Post by Android 21 on Dec 21, 2020 14:59:38 GMT
Basics
Location/Traveling: Arlia
Travel Method:
Dead or Alive: Alive
Level: 31 (49,546/53,199) --> 31 (49,895/53,199), 0 TP Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
The Footprint
2,050 Z, 349 EXP, 994 SP, and 3 TP
OTHER GAINS:
Bot's Holiday Giftaganza
Day 12: Plum: Battle buddy. A Sucrosian fighter. The Sucrosians are a diminutive, winged, race from planet Sweets. Despite her 5 centimeter stature, Plum seeks to prove herself as a warrior, and has pledged herself to your service! Now Hopefully you can find something for the fairy like fighter to do. Has 20% of your sp allocated as you see fit. When you use a candy themed Consumable, or use the sugar rush technique, this doubles to 40% of your sp for 3 rounds. When you use the sweet stix consumable this becomes 60% of your total sp for 2 rounds, then 40% on the third before returning to normal. If killed in battle, plum must be wished back with the dragon balls or received a second time.
Day 13: Wrapping Paper: consumable. A festive bit of wrapping paper that makes the contents of whatever you wrap it with both more alluring and a total mystery! Used on the first turn of battle to hide one of your battle items or consumables from the foe. The wrapped item increases it's action requirement by 1 to use, but leaves the foe completely in the dark about what the item is til used.
Day 14: 10 saga tokens
Day 15: Snowglobe: House add-on. An antique snowglobe that's said to be shaped like the universe. +2% battle gains. +8% during october, november, or december
Day 16: Sugar Rush Technique
Day 17: Seed of Potential: This strange, blue, senzu bean seems to glow with potential power (Consumable | +20% all gains to one thread)
Day 18: Easily Shattered Bauble: battle item. A bright and shiny christmas bauble, perfect for decorating a tree!......or shattering on the floor to create a makeshift caltrop field. As an action you can break the bauble at your feet, creating a field a glass that unwary fighters might walk upon. Any melee attacks aimed at you during your following turn cause the foe who launched it to take a stack of cut. After two rounds, or one round if the foe uses the kiaihou technique on the glass, the glass is no longer dangerous.
Day 19: Sudden Blizzard: Consumable. An oversized plain white snowflake. When consumed the consumer becomes the center of a blizzard, making all of their attacks hard to dodge. However, the consumers body temperature also plummets dangerously low, inflicting a building restricting on them. After four rounds, all effects end.
Day 20: Christmas Tree: house add-on. A tall evergreen, decorated with festive trim and shiny ornamentation. It's been wrapped in lights that refuse to go out, and with a flip of a switch, blink in time to a melody played from an attached speaker. To top it all off is the angel, arms raised high and holding a shining light. Doubles the base bonuses of all festive ornaments. Duringvthe week of december 25th, the tree doubles all bonuses if all festive add ons.
Day 21: Christmas Star: update consumable. This bright star beckons and guides. When used, you may unlock any planet "near" your current position as a destination without a search thread.
TOTAL GAINS:
EXP: 349
Z: 2,050
SP: 994
TP: 3
Saga Tokens: 10
Purchases
Learning
Equipment
* Placing Christmas Tree: house add-on. A tall evergreen, decorated with festive trim and shiny ornamentation. It's been wrapped in lights that refuse to go out, and with a flip of a switch, blink in time to a melody played from an attached speaker. To top it all off is the angel, arms raised high and holding a shining light. Doubles the base bonuses of all festive ornaments. Duringvthe week of december 25th, the tree doubles all bonuses if all festive add ons in Arlian Barony.
* Replacing TRAINING ROOM (+10% SP Gains) with TRAINING CENTER (+20% SP Gains) in Arlian Barony.
Other
Stats
Base Stats
Strength: 35,100 (35,100 + 0)
Ki: 11,000 (11,000 + 0)
Agility: 41,000 (41,000 + 0)
Durability: 35,000 (35,000 + 0)
With Bonuses
Strength: 52,650 (Equipment and Aura, T1, 50%)
Ki: 14,520(Equipment and Aura, T1 +32%)
Agility: 75,850 (Equipment and Aura, T1 +85% Agility)
Durability: 62,650 (Equipment and Aura, Spec, T1 +79% Durability)
HP: 52,500 (93,975)(96,794 from Aura)
PL: 244,200 (411,340)
SP: 5,413 (4,419 + 994 – 0)
TP: 228 (225 + 3 – 0)
Zeni: 15,572 Z (13,522 + 2,050 – 0)
Saga Tokens: 20 (10+10-0)
Location/Traveling: Arlia
Travel Method:
Dead or Alive: Alive
Level: 31 (49,546/53,199) --> 31 (49,895/53,199), 0 TP Gains
Alignment: Indecisive (53 Positive | 50 Negative)
Specialization 1: Socialite 1:
Benefit A: +10% to All Gains when Threading with at least 1 other player
Benefit B: +5% to all Stats when fighting alongside at least 1 other Player
Specialization 2: Honed Body 1:
Benefit B: +5% DR against Physical Attacks
Benefit C: +5% to Block's DR and Cap
Aura (Special Color): Flaring Violet Pink, +6% to All Stats, +3% Max HP in Battle
Aura (Burn): Steady: A patient, slow-moving burn | You may lower 'Hard to Block' or 'Cannot be Blocked' down one step on one incoming attack. 3/Battle.
Aura (Effect): N/A
Battle Status: Active
Character Trait:
In Battle Trait: Analytical Mind: Android 21 studies her opponent for weaknesses while fighting. Each turn, she gains 1 charge of Analytics, which she can spend at any point to increase damage by 2.5% on any one technique per charge. She may also forego attacking on a turn (though she may still defend) to earn an additional charge of Analytics, to a maximum of 2 per turn. This maxes at 4 charges, increasing damage by 10% for the next attack.
Android 21 gains charges automatically every turn. But, if 21 spends a turn defending rather than fighting, she gains 1 additional charge of Analytical Mind for the max of 2 charges per turn.
Out of Battle Trait: The Numbers: When doing threads with GERO ANDROIDS (8, 13, 14, 15, 16, 17, 19, 20, Cell), 21 gains an increased 10% EXP and 5% SP.
Alliance: Red Ribbon Army
GainsSpecialization 1: Socialite 1:
Benefit A: +10% to All Gains when Threading with at least 1 other player
Benefit B: +5% to all Stats when fighting alongside at least 1 other Player
Specialization 2: Honed Body 1:
Benefit B: +5% DR against Physical Attacks
Benefit C: +5% to Block's DR and Cap
Aura (Special Color): Flaring Violet Pink, +6% to All Stats, +3% Max HP in Battle
Aura (Burn): Steady: A patient, slow-moving burn | You may lower 'Hard to Block' or 'Cannot be Blocked' down one step on one incoming attack. 3/Battle.
Aura (Effect): N/A
Battle Status: Active
Character Trait:
In Battle Trait: Analytical Mind: Android 21 studies her opponent for weaknesses while fighting. Each turn, she gains 1 charge of Analytics, which she can spend at any point to increase damage by 2.5% on any one technique per charge. She may also forego attacking on a turn (though she may still defend) to earn an additional charge of Analytics, to a maximum of 2 per turn. This maxes at 4 charges, increasing damage by 10% for the next attack.
Android 21 gains charges automatically every turn. But, if 21 spends a turn defending rather than fighting, she gains 1 additional charge of Analytical Mind for the max of 2 charges per turn.
Out of Battle Trait: The Numbers: When doing threads with GERO ANDROIDS (8, 13, 14, 15, 16, 17, 19, 20, Cell), 21 gains an increased 10% EXP and 5% SP.
Alliance: Red Ribbon Army
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles, 3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
The Footprint
2,050 Z, 349 EXP, 994 SP, and 3 TP
OTHER GAINS:
Bot's Holiday Giftaganza
Day 12: Plum: Battle buddy. A Sucrosian fighter. The Sucrosians are a diminutive, winged, race from planet Sweets. Despite her 5 centimeter stature, Plum seeks to prove herself as a warrior, and has pledged herself to your service! Now Hopefully you can find something for the fairy like fighter to do. Has 20% of your sp allocated as you see fit. When you use a candy themed Consumable, or use the sugar rush technique, this doubles to 40% of your sp for 3 rounds. When you use the sweet stix consumable this becomes 60% of your total sp for 2 rounds, then 40% on the third before returning to normal. If killed in battle, plum must be wished back with the dragon balls or received a second time.
Day 13: Wrapping Paper: consumable. A festive bit of wrapping paper that makes the contents of whatever you wrap it with both more alluring and a total mystery! Used on the first turn of battle to hide one of your battle items or consumables from the foe. The wrapped item increases it's action requirement by 1 to use, but leaves the foe completely in the dark about what the item is til used.
Day 14: 10 saga tokens
Day 15: Snowglobe: House add-on. An antique snowglobe that's said to be shaped like the universe. +2% battle gains. +8% during october, november, or december
Day 16: Sugar Rush Technique
Day 17: Seed of Potential: This strange, blue, senzu bean seems to glow with potential power (Consumable | +20% all gains to one thread)
Day 18: Easily Shattered Bauble: battle item. A bright and shiny christmas bauble, perfect for decorating a tree!......or shattering on the floor to create a makeshift caltrop field. As an action you can break the bauble at your feet, creating a field a glass that unwary fighters might walk upon. Any melee attacks aimed at you during your following turn cause the foe who launched it to take a stack of cut. After two rounds, or one round if the foe uses the kiaihou technique on the glass, the glass is no longer dangerous.
Day 19: Sudden Blizzard: Consumable. An oversized plain white snowflake. When consumed the consumer becomes the center of a blizzard, making all of their attacks hard to dodge. However, the consumers body temperature also plummets dangerously low, inflicting a building restricting on them. After four rounds, all effects end.
Day 20: Christmas Tree: house add-on. A tall evergreen, decorated with festive trim and shiny ornamentation. It's been wrapped in lights that refuse to go out, and with a flip of a switch, blink in time to a melody played from an attached speaker. To top it all off is the angel, arms raised high and holding a shining light. Doubles the base bonuses of all festive ornaments. Duringvthe week of december 25th, the tree doubles all bonuses if all festive add ons.
Day 21: Christmas Star: update consumable. This bright star beckons and guides. When used, you may unlock any planet "near" your current position as a destination without a search thread.
TOTAL GAINS:
EXP: 349
Z: 2,050
SP: 994
TP: 3
Saga Tokens: 10
Purchases
Learning
Equipment
* Placing Christmas Tree: house add-on. A tall evergreen, decorated with festive trim and shiny ornamentation. It's been wrapped in lights that refuse to go out, and with a flip of a switch, blink in time to a melody played from an attached speaker. To top it all off is the angel, arms raised high and holding a shining light. Doubles the base bonuses of all festive ornaments. Duringvthe week of december 25th, the tree doubles all bonuses if all festive add ons in Arlian Barony.
* Replacing TRAINING ROOM (+10% SP Gains) with TRAINING CENTER (+20% SP Gains) in Arlian Barony.
Other
Stats
Base Stats
Strength: 35,100 (35,100 + 0)
Ki: 11,000 (11,000 + 0)
Agility: 41,000 (41,000 + 0)
Durability: 35,000 (35,000 + 0)
With Bonuses
Strength: 52,650 (Equipment and Aura, T1, 50%)
Ki: 14,520(Equipment and Aura, T1 +32%)
Agility: 75,850 (Equipment and Aura, T1 +85% Agility)
Durability: 62,650 (Equipment and Aura, Spec, T1 +79% Durability)
PL: 244,200 (411,340)
SP: 5,413 (4,419 + 994 – 0)
TP: 228 (225 + 3 – 0)
Zeni: 15,572 Z (13,522 + 2,050 – 0)
Saga Tokens: 20 (10+10-0)