Post by Deleted on Nov 25, 2019 2:55:58 GMT
Character Information
Character Name: Ahmar
Character Level: 1
Current EXP: 0
Power Level: 1,000
HP: 500
Strength: 125
Ki: 125
Agility: 125
Durability: 125
Zeni: 200 Z
Racial Traits: Demon
- Domination: Demons may recruit 2 followers at any one time instead of the usual 1. Also, the followers start out at 25% of their master’s PL and can be boosted up to 50% (25% through RP & 25% through Zeni).
- Corruption: Evil Only techniques can be imbued with up to +10% more of the user’s attacking stat at an equal fatigue cost.
Alignment: Immoral
Specialization: Once you reach Level 10 and beyond, your character can take up a class. List that class and Level/Rank here.
Alliance: N/A
Techniques
Tier 0: Can be purchased from the Technique Shop
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Basic Energy Attack - (2-4% Fatigue) | (2-4% Ki Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Melee Attack - (2-4% Fatigue) | (2-4% Str Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Weapon Attack - (5% Fatigue) | (3% Str Damage): Inflicts Cut, Pierce or Broken Bone based on the weapon.
Respite: -10% Fatigue | Max of 2 per turn
Disarm - (5% Fatigue) | (3% Str Damage): If hits, opponent cannot benefit from their weapon next turn. Useable 3/battle
Block: Reduces Damage by 50% on T1s for 2% Fatigue, 40% on T2s for 4% Fatigue, 30% on T3s for 6% Fatigue, and 20% on T4s for 8% Fatigue. Always available.
Deflection: Requires at least 50% of your opponent’s ki attack score. ½ Ki + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to deflect.
Parry: Requires at least 50% of your opponent’s str attack score. ½ Dura + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to parry.
Dodging: Requires at least 75% of your opponent’s attack score (Str or Ki) in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Negation: Negate an incoming energy or physical attack with one of your own. Your damage must meet or exceed the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs.
Overwhelm: Overwhelm an incoming energy or physical attack with one of your own. Your damage must at least have double the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs. Allows you to defend and attack with the technique used.
Tier 2:
- Evil Impulse: [Fatigue 11%] [Damage 14% ki] A point-blank energy blast that gets stronger as you grow more Evil. Very hard to dodge if your alignment is Chaotic.
Tier 3: Can be purchased from the Technique Shop
Tier 4: Can be purchased from the Technique Shop
Master Moves: Must be learned from Master Training (see each master's training page for details)
Items and Weapons
Weapon:
Head:
Hand:
Chest:
Waist:
Legs:
Feet:
Accessory:
- Sour Ensenji Extract: Some sorta' juice? It's got a rancid smell, be careful (Fully restores HP in battle | Consumable)
Inventory:
- Cursed Amulet: An ancient amulet imbued with evil energy that almost seems to repel energy… almost (Slot: Accessory | Reduces damage from Ki attacks by 5%)
Property: (ships, land, houses)