Post by Aldrun on May 14, 2020 23:28:22 GMT
Character Information
Character Name: Aldrun
Character Level: 7
Current EXP: 2,120
Power Level: 12,770
HP: 2,843 (2,985)
Strength: 1,625
Ki: 1,695
Agility: 1,020
Durability: 1,895 (1,990)
Zeni: 8,671 Z
Bounty Tokens: 1
Traits
Racial Traits: Alignment: Immoral
Specialization: Once you reach Level 10 and beyond, your character can take up a Specialization. List that here.
Alliance: (if part of one)
Techniques
Tier 0: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Tier 1:
Technique | Fatigue | Damage | Details |
Basic Energy Attack | -2 | 2% Ki | A simple energy attack that comes in many forms. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Basic Melee Attack | -2 | 2% Str | A simple melee attack that can take a number of different styles. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Barrier | 50% of Incoming Attack's Fatigue | N/A | Divide your ki stat by the opponent’s attacking stat, and multiply by 100. This is the % of damage prevented from the incoming attack, to a maximum of 70%. Always takes 2 Actions |
Block | Varies | N/A | Reduces 25% of incoming damage. May be increased via effects to a maximum of 50%. Always takes 1 Action. Costs 2/4/6/8 Fatigue, depending on Incoming Attack's Tier. |
Deflect | Varies | N/A | Reduce incoming damage by (2+Tier of incoming attack)% of your Strength. You may spend total actions equal to the tier of the attack that you're defending against, multiplying the reduction by the number of actions spent. The first action spent costs 2 Fatigue, and each successive action costs 1 more, stacking.Deflect is a single action, and costs 1 Fatigue. |
Disarm | 5 | 3% Str | The user attempts to disarm the weapon user by any means necessary. Once the weapon is free, the weapon user will not be able to user their weapon on their next turn. |
Dodge | 75% of Incoming Attack's Fatigue Cost | N/A | Allows the user to evade incoming attack in order to avoid all damage. Requires 75% of your opponent's attacking stat in agility. |
Kiai | Varies | N/A | Kiai reduces the incoming damage of an attack by (Lower of your Str/Ki / Higher of your Str/Ki) * 60%. If the reduction is 45% or higher, you may choose one of the following: -Ignore 1 Status Effect on the Incoming Attack -Reduce Kiai's Fatigue Cost by 2*Tier of the Incoming Attack -Reduce its Action Cost by 1 If the above triggers, and your Agility is within 10% of your lower of Strength or Ki, you may choose 2. Always Takes 2 Actions. Costs 5/10/15/20 Fatigue, depending on Incoming Attack's Tier. |
Negate | N/A | N/A | Allows the user to negate an incoming physical or ki attack with one of their own, as long as the damage of your attack exceeds the incoming attack. Can only Negate Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Overwhelm | N/A | N/A | Allows the user to overwhelm an incoming physical or ki attack with one of their own, defending the attack and attacking with your own, as long as the damage of your attack is twice or more of the incoming attack. Can only Overwhelm Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Power Up | 5 | N/A | +10% ki and strength. Costs 5 Fatigue for every turn active. Takes an action to activate, but no action to maintain. |
Respite | -10 | N/A | Restores 10 Fatigue. Maximum of 2 uses per turn. |
Self Harm | N/A | See Tech | The user has the option to hurt themselves. Deal 10% of either Ki or Strength to yourself as damage. |
Speed Burst | 5 | N/A | +10% to Agility for one turn (can be used before defending an attack). |
Wall of Defense | N/A | N/A | Seeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally. |
Tier 2: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Cosmic Cannon | 10 | 13% | Overheat |
Exploited Flaw | 10 | 15% | Hard to dodge |
Tier 3: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Tier 4: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Dragon Fist | 29 | 36% | The user goes to strike their opponent, releasing a dragon-shaped wave of energy to surround and destroy them. Cannot be Blocked or Deflected. Crush. |
Master Moves: Must be learned from Master Training (see each master's training page for details)
Technique | Fatigue | Damage | Details |
Items and Weapons
Weapon: Bio-tail: you are able to make an additional T1 melee attack each round as a free action, this attack costs no fatigue. Due to being part of your body, it can not be stolen, but can be targeted by De-materialization or other effects that rob you of equipment temporarily.
Head:
Hand: Transfusion Gauntlets: Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
Chest:
Waist:
Legs:
Feet:
Accessory:
Inventory:
Power Shroom: Gives Buff Form for 3 turns, without an Agi Penalty
Dinosaur Tail: Restores 20% Health
Off-Brand Soda: Restores 20% Fatigue
Property: (ships, land, houses)