Post by Android 13 on Sept 14, 2020 11:41:43 GMT
Character Information
Character Name: Android 13
Character Level: 6
Current EXP: 2024/2099
Power Level: 10,248
HP: 1,573
Strength: 1200
Ki:1200
Agility: 1675
Durability: 1049
Zeni: 9812
Racial Traits:
Energy Absorption: Start with the T0 Drain. Drain can be applied to physical techs. Any damage dealt to the opponent grants 2/3/4/5% based on your attack's tier
Specialization: N/A
Techniques
Tier 0: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Drain | 10 | N/A | Used to augment blocks, allowing the user to absorb power from ki attacks. Adds a % to Strength and Ki for the remainder of the battle depending on the tier of attack absorbed. T1 = 2% Str/Ki T2 = 3% Str/Ki T3 = 4% Str/Ki T4 = 5% Str/Ki Takes No Action, but must be used with Block. Twice per Battle |
Tier 1:
Technique | Fatigue | Damage | Details |
Basic Energy Attack | -2 | 2% Ki | A simple energy attack that comes in many forms. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Basic Melee Attack | -2 | 2% Str | A simple melee attack that can take a number of different styles. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Barrier | 50% of Incoming Attack's Fatigue | N/A | Divide your ki stat by the opponent’s attacking stat, and multiply by 100. This is the % of damage prevented from the incoming attack, to a maximum of 70%. Always takes 2 Actions |
Block | Varies | N/A | Reduces 25% of incoming damage. May be increased via effects to a maximum of 50%. Always takes 1 Action. Costs 2/4/6/8 Fatigue, depending on Incoming Attack's Tier. |
Deflect | Varies | N/A | Reduce incoming damage by (2+Tier of incoming attack)% of your Strength. You may spend total actions equal to the tier of the attack that you're defending against, multiplying the reduction by the number of actions spent. The first action spent costs 2 Fatigue, and each successive action costs 1 more, stacking.Deflect is a single action, and costs 1 Fatigue. |
Disarm | 5 | 3% Str | The user attempts to disarm the weapon user by any means necessary. Once the weapon is free, the weapon user will not be able to user their weapon on their next turn. |
Dodge | 75% of Incoming Attack's Fatigue Cost | N/A | Allows the user to evade incoming attack in order to avoid all damage. Requires 75% of your opponent's attacking stat in agility. |
Kiai | Varies | N/A | Kiai reduces the incoming damage of an attack by (Lower of your Str/Ki / Higher of your Str/Ki) * 60%. If the reduction is 45% or higher, you may choose one of the following: -Ignore 1 Status Effect on the Incoming Attack -Reduce Kiai's Fatigue Cost by 2*Tier of the Incoming Attack -Reduce its Action Cost by 1 If the above triggers, and your Agility is within 10% of your lower of Strength or Ki, you may choose 2. Always Takes 2 Actions. Costs 5/10/15/20 Fatigue, depending on Incoming Attack's Tier. |
Negate | N/A | N/A | Allows the user to negate an incoming physical or ki attack with one of their own, as long as the damage of your attack exceeds the incoming attack. Can only Negate Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Overwhelm | N/A | N/A | Allows the user to overwhelm an incoming physical or ki attack with one of their own, defending the attack and attacking with your own, as long as the damage of your attack is twice or more of the incoming attack. Can only Overwhelm Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Power Up | 5 | N/A | +10% ki and strength. Costs 5 Fatigue for every turn active. Takes an action to activate, but no action to maintain. |
Respite | -10 | N/A | Restores 10 Fatigue. Maximum of 2 uses per turn. |
Self Harm | N/A | See Tech | The user has the option to hurt themselves. Deal 10% of either Ki or Strength to yourself as damage. |
Speed Burst | 5 | N/A | +10% to Agility for one turn (can be used before defending an attack). |
Wall of Defense | N/A | N/A | Seeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally. |
Tier 2: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Hell Flash | 10 | Ki 11% | Energy. The android removes his arms from the forearm down, they then release a large wave of energy from both armholes. Hard to Negate/Overwhelm. Overheats |
Photon Energy Blast | 10 | Ki 15% | Energy. A one or two-handed blast of energy from the absorption pads of an android. Costs 1 less Fatigue for each Block used before using this attack. Resets counter after use. |
Bionic Headbutt | 12 | Strength 15% | Physical. User flies directly at their opponent as their body stays perfectly straight, ramming their head into the opponent’s body. Hard to Deflect. |
Tier 3: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Power Blitz | 16 | 24% Ki | Energy. This is a wave of electrified energy making it cause slightly harder to block. Hard to Block. |
S.S. Deadly Bomber | 21 | 25% Ki | Energy. A crimson energy ball with a translucent orb of red energy around it that homes in on its target. Homing Can be charged up to 2x, each Charge increasing Base Damage by 5%. If Charged, gains Hard to Deflect. |
Tier 4: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Master Moves: Must be learned from Master Training (see each master's training page for details)
Technique | Fatigue | Damage | Details |
Items and Weapons
Weapon:
Head:
Hand:
Chest:
Waist:
Legs:
Feet:
Accessory:
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Ectocloak: This otherworldly cloak seems lighter than it should be, and it hasn't escaped your notice that it occasionally turns completely transparent. +5% agility. Once per battle when targeted by a t3 or lower physical attack with an impossible to aimer, you can activate the cloak at no action cost to become intangible. Completely avoiding the attack.
Inventory:
Internal Scouter: External scouters are so last year. This is built into your head! (Slotless | Functions as a Scouter, providing access to Sense)
Property:
Topics:
Alien Invasion (Easy): Completed (Graded)
Oolong's Panty Party (Easy) Completed (Graded)
An Ol' Fashion Butt-Whoopin Completed (Graded)
Battles: