Gains -(Easy Earth Mission) - Earth Belongs to Piccolo Daimao - 1253z, 250xp, 652sp, 2tp & Astral Crystal: A magical crystal that lets you spar with a someone on another planet once a week via your mind.
-(Easy Earth Mission) - Wrecking Puar's Little Garden - 1260z, 250xp, 656sp, 2tp & Puar's Petunia: A Petunia flower that smells really nice (Eat it in a battle to recover 5% of your health. Takes one action to use & can only use once per battle
-(Easy Earth Mission) - Misfortune of Roshi's Friend Turtle - 1253z, 250xp, 652sp, 2tp & Kame Turtles Lucky Coin: A shiny coin with a picture of Kame Turtle's face on it (Allows you to dodge any attack in a death match | Can only use one time)
It may be worth listing quest reward items in your purchases and keeping a track of your saga tokens, however I can find no errors! Enjoy your power, Tambo!
-(Earth Easy Mission) - Eating Competition, Huh? Let Me Just Stop You Right There - 1254z, 251 XP, 652 SP, 3 TP, DinoCap#201: Capsule Corp Feast - DinoCap #201 is a capsule that holds an entire feast! (Used in battle it recovers 50% of your Health but you cannot do anything else the rest of that turn)
- Weekly Master Shen Training - +200 XP, +400 SP, and +5 TP
TOTAL GAINS: 2,357z, 871 XP, 2,093 SP, 17 TP, DinoCap#201: Capsule Corp Feast - DinoCap #201 is a capsule that holds an entire feast! (Used in battle it recovers 50% of your Health but you cannot do anything else the rest of that turn).
Obtained DinoCap#201: Capsule Corp Feast - DinoCap #201 is a capsule that holds an entire feast! (Used in battle it recovers 50% of your Health but you cannot do anything else the rest of that turn).
Learning - Tech: Four Witches - 15% - This technique causes the user to grow an extra set of arms from his torso, granting two extra actions per turn. Lasts two turns, but can be sustained for up to 2 additional turns, with a cost of 10% per turn. - Master Shen - -20 TP
Learning - Buying Sense: N/A - The ability to sense the power levels of others, negating the need for a scouter. Does not give the user an exact number like a scouter would, but does give an accurate feel for comparing another person’s power their own. Grants a passive 10% decrease to all defense requirements, unless your opponent also has Sense. Cannot be used on Cyborg or Energy Dependent androids. Passive. - Shen/Korin - 20 TP
Purchases - Ki Combat Armguards - 1,500z - +2% Ki | +1% Durability - Hands
Learning - Learning Solar Flare: 5% - The user places their fingers to their head in order to create a blinding flash of ki energy. Reduces enemy agility by 25% for 1 turn. Cannot be avoided. Twice per battle. - Master Roshi/Master Shen - 20tp
Equipment
- Equipping Ki Combat Armguards - +2% Ki | +1% Durability
- (Master Training Mission) I Have no More use for you, old man! = 1002z, 400xp, 1,000sp, 7tp, Crane School Emblem: Testament that you have endured Shen's diabolical training regiment. [+8% Durability; Increase fatigue threshold by 10%. Chest Add-on] & the T2 Shadow Crane Strike for no TP
TOTAL GAINS: 1,505z, 701xp, 1,701sp, 16tp, Crane School Emblem, Shadow Crane Strike.
Purchases N/A
Learning - Learning Shadow Crane Strike: 10% - 13% Ki - The user performs a crane pose, beginning to leave small after images behind them as they move, before firing a powerful ki blast from both hands. Hard to Dodge. Increases Agi for 10% for 2 turns after use. - Shen - Master Training Mastery unlock.
- Learning Hasshu-Ken: 5% - This technique allows you to strike much faster, making it appear as you have extra arms. This allows you two more actions for one turn for physical attacks. Does not cost an action, gained actions must be used in the same turn this technique is used. As this is an all-out attack, Respite cannot be used on the turn Hasshu-Ken is used. Can be used once per battle. - 20tp
Equipment
- Equipping Crane School Emblem: Testament that you have endured Shen's diabolical training regiment. [+8% Durability; Increase fatigue threshold by 10%. Chest Add-on]
- (Member of the Month) 2,000z, 200xp, 500sp, 10tp.
TOTAL GAINS: 19,512z, 3,403xp, 11,506sp, 51tp, Talespinner's Cuffs.
Purchases
- Fortress: 10 Addon Slots - 7,500z
- Architect's Blueprints: Reduces Price for Buildings/Addons by half on Earth. - 5,000z
- Training Room: +10% to SP Gains - 3,000z
- Basement Sweatshop: +15% to Zeni Gains - 7,500z
- Important Documents - +5% to Zeni Ganins - 2,500z
Learning - Buff Form: 4% - The user pumps up their body increasing their muscle mass and height. +10% to Strength and Durability. -25% to Agility.
Takes 4% Fatigue and 1 Action to activate, but can be sustained without an action like Power Up. - 20tp
- Clothes Beam: 10% - You are able to create clothing with a quick burst of energy. In battle, You are able to create custom clothing that can be put into empty equipment slots for a +10% bonus in one stat of choice. Once per battle. Equipment fades after battle. - Nameks Only - 20tp
Basics Location/Traveling: Earth/N/A Travel Method: N/A Dead or Alive: Alive Level: 13 (8,377/9,099) --> 16 (12,381/13,599), 11tp Alignment: Evil Specialization: Speedster I = Upgrades: +10% to Agility Stat in Battle. Aura: Dark Red (+6% Agility)
-(Earth Hard Saga Mission) I'll Kill all of you Fools = 5,504z, 901xp, 2,652sp, 9tp, 5 Saga Tokens ( & 1 Antagonist Down the Line)
TOTAL GAINS: 24,430z, 4,004xp, 14,929sp, 51tp, Dark Red Aura (+6% Agility), 5 Saga Tokens.
Purchases
- Cell's Android Locater: Accessory. An odd machine that looks not unlike a dragon radar. When equipped, Androids can be detected with Sense. - 5 Saga Tokens
- Blackwallow Beer: +30% SP to a single thread, once per account. - 3,000z
- Work Office: +10% to Zeni Gains - 5,000z
- Personal Accountant: +25% to Zeni Gains - 12,500z
- Safe: Only lose 50% if Sneak Attack'd for Zeni - 2,500z
Learning
- Ki Blade: 2% - The user forms a blade on any limb the user chooses, adding 3% Ki to any Strength-based Tech. Costs no action, but increases fatigue of that technique by 2%. - 20tp
- Sonic Sway: 5% - The user of this sways side to side as the attacks come in, reacting somewhat like a blade of grass would when attacked with a large object. Reduces Dodge requirements by 10% when used with a single Dodge. Takes no Action. Three Times per Battle. - 20tp
- Suppression: N/A - The ability to hide or reduce one’s power to any level they desire. In battle, the user can choose to start the battle with their stats reduced by any percent they choose. All stats must be reduced by the same percentage. The user can spend one action to change the level of suppression or release it entirely. Passive ability, costs no fatigue and any fatigue that is accumulated while suppressed is reduced by the same percentage as the suppression. - 20tp
Equipment - Equipping Cell's Android Locater: Androids can now be detected with Sense. - Accessory