Post by Korvus on Apr 25, 2020 11:27:03 GMT
Basic Information
Character Name: Korvus
Age: Appears 26
Height: 6'1"
Stats
Character Level | Current XP | TP | Alignment | Zeni |
14 | 9,323 | 65 | Virtuous [56] | 29,627 |
Specialisation | Transformations | Aura Colour | Aura Burn | Aura Special Effect |
Energiser I [+10% Ki] | None | Black [+6% Ki] | None | None |
Base Form
Power Level | HP | Strength | Ki | Agility | Durability |
144,526 | 26,250 | 7,100 | 30,263 | 17,500 | 17,500 |
Battle (Including Transformation, Auras and Specilisations)
Power Level | HP | Strength | Ki | Agility | Durability |
154,410 | 26,250 | 7,100 | 35,105 | 17,500 | 17,500 |
Traits
Racial Trait 1 | Racial Trait 2 |
Unlimited Energy: While you still have 50% or more of your HP remaining, you automatically receive 2 respites and regenerate 20% fatigue per turn (as you are already using the maximum number of respites, you cannot spend additional actions to recover more fatigue). Once your health drops below 50%, you must spend actions to regain fatigue as normal. | Android Barrier: Allows the total negation of any one technique used against the player, also makes the user's next action hard to deflect/dodge. Costs no fatigue and 1 action to perform. Once per battle. |
Out of Battle | In Battle | Unique |
For the People: Korvus does everything he does to look after the people of Earth and not for financial gain. The want to protect the innocent pushes his power further. When posting in all threads of Earth, gain 15% SP but -5% Zeni. | Efficient Power Saving: Korvus is able to regain stamina more efficiently than most. Regain 12 fatigue per respite. | Infinite Energy Core: Korvus' power core is far more efficient than other androids and allows him to operate at higher power for longer. When using the Energy Surge transformation, Korvus can continue the effect past the 3 turn limit at a cost of 25 fatigue per turn. |
Techniques (Specialisation Bonuses Included)
Tier 0
Technique | Fatigue | Damage | Details |
Perfect Barrier | N/A | N/A | Costs half the fatigue of the defended attack, can be used on any technique. This completely Negates one incoming attack.Once per Battle. Affected by T0 Cooldown |
Sense | N/A | N/A | The ability to sense the power levels of others, negating the need for a scouter. Does not give the user an exact number like a scouter would, but does give an accurate feel for comparing another person’s power their own. Grants a passive 10% decrease to all defense requirements, unless your opponent also has Sense. Cannot be used on Cyborg or Energy Dependent androids. Passive. |
Tier 1
Standard Only
Tier 2
Technique | Fatigue | Damage | Details |
Hell's Flash | 10 | 11 | "Energy. The android removes his arms from the forearm down, they then release a large wave of energy from both armholes. Hard to Negate/Overwhelm. Overheats." |
Tier 3
Technique | Fatigue | Damage | Details |
S.S Deadly Bomber | 20 | 25 | Energy. A crimson energy ball with a translucent orb of red energy around it that homes in on its target. Homing. Can be charged up to 2x, each Charge increasing Base Damage by 5%. If Charged, gains Hard to Deflect. |
Tier 4
Technique | Fatigue | Damage | Details |
Exterminatus [Signature] | 33 | 40 | Android Only. Charges up energy within themselves causing their chest to glow. They raise their arms in front of them causing the glow to pulse to their hands. As it gets faster their hands begin to glow bright before they slowly separate their hands. Finally a large wave of energy is unleashed in front of the user. Hard to Dodge, Block, Negate/Overwhelm, Shield and Kiai. Can charge up to three times but the damage increase is based on fatigue left before the attack is used: -100 or above: 10% -75 or above: 9% -50 or above: 8% -49 or less: 7% |
Self Destruct | All | 100% | Energy. The user blows themselves up after concentrating large amount of energy inside their bodies. This kills the user and severely damages anyone near them for a short radius. Cannot be Blocked, Hard to Deflect, Kiai, Barrier, Negate/Overwhelm. |
Grand Explode | 28 | 30 | Energy. The user holds the opponent while he is preparing for a burst of energy and creates a shield around themselves so that only the opponent is affected by the explosion of the attack. You take half damage from this attack. Cannot be Defended Against by normal means. Uses your Android Barrier use, which is expended when using this attack. |
Master
Technique | Tier | Fatigue | Damage | Details |
Zanzoken | 0 | 5 / 15 | N/A | This technique helps the user dodge by leaving an after-image. Increases user's agility by 50% for this turn and makes the next attack used Hard to Dodge. Can be used twice in a turn as Double Zanzoken; Doubling agility and makes the next attack Almost Impossible to Dodge, but the second use costs 10 Fatigue (for a total of 15). Takes no Action, Twice Per Battle. Affected by T0 Cooldown, but can be used 2x in a turn before triggering Cooldown. |
Solar Flare | 0 | 5 | N/A | The user places their fingers to their head in order to create a blinding flash of ki energy. Reduces enemy agility by 25% for 1 turn. Cannot be avoided. Twice per battle. |
Thunder Shock Surprise | 4 | 43 | 50 | Energy. The user shoots a lightning blast towards the target using both hands, and traps the opponent within an electric field. Hard to Dodge, Deflect, Block or Barrier. Stun 3. |
Kamehameha | 2 | 12 | 16 | Energy. A powerful concentrated wave of energy fired from both hands. The user cups their hands behind one side and chants the name. Can be charged 1x, increasing Base Damage by 3%. If charged, gains Hard to Negate/Overwhelm |
Dirty Halo | 3 | 16 | 19 | Energy. Extending their hands to the sky, the user manifests a large orb of power above their opponent’s head before dropping it on top of them. Hard to Block, Kiai or Deflect. Can be charged up to 2x, each Charge increasing Base Damage by 5%. If Charged, one of the above aimers are increased to 'Cannot Be.' |
Lightning Aura | 0 | 5 | N/A | Augments one's techniques by amping up your aura to dangerous levels. While active, add 5% of your Strength to your Ki, and vice versa. Your Physical Techs inflict Cut, and your Ki Techs inflict Fracture. If also Powered Up: You add 10% of your Strength to your Ki and vice versa instead. Additionally, T3-T4 Techs inflict Cripple. Takes 5 Fatigue and 1 action to activate, but may be sustained for free like Power Up. Can not be active at the same time as Fire aura. |
Items and Possessions
Equipped
Location | Item | Benefit |
Weapon: | ||
Head: | ||
Hand: | ||
Hand: | ||
Chest: | Weighted Shirt | Combined with extra weight | +10% SP |
Waist: | ||
Legs: | ||
Feet: | ||
Accessory: | Plasteel Armour | Reduces damage from physical attacks | -5% Physical Attack Damage |
Slotless: | Internal Scouter | Functions as scouters, gives acces to sense |
Inventory
Item | Benefit |
Astral Crystal | A magical crystal that lets you spar with a someone on another planet once a week via your mind. |
Dragon Ball Radar [Earth] | Allows the holder to search for 2 Earth Dragonballs per Week instead of 1 |
Puar's Petunia | Restores 5% HP | Battle Item |
Tiny Cymbal | When used, add 10% of your Durability to your Ki for one Barrier this turn | Battle Item |
Turtle School Emblem | An emblem marking your successful completion of the Turtle Hermit's training | +8% Durability; Techniques with "Kamehameha" in their name deal 5% more damage. Chest Add-on. |
Talespinners Cuff | Allows you to wear two Hand items in your Hands slot | Battle Item |
Tactical Analysis Unit #19 | Increase one aimer on the next attack by 1 step. 3/battle | Battle Item |
Property and Transport
Mansion [Earth]
Slot Number | Room | # of Slots | Bonus |
1 | Gravity Chamber | 1 | Allows Gravity Training up to 40G |
2 | Training Room | 1 | +10% to SP Gains |
3 | Safe | 1 | Only lose 50% if Zeni is stolen in a Death Battle |
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 |
Missions and Master Training Completed
Earth
Masters
Name | Yes/No |
Master Roshi | Mastered |
Korin | In Progress 1/4 |
Dende | No |
Completed Missions
Easy | Medium | Hard | Epic |
Puar's Petunia's | None | Space Invaders II | None |
Space Invaders | There’s Power in a Name | ||
Chaotic Cavern | |||
Road Kill | |||
Five-Finger Discount |
Capped Achievements
Achievement | Cap |
Dragon Balls | 30,000SP Used |
HBTC | 0/2 |
Rare Candies | 0/10 |