Post by Duria on Feb 7, 2021 11:01:53 GMT
Character Information
Character Name: Duria
Character Level: 6
Current EXP: 1,500
Power Level: 31,000
HP: 10,500
Strength: 7,000
Ki: 775
Agility: 775
Durability: 7,000
Zeni: 12,200z
Racial Traits:
- (Human) Reduce all fatigue costs by 10% while below 50% health or above half fatigue, can stack for 20% reduced fatigue costs
- (Human) All damage against characters with a lower power level than you is increased by +15%.
Alignment: Immortal
Specialization: N/A
Alliance: N/A
Techniques
Tier 0: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Tier 1:
Technique | Fatigue | Damage | Details |
Basic Energy Attack | -2 | 2% Ki | A simple energy attack that comes in many forms. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Basic Melee Attack | -2 | 2% Str | A simple melee attack that can take a number of different styles. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Barrier | 10 | N/A | You must have Ki equal or greater than the damage of the incoming attack. Reduces incoming damage by 60% and Ignores 1 Status Effect. Costs 10 Fatigue and 3 Actions. If your Ki is 2x or more of the attack's damage, choose 1: -Reduce Fatigue Cost by 5 -Reduce Action Cost by 1 -Increase DR by 10% (to 70%) -Ignore 1 Additional Status If your Ki is 4x or more of the attack's damage, choose 2. (can be the same one) |
Block | Varies | N/A | Reduces 25% of incoming damage. May be increased via effects to a maximum of 50%. Always takes 1 Action. Costs 2/4/6/8 Fatigue, depending on Incoming Attack's Tier. |
Deflect | 20 | N/A | You must have Strength equal or greater than the damage of the incoming attack. Reduces incoming damage by 70%. Costs 20 Fatigue and 1 Action. If your Str is 2x or more of the attack's damage, choose 1: -Reduce Fatigue Cost by 5 -Reduce Action Cost by 1 -Ignore 1 Additional Status If your Str is 4x or more of the attack's damage, choose 2. (can be the same one (but cannot choose Action cost twice)) |
Disarm | 5 | 3% Str | The user attempts to disarm the weapon user by any means necessary. Once the weapon is free, the weapon user will not be able to user their weapon on their next turn. |
Dodge | 20 | N/A | Your Agility must be at least 1.5x the Damage of the attack in order to Dodge. Costs 20 Fatigue and 3 Actions. With a Dodge, you reduce incoming damage of a T1-T3 by 100%, and ignore All Status Effects. You reduce the incoming damage of a T4 by 75%, and ignore half of any Status Effects on it. If your Agi is 3x or more of the attack's damage, choose 1: -Reduce Fatigue cost by 5 -Reduce Action Cost by 1 -Increases the DR against a T4 by 25% and ignores the other half of Status Effects. If your Agility is 6x or more of the attack's damage, choose 2. (can be the same one) |
Kiai | 15 | N/A | The higher of your Base Strength or Ki cannot be more than 2x the other in order to Kiai. With a Kiai, you may be able to reduce incoming damage by 65%, and ignore 1 Status Effect, for 15 Fatigue and 2 Actions. If the higher is not more than 1.5x the other, you may choose 1 of the Following: -Reduce Fatigue Cost by 5 -Reduce Action Cost by 1 -Increase DR by 10% (to 75%) -Ignore 1 Additional Status If your Base Str and Ki are equal, you may choose two. |
Clash | N/A | N/A | Allows the user to clash with an incoming physical or ki attack with one of their own of that tier or higher, reducing the damage of the incoming attack by the damage of your own. If you completely negate theirs and there is damage left over, the remaining damage is treated as an attack of that tier which must be defended against. Can only Clash Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Power Up | 2 | N/A | +10% ki and strength. Costs 2 Fatigue for every turn active. Takes an action to activate, but no action to maintain. |
Respite | -10 | N/A | Restores 10 Fatigue. Maximum of 2 uses per turn. |
Self Harm | N/A | See Tech | The user has the option to hurt themselves. Deal 10% of either Ki or Strength to yourself as damage. |
Speed Burst | 5 | N/A | +10% to Agility for one turn (can be used before defending an attack). |
Wall of Defense | N/A | N/A | Seeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally. For an AoE, you may use this to protect a single ally. |
Tier 2: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Wahaha No Ha | 9 | 10% Ki | Energy. The user takes in a deep breath and laughs as they charge energy into their mouths to let out a powerful wave of energy. Hard to Negate/Overwhelm or Kiai. |
Tier 3: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Tier 4: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Master Moves: Must be learned from Master Training (see each master's training page for details)
Technique | Fatigue | Damage | Details |
Items and Weapons
Weapon:
Head:
Hand:
Chest: Weighted Shirt (Extra Weight)
Waist:
Legs:
Feet:
Accessory:
Inventory: (dragon balls, senzu beans)
- Old Coupon
- Sour Ensenji Extract: Some sorta' juice? It's got a rancid smell, be careful (Fully restores HP in battle | Consumable)
Property: (ships, land, houses)