Post by Deleted on Aug 24, 2018 9:33:37 GMT
Character Information
Character Name: The Superior Lug
Character Level: 11
Current EXP: 5,703
Strength: 2,008
Ki: 2,100
Agility: 3,100
Durability: 1,500
Health Points: 3,000
Power Level: 19,416
Zeni: 23,295
Racial Traits: Slugs before mugs: Namekians with this trait can have their potential unlocked twice (by Dende or Mori) instead of once.
Sunny side up: If you lose a death battle, you can spit out an egg which contains your essence and allows you to survive to battle again. Prevents death from battle and increases all stats by 5%. If you lose your next death battle however, you cannot escape death and you lose those 5% gains.
Alignment: Evil
Specialization: N/A
Alliance: N/A
Techniques
Tier 0: Can be purchased from the Technique Shop
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+10% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example : Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
Tier 2: Galick Gun (8% Ki)
The user pulls both hands to the side, one behind the other, and charge a wave of energy. Can be charged for an extra action to do 14% damage. Required for Super Galick Gun, and Double Galick Gun.
Burning Attack (9% Ki)
After performing a preset series of hand motions, the user releases a high powered ball of ki from their palms.
Masenko (8% Ki)
The user puts both hands over their head, one behind the other, and charges a wave of energy as he chants the name and shoves his hands forward. Can be charged for an extra action to do 13% damage. Required for Super Masenko
Rapid Sword Stream (11% Ki) The user slashes at their opponent multiple times over and over before delivering one final mighty slash.
Tier 3: Brave Sword Attack (13% Str) The user double slashes the opponent. Then, he charges energy on the Brave Sword, and runs towards the opponent. He stops in mid air, then slashes the opponent in light speed. Must be wielding a sword.
Tier 4:
Master Moves: Must be learned from Master Training (see each master's training page for details)
Items and Weapons
Weapon: Broadsword (+2% Strength | Physical Attacks have a 5% chance to inflict Cut)
Head:
Hand:
Chest:
Waist:
Legs:
Feet:
Accessory:
Inventory: Namekian Dragon Ball Radar: Allows the user to search for 2 Dragon Balls per week instead of 1 (only works on the Namekian Dragon Balls)
Sacred Herb of the Dragon Clan: A special herb that only grows on Namek (Permanently increases the user’s Ki stat by +2% when used | one time only)
Property: (ships, land, houses)