Post by Tapion on Jun 23, 2021 9:08:31 GMT
Character Information
Character Name: Tapion
Character Level: 13
Current EXP: 7,937
Power Level: 73,186 (80,318)
HP: 13,347
Str: 18297 + 365(Broadsword) + 2744 (Exceptional Talents Trait) = 21,406
Ki: 0
Agi: 9148 + 457(Space Leather Belt) = 9,605
Dur: 9148
Zeni: 232 Z
Racial Traits:
Tough Hides: 10% natural Damage Reduction
Exceptional Talents: +15% to a single stat (Strength)
Alignment: Virtuous
Specialization: N/A
Alliance: N/A
Techniques
Tier 0: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Suppression | N/A | N/A | The ability to hide or reduce one’s power to any level they desire. In battle, the user can choose to start the battle with their stats reduced by any percent they choose. All stats must be reduced by the same percentage. The user can spend one action to change the level of suppression or release it entirely. Passive ability, costs no fatigue and any fatigue that is accumulated while suppressed is reduced by the same percentage as the suppression. |
Ginyu Pose #1 | 0 | N/A | 10% to Agility for the rest of Battle. (Once per battle, 2 Actions to perform) |
Time Freeze | 5 | N/A | May be used as a free action to augment a Dodge action. Your agility is considered to be sufficient to dodge and gain both free effects. 2/Battle |
Tier 1:
Technique | Fatigue | Damage | Details |
Basic Energy Attack | -2 | 2% Ki | A simple energy attack that comes in many forms. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Basic Melee Attack | -2 | 2% Str | A simple melee attack that can take a number of different styles. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Barrier | 50% of Incoming Attack's Fatigue | N/A | You must have Ki equal or greater than the damage of the incoming attack. Reduces incoming damage by 50% and Ignores 2 Status Effects. Costs 10 Fatigue and 2 Actions. If your Ki is 2x or more of the attack's damage, choose 1: -Reduce Fatigue Cost by 5 -Reduce Action Cost by 1 -Increase DR by 10% (to 60%) -Ignore 2 Additional Statuses If your Ki is 4x or more of the attack's damage, choose 2. (can be the same one) |
Block | Varies | N/A | Reduces 25% of incoming damage. May be increased via effects to a maximum of 50%. Always takes 1 Action. Costs 2/4/6/8 Fatigue, depending on Incoming Attack's Tier. If Durability is 2x or higher than damage of the incoming attack, select one of the following effects: - Increase DR by 10%, cannot break cap. - Increase Fatigue cost by 2 but increase DR by 15% (This can break cap) - Reduce Fatigue cost by 2 (to a minimum of 0) - Increase the requirements of one Aimer of your next attack by 10% - Ignore 1 Status Effect If Durability is 4x or higher than damage of the incoming attack, you may select two. (This may be the same one twice) |
Deflect | Varies | N/A | You must have Strength equal or greater than the damage of the incoming attack. Reduces incoming damage by 65%. Costs 20 Fatigue and 1 Action. If your Str is 2x or more of the attack's damage, choose 1: -Reduce Fatigue Cost by 5 -Reduce Action Cost by 1 -Ignore 1 Additional Status -Increase the DR by 5%. If your Str is 4x or more of the attack's damage, choose 2. (can be the same one (but cannot choose Action cost twice)) |
Disarm | 5 | 3% Str | The user attempts to disarm the weapon user by any means necessary. Once the weapon is free, the weapon user will not be able to user their weapon on their next turn. |
Dodge | 75% of Incoming Attack's Fatigue Cost | N/A | Your Agility must be at least equal to the Damage of the attack in order to Dodge. Costs 20 Fatigue and 3 Actions. With a Dodge, you reduce incoming damage of a T1-T3 by 100%, and ignore All Status Effects. You reduce the incoming damage of a T4 by 75%, and ignore a Status Effects on it. or You reduce the incoming damage of a T4 by 50%, and ignore all Status Effects on it. If your Agi is 3x or more of the attack's damage, choose 1: -Reduce Fatigue cost by 5 -Reduce Action Cost by 1 -Increases the DR against a T4 by 25% and ignores 1 more Status Effect. If your Agility is 5x or more of the attack's damage, choose 2. (can be the same one) |
Kiai | Varies | N/A | Both your Strength and Ki must be at least equal to the damage of the incoming attack in order to Kiai. With a Kiai, you may be able to reduce incoming damage by 60%, and ignore 1 Status Effect, for 15 Fatigue and 2 Actions. If your Strength and Ki are each 2x or more of the attack's damage (only 1.5x needed if your Base Strength and Ki are equal) you may choose 1 of the Following: -Reduce Fatigue Cost by 5 -Reduce Action Cost by 1 -Increase DR by 5% -Ignore 1 Additional Status if your Strength and Ki are each at least 4x or more of the attack's damage (only 3x needed if your Base Strength and Ki are equal) then you may choose 2. (can be the same one.) |
Negate | N/A | N/A | Allows the user to negate an incoming physical or ki attack with one of their own, as long as the damage of your attack exceeds the incoming attack. Can only Negate Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Overwhelm | N/A | N/A | Allows the user to overwhelm an incoming physical or ki attack with one of their own, defending the attack and attacking with your own, as long as the damage of your attack is twice or more of the incoming attack. Can only Overwhelm Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Power Up | 5 | N/A | +10% ki and strength. Costs 5 Fatigue for every turn active. Takes an action to activate, but no action to maintain. |
Respite | -10 | N/A | Restores 10 Fatigue. Maximum of 2 uses per turn. |
Self Harm | N/A | See Tech | The user has the option to hurt themselves. Deal 10% of either Ki or Strength to yourself as damage. |
Speed Burst | 5 | N/A | +10% to Agility for one turn (can be used before defending an attack). |
Wall of Defense | N/A | N/A | Seeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally. |
Tier 2: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Gigantic Press | 14 | 15% Str | Physical. The user charges into their opponent full force after shielding their body in a barrier of energy. Hard to Deflect. Fracture. |
Galick Gun | 11 | 14% Ki | Energy. The user pulls both hands to the side, one behind the other, and charge a wave of energy. Can be charged 1x, increasing Base Damage by 3%. If charged, gains Hard to Barrier. |
Crusher Ball | 10 | 13% Ki | Energy. A body sized ball of energy that has high explosive damage. Hard to Block. |
Mach Kick | 11 | 12% Agi | Physical. The user rains down kicks upon his opponent at extremely high speeds. Hard to Dodge, Hard to Block. Once per turn. |
Rapid Sword Slash | 12 | 13% Str | Physical. The user slashes at their opponent multiple times over and over before delivering one final mighty slash. Hard to Kiai. Cuts. |
Wolf Fang Fist | 12 | 12% Str | Physical. A series of rapid melee strikes. Split Attack- Can Target 1 Opponent for 12% Str, or up to 2 Opponents for 6% Str. May Target 3 opponents for 6% Str if you know Neo Wolf Fang Fist. |
Daikaiten Kick | 13 | 14% Str | Physical. Utilizing momentum from a quick, ki-powered spin, the user kicks at their opponent. Hard to Deflect or Barrier. |
Tier 3: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
S.S. Deadly Bomber | 21 | 25% Ki | Energy. A crimson energy ball with a translucent orb of red energy around it that homes in on its target. Homing Can be charged up to 2x, each Charge increasing Base Damage by 5%. If Charged, gains Hard to Deflect. |
Fast Hundred Fists | 18 | 22% Agi | Physical. A variation on the original. Once the user is in range of their opponent, they fire off a quick combo of punches ranging from jabs, crosses, uppercuts, hooks, back fists...etc. That looks as if one hundred of them were thrown at their opponent. Hard to Deflect, Dodge or Block. Can only be used once every other turn. |
Tier 4: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Blue Hurricane | 29 | 40% Agi | Physical. A technique where the user levitates in place and begins to rotate as fast as they can, kicking up a massive twister that gives the technique it's name. Split Attack - Can Target 1 Foe for 40% Agi, or 4 Foes for 20% Agi. Cannot be Dodged or Blocked. Cut. The following turn, the user is afflicted by Stun 2. |
Master Moves: Must be learned from Master Training (see each master's training page for details)
Technique | Fatigue | Damage | Details |
Items and Weapons
Weapon: Broadsword: +2% Strength | Physical Attacks have a 5% increased chance to inflict Cut when defended against
Head: Scouter: +2% Ki | Use of the Sense Technique as if you possessed it
Hand:
Chest:
Waist: Space Leather Belt: A belt made of leather from space creatures! Rather slick and light too. Pretty cool. (Slot: Waist | +5% agility)
Legs:
Feet:
Accessory:
Inventory: Astral Crystal, Fang's Blood, Tiny Piano
Property:
Building | Planet | Add-ons |
High Society Home | Frieza I | 3/10 total add-ons
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