Post by Serranna on Nov 20, 2018 18:33:41 GMT
Character Information
Character Name: Serranna
Character Level: 42
Current EXP: 106,657
PL: 705,474
HP: 105,941
Str: 88,180 (25%)
Ki: 88,180 (25%)
Agi: 105,750 (30%)
Dur: 70,627 (20%)
Total SP: 251,794
Aura: Bursting Jagged Emerald Shade (+14% Agility, Dodge Effects, Regeneration)
Racial Traits:
Zenkai: Boost to battle gains depending on HP remaining after fight
Saiyan Pride: If health drops below 20% in battle, user regains 50% fatigue and receives a temporary 15% boost to all stats for 2 turns.Character Traits:
Out of Battle: Lightless Cell
They say the eyes are the windows to the soul, yet to gaze into those twin orbs is to find naught but a lightless cell, bare, bereft and empty. Just what devilish truths did Demigra impart to cause such a thing? What malign realisation did she find in the depths of despair in the demon world? When asked all that is given is a smile that has nothing to do with mirth or joy, the glittering sheen of light on a knife's edge.Serranna and those accompanying her in threads have their negative karma gains increased by half, but positive karma gains lowered by half. The reverse is true of those opposing her in Planetary Destruction/Conquest threads and Battles.
In Battle: Blithe Battler
It's not that she thinks you're a poor fighter, it's more that you're just a collosal waste of her time and absolutely nothing to get excited over; formerly willing to treat any who fought with honor and pride as equals the shade returned by the denizens of the Demon Realm seems to have more discerning tastes. Without a clear challenge it can take some... motivation to get the woman giving her all and, when she does, regret is soon to follow for those who incited her. Still for one and all, however strong they may be, the same fate awaits all she drops to the ground... a bright red grin from ear to ear.
Effect: When in combat Serranna may select a second weapon; this weapon provides no stats and may bear no addon but otherwise grant its full effects. If the damage Serranna is targeted by in a turn is equal to 15% of her Max HP she gains an action on her next turn, if she does not then she instead loses 2 actions. Any health lost counts as double its value towards Blithe.
Unique: Saiyan Throwback
To live a life feeling broken, alien from your own kind is a terrible thing and more harrowing still is to live a lie, convincing yourself that you are the one at fault. Nothing tried ever seemed to help yet battle-lust and controlled rage saw her through the trials of her life... and brought her to the truth Demigra helped her to accept at long last. A release from those rotten thoughts, a release from the pain and shame of those chains others called morality and loyalty. You cannot fix what is not broken... the Oozaru was never meant to be unleashed like Yamoshi's favoured believe, Saiyans yoked and bound to the whims of the moons. Super Saiyans, Great Apes... they know nothing, are nothing... and you are everything. Oozaru and Saiyan, Beast and Warrior... if only the Savage Clans knew how far they had fallen from what a Saiyan was truly meant to be.
Effect: Serranna's custom techniques gain one free effect. As her health lowers Serranna gains a number of benefits against foes of an equal or higher tier. Against foes of a lower tier Serranna instead gains no benefits until she has been reduced to 50% Health.
At 80% Serranna's T1 basic attacks gain "Hard to" against the last defence used by her target.
At 60% Serranna's first respite each turn may grant an additional 5 fatigue | If so she can only respite that single time.
At 40% Serranna lowers the duration of Weakning, Dulling, Plaguing, Restricing and Stun by 1
At 20% Serranna lowers her T4 cooldown by 1
Alignment: Villianous (-322)
Specialization:
Lvl 10 - Battlelust 1
Lvl 20 - Battlelust 2
Lvl 30 - Battlelust 3
Lvl 40 - Battlelust 4
Total Spec Gains: T4 cooldown lowered to 1 turn. If takes 10% Health in damage on a turn, +1 Action next turn. +10 Fatigue
Alliance: Saiyan Empire
Techniques
[PTabbedContent=Techniques]
[PTab=Tier 0]
Wild Sense | Fatigue per normal dodge | 10% Strength or Ki | Physical or Energy | An instinctual evasion and counterstrike | Augment a dodge 1/battle, adding a free 10% Stat attack | Standard |
Telepathy | No Cost | No Damage | N/A | A brief and quick picture of an incoming attack is played before your mind and gives you just enough time to react. | All Defense requirements on the 'Hard To' scales are reduced by 1. Takes no Actions, Once per battle. | Toolo |
Telekinetic Shield | 2/4/6 Fatigue, by Tier | No Damage | N/A | Utilizing your mental training, you reach out into the world and grab ahold of the closest object you can find to use for defense. | You may Block an incoming T3 or lower attack, but you reduce the damage by twice the usual amount, which can break the cap on Block. If used against Tier 1 attacks, you may Block two in one action. 2/battle | Toolo |
Protective Bubble | 4 Fatigue | No Damage | N/A | User forms a weak sphere of energy around their body | Nullifies any two Tier 1 or one Tier 2 technique. Uses 1 action | Standard |
Time Freeze | 15 Fatigue | No Damage | N/A | The user is able to stop the flow of time for as long as they are able to hold their breath. | This can be used to Dodge any technique regardless of requirements OR make any attack Impossible to dodge. Takes 1 Action. Once per battle | Freiza I |
Villainous Mode | No Cost | No Damage | N/A | You will not be denied, will not be struck down; with every ragged breath left in your body you will break them. | Triggers below 30% HP. All stats +50% however you can not block or dodge. Effect ends if healed above 30%. Once per Battle. EVIL ONLY | Lady Towa |
Mimicry | Varies | Varies | Varies | Anything they can do I can do better; nothing fights better than a Saiyan! | This allows the user to mimic one of the opponent’s techniques as long as the user meets all prerequisites. Mimicked techs can be learned as normal, but cost 5 less TP. Twice per battle. | Vasha |
Speak Namekian | N/A | N/A | N/A | Now Bi-lingual! | Able to summon and interact with Porunga | Elder Moori |
Unlock Potential | N/A | N/A | N/A | Increases all stats by 15%, ONLY LEARNABLE ONCE, Listed to evidence it has been used | Elder Moori | |
Buying Time | N/A | N/A | N/A | Using your wits, you verbally taunt or physically distract your opponent in order to give an ally more time to attack. | The opponent’s next attack must be aimed at you, while your ally’s next attack at that opponent becomes very difficult to dodge, block or deflect (ally's choice). Three times per battle. | Elder Moori |
Powering Rage | N/A | N/A | N/A | User throws their hands/one hand outwards in front of them in order to block an incoming attack. | Defense You may pay any % of the incoming attack's fatigue to ignore that much damage. Can be used to defend up to 6 total tiers of attack. Affected by T0 Cooldown | Elder Moori |
Perfect Barrier | Special | No Damage | N/A | A perfectly woven barrier, formed with mechancial percision. | Costs half the fatigue of the defended attack, can be used on any technique. Requires Barrier. This completely protects the user from one attack, but can only be used once during a battle but does not count against usage of Barrier. Affected by T0 Cooldown | CURSED DAGGER/ Androids Only |
Coward's Due | N/A | N/A | N/A | Serranna has one (1) additional battle inventory slot exclusively for a Duel Field or similar item that prevents flight from battle. Should a Duel Field be destroyed by an enemy Serranna gains +1 action until a new field is deployed. Duel Fields deployed by Serranna have their needed break value increased by 5% | Custom | |
Cross Counter | N/A | N/A | N/A | Building on the lessons already enshrined in techniques such as Burnout Serranna knows all too well that if you want to strike a telling blow you have to be prepared to take the knocks yourself; nothing encapsulates that more than trading blows and, when you've resolve enough to meet their strike headon you can often find your foe wide open. Precious few fighters expect their enemy to simply take their strongest blows. | Cross Counter may be utilised when targeted by a foe's attack; if it is used then Serranna may make no effort to defend against that attack, be it via T1 or T0 useage and must take the hit as though entirely undefended. In exchange Serranna may immediately strike back with a technique of the same Tier or lower and the enemy similarly recieves the strike without the chance to use a defensive action. This technique has 8 charges and consumes charges = Tier when used with a technique. Against targets of a lower tier double the charge cost, against a higher tier halve it. The next attack used after Cross-Counter gains "Hard to" against the last defence the foe used. | Signature Custom |
Hasshuken | 5 Fatigue | N/A | N/A | This technique allows you to strike much faster, making it appear as you have extra arms | This allows you two more actions for one turn for physical attacks. Does not cost an action, gained actions must be used in the same turn this technique is used. As this is an all-out attack, Respite cannot be used on the turn Hasshu-Ken is used. Can be used once per battle. | CURSED DAGGER |
Power Ball | 5 Fatigue | N/A | N/A | This creates an artificial moon that Saiyans can use to trigger Oozaru. | CURSED DAGGER /Eltus | |
Instant Transmission | N/A | N/A | N/A | Ability to instantly transport yourself to another planet once a week. | Can also dodge any attack once per battle at no cost. Alternatively, you can also combine with any attack tier 3 or below once in battle to cause the attack to increase 1 level on all Aimers (Hard to Barrier, Block, Dodge, Deflect, Kiai, and Negate/Overwhelm). Affected by T0 Cooldown when used Defensively | CURSED DAGGER /Soba |
Chrono Sphere | 10 Fatigue | N/A | N/A | The user creates a time bubble around the target, slowing down their attack. | Allows you to dodge any Tier 3 tech or lower as a free action, you must still pay the fatigue for the ddoge. Twice Per Battle. Affected by T0 Cooldown | CURSED DAGGER /Soba |
Solar Flare | 5 Fatigue | N/A | N/A | The user places their fingers to their head in order to create a blinding flash of ki energy. | Reduces enemy agility by 25% for 1 turn. Cannot be avoided. Twice per battle. | Shen |
Sense | N/A | N/A | N/A | The ability to sense the power levels of others, negating the need for a scouter. Does not give the user an exact number like a scouter would, but does give an accurate feel for comparing another person’s power their own. | Grants a passive 10% decrease to all defense requirements, unless your opponent also has Sense. Cannot be used on Cyborg or Energy Dependent androids. Passive. | CURSED DAGGER /Shen |
Four Witches | 4 Fatigue | N/A | N/A | This technique causes the user to grow an extra set of arms from his torso, granting two extra actions per turn. | Lasts two turns, but can be sustained for up to 2 additional turns, with a cost of 4 Fatigue per turn. | CURSED DAGGER /Shen |
Dark Magic | 10 Fatigue | N/A | N/A | The user is coated in an aura of Dark magic before they shout out a spell in a foreign language. | Once cast, the user must roll a six sided die, getting the effect that matches the number they rolled. This can only be used once per battle. 1: Seize the initiative - you become the leader in the initiative list regardless of agi, your old place is completely discarded and ignored. If this happening would make you act twice in a row, you do so. 2: Pairing strength and weakness - A single targets strongest and weakest stats swap place for the next 5 turns. 3: Haste - Choose an ally. All of their techniques take 1 less action, to a minimum of 1, this and next turn. 4: Flip-flop - your opponents fatigue and damage on all techniques is reversed for this and next turn 5: Debilitate - An opponent IMMEDIATELY becomes afflicted with cut, fracture, overheat, scramble and disable for their next 2 turns. 6: Wild magic surge - Roll the d6 again, re-rolling in the result of a 6 until you get something that isn't 6. That effect happens to YOU instead of an opponent. | Demigra |
Sonic Sway | 3 Fatigue | N/A | N/A | The user of this sways side to side as the attacks come in, reacting somewhat like a blade of grass would when attacked with a large object. | Reduces Dodge requirements by 10% when used with a single Dodge. Takes no Action. Three Times per Battle. Once per Dodge. | CURSED DAGGER |
Hail Mary | N/A | N/A | N/A | The user knows they are going to be down for the count soon. It’s time to pull out every stop in a last ditch effort to survive. | Once the user reaches 25 Fatigue Remaining, all stats are boosted by 5% for the remainder of the battle. If they remain below 25 Fatigue Remaining, all stats are boosted by 10% instead. | CURSED DAGGER/ Yagnort |
Metal Breath | 10 Fatigue | N/A | N/A | A purplish wave fired from the mouth at extremely fast speed. When it strikes a foe it encases their body parts in metal! | A struck foe treats all dodges against all atracks as being one step harder. Further, if your ki is double the foes agility, dodging takes an additional action. These effects last for 3 rounds. Cannot be blocked or deflected. May be used twice per battle but only effects a specific foe once. Damage is 0, but considered to be 30% of your ki stat for purposes of defending. | CURSED DAGGER/ Rildo |
Absolute Zero | 15 Fatigue | User lowers the temperature around them, affecting all opponents. Any bonus actions granted by a higher Agility are lost. If the user also has a Ki stat at 150% or more of an opponent's Agility, that opponent also loses 1 additional action. Lasts 2 turns. Once per battle. | None | |||
Magic Materialistion | 2 Fatigue | Used to bring in extra equipment and/or items. Can switch one item of equipment or bring in one new battle item per use. Note that the limitation of 1 of each type of item still applies. Costs 1 Action. | Dende/ CURSED DAGGER | |||
Ginyu Pose #4 | Free | +10 to Fatigue threshold (Once per battle, 2 Actions to perform) | CURSED DAGGER |
[/PTab]
[PTab=Tier 2]
Gigantic Press | 14 Fatigue | 15% Strength | Physical | The user charges into their opponent full force after shielding their body in a barrier of energy | Hard to Deflect. Fracture. | Standard |
Insult to Injury | 9 Fatigue | 12% Strength | Physical | When you get a foe on the floor there’s nothing quite so satisfying as the crunching sound as you stomp your boot-clad heel down hard on a wayward limb. | Breaks Bones , If target is stunned Plagueing 1 turns | Custom |
Wing Clip | 8 Fatigue | 12% Ki | Energy | A quick and sharp shot of Ki to slice the tendons and clip the wings of a troublesome bird, bringing them back down to the tender mercy of the ground. | Restricting, If target is stunned inflicts Cut | Custom |
Alehouse Kiss | 8 Fatigue | 12% Strength | Physical | The headbutt is a staple of every alehouse brute. This is a quintessential part of the brawler’s kit, bearing many monikers across the worlds and stars; simply hope your head is harder than theirs. | Inflicts Stun 2. If overwhelmed inflicts Stun 1 on self. | Custom |
Burnout | 8 Fatigue | 15% Ki | Energy | There’s nothing quite so cruel as a powered blast thrown into the midst of a melee combo; the more potent the blast, the greater the cost of such close range tricks yet those who can bear the pain reap great rewards. | Charge - Increases damage by 5%. Burnout has a 1 turn cooldown. | Custom |
Galick Gun | 10 Fatigue | 14% Ki | Energy | The user pulls both hands to the side, one behind the other, and charge a wave of energy | Can be charged 1x, increasing Base Damage by 3%. If charged, gains Hard to Barrier. | Any |
Honoo | 10 Fatigue | 15% Ki | Energy (Fire) | A fire-breathing technique. | Inflicts Burn | Lady Towa |
Hammer Blow | 10 Fatigue | 16% Str | Physical | The user clasps both their hands together in the air and brings their fists down together to land a single, solid blow on their opponent’s head. | Hard to Deflect if used after another Physical Attack. | CURSED DAGGER, Yagnort |
Strong Jersey | 11 Fatigue | 10% Str | Physical | The user charges the opponent at blinding speed with his elbow | Hard to Dodge, Hard to Barrier, Hard to Kiai | Freiza I |
God Split Cut | 10 Fatigue | 11% Ki | Energy | A field of purple energy around the user’s hand, creating a blade powerful enough to bifurcate anyone. | Cannot be blocked. Cuts. | Vasha |
Serpent's Coil | 6 Fatigue | 8% Ki | Energy | May be resolved against an active Duel Field, increasing the %stat value needed to destroy it by half the %stat value of this attack for 1 turn. The first time this technique is used vs a Duel Field it cannot be interfered with. If aimed at a dual field it hard to overwhelm unless opponent has 150% or more of her Agi | Custom | |
Javelin Kick | 10 Fatigue | 11% Agility | Physical | A series of kicks that are meant to be more Swift than powerful. | Physical. The next physical attack used this turn becomes Hard to Dodge. Useable once per turn. | |
Tribeam | 10 Fatigue | 15% Ki | Energy | The user puts their hands together in front of them in the form of a triangle. The centre of which can be used to ‘zoom in’ as it charges energy. | Can sacrifice up to 10% HP to increase damage up to 25% Ki. | Shen |
Shadow Crane Strike | 10 Fatigue | 13% Ki | Energy | The user performs a crane pose, beginning to leave small after images behind them as they move, before firing a powerful ki blast from both hands | Hard to Dodge. Increases Agi for 10% for 2 turns after use. | Shen |
Dodon Ray | 11 Fatigue | 14% Ki | Energy | A beam of explosive energy utilized by the crane school. | Hard to Dodge or Deflect | Shen |
Rage Saucer | 10 Fatigue | 13% Ki | Energy | The user is covered in a violet aura of dark magic before appearing to vanish, suddenly appearing beside the foe before unleashing a barrage of punches and kicks. | Hard to Dodge, Hard to Negate/Overwhelm | Demigra |
Kamehameha | 13 Fatigue | 16% Ki | Energy | The eternal classic | Can be charged 1x, increasing Base Damage by 3%. If charged, gains Hard to Negate/Overwhelm | Non-Neutral |
Dynamite Kick | 11 Fatigue | 14% Dual | Physical | Hercule would be Proud | Dual-Stat Tech | None |
Ice Ray | 13 Fatigue | 10% Ki | Energy | Chilly... | Weakening 2, Restricting 2 | None |
Blood in the Eyes | 10 Fatigue | 11% Strength | Physical | Biting your tongue in battle, you turn the blood into a weapon, spitting into your opponent's eye. | Hard to Dodge, Stun 1, Hard to Negate/Overwhelm. | Val'thor |
Death Beam | 11 Fatigue | 15% Ki | Energy | We all know this one! | Hard to Dodge. Hard to Barrier. | Shisami |
Plaint of Anguish | 12 Fatigue | 15% Strength | Physical | Feigning a blow to the victim's head the user steps or flies smartly to the side of their target, grasping for their arm in a brutish yet calculated attempt to twist it from its socket. | Hard to Dodge, Cripple Arm | Custom |
Galick Gun | 11 Fatigue | 14% Ki | Energy | The user pulls both hands to the side, one behind the other, and charge a wave of energy. | Can be charged 1x, increasing Base Damage by 3%. If charged, gains Hard to Barrier. | None |
[PTab=Tier 3]
Dragon Rush | 20 Fatigue | 24% Strength | Physical | Utilizing a burst of ki energy, the user thrusts themselves fist first at the opponent, aiming to pierce through them physically. | Hard to Block, Wounds | Standard |
Eraser Gun | 15 Fatigue | 23% Ki | Energy | This attack can be fired at different levels, even making it powerful enough to destroy planets. The user simply leans over, and after charging large amounts of energy into his throat he fires it from his open mouth, as he yells or appears to yell or scream | Targets all other Enemies for 25% Damage. Can be charged up to 2x, each Charge increasing Base Damage by 5%. If Charged, this targets all other enemies for 50% Damage instead of 25%. | Eltus |
Exploding Wave | 17 Fatigue | 23% Ki | Energy | By gesturing upward with the hand, the user creates a massive explosion at ground level. | Cannot be Negated/Overwhelmed. Hits 1 target at full damage, and all other targets (enemies and allies) for 75% Damage. | Eltus |
Time Bullet | 17 Fatigue | 23% Ki | Energy | User defends against an attack with a deflect, then grabs at the opponent in an attempt to capture them in a hold and unleashes a vicious mental bombardment. The user's thoughts are the weapons. | Disable, Scramble, Exhaust. | Toolo |
Fast Hundred Fists | 18 Fatigue | 22% Agi | Physical | A variation on the original. Once the user is in range of their opponent, they fire off a quick combo of punches ranging from jabs, crosses, uppercuts, hooks, back fists...etc. That looks as if one hundred of them were thrown at their opponent. | Hard to Deflect, Dodge or Block. Can only be used once every other turn. | Freiza I |
Fierce God Slicer | 17 Fatigue | 22% Ki | Energy | The user emits a blade of violet energy from his hand to slash and stab their opponent. It seems to be enhanced by the form's ki aura. | Cannot be Blocked. If User's Ki is less then Defender's Durability, Cuts. If User's ki is more than Defender's Durability, Cripples Arm. | Vasha |
Lion's Maw | 11 Fatigue | 18% Ki | Energy | May be resolved against an active Duel Field, increasing the %stat value needed to destroy it by half the %stat value of this attack by 2 turns. The first time this technique is used vs a Duel Field it cannot be interfered with. If aimed at a dual field it hard to overwhelm unless opponent has 150% or more of her Agi | Custom | |
Death Ball | 18 Fatigue | 22% Ki | Energy | A huge ball of energy, charged over a single finger, that can destroy planets. | Cannot be Blocked, Hard to Dodge. Disables. | CURSED DAGGER /Shisami |
Light Grenade | 16 Fatigue | 24% Ki | Energy | The user places both hands in front of themselves, the fingertips touching but palms away from each other. In this space they charge an extremely concentrated orb of energy, which absorbs the light from around the area and makes the area around the user appear darker. It is then launched at extreme speed, and explodes upon impact. | Hard to Dodge or Kiai | CURSED DAGGER /Elder Konatsian |
Destructo Disk | 19 Fatigue | 21% Ki | Energy | A disc of energy capable of bisecting an opponent. | Cannot be Deflected. If Blocked/Deflected, Cripple Arm. If undefended, Wounds. | |
Seasoning Arrow | 15 Fatigue | 19% Ki | Energy | The user is covered in a violet aura of dark magic before they create several spears / spikes of energy and launch them all at a single foe, resulting in a rain of blades that can inflict tremendous damage. | Hard to Dodge, Can't be Blocked, Cut | Demigra |
Heat Phalanx | 21 Fatigue | 22% Dual | Physical | A burning uppercut, devastating if you get caught unprepared by it or its opener. | Hard to Deflect or Dodge. If a Physical Attack hit your opponent before it this round, Impossible to Deflect instead. Overheat. | None |
Shining Friday | 16 Fatigue | 18% Dual | Energy | The user raises their hand and charges it with purple and orange electricity before striking their target with a devastating, ki-enhanced, strike which paralyzes their opponent. | Stun 2. Cannot be Blocked. | None |
Milky Cannon | 18 Fatigue | 28% Ki | Energy | A powerful beam of energy launched from one hand. | No Effects | CURSED DAGGER |
Death Wave | 15 Fatigue | 22% Ki | Energy | A wave of energy with a powerful, slicing effect. | Hard to Deflect; Cripple Arm or Leg | None |
Plaint of Agony | 15 Fatigue | 21% Ki | Energy | Slamming an open palm against the enemy this technique seems innocous enough... at least until the victim's body temperature begins to rapidly rise, the strike having delivered the user's Ki into the victim. | Hard to Dodge, Burn. | Custom |
Plaint of Acrimony | 15 Fatigue | 21% Ki | Energy | An initially subtle strike delivered by application of a simple physical strike; the initial hit infuses the foe with a fragment of Dark Magic. The fragment then runs wild, rippling through the foe's aura as it lashes out wildly, manifesting as slashing tonuges of black flame, wrapping coils that seek to crush bones and a cloying, addling maliase all while the user watches on with a faint smile. | Gouge, Dim, Fracture | Custom |
[PTab=Tier 4]
Omega Blaster | 28 Fatigue | 38% Ki | Energy | Easily capable of destroying planets. A small orb is released from the user’s hand, but once it comes into contact with the surface, a person, or another attack it expands to great sizes. It is far larger than the user and is even larger than most other energy attacks. | Hard to Dodge, Negate/Overwhelm, Barrier or Deflect. If this Overwhelms an attack of T3 or lower, that technique is Disabled. | Eltus |
Kill Driver | 29 Fatigue | 40% Ki | Energy | The user creates a thrumming ring of ki and launches it at his opponents, the force of it is great enough to cut through most foes. | Wounds. Against Oozaru, Super Namekian or Buff Form, it deals 45% Ki damage and is Hard to Dodge. | CURSED DAGGER |
Dragon Fist | 29 Fatigue | 36% Str | Physical | The user goes to strike their opponent, releasing a dragon-shaped wave of energy to surround and destroy them | Cannot be Blocked or Deflected. Crush. | CURSED DAGGER |
Execution Beam | 28 Fatigue | 35% Ki | Energy | The user fires a massive energy beam from one hand with the intent to instantly slay their opponent. | Cannot be Blocked or Negated/Overwhelmed, Hard to Kiai. If this Kills its target, the user regains the Fatigue used to pay for this technique. | CURSED DAGGER, Yagnort |
Final Burst Cannon | 30 Fatigue | 37% Ki | Energy | A high powered Galick Gun fired from both hands at an opponent. The attack creates a strange ring around the beam as it moves toward the target. | Hard to Block, Dodge, Deflect, Barrier, and Negate/Overwhelm. | CURSED DAGGER |
Special Beam Cannon | 30 Fatigue | 37% Ki | Energy | The user charges energy into the tips of their index and middle fingers as it’s pressed against the forehead. It launches with one beam of energy and another spiraling around it. It can drill through objects and people easily. | Cannot be Negated/Overwhelmed. Wounds. If this attack targeted by Wall of Defense, the Defender will take 50% of its damage, and the original target is required to defend against this with half of its damage. (as a Split Attack) | CURSED DAGGER |
Blue Hurricane | 31 Fatigue | 40% Agi | Physical | A technique where the user levitates in place and begins to rotate as fast as they can, kicking up a massive twister that gives the technique it's name. | Split Attack - Can Target 1 Foe for 40% Agi, or 2 Foes for 20% Agi. Cannot be Dodged or Blocked. Cut. The following turn, the user is afflicted by Stun 2. | Frieza I |
Negative Karma Ball | 25 Fatigue | 30% Ki | Energy | An attack that utilizes negative energy from the user. | Can be charged for up to 3 actions, in one of two ways- -Can be charged using an action for +7% base damage per action -Can be stolen from other combatants, adding 2% of the ki from a Neutral fighter, increasing by 2%, to a maximum of 10% from an Evil Incarnate. One action charged this way affects all combatants on the field. Those drained pay fatigue for the attack equal to the Ki drained. | Lady Towa |
Lion's Howl | 25 Fatigue | 20% Strength, 20% Ki | Mixed | The signature technique of her father and a move passed down throughout their line upon reaching the rank of elite (usually), the Lion's Howl can be considered a variant of the Dragon Fist technique used commonly by other potent fighters. Comprising of both a solid blow and the energy wave wreathed around it the technique shows its subelty when a foe attempts to get a proverbial leg up... unlike its Draconic peer it doesn't pile all its eggs in one basket. | Split - 20% Physical Attack, 20% Energy Attack, Physical deals Wound, Energy deals Burn | Custom |
Forgiven, not Forgotten | 30 Fatigue | 29% Dual | Physical | A strike meant to disarm an opponent completely. The Kanassans remember the Saiyan’s devastation and have no intention of letting it befall them again. This is a combined strike meant for the pressure points of the opponent. If it hits, the opponent is thrown into a wild flashing array of future events with which they can’t discern. | Hard to Dodge. Stun 6, Disable, Scramble, Exhaust. Dual-Stat Attack | Toolo |
God Meteor | 30 Fatigue | 40% Ki | Energy | Dark Magic is vented into the sky and a meteor is summoned from above! It descends upon the battlefield at an incredible speed, striking everyone present. | Cannot be Dodged or Negated/Overwhelmed, Hard to Barrier and Kiai. Strikes all field participants (except the user) for full Damage. Takes 5 actions to use. | Demigra |
Raucous Rush | 15 Fatigue | 26% Agility | Physical | While not as potent as its peers there is something to be said for the classical bullrush and there are, ultimately, no blows too low for a certain Saiyan to make use of; stronger than its peers and devastating in its impact Raucous comes with the ever so slight flaw that it leaves its user somewhat unsteady on their feet... the sudden speed and impact thwarting the setup for other, more efficient techniques. | Raucous Rush may be used outside of the usual T4 cooldown, if it is used in this fashion then it extends the current T4 cooldown by 4 turns, regardless of specialisations/items/gear that may reduce this value. Raucous may not be used if any agility moves have been used this turn and triggers the AGI cooldowns on T2 and T3 techniques when used. Inflicts Broken. | Custom |
Annihilation Wave | 27 Fatigue | 36% Ki | Energy | An attack that detonates on contact to create a massive geyser of energy. The geyser is incredibly large. | Hard to Negate/Overwhelm, Hits 1 Target for full damage, and all other enemies for 75% Damage. | |
Glass Jaw | 20 Fatigue | 23% Strength | Physical | The user of this attack pulls back for a hard strike, aiming at the jaw, or something close to it and strikes with as much force as they can muster. | Hard to Deflect or Block, Cannot be Negated/Overwhelmed Blackout, Crush | Val'thor/ CURSED DAGGER |
Devilmite Beam | 30 Fatigue | Variable % Ki | Energy | An energy attack charged with the arms crossed before pointing both hands at the victim and firing a neon pink spiraling beam. The attack is special in that the lower the targets alignment, the greater the damage is. | For each step below Pure of Heart, Devilmite Beam inflicts 5% more damage, for 20% at Neutral. For each step Below, it inflicts 10% more damage, for 60% at Evil Incarnate. Cannot be Blocked, Hard to Deflect, Barrier and Kiai. | HFIL Epic/ CURSED DAGGER |
Fierce God Scythe | 28 Fatigue | 37% Ki | Energy | The user is able to use an enhanced version of the technique, they emit a Scythe of violet energy from his hand to slash and stab their opponent. It seems to be enhanced by the form's ki aura. | Cannot be Blocked. Wounds. Deals 1% more base damage per Tier of Transformation active. | Vasha |
Final Shine Attack | 28 Fatigue | 39% Ki | Energy | A powerful beam of energy that is capable of inflicting huge amounts damage. It’s focused energy is great enough affect the area around the user. | Hits target for full damage. Any who used a physical attack against the user last turn (excluding the Initial Target) are hit for 50% damage. Cannot be Negated/Overwhelmed. | None |
Death Razor | 30 Fatigue | 35% Ki | Energy | The user creates a long cutting wave of energy in the same manner as a death beam. | Impossible to Block. Hard to Deflect or Barrier. Inflicts Cut. | None |
Zeni Shot | 25 Fatigue | N/A | Physical | I...what? | If landed on opponent, it gives you Zeni as listed below. Can ONLY be used in Death Battles, and can only be used once per battle. For Defense, Treated as an attack with 30% of the chosen stat to earn Zeni. (Tier+1)*1000 Zeni earned. | CURSED DAGGER |
[/PTabbedContent]
Items and Weapons
[PTabbedContent=Equipment]
[PTab=Battle Equipment
(CURRENTLY EQUIPPED)]
Item Slot | Item Name | Effects/Bonuses | Addon Name | Addon Effect/Bonuses |
Main Weapon | Royal Guard Blade | +8% str, +8% ki. Str based attacks with the weapon have a 50% chance to apply cut. Ki attacks have a 50% chance to apply burn. This ability can only be used on one tech per round | Seal of Valor | +10% Stat of Choice (Agility), +2% to Base Damages, +15% Discount on Vegeta |
Blithe Battler | Cursed Dagger *UNIQUE* | (10% Strength, not useable), Killing a foe allows the acquisition of 2 of their techniques w/ no race limits. | N/A | N/A |
Head | Faceless Mask | +3% All| Gain Undetectable | Demon Horns | 5% Strength or Ki, Chosen at Combat Start. 5% Dmg Reduction vs Good Techs. May sacrifice stat increase to instantly clear 1 status effect. |
Chest | Crane School Emblem | +8% Durability; Increase fatigue threshold by 10. | ||
Hands | Saiyan Strikers | +6% Strength and Physical Attacks deal +1% of your Strength | ||
Talespinner's Cuff | Kanassan Peace Warrior Band | +7% Agility | +7% Durability | Spiked Gloves | +4% Durability | Physical Attacks deal +1% Base Damage |
Waist | Replica WMAT Belt | +10% Durability. +5% Battle Gains | Yardrat Weave | +10 Fatigue Threshold |
Legs | Arcosian Battle Greaves | +10% Agility | Vasha's Tabbard | +8% Durability; T3 techniques reduce their fatigue cost by 1% and T4 techniques reduce their fatigue cost by 3% |
Feet | Saiyan Boots | +5% Strength | +5% Durability | Brightly Shining Shoes | +4% Agility | Ki Attacks deal +1% Base Damage |
Accessory | Frozen Heart | Absolute Zero, Cryokinesis and Ice Ray cost 5 Less Fatigue, and Absolute Zero may be used an additional time. | Cental City Rememberence Medal | +10 Fatigue Threshold, +5% SP Gains on Earth |
[/PTab={background-color:#FFFFFF}]
[PTab=Training Equipment]
Item Slot | Item Name | Effects/Bonuses | Addon Name | Addon Effect/Bonuses |
Main Weapon | Royal Guard Blade | +8% str, +8% ki. Str based attacks with the weapon have a 50% chance to apply cut. Ki attacks have a 50% chance to apply burn. This ability can only be used on one tech per round | Fuschia Gem | +5% Ki |
Offhand Weapon | Cursed Dagger *UNIQUE* | 5% 10% Strength, Killing a foe allows the acquisition of 2 of their techniques w/ no race limits. | Seal of Valor | +10% Stat of Choice (Agility), +2% to Base Damages, +15% Discount on Vegeta |
Head | Faceless Mask | +3% All| Gain Undetectable | Spiked Helmet | +4% Strength | +2% Durability |
Chest | ||||
Hands | ||||
Talespinner's Cuffs | ||||
Waist | Weighted Belt | -3% Stats, +5% SP Gains | Extra Weight | -3% Stats, +5% SP Gains |
Legs | Weighted Greaves | -3% Stats, +5% SP Gains | Extra Weight | -3% Stats, +5% SP Gains |
Feet | ||||
Accessory | Warrior Class Badge | +5% to Strength | Cental City Rememberence Medal | +10% Fatigue Threshold, +5% SP Gains on Earth |
[/PTab={background-color:#FFFFFF}]
[PTab=Miscellaneous]
Battle Inventory Slot | Item Name | Item Effect | Uses per Battle | Consumable? | Uses Remaining |
1/ | Energy Condesner | Can use a charge in place of an action to "charge" relevant attacks | 2 | No | N/A |
2/ | Victory Flask | Heals 25% HP and restores 25% Fatigue | 1 | Yes | 3 |
3/ | Senzu Bean | Heals 50% HP and restores 50% Fatigue, Cures Ailments | 1 | Yes | 1 |
Shirt Pocket | Vegeta's Bloodgrass | Restores 20% Health and Fatigue, and Increases Strength by 10% on the turn used | 1 | Yes | 1 |
Capsule Pouch 1/ | Fatigue Reducer | Restores 20% Fatigue, and adds 10 to your Fatigue Threshold | 1 | Yes | 1 |
Capsule Pouch 2/ | Talespinner's Cuffs | Allows the user to equip a further Hands slot item | N/A | No | N/A |
Capsule Case | Pumpkin Spice Latte | Recover 30 Fatigue once per battle; females increase all stats by 1% | 1 | No | N/A |
Coward's Due | Duel Field | Places a field around both combatants. No one can flee while it is up. Can be destroyed with an attack of 25% damage or higher. | 1 | Yes | 1 |
Ongoing Effect Name | Effect Details | Source | Duration |
Lucid Dreamer | May Spar With Someone Regardless of World 1/Week | Astral Crystal | Indefinate |
Bounty Licence | Able to perform bounties and locate the Prison | Bounty Licence | Indefinate |
Porunga's Blessing | Unable to have their SP further raised by the Dragonballs | Porunga | Indefinate |
Clarity of Intent | Able to train with a master regardless of alignment | Porunga | Until Used |
Dragonball Locator | Able to gather 2 dragonballs a week | Dragonball Radar | Indefinate |
Alien Technology | Able to gather 2 Namekian balls a week | Namekian Radar | Indefinate |
Tweaked Radar | Dragonball Wordcounts are reduced by 500 | Improved Radar | Indefinate |
Perfect Peaches | Unable to recieve power from the Fruit of Yemma | Yemma Fruit | Indefinate |
Dragontongue | Able to communicate with Porunga | Speak Namekian | Indefinate |
Spy in the Shadows | Reduce the Wordcount of a Search by 1000 | Seeker Analysis Unit #19 | 4 weeks cooldown |
Eater of Worlds | Has Consumed the Fruit of Might & Cannot Benefit Again | Tree of Might | Indefinate |
Special Skills | +10 Fatigue Threshold | Battlelust IV | Indefinate |
[/PTab={background-color:#FFFFFF}]
[PTab=Unused Gear & Items]
Item Name | Gear Effect & Bonuses | Slot |
Battleworn Saiyan Army Scouter | 5% Durability, Use Sense Technique. Activates to grant 5% Ki for 5 Turns | Head |
Royal Saiyan Scouter | May use Sense Technique and doubles as a Dragonball Radar | Head |
Regal Cape | +5% Ki, +3% Durability, Once per Battle one Tech from Vegeta costs -2 Actions | Chest Addon |
Low-Class Badge | +5% Durability | Accessory |
Time Shard | 12 Uses, 1/month, Activate "Rewind" Ability for Free | Any Addon |
Victorious Visor | +10% Ki | Head |
Bruiser's Belt | +1% Agility, +1% Durability | Waist |
Flight Goggles | +3% Ki | +7% Agility | You may choose 1 attack per round that must be defended with a T1 Defense. 2/Battle | Head |
Customize Legs | +5% Stat of Choice | Legs Addon |
Serpent Scale Ring | Passively restore 2% Fatigue each turn | Accessory |
Candy Cane Collection | Allows the user to ignore the "Sever Legs" status effect. May be consumed in battle to regain 15% fatigue, however this accessory then becomes inactive until the battle is over. 5 Charges. | Accessory |
Warrior Class Badge | +5% Strength | Accessory |
Spiked Helmet | +4% Strength, +4% Durability | Head Addon |
Fuschia Gem | +5% Ki | Weapon Addon |
Chest Addon | ||
Accessory Addon | ||
Nanoweave Adjustments | +10% Stat of Choice | Any Slot Accessory |
Belt Buckle | +4% Str, +4% Dura | Waist Addon |
Climbing Rope | +4% Strength | +6% Durability | Waist |
Spiked Gloves | +4% Durability | Physical Attacks deal +1% Base Damage |
Item Name | Item Effect | Consumable | Quantity |
Berserker's Rage Potion | Increases your Strength by 25% for 3 turns, starting on the turn used. | Yes | 1 |
Express Judgement Pass | Reduces Death Timer by 1 Week | Yes | 1 |
Scorched Ticket | Instantly return to the Living World, at a location of your choosing | Yes | 4 |
Arcosian Injection | +30% SP Gains on a Single Thread (ONCE PER ACCOUNT) | Yes | 1 |
Tuffle Truffle | +30% SP Gains on a Single Thread (ONCE PER ACCOUNT) - USED | Yes | 1 |
Mind Expansion | +30% SP Gains on a Single Thread (ONCE PER ACCOUNT) | Yes | 1 |
Dragonstar Fruit | +30% SP Gains on a Single Thread (ONCE PER ACCOUNT) | Yes | 1 |
Rancid Goop | +30% SP Gains on a Single Thread (ONCE PER ACCOUNT) | Yes | 1 |
Space Hamster Sandwich | +30% SP Gains on a Single Thread (ONCE PER ACCOUNT) | Yes | 1 |
Illegal Substance | +30% SP Gains on a Single Thread (ONCE PER ACCOUNT) | Yes | 1 |
Blackwallow Beer | +30% SP Gains on a Single Thread (ONCE PER ACCOUNT) - USED | Yes | 1 |
Slightly Poisonous Liquid | +30% SP Gains on a Single Thread (ONCE PER ACCOUNT) | Yes | 1 |
Vegeta's Bloodgrass | Restores 20% Health and Fatigue, and Increases Strength by 10% on the turn used | Yes | 2 |
Warrior's Respite | Restores 15% Health, and adds 5% to your Fatigue Threshold | Yes | 3 |
Fatigue Reducer | Restores 20% Fatigue, and adds 10% to your Fatigue Threshold | Yes | 1 |
Senzu Bean | Restores 50% Health and 50% Fatigue, Curses Ailments | Yes | 3 |
Bottle Rocket | Inflict 5% Strength damage once per battle. Treated as a T2 for defense purposes. Hard to Dodge. | ||
Moment of Glory | Restores 30% Health & 40 fatigue | Yes | 1 |
Edible Clouds | You deal Double Damage with all attacks against Evil and Chaotic targets for 1 turn. The following 2 turns, your Strength and Ki are reduced by 25% for 2 turns. | Yes | 1 |
Energy Shield | Allows the user to negate one tier 3 or below attack for free. Single use. | Yes | 1 |
Elder's Blood | Restores 10% Health and Fatigue each turn for 3 turns, starting on the turn used. | Yes | 2 |
Fang's Blood | Restore 10% Health every turn for 5 turns | Yes | 1 |
[/PTab={background-color:#FFFFFF}]
[/PTabbedContent]
[PTabbedContent=Property]
[PTab=Earth]
Trailer - Training Room, Basement Sweatshop
[/div][/PTab={background-color:#FFFFFF}]
[PTab=Namek]
Namekian Hovel - Training Room, Work Office, Important Documents
[/PTab={background-color:#FFFFFF}]
[PTab=Sadala]
Warrior's Barracks
1/ Training Room - +10% SP Gains
2/ Restoration Tank - Upgrades Rej. Chamber - +25% to Death Battle SP Gains
3/ Currently Empty
Royal Spire (Vegeta) - 10 Addon Slots
1/ Training Centre - +20% SP Gains
2/ Restoration Tank - Upgrades Rej. Chamber - +25% to Death Battle SP Gains
3/ Basement Sweatshop - +15% Zeni
4/ Personal Accountant - +25% Zeni
5/ Shadow Savage Terror Yard - +10% Gains in Death Battles
6/ Work Office - +10% Zeni
7/ Important Documents - +5% Zeni
8/ Backworlds Forge Station - Create Weapons, Armor & Add-ons of planets you've been to before at 50% Cost
9/
10/
[/PTab={background-color:#FFFFFF}][PTab=Frieza I]High Society Home1/ & 2/ Training Centre - +20% SP Gains
3/ Work Office - +10% Zeni Gains
4/ Important Documents - +5% Zeni Gains[/PTab={background-color:#FFFFFF}][/PTabbedContent]
[PTab=Ships]
Conviction's Thorn - (Cold Empire Capital Ship) - Heavy (+100% Travel Time | 6 Persons | 5 Addon Slots)
1/
2/
3/
4/
5/
Officer's Quarters 1/ Work Office - +10% Zeni Gains
Officer's Quarters 2/ Training Room - +10% SP Gains
[/PTab={background-color:#FFFFFF}]
[/PTabbedContent]
Worlds Visited
Kanassa
Vegeta/ Sadala
Freiza I
HFIL & Demon Realm
Space
Galactic Prison
Imecka
Namek
Earth
Yardrat
Uniques Held
Cursed Dagger | This is a very old dagger… Legend has it, this thing is haunted by all those it’s killed. Some say the lives it’s taken are trapped inside for eternity. It even has a misty green glow to it. | Weapon: +10% Str | If you kill an opponent in a Death Battle, you may learn up to two techniques from them at no cost. This can overcome racial limitations. | Non-Consumable | Kansassa |
Faceless Mask | A blank, ink black featureless mask that does a good job of hiding your identity. Useful for criminals | Head: +2% All | While worn, you benefit from the Android’s Undetectable trait or being Suppressed. If you are an Android, or Suppressed, the requirement to find you goes up to 5000 words. | Non-Consumable | Imecka |
N/A | N/A | N/A | Consumable | N/A |