 1,000 WC Required | OPEN |
2 Star Dragon Ball | 1,500 WC Required | OPEN |
3 Star Dragon Ball | 1,500 WC Required | OPEN |
4 Star Dragon Ball | 2,000 WC Required | OPEN |
5 Star Dragon Ball | 2,000 WC Required | OPEN |
6 Star Dragon Ball | 2,500 WC Required | OPEN |
7 Star Dragon Ball | 2,500 WC Required | OPEN |
EARTH POTENTIAL WISHES
|
[PTab=Namekian]
NAMEKIAN DRAGON BALLS
After the death of Guru, Moori was appointed as the Grand Elder of the Namekian people and, as a result, created new Dragon Balls for his people to continue to stand guard over and protect. Unbeknown to many the Eternal Dragon of the Namekian Dragon Balls can only be summoned or understand the Namekian language. These Dragon Balls grant three (3) wishes to whoever gathers the complete set and, after their use, they turn to stone for two (2) months before they can be found and used again.
The Namekian Dragon Balls are currently ACTIVE
1 Star Dragon Ball | 1,500 WC Required | OPEN |
2 Star Dragon Ball | 1,500 WC Required | Open |
3 Star Dragon Ball | 2,250 WC Required | Open |
4 Star Dragon Ball | 2,250 WC Required | Open |
5 Star Dragon Ball | 2,500 WC Required | Open |
6 Star Dragon Ball | 2,500 WC Required | Open |
7 Star Dragon Ball | 3,000 WC Required | Open |
NAMEKIAN POTENTIAL WISHES
|
[PTab=Black Star]
BLACK STAR DRAGON BALLS
The black star dragonballs are the result of experimentation with the dragon clan abilities possessed by the nameless namekian. Possessing power far out stripping the balls of Earth or Namek, the black star dragonballs grant wishes of incredible power, at an incredible price. Unlike the Earth or Namek balls, a black star radar is REQUIRED to search for the black star balls, and they can be taken off of the world you find them on. These dragonballs grant only a single (1) wish once gathered.
Once a wish is made the black stars will scatter all over the universe and go inactive for four (4) months. If the black star balls are not returned to the world the last wish they granted was made on before they go active again, that world is immediately destroyed.
The Black star Dragon Balls are currently ACTIVE!
The Black star Dragon Balls are currently ACTIVE!
1 Star Dragon Ball | 1,500 WC Required | New Namek | OPEN |
2 Star Dragon Ball | 1,500 WC Required | Earth | OPEN |
3 Star Dragon Ball | 2,250 WC Required | New Namek | OPEN |
4 Star Dragon Ball | 3,250 WC Required | Space | OPEN |
5 Star Dragon Ball | 2,500 WC Required | Imecka | OPEN |
6 Star Dragon Ball | 3,500 WC Required | Space | OPEN |
7 Star Dragon Ball | 3,000 WC Required | Sadala | OPEN |
BLACK STAR POTENTIAL WISHES
|
[/PTab]
[PTab=Super]
SUPER DRAGON BALLS
NOT YET UNLOCKED
[/PTab][/PTabbedContent][/PTab]
[PTab=Universal Gems]
UNIVERSAL GEMS
UNDER CONSTRUCTION. PLEASE CHECK BACK SOON.
UNDER CONSTRUCTION. PLEASE CHECK BACK SOON.
[/PTab]
[/PTabbedContent]