Post by Apex on Sept 16, 2020 21:22:54 GMT
Character Information
Character Name: Apex
Character Level: 8
Current EXP: 2,820/3,599
Power Level: 16,194 (16,010)
HP: 4,500 (4,208)
Fatigue Threshold: 0%/125%
Strength: 347 (337) [-3%]
Ki: 1,750 (1,698) [-3%]
Agility: 3,000 (2,910) [-3%]
Durability: 3,000 (3,060) [+2%]
Spent SP: 8,097
Saved SP: 0
TP: 7
Zeni: 2,572
Racial Traits:
Demonic Power: Choose one Form (See Demon Transformations) that you don't normally have access to. You can access that form for a cost of 5 Fatigue per turn. (I'm choosing Regeneration Form)
(Regeneration Form: Recover 5% HP per turn active.)
Built to Last: In battle, 50% of the fatigue rating of any attacks (physical or ki based) the user blocks are removed from their fatigue level (i.e. User blocks a 10% Ki blast and recovers 5 fatigue). Only counts on normal blocks (i.e. no barrier techniques or powering rage etc.).
Alignment: Immoral / -50
Aura: N/A
Specialization: N/A
Alliance: N/A
Techniques
Drain: (+10% Fat) Used to augment blocks, allowing the user to absorb power from ki attacks. Adds a % to Strength and Ki for the remainder of the battle depending on the tier of attack absorbed.
T1 = 2% Str/Ki
T2 = 3% Str/Ki
T3 = 4% Str/Ki
T4 = 5% Str/Ki
Takes No Action, but must be used with Block. Twice per Battle. Energy Dependent Androids/Demons Only.
Perfect Barrier: (Varying% Fat) Costs half the fatigue of the defended attack, can be used on any technique. This completely Negates one incoming attack.
Once per Battle
Affected by T0 Cooldown
Super Drain: (+15% Fat) Used to augment blocks, allowing the user to absorb power from ki attacks. Adds a % to Strength and Ki for the remainder of the battle depending on the tier of attack absorbed.
T1 = 4% Str/Ki
T2 = 5% Str/Ki
T3 = 6% Str/Ki
T4 = 7% Str/Ki
Takes No Action, but must be used with Block. Once per Battle. Energy Absorbing Androids Only, Requires Drain.
Tier 1:
Technique | Fatigue | Damage | Details |
Basic Energy Attack | -2 | 2% Ki | A simple energy attack that comes in many forms. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Basic Melee Attack | -2 | 2% Str | A simple melee attack that can take a number of different styles. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Barrier | 50% of Incoming Attack's Fatigue | N/A | Divide your ki stat by the opponent’s attacking stat, and multiply by 100. This is the % of damage prevented from the incoming attack, to a maximum of 70%. Always takes 2 Actions |
Block | Varies | N/A | Reduces 25% of incoming damage. May be increased via effects to a maximum of 50%. Always takes 1 Action. Costs 2/4/6/8 Fatigue, depending on Incoming Attack's Tier. |
Deflect | Varies | N/A | Reduce incoming damage by (2+Tier of incoming attack)% of your Strength. You may spend total actions equal to the tier of the attack that you're defending against, multiplying the reduction by the number of actions spent. The first action spent costs 2 Fatigue, and each successive action costs 1 more, stacking.Deflect is a single action, and costs 1 Fatigue. |
Disarm | +5 | 3% Str | The user attempts to disarm the weapon user by any means necessary. Once the weapon is free, the weapon user will not be able to user their weapon on their next turn. |
Dodge | 75% of Incoming Attack's Fatigue Cost | N/A | Allows the user to evade incoming attack in order to avoid all damage. Requires 75% of your opponent's attacking stat in agility. |
Kiai | Varies | N/A | Kiai reduces the incoming damage of an attack by (Lower of your Str/Ki / Higher of your Str/Ki) * 60%. If the reduction is 45% or higher, you may choose one of the following: -Ignore 1 Status Effect on the Incoming Attack -Reduce Kiai's Fatigue Cost by 2*Tier of the Incoming Attack -Reduce its Action Cost by 1 If the above triggers, and your Agility is within 10% of your lower of Strength or Ki, you may choose 2. Always Takes 2 Actions. Costs 5/10/15/20 Fatigue, depending on Incoming Attack's Tier. |
Negate | N/A | N/A | Allows the user to negate an incoming physical or ki attack with one of their own, as long as the damage of your attack exceeds the incoming attack. Can only Negate Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Overwhelm | N/A | N/A | Allows the user to overwhelm an incoming physical or ki attack with one of their own, defending the attack and attacking with your own, as long as the damage of your attack is twice or more of the incoming attack. Can only Overwhelm Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Power Up | +5 | N/A | +10% ki and strength. Costs 5 Fatigue for every turn active. Takes an action to activate, but no action to maintain. |
Respite | -10 | N/A | Restores 10 Fatigue. Maximum of 2 uses per turn. |
Self Harm | N/A | See Tech | The user has the option to hurt themselves. Deal 10% of either Ki or Strength to yourself as damage. |
Speed Burst | +5 | N/A | +10% to Agility for one turn (can be used before defending an attack). |
Wall of Defense | N/A | N/A | Seeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally. |
Tier 2:
Technique | Fatigue | Damage | Details |
Photon Energy Blast | +10% | 15% Ki | Energy. A one or two-handed blast of energy from the absorption pads of an android. Costs 1 less Fatigue for each Block used before using this attack. Resets counter after use. |
Tier 3: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Tier 4: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Master Moves: Must be learned from Master Training (see each master's training page for details)
Technique | Fatigue | Damage | Details |
Items and Weapons
Slotless: Internal Scouter - External scouters are so last year. This is built into your head! (Functions as a Scouter and provides use of Sense)
Weapon:
Head: Data Viewer (-3% All Stats | +10% XP from Threads)
Hand: Transfusion Gauntlets (+5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.)
Chest: Depleted Solar Plate (Restores 1 Fatigue Per Round | Restore 10 if hit by Solar Flare)
Waist:
Legs:
Feet:
Accessory: Cursed Amulet - An ancient amulet imbued with evil energy that almost seems to repel energy… almost. (Reduces damage from Ki attacks by 5%)
Total Equipment Boosts/Nerfs: -3% Str, -3% Ki, -3% Agi, +2% Dur.
Inventory:
Cosmium Chunk: Consumable. A purple crystal that gives off a powerful piezoelectric charge when pressure is applied to it. When used, restores 30% fatigue.
Data Compressor: (+15% SP/XP to a single thread, once per account.)
Identity Replicator: An organic-created device that was meant to keep hidden from the denizens of M2.
Update Consumable: Qualify for one Master or Mission for which you do not meet Racial Requirements.
Useable 1/character.
Property: (ships, land, houses)