Post by Zex on Apr 3, 2020 1:03:37 GMT
Character Information
Character Name: Zex
Character Level: 7
Current EXP: 2,240
Power Level: 35,000
HP: 6,000 (6,120)
Strength: 3,500 (+3% = 3,605)
Ki: 4,000 (+7% = 4,280)
Agility: 6,000 (+8% = 6,480)
Durability: 4,000 (+2% = 4,080)
Zeni: 200 Z
Racial Traits: Unlimited Energy, Android Barrier
Alignment: Indecisive
Specialization: Once you reach Level 10 and beyond, your character can take up a class. List that class and Level/Rank here.
Alliance: (if part of one)
Techniques
Tier 0: Can be purchased from the Technique Shop
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+10% ki and strength)
Speed Burst - (+5% Fatigue) (+10% Agi)
Basic Energy Attack - (-2% Fatigue) | (2% Ki Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Melee Attack - (-2% Fatigue) | (2% Str Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Respite: -10% Fatigue | Max of 2 per turn
Disarm - (5% Fatigue) | (3% Str Damage): If hits, opponent cannot benefit from their weapon next turn. Useable 3/battle
Block: Reduces Damage by 50% on T1s for 2% Fatigue, 40% on T2s for 4% Fatigue, 30% on T3s for 6% Fatigue, and 20% on T4s for 8% Fatigue. Always available.
Deflection: Requires at least 50% of your opponent’s ki attack score. ½ Ki + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to deflect.
Parry: Requires at least 50% of your opponent’s str attack score. ½ Dura + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to parry.
Dodging: Requires at least 75% of your opponent’s attack score (Str or Ki) in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Barrier: Divide your ki stat by the opponent’s attacking stat, and multiply by 100. This is the % of damage prevented from the incoming attack, to a maximum of 70%.
Always takes 2 Action
Kiai: Kiai reduces the incoming damage of an attack by (Lower of your Str/Ki / Higher of your Str/Ki) * 60%.
If the reduction is 45% or higher, you may choose one of the following:
-Ignore 1 Status Effect on the Incoming Attack
-Reduce Kiai's Fatigue Cost by 2*Tier of the Incoming Attack
-Reduce its Action Cost by 1
If the above triggers, and your Agility is within 10% of your lower of Strength or Ki, you may choose 2.
Always Takes 2 Actions.
Costs 5/10/15/20 Fatigue, depending on Incoming Attack's Tier.
Negation: Negate an incoming energy or physical attack with one of your own. Your damage must meet or exceed the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs.
Overwhelm: Overwhelm an incoming energy or physical attack with one of your own. Your damage must at least have double the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs. Allows you to defend and attack with the technique used.
Tier 2:
Tri-Beam - 10% FAT - 15% KI -
The user puts their hands together in front of them in the form of a triangle. The centre of which can be used to ‘zoom in’ as it charges energy. Can sacrifice up to 10% HP to increase damage up to 25% Ki.
Mechanical Arm Shield - The users arm segments and opens into a cross shape, which then radiates Ki to form a light yellow shield.
Negates 3 consecutive T1 energy attacks for 1 action, or
Negates 2 consecutive T2 energy attacks for 1 action, or
Deflects 1 T3 energy attack for 1 action, or
Deflects 1 T4 energy attack for 2 actions.
Costs 1/4 the fatigue of the Defended attack(s).
Once Per Battle
Affected by T0 Cooldown
Tier 3: Can be purchased from the Technique Shop
Tier 4: Can be purchased from the Technique Shop
Master Moves: Must be learned from Master Training (see each master's training page for details)
Items and Weapons
Weapon:
Head:
Hand:
Chest: Salvaged Space Pirate Armor - +1% Ki | +4% Agility | +5% Durability | Chest
Nanoweave Armor - +2% all stats | Chest Add-on
Waist:
Legs:
Feet:
Accessory: Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Internal Scouter: External scouters are so last year. This is built into your head! (Slotless | Functions as a Scouter, providing access to Sense)
Inventory: True Grit: It's about how much you can take and keep moving forward. That's how winning is done! (Consumable, activates on death | if killed you revive at +25% Health, +25% fatigue & +10% to all stats for 3 rounds | Only against an opponent with a PL 50% higher than yours | 1 use)
Property: (ships, land, houses)