Post by Callion on Apr 3, 2021 16:28:27 GMT
Character Information
Character Name: Callion
Character Level: 7
Current EXP: 2,552
Power Level: 37,020
HP: 6,818
Strength: 4,545
Ki: 4,875
Agility: 4,545
Durability: 4,545
Zeni: 2,308 Z
Racial Traits:
Zenkai: Boost to battle gains depending on HP remaining after fight
Health Remaining Bonus
<100% +10%
<80% +20%
<60% +30%
<40% +40%
<20% +50%
0% (Dead) +25%
Evolved for battle: Your Saiyan genes have evolved over millennia for battle. Allows an extra action on even turns in battle.
Alignment: Neutral
Specialization: Once you reach Level 10 and beyond, your character can take up a Specialization. List that here.
Alliance: N/A
Techniques
Tier 0: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Tier 1:
Technique | Fatigue | Damage | Details |
Basic Energy Attack | -2 | 2% Ki | A simple energy attack that comes in many forms. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Basic Melee Attack | -2 | 2% Str | A simple melee attack that can take a number of different styles. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Barrier | 50% of Incoming Attack's Fatigue | N/A | Divide your ki stat by the opponent’s attacking stat, and multiply by 100. This is the % of damage prevented from the incoming attack, to a maximum of 70%. Always takes 2 Actions |
Block | Varies | N/A | Reduces 25% of incoming damage. May be increased via effects to a maximum of 50%. Always takes 1 Action. Costs 2/4/6/8 Fatigue, depending on Incoming Attack's Tier. |
Deflect | Varies | N/A | Reduce incoming damage by (2+Tier of incoming attack)% of your Strength. You may spend total actions equal to the tier of the attack that you're defending against, multiplying the reduction by the number of actions spent. The first action spent costs 2 Fatigue, and each successive action costs 1 more, stacking.Deflect is a single action, and costs 1 Fatigue. |
Disarm | 5 | 3% Str | The user attempts to disarm the weapon user by any means necessary. Once the weapon is free, the weapon user will not be able to user their weapon on their next turn. |
Dodge | 75% of Incoming Attack's Fatigue Cost | N/A | Allows the user to evade incoming attack in order to avoid all damage. Requires 75% of your opponent's attacking stat in agility. |
Kiai | Varies | N/A | Kiai reduces the incoming damage of an attack by (Lower of your Str/Ki / Higher of your Str/Ki) * 60%. If the reduction is 45% or higher, you may choose one of the following: -Ignore 1 Status Effect on the Incoming Attack -Reduce Kiai's Fatigue Cost by 2*Tier of the Incoming Attack -Reduce its Action Cost by 1 If the above triggers, and your Agility is within 10% of your lower of Strength or Ki, you may choose 2. Always Takes 2 Actions. Costs 5/10/15/20 Fatigue, depending on Incoming Attack's Tier. |
Negate | N/A | N/A | Allows the user to negate an incoming physical or ki attack with one of their own, as long as the damage of your attack exceeds the incoming attack. Can only Negate Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Overwhelm | N/A | N/A | Allows the user to overwhelm an incoming physical or ki attack with one of their own, defending the attack and attacking with your own, as long as the damage of your attack is twice or more of the incoming attack. Can only Overwhelm Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Power Up | 5 | N/A | +10% ki and strength. Costs 5 Fatigue for every turn active. Takes an action to activate, but no action to maintain. |
Respite | -10 | N/A | Restores 10 Fatigue. Maximum of 2 uses per turn. |
Self Harm | N/A | See Tech | The user has the option to hurt themselves. Deal 10% of either Ki or Strength to yourself as damage. |
Speed Burst | 5 | N/A | +10% to Agility for one turn (can be used before defending an attack). |
Wall of Defense | N/A | N/A | Seeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally. |
Tier 2: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Eye Lasers | 7 | 11% Ki | A quick, cheap burst of energy from the eyes. Hard to Dodge. |
Mach Kick | 11 | 12% Agi | Physical. The user rains down kicks upon his opponent at extremely high speeds. Hard to Dodge, Hard to Block. Once per turn. |
Tier 3: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Dragon Rush | 20 | 24% Str | Physical. Utilizing a burst of ki energy, the user thrusts themselves fist first at the opponent, aiming to pierce through them physically. Hard to Block. Wounds. |
Tier 4: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Final Shine Attack | 28 | 39% Ki | Energy. A powerful beam of energy that is capable of inflicting huge amounts damage. It’s focused energy is great enough affect the area around the user. Hits target for full damage. Any who used a physical attack against the user last turn (excluding the Initial Target) are hit for 50% damage. Cannot be Negated/Overwhelmed. |
Master Moves: Must be learned from Master Training (see each master's training page for details)
Technique | Fatigue | Damage | Details |
Items and Weapons
Weapon:
Head:
Hand:
Chest:
+ Martial Artist's Gi 4000z +2% All Stats | +4% All Stats instead if no other gear is worn (Accessories are fine)
Waist:
Legs:
Feet:
Accessory:
+ Capsule Pouch: 4000z Increases Battle Inventory by 2
Inventory:
+ Dragonball Radar: 5000z Allows the holder to search for 2 Earth Dragonballs per Week instead of 1
+ Blackwallow Beer: 3000z +30% SP to a single thread, once per account.
Property:
+ Relic Space Pod: An extremely old spacecraft (Holds 1 person | No add-on slots | Light travel speed)
+ CC Jet-Line 949: 11000z Heavy (6 Persons | 5 Addon Slots)
- Gravity Chamber: 6000z Ship / Property | 1 slot | Allows Gravity Training up to 40G
- Safe: 3000z Ship / Property | 1 Slot | Only lose 50% if Zeni is stolen in a Death Battle
- Work Office: 6000z Ship / Property | 1 Slot | +10% to Zeni Gains
- Training Room: 6000z Ship / Property | 1 Slot | +10% to SP Gains