Post by Majin Liari on Sept 10, 2020 20:27:35 GMT
Character Information
Character Name: Majin Liari
Character Level: 20
Current EXP: 19,085
Power Level: 140,692
Str: 20,018
Ki: 16,710
Agi: 16,618
Dur: 17,000
HP: 25,500
Zeni: 2966
Racial Traits:
Absorption: Able to absorb a defeated foe in battle. Receives +10% of the absorbed foe's PL.
Elasticity: -15% damage from Physical Attacks
Elasticity: -15% damage from Physical Attacks
Legacy Destruction: Activated Ability. Majin buu was said to have kept a small piece of energy from every planet he destroyed, by tapping into that power, you are able to amp up one of your own attacks! Once per battle, by spending an additional action when launching a T4, you can increase it's base damage by 10%, and improve one of it's aimers one step. This IS NOT considered as charging the attack.
Aura Color: Pink- 6% Strength
Specialization 1: Durability
A: +5% Durability in Battle
C: +5% DR against Energy Attacks
A: +5% Durability in Battle
C: +5% DR against Energy Attacks
Specialization: Once you reach Level 10 and beyond, your character can take up a Specialization. List that here.
Character Name: Majin Liari
Character Race: Majin
Character Traits:
Out Of Battle: Jealous Majin
Ever since coming to Earth, Liari often found herself comparing her power to the strongest beings around! Inadequacy is a feeling hardly foreign to the little blue girl and, as such, she forces herself to learn and improve so she can surpass them! However... if she's the strongest one in the room... She hardly tries at ALL! How can she learn ANYTHING from things as weak as THESE!?
When Liari is lower in tier-ranking than another person she's in a thread with, Liari's SP gains increase equal to the number of tiers above her the highest-tiered person in the thread is (besides herself) times 5% per tier capping out at 15%. However, if she's the highest tiered character in the thread, her SP gains go down by 5% equal to the number of tiers she's greater than the second highest-tiered character in the topic times -5% capping at -15%.
In Battle: Magical Bodily Manipulation
Liari might not be the most adept fighter, but she's more than able to use her natural ability to change shapes to adapt to whatever fight she's in! Liari can take 15% from either her Ki or Strength Stats and add whatever number that is to any of her other 3 stats. This must be activated at the beginning of a battle. Can only be used once per battle
Unique: Majin Magic
Liari's magic makes it so she can transform and change her appearance at will! This, of course, include her clothing!
Liari can switch out one non-weapon equipment once per battle at no action or fatigue cost. If Liari learns Magic Materialization, she can use this twice per battle instead.
Character Race: Majin
Character Traits:
Out Of Battle: Jealous Majin
Ever since coming to Earth, Liari often found herself comparing her power to the strongest beings around! Inadequacy is a feeling hardly foreign to the little blue girl and, as such, she forces herself to learn and improve so she can surpass them! However... if she's the strongest one in the room... She hardly tries at ALL! How can she learn ANYTHING from things as weak as THESE!?
When Liari is lower in tier-ranking than another person she's in a thread with, Liari's SP gains increase equal to the number of tiers above her the highest-tiered person in the thread is (besides herself) times 5% per tier capping out at 15%. However, if she's the highest tiered character in the thread, her SP gains go down by 5% equal to the number of tiers she's greater than the second highest-tiered character in the topic times -5% capping at -15%.
In Battle: Magical Bodily Manipulation
Liari might not be the most adept fighter, but she's more than able to use her natural ability to change shapes to adapt to whatever fight she's in! Liari can take 15% from either her Ki or Strength Stats and add whatever number that is to any of her other 3 stats. This must be activated at the beginning of a battle. Can only be used once per battle
Unique: Majin Magic
Liari's magic makes it so she can transform and change her appearance at will! This, of course, include her clothing!
Liari can switch out one non-weapon equipment once per battle at no action or fatigue cost. If Liari learns Magic Materialization, she can use this twice per battle instead.
Techniques
Tier 0: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Hasshu-Ken | 5 | N/A | This technique allows you to strike much faster, making it appear as you have extra arms. This allows you two more actions for one turn for physical attacks. Does not cost an action, gained actions must be used in the same turn this technique is used. As this is an all-out attack, Respite cannot be used on the turn Hasshu-Ken is used. Can be used once per battle. |
Four Witches | 4 | N/A | This technique causes the user to grow an extra set of arms from his torso, granting two extra actions per turn. Lasts two turns, but can be sustained for up to 2 additional turns, with a cost of 4 Fatigue per turn. |
Sense | N/A | N/A | The ability to sense the power levels of others, negating the need for a scouter. Does not give the user an exact number like a scouter would, but does give an accurate feel for comparing another person’s power their own. Grants a passive 10% decrease to all defense requirements, unless your opponent also has Sense. Cannot be used on Cyborg or Energy Dependent androids. Passive. |
Pure Form: | 5 | N/A | Allow yourself to fall into the trance of the majin memory, physically transforming into a short, scrawny version of yourself with absolutely no chill. While in purified form, your T4 cooldown is reduced by 2 rounds, and you gain a bonus action. Natural regeneration or Power nap recovers double the amount of HP for four turns. Can only be used once per battle. Can not be activated with any other "form" techniques. |
Henka Beam | 15 | Shoot lightning-like energy at your opponent and turn them into any type of candy you wish! A struck foe is turned into candy, unable to use any T0 defenses. At the end of your next turn they return to normal. A foe with double or more your PL can still use T0 defenses, but they cost 5 more fatigue. This Technique can only be Dodged. Once Per Battle |
Tier 1:
Technique | Fatigue | Damage | Details |
Basic Energy Attack | -2 | 2% Ki | A simple energy attack that comes in many forms. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Basic Melee Attack | -2 | 2% Str | A simple melee attack that can take a number of different styles. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Barrier | 50% of Incoming Attack's Fatigue | N/A | Divide your ki stat by the opponent’s attacking stat, and multiply by 100. This is the % of damage prevented from the incoming attack, to a maximum of 70%. Always takes 2 Actions |
Block | Varies | N/A | Reduces 25% of incoming damage. May be increased via effects to a maximum of 50%. Always takes 1 Action. Costs 2/4/6/8 Fatigue, depending on Incoming Attack's Tier. |
Deflect | Varies | N/A | Reduce incoming damage by (2+Tier of incoming attack)% of your Strength. You may spend total actions equal to the tier of the attack that you're defending against, multiplying the reduction by the number of actions spent. The first action spent costs 2 Fatigue, and each successive action costs 1 more, stacking.Deflect is a single action, and costs 1 Fatigue. |
Disarm | 5 | 3% Str | The user attempts to disarm the weapon user by any means necessary. Once the weapon is free, the weapon user will not be able to user their weapon on their next turn. |
Dodge | 75% of Incoming Attack's Fatigue Cost | N/A | Allows the user to evade incoming attack in order to avoid all damage. Requires 75% of your opponent's attacking stat in agility. |
Kiai | Varies | N/A | Kiai reduces the incoming damage of an attack by (Lower of your Str/Ki / Higher of your Str/Ki) * 60%. If the reduction is 45% or higher, you may choose one of the following: -Ignore 1 Status Effect on the Incoming Attack -Reduce Kiai's Fatigue Cost by 2*Tier of the Incoming Attack -Reduce its Action Cost by 1 If the above triggers, and your Agility is within 10% of your lower of Strength or Ki, you may choose 2. Always Takes 2 Actions. Costs 5/10/15/20 Fatigue, depending on Incoming Attack's Tier. |
Negate | N/A | N/A | Allows the user to negate an incoming physical or ki attack with one of their own, as long as the damage of your attack exceeds the incoming attack. Can only Negate Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Overwhelm | N/A | N/A | Allows the user to overwhelm an incoming physical or ki attack with one of their own, defending the attack and attacking with your own, as long as the damage of your attack is twice or more of the incoming attack. Can only Overwhelm Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Power Up | 5 | N/A | +10% ki and strength. Costs 5 Fatigue for every turn active. Takes an action to activate, but no action to maintain. |
Respite | -10 | N/A | Restores 10 Fatigue. Maximum of 2 uses per turn. |
Self Harm | N/A | See Tech | The user has the option to hurt themselves. Deal 10% of either Ki or Strength to yourself as damage. |
Speed Burst | 5 | N/A | +10% to Agility for one turn (can be used before defending an attack). |
Wall of Defense | N/A | N/A | Seeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally. |
Tier 2: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Mach Kick | 11 | Agility 12% | Physical. The user rains down kicks upon his opponent at extremely high speeds. Hard to Dodge, Hard to Block. Once per turn |
Wolf Fang Fist | 12 | Strength 12% | Physical. A series of rapid melee strikes.Split Attack- Can Target 1 Opponent for 12% Str, or up to 2 Opponents for 6% Str. May Target 3 opponents for 6% Str if you know Neo Wolf Fang Fist |
Tribeam | 10 | Ki 15% | The user puts their hands together in front of them in the form of a triangle. The centre of which can be used to ‘zoom in’ as it charges energy. Can sacrifice up to 10% HP to increase damage up to 25% Ki. |
Gigantic Press | 14 | Strength 15% | Physical. The user charges into their opponent full force after shielding their body in a barrier of energy. Hard to Deflect. Fracture. |
Shadow Crane Strike | 10 | Ki 13% | The user performs a crane pose, beginning to leave small after images behind them as they move, before firing a powerful ki blast from both hands. Hard to Dodge. Increases Agi for 10% for 2 turns after use. |
Volley-Ball Fist: Set | 11 | Strength 11% | Physical. The user, capitalizing on a stunned opponent, dives low to deliver a punch to send them airborne. If target is affected by Stun, this is Hard to Dodge or Deflect. Any Stun inflicted on the opponent is extended by 1 round. This attack cannot be used again until Volleyball Fist: Spike is used. |
Mystic Ball | 11 | Strength 13% | Physical. The user tucks into themselves until they become a perfect sphere, moving at full speed to strike their foe with a body blow. There's a trick to it, though. If you miss, your rubbery body bounces you off a solid surface and back toward your foe! Homing |
Ice Ray | 13 | 10% Ki | Energy. The user fires two waves of extremely cold air which freezes the opponent to some degree. Weakening 2, Restricting 2 |
Wahaha no Ha | 9 | 10% Ki | Energy. The user takes in a deep breath and laughs as they charge energy into their mouths to let out a powerful wave of energy. Hard to Negate/Overwhelm or Kiai. |
Death Raid | 11 | 13% Str | Physical. Covering yourself in energy to make you move even faster, you rush forward, slamming your fist or forearm directly into your opponent's gut! Dim, Gouge, Stun1 |
Kai-ai Ho | 10 | 11% Ki | Energy. This is an invisible blast generated from the body, eyes, hands, etc. Hard to Dodge, Stealthy. |
Tier 3: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Darkness Rush | 15 | 19% Strength | Physical. Rush towards your opponent and deliver an unrelenting barrage of kicks and punches at them. Inflicts Stun 2. Hard to Deflect |
Complete Shot | 18 | 24% Strength | Physical. A high powered physical attack, augmented by the user’s ki. Fracture, Cripple Leg |
Vice Shout | 19 | 23% Strength | Physical. a high pitched holler that's so powerful that it collapses dimensional walls and opens rifts in space. Stun 2. Can not be negated/overwhelmed. Vice shout can be used to negate, but not overwhelm, a ki attack once per battle. |
Tier 4: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Dragon Fist | 29 | 36% Strength | Physical. The user goes to strike their opponent, releasing a dragon-shaped wave of energy to surround and destroy them. Cannot be Blocked or Deflected. Crush |
Volleyball Fist: Spike | 31 | 36% Strength | Physical. The finish to the Volleyball Fist attack, utterly devastating, despite being unusual. If "Volleyball Fist: Set" was used last round and opponent is still stunned from its effect, this gains Cannot Dodge or Deflect. Broken. Crush. After this hit, all Stun is removed from the target. |
Gigantic Spike | 30 | 39% Str | Physical. The user rams into the opponent just like he was using a Gigantic Press, but then grabs the head of his opponent and slam it into the ground. Cannot be Negated/Overwhelmed. Breaks Bones. |
Self Destruct | All | 100% Ki | Energy. The user blows themselves up after concentrating large amount of energy inside their bodies. This kills the user and severely damages anyone near them for a short radius. Cannot be Blocked, Hard to Deflect, Kiai, Barrier, Negate/Overwhelm |
Genocide Attack | 31 | 40% Ki | Energy. The user raises a hand, forming a scintillating well of energy that fires off countless blasts against anything in range. AoE- Targets all other field participants for full damage. Wounds, Hard to Dodge. |
Vanishing Ball | 25 | 36% ki | Energy. A massive sphere of devastating power. Unlike most energy attacks that catch an enemy on their outside edge and then explode, vanishing ball seeks to consume the target, eating away at it until nothing remains. Thus the name. Hard to kiai. Hard to deflect. Ignores damage resistance from items |
Master Moves: Must be learned from Master Training (see each master's training page for details)
Technique | Fatigue | Damage | Details |
Shadow Crane Strike | 10 | Ki 13% | The user performs a crane pose, beginning to leave small after images behind them as they move, before firing a powerful ki blast from both hands. Hard to Dodge. Increases Agi for 10% for 2 turns after use. |
Tribeam | 10 | Ki 15% | The user puts their hands together in front of them in the form of a triangle. The centre of which can be used to ‘zoom in’ as it charges energy. Can sacrifice up to 10% HP to increase damage up to 25% Ki. |
Sense | N/A | N/A | The ability to sense the power levels of others, negating the need for a scouter. Does not give the user an exact number like a scouter would, but does give an accurate feel for comparing another person’s power their own. Grants a passive 10% decrease to all defense requirements, unless your opponent also has Sense. Cannot be used on Cyborg or Energy Dependent androids. Passive. |
Four Witches | 4 | N/A | This technique causes the user to grow an extra set of arms from his torso, granting two extra actions per turn. Lasts two turns, but can be sustained for up to 2 additional turns, with a cost of 4 Fatigue per turn. |
Pure Form | 5 | 0 | Allow yourself to fall into the trance of the majin memory, physically transforming into a short, scrawny version of yourself with absolutely no chill. While in purified form, your T4 cooldown is reduced by 2 rounds, and you gain a bonus action. Natural regeneration or Power nap recovers double the amount of HP for four turns. Can only be used once per battle. Can not be activated with any other "form" techniques. |
Vice Shout | 19 | 23% Strength | Physical. a high pitched holler that's so powerful that it collapses dimensional walls and opens rifts in space. Stun 2. Can not be negated/overwhelmed. Vice shout can be used to negate, but not overwhelm, a ki attack once per battle. |
Mystic Ball | 11 | Strength 13% | Physical. The user tucks into themselves until they become a perfect sphere, moving at full speed to strike their foe with a body blow. There's a trick to it, though. If you miss, your rubbery body bounces you off a solid surface and back toward your foe! Homing |
Vanishing Ball | 25 | 36% ki | Energy. A massive sphere of devastating power. Unlike most energy attacks that catch an enemy on their outside edge and then explode, vanishing ball seeks to consume the target, eating away at it until nothing remains. Thus the name. Hard to kiai. Hard to deflect. Ignores damage resistance from items |
Death Raid | 11 | 13% Str | Physical. Covering yourself in energy to make you move even faster, you rush forward, slamming your fist or forearm directly into your opponent's gut! Dim, Gouge, Stun1 |
Items and Weapons
Weapon:
Frost fall: Weapon slot. This strange Arcosian weapon consists of a ring of worked metal with a crystal set in the center. The Crystal pierces the ring at four major points and forms an intricate blade that could easily pass for strange folk art that looks, vaguely, like a snow flake. If a foe blocks a melee attack while frost fall is equipped you may spend 2 fatigue to inflict restraining 2 for it's normal duration. This can only occur once every three rounds.
Lead Pipe: +6% Strength | Basic Melee Attack can inflict Stun | 3x/ Battle | Increases the chance of inflicting this by 10% when defended against.
Lead Pipe: +6% Strength | Basic Melee Attack can inflict Stun | 3x/ Battle | Increases the chance of inflicting this by 10% when defended against.
Head:
-Security Guard Helmet: +3% Strength | +3% Durability
Hand:
-Bear hands: +10% Strength
-Security Guard Gauntlets: +3% Strength | +3% Durability
-Security Guard Gauntlets: +3% Strength | +3% Durability
Chest:
-Weighted Shirt: -5% All Stats | +9% SP Gains + Extra Weight
-Security Guard Breastplate: +3% Strength | +3% Durability | If Security Guard Helmet, Gauntlets, Slacks, Boots equipped: Nullify two Techniques of T2 or less per battle.
-Security Guard Breastplate: +3% Strength | +3% Durability | If Security Guard Helmet, Gauntlets, Slacks, Boots equipped: Nullify two Techniques of T2 or less per battle.
-Crane School Emblem: Testament that you have endured Shen's diabolical training regiment. [+8% Durability; Increase fatigue threshold by 10. Chest Add-on]
Waist:Nanoweave Adjustments: +10% Strength
Legs:
-Ki Combat Leggings: +1% Agility | +2% Durability
-Security Guard Slacks: +3% Strength | +3% Durability
Feet:
-Floppy Soled Shoes: +5% Agility
-Bruiser's Boots: +5% Strength | +4% Dura
--Security Guard Boots: +3% Strength | +3% Durability
-Bruiser's Boots: +5% Strength | +4% Dura
--Security Guard Boots: +3% Strength | +3% Durability
Accessory:
-Cursed moonstone: Cursed moonstone: Accessory add-on. This stone is said to be a piece of the moon from one of the many times it exploded. Staring at it, you can feel a beast stir within you... once per battle you can spend an action to activate the moon stone to gain a 5% damage bonus on all physical attacks for three rounds. Further, if wolf fang fist is used while this is active, it receives a 20% damage bonus instead.
Golden Ink Well: An inkwell used by (semi) legendary author, Akira Tori... something (Slot: Accessory | +5% SP when writing alone)received from raffle
An Eye of She Who Watches Giveaway
A strange floating red eye that stares unblinking at everything around you. It doesn't seem to do anything, but while you sleep, your dreams have been getting...stranger. +10% EXP. This is increased to 30% EXP if you do a Group Thread with a character you've never RP'd with before.
Technician's tool box: Accessory slot. A high tech tool box with a magnetic seal! If there are no consumables in your battle inventory, increase your battle inventory by 2. Raffle
A strange floating red eye that stares unblinking at everything around you. It doesn't seem to do anything, but while you sleep, your dreams have been getting...stranger. +10% EXP. This is increased to 30% EXP if you do a Group Thread with a character you've never RP'd with before.
Technician's tool box: Accessory slot. A high tech tool box with a magnetic seal! If there are no consumables in your battle inventory, increase your battle inventory by 2. Raffle
Inventory:
-Half-Eaten Chocolate Bar: Restores 25% Health (Consumable)
-Astral Crystal: Allows to spar with someone off-planet once a week
Mistletoe: Consumable. A parasitic plant that somehow came to be part of a strange kissing tradition. Can be used in battle to inflict stun 2, or used when turning in a thread of any kind done with another player, netting you both +10% xp. This bonus is increased to 50% xp if the thread was a smut thread. Sorry, graders.
Tired soundtrack: Consumable. What tortures could hell concoct that could possibly compare with the soul crushing madness of hearing 15 different renditions of Frosty the snowman 15 times a day!? When used, Karma rewards are removed from a thread of your choice.
Easily shattered bauble: battle item. A bright and shiny christmas bauble, perfect for decorating a tree!......or shattering on the floor to create a makeshift caltrop field. As an action you can break the bauble at your feet, creating a field a glass that unwary fighters might walk upon. Any melee attacks aimed at you during your following turn cause the foe who launched it to take a stack of cut. After two rounds, or one round if the foe uses the kiaihou technique on the glass, the glass is no longer dangerous.
Sudden blizzard: Consumable. An oversized plain white snowflake. When consumed the consumer becomes the center of a blizzard, making all of their attacks hard to dodge. However, the consumers body temperature also plummets dangerously low, inflicting a building restricting on them. After four rounds, all effects end.
Christmas star: update consumable. This bright star beckons and guides. When used, you may unlock any planet "near" your current position as a destination without a search thread.
Heart Brannock: Update consumable. A strange, hand held device capable of taking an X-ray measurement of your heart. When used on your update, you can double or negate a karma reward from a mission completed that week!
Heart Brannock: Update consumable. A strange, hand held device capable of taking an X-ray measurement of your heart. When used on your update, you can double or negate a karma reward from a mission completed that week!
Wrapping paper: consumable. A festive bit of wrapping paper that makes the contents of whatever you wrap it with both more alluring and a total mystery! Used on the first turn of battle to hide one of your battle items or consumables from the foe. The wrapped item increases it's action requirement by 1 to use, but leaves the foe completely in the dark about what the item is til used.
Blackwallow Beer: +30% SP to a single thread, once per account.
Arcosian Injection: +30% SP to a single thread, once per account
Senzu Bean: Restores 50% Health and Fatigue. All Status effects removed.
Blackwallow Beer: +30% SP to a single thread, once per account.
Arcosian Injection: +30% SP to a single thread, once per account
Senzu Bean: Restores 50% Health and Fatigue. All Status effects removed.
Zeno's token: Update consumable. Whoever you hand this item to has NO CHOICE but to do what you ask. They'll know why. When used on an update you can train with any master regardless of race or alignment restrictions. This does not allow you to bypass technique restrictions. (Won in a Raffle)
Property:
Earth Fortress:Addon Slots: 10 | Addons: 1: Training Room: +10% to SP Gains 2:Jolly wreath: House add-on. A wreath made by interweaving evergreen branches around a wire and finished with a festive red and green bow. When installed, the user gains a 10% TP bonus during the months of October, November, and December 3:Christmas Mantel Train Village: House Add On - A small village handed down from your Grandparent's parents, complete with fake snow and a still running train and track. It brings back memories of times when things were simpler and less stressful. When added to a property, increases experienced gained from non combat threads by 2%. This bonus becomes 8% during the months of November, December and January. 4:Gingerbread House Kit: House Add-On. Christmas is never truly complete without the painstaking task of building your own Gingerbread House, only to eat it before the holidays finish. Though such an act usually left one suffering after eating something that had been sitting out in the house for several weeks. During the months of November, December and January increase SP gains by 8%, for all other months this add-on only grants a 2% bonus to SP gains. 5: Gravity Chamber: Allows Gravity Training up to 40g 6:Hung Stocking: House add-on. A stocking, hung by the chimney with care. Reduce zenni spent on equipment and consumables in the shop by 2%. This triples to 6% during December only. 7: Christmas tree: house add-on. A tall evergreen, decorated with festive trim and shiny ornamentation. It's been wrapped in lights that refuse to go out, and with a flip of a switch, blink in time to a melody played from an attached speaker. To top it all off is the angel, arms raised high and holding a shining light. Doubles the base bonuses of all festive ornaments. Duringvthe week of december 25th, the tree doubles all bonuses if all festive add ons. 8: Snowglobe: House add-on. An antique snowglobe that's said to be shaped like the universe. +2% battle gains. +8% during october, november, or december 9:Important Documents: +5% to Zeni Gains 10: |
Frieza 1: High Society Home: Addon Slots: 10 | 1. Training Center: +20% Bonus to SP Gains 2. Meta Rebirth Chamber: You are instantly reborn when killed at the Planet this is installed. 3. Frozen Gardens: +1 TP for every 2,500 WC in PRPs (Not Missions, Spars or Battles) 4. 5. 6. 7. 8. 9. 10. |
Ship: CC Jetline 949 Ship Weight: Heavy | People Slots: 1. Liari 2. 3. 4. 5. 6. |
Battle-Buddy:
Plum: Battle buddy. A Sucrosian fighter. The Sucrosians are a diminutive, winged, race from planet Sweets. Despite her 5 centimeter stature, Plum seeks to prove herself as a warrior, and has pledged herself to your service! Now Hopefully you can find something for the fairy like fighter to do. Has 20% of your sp allocated as you see fit. When you use a candy themed Consumable, or use the sugar rush technique, this doubles to 40% of your sp for 3 rounds. When you use the sweet stix consumable this becomes 60% of your total sp for 2 rounds, then 40% on the third before returning to normal. If killed in battle, plum must be wished back with the dragon balls or received a second time.