Post by Saicin on Feb 11, 2020 0:52:26 GMT
Character Information
Character Name: Saicin
Character Level: 1
Current EXP: 0
Power Level: 500
HP: 250
Strength: 100
Ki: 50
Agility: 150
Durability: 200
Zeni: 200 Z
Racial Traits:
- Built to Last: In battle, 50% of the fatigue rating of any attacks (physical or ki based) the user blocks is removed from their fatigue level (i.e. User blocks a 10% Ki blast and receives -5% fatigue). Only counts on normal blocks (i.e. no barrier techniques or powering rage etc.).
- Divine Immunity: Immune to all status effects in battle except bleed.
Alignment: Indecisive
Specialization: N/A
Alliance: N/A
Techniques
Tier 0: None
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Basic Energy Attack - (2-4% Fatigue) | (2-4% Ki Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Melee Attack - (2-4% Fatigue) | (2-4% Str Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Weapon Attack - (5% Fatigue) | (3% Str Damage): Inflicts Cut, Pierce or Broken Bone based on the weapon.
Respite: -10% Fatigue | Max of 2 per turn
Disarm - (5% Fatigue) | (3% Str Damage): If hits, opponent cannot benefit from their weapon next turn. Useable 3/battle
Block: Reduces Damage by 50% on T1s for 2% Fatigue, 40% on T2s for 4% Fatigue, 30% on T3s for 6% Fatigue, and 20% on T4s for 8% Fatigue. Always available.
Deflection: Requires at least 50% of your opponent’s ki attack score. ½ Ki + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to deflect.
Parry: Requires at least 50% of your opponent’s str attack score. ½ Dura + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to parry.
Dodging: Requires at least 75% of your opponent’s attack score (Str or Ki) in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Negation: Negate an incoming energy or physical attack with one of your own. Your damage must meet or exceed the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs.
Overwhelm: Overwhelm an incoming energy or physical attack with one of your own. Your damage must at least have double the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs. Allows you to defend and attack with the technique used.
Tier 2: Vortex Crusher - (10% Fatigue) | (13% Str Damage): Physical. The user spins in place, building momentum and using it to put more power into their strike as their elbow comes down hard on their opponent’s head. Cannot be blocked.
Tier 3: None
Tier 4: None
Master Moves: None
Items and Weapons
Weapon:
Head:
Hand:
Chest: Deity Mantle: Chest slot. A simple shaw, that carried with it hints of otherworldly power. +5% Durability
Waist:
Legs:
Feet:
Accessory: Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Inventory: None
Property: None