Post by 31913 on Dec 3, 2023 19:00:34 GMT
Basics
Location/Traveling: Imecka/Imecka
Travel Method: N/A
Dead or Alive: Alive
Level: 1 (0/99) --> 14 (9400/10499), TP Gains: 29
Alignment: Neutral +15/-35
Battle Status: Active
Specialization: Rage 1B1C
Aura: +3% to all
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles,
3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
You Hear a Wolf Howl in the Distance
Holiday Event
Deluxe Sweet Assortment - 2,000 zeni, 500 XP, 1000 sp, and 5 tp
Transfusion Gauntlets - Hand Gear
The Void Only Grows More Ancient With Each Passing Day
Birthday Event
Cookbook of Balance - 25 tp
Absences and Pandemics
Random Event
Seeker Analysis Unit #19 - Update Item
A Birthday
Birthday Event
Vanilla Cheesecake - Update Consumable
Spookytown '22
Holiday Event
Deluxe Sweet Assortment - 2,000 zeni, 500 XP, 1000 sp, and 5 tp
Transfusion Gauntlets - Hand Gear
Thanksgiving '23
Holiday Event
Bigger Wishbone Half - Accessory Add-on
Transitioning into a New SUPER Era!
Holiday/Time Skip Event
2,000 zeni, 500 XP, 1000 sp, and 5 tp
Time Shard - Acc. Add-on
Time Skip:
1 - Master Ledgic training on Imecka
800 XP, 1600 SP, 20 TP
Dirty Fireworks, Trap Shooter, Shining Sword Attack, Energy Geyser
2 - Master Brynner training on Imecka
800 XP, 1600 SP, 20 TP
Revolver, Repeater, Shotgun, Marksman's Shot
3 - Clear all Missions prior to 'Time to Take a Stand' on Imecka
700 XP, 1700 SP, 7 TP, 4000 Z and Brynner's Gun
4 - Clear all Missions of 'The Magnificent Seven' quest chain on Imecka
2400 XP, 6000 SP, 24 TP, 2500 Z
5 - Master Yamudo training on Sadala
800 XP, 1600 SP, 20 TP
Wrathful Charge, Savage Mauling, Oozaru Spirit, Adaptive Savagery
6 - Master Yagnort training on Sadala
800 XP, 1600 SP, 20 TP
Lightning Aura, Grit, Execution Beam, Kankousen
7 - Master Kuriza training on Frieza 1
800 XP, 1600 SP, 20 TP
Emperor's Roar, Nova Strike, Death Beam, Death Raid
8 - Master Roshi training on Earth
800 XP, 1600 SP, 20 TP
Drunken Fist, Thunder Shock Surprise, Max Power, Cobra Twist
9 - Aura Color: Red +3% all stats
10 - Rage Spec: 1B 1C
Phy Attacks cost 5% less FAT
Phy Attacks deal 2.5% more dmg
TOTAL GAINS:
EXP: 9400
SP: 20,300
TP: 220
Zenni: 12,500
Purchases
- Item/Equipment:
Deluxe sweet assortment: Consumable. A box containing a vast array of sweets from all corners of the globe. When consumed, you immediately gain 2,000 zeni, 500 XP, 1000 sp, and 5 tp (Consuming)
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP. (Equipping)
CookBook of Balancing: Some insight into how BalanceBot does what he does.
Gain 25 TP (Consuming)
Vanilla Cheesecake:
Update Consumable | A tasty, albeit plain and boring, shown of the humble cheesecake beginnings | +(25-(Tier*5))% to SP, XP, TP and Zeni for 1 thread.
Seeker Analysis Unit #19 - Update Item
One of Gero's many experiments into data collection machines, culminating in the bug used to gather data for Cell's creation. It might be missing a few updates but the old crow's still got a few running features, it simply lacks the firmware to do more than one.
Lower the wordcount of a Search Thread by 1,000. 4 Week Cooldown.
Deluxe sweet assortment: Consumable. A box containing a vast array of sweets from all corners of the globe. When consumed, you immediately gain 2,000 zeni, 500 XP, 1000 sp, and 5 tp (Consuming)
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
Bigger Wishbone Half: Aren't you lucky? You got the bigger half of the wishbone! Said to bring all kinds of good luck, and even grant a wish when it was broken! (Accessory Addon | +10% to TP and XP gains)
Time shard: Accessory Add-on. A crystalized shard of time, from the crack of time. Once per month the shard can be used as an action to activate the rewind technique. After 12 uses, the shard burns out and can not be used again.
Brynner's Golden Gun: +10% Ki. When you charge a technique, it gains a 2% damage bonus. (Equipping)
Bruiser's Boots:2000z 2200z - +2% Strength | +2% Durability - Feet (Equipping)
Bruiser's Gi:2000z 2200z - +2% Durability | If worn with Bruiser's Belt and Boots: +2% Strength|+4% Durability instead - Chest (Equipping)
Bruiser's Belt:1000z 1100z - +1% Agility | +1% Durability - Waist (Equipping)
Scouter:2000z 2200z - +2% Ki | Use of the Sense Technique as if you possessed it. - Head (Equipping)
Spiked Gloves:4000z 4400z - +4% Durability | Physical Attacks deal +1% Base Damage - Hands Addon (Equipping)
*Out of Battle Trait - Feral Hunger - Consumables cost 20% less to purchase, however everything else costs 10% more.*
Learning
- Tech:
Thunder Shock Surprise: T4 - 45 FAT - 50% Ki - Energy - The user shoots a lightning blast towards the target using both hands, and traps the opponent within an electric field.
Hard to Dodge, Deflect, Block or Barrier. Stun 3. - Roshi
Execution Beam: T4 - 30 FAT - 35% Ki - Energy - The user fires a massive energy beam from one hand with the intent to instantly slay their opponent.
Cannot be Clashed, Hard to Kiai, Dodge or Deflect.
If this Kills its target, the user may regain 10% of their MaxHP or half the Fatigue spent on this attack.
Special: The user may also double their T4 Cooldown to double the effect chosen. - Yagnort
Marksman's shot: T4 - 30 FAT - 37% ki - Energy - The user makes a "gun" on one hand before firing a single, highly accurate, piercing shot. Effects: Cannot be Dodged or Barriered. Hard to Deflect or Kiai. Cripple Arm or Leg (user's choice). Can only be used against an opponent if they did not use a Str or Agi-based physical attack against you on their last turn. Can use up to 4 Charges of Ammo in increments of 2, with each set of Ammo used reducing the number of Str or agi based physical moves used against you by 1 for the purposes of using this move. - Brynner
Wrathful Charge: T3 - 17 FAT - 21% str/ki - Energy - Rushing up to a foe you form a ball of energy infront of your chest before hitting the foe with a body blow that detonates the energy ball! 1/battle can be used to Clash with a Physical Tech. If in Oozaru form, using its power or in Oozaru State, can Clash 1 additional Time with a Physical Tech. - Yamudo
Adaptive Savagery: T3 - 18 FAT - 23% str - Physical - After taking a foes attack, you adapt and press on! Gains 1 Aimer for T1 defenses used against the attacker’s techs last turn, up to 2. (ex. if an attack was Deflected, this gains Hard to Deflect). This effect cannot cause an aimer to rise to ‘Cannot be.’
If in Oozaru form, using its power or in Oozaru State, one of the two aimers is raised to ‘Cannot Be. - Yamudo
Kankousen: T3 - 15 FAT - 24% Ki - Energy - An energy wave of rotating triangles fired from one finger. Due to the strange wounds it leaves behind, it almost never heals right.
Damage from this attack can only be healed by a senzu bean. Cuts. - Yagnort
Cobra Twist: T3 - 16 FAT - 20% Str - Physical - An application of many martial arts, sadly mostly useless against children due to their short limbs. Hard to Block or Deflect. Fracture and Cripple Arm - Roshi
Dirty Fireworks: T3 - 17 FAT - 23% Ki - Energy - The user sends an invisible thread of energy toward the opponent, stretching from their fingertips, that causes the foe to explode.
Hard to Dodge. Fracture. Overheat. - Ledgic
Shining Sword Attack: T3 - 16 FAT - 26% Str/Ki - Physical - The user swings their sword with a vertical slash, then continues by slashing the opponent at lighting fast speed. Before shooting their free hand underneath their arm, and blasting the opponent with a Ki blast.
Multi Attack: Deals 13% Str Damage with Hard to Block and 13% Ki Damage with Hard to Barrier. - Ledgic
Trap Shooter: T3 - 14 FAT - 20% Ki - Energy - User draws their right hand back and charges a green or yellow energy sphere. Then, they wave their hand forward and fire several, compact, powerful energy sphere bullets that follow the opponent’s movements.
Cannot be Dodged, Hard to Kiai. - Ledgic
Energy Geyser: T3 - 16 FAT - 24% Ki - Energy - The user aims their hand at the ground below their target as the ground explodes while a geyser of powerful energy is shot upwards from the ground and into the air.
Hard to Deflect or Clash. - Legic
Repeater: T3 - 15 FAT - 22% ki - Energy - The user forms a "gun" on one hand, the other hand moving after every shot to work an invisible lever. Hard to Dodge or Deflect. Can use up to 2 Charges of Ammo, with each Charge upgrading the Aimers on this attack to 'Cannot Be.' This can increase Aimers added through other effects as well. - Brynner
Shotgun: T3 - 16 FAT - 21% ki - Energy - The user fires a spray of small energy blasts from a closed fist, using the other hand to "pump" their arm after every shot. Hard to Kiai or Barrier. Split. Can use up to 2 Charges of Ammo, with each Charge increasing the Split damage to 100% on up to 2 targets. - Brynner
Savage Mauling: T2 - 10 FAT - 15% str - Physical - Just a good old fashioned swinging. If opponent has a Battle Item/Consumable which restores HP and/or Fatigue, you regain 10% HP and/or 10 Fatigue, respectively, and one of their items is reduced by those values for the remainder of combat. - Yamudo
Death Beam: T2 - 10 FAT - 15% Ki - Energy - A piercing beam of energy, fired with high precision.
Unaffected by Damage Reduction of any kind. - Kuriza
Death Raid: T2 - 11 FAT - 13% Str - Physical - Covering yourself in energy to make you move even faster, you rush forward, slamming your fist or forearm directly into your opponent's gut!
Dim, Gouge, Stun1 - Kuriza
Revolver: T2 - 11 FAT - 13% ki - Energy - Making a "gun" with two fingers and the thumb on one hand, the user fires energy blasts from it. Hard to Dodge. Generates 6 Charges of Ammo. When you use a Basic Energy Attack, you can optionally have it deal 8% ki damage, but cost 2 fatigue. Revolver can't be used again until all charges of Ammo are used. - Brynner
Oozaru Spirit: T0 - 15 FAT - Effects: Summons a Battle Buddy with 20% of your Strength, Ki and Durability.
Special: If you have the Oozaru Racial, it is summoned with 40% of each instead and your Oozaru Transformation is Locked. - Yamudo - Saiyans only
Grit: T0 - Passive - The user knows they are going to be down for the count soon. It’s time to pull out every stop in a last ditch effort to survive. Once the user reaches 25 Fatigue Remaining, all stats are boosted by 5% for the remainder of the battle. If they remain below 25 Fatigue Remaining, all stats are boosted by 10% instead. - Yagnort
Lightning Aura: T0 - 2 FAT - Augments one's techniques by amping up your aura to dangerous levels.
While active, you may augment your techniques with certain status effects. For an additional 2 Fatigue per Tech, your Physical Techs can inflict Cut, and your Ki Techs can inflict Fracture.
If also Powered Up: You may also pay 2 Fatigue on T3-T4 Techs to inflict Cripple.
Takes 2 Fatigue and 1 action to activate, but may be sustained for free like Power Up. - Yagnort
Drunken Fist: T0 - 2 FAT - Whether by imbibing alcohol or just mimicking the motions of the swaying drunk, you can augment your techniques to be more wild and unpredictable.
While active, you may augment your techniques with certain aimers due to your unpredictability. For an additional 1 Fatigue per tier (so a T3 would cost 3 Fatigue) you may add one base aimer (Hard to) to a tech if it doesn't already have that specific aimer. Aimers added this way cannot be augmented further.
Takes 2 Fatigue and 1 action to activate, but may be sustained for no actions like Power Up. - Roshi
Max Power: T0 - 2 FAT - The user pumps up their body, increasing their physical or energy output.
+10% to Strength OR Ki. +10% Durability.
Takes 2 Fatigue and 1 Action to activate, but can be sustained without an action like Power Up.
Cannot be Active at the same time as Powerup. - Roshi
Emperor's Roar: T0 - 10 FAT - Let out the inner power that lurks within you, ascending beyond your strength for a short time... at a cost!
Gain a bonus equal to the difference between your current transformation (if any) and your next transformation bonus for 3 rounds. If you have no higher Transformations, this will confer an additional +25% to all stat instead. After the 3 rounds are over, for the next 3 rounds following, Respites will only recover 5 Fatigue instead of 10, and Basic Attacks will recover 1 Fatigue instead of 2.
1/Battle - Kuriza
Nova Strike: T0 - 10 FAT - Gathering your energy, you surround yourself in a barrier that covers your entire body, allowing you to defend yourself while you attack!
Only useable against a T3 or lower Energy Attack. Allows you to use a Barrier for no Action Cost against that attack, with now Extra Effects, paired with a T2+ Physical Tech, which gains Hard to Dodge.
1/Battle - Kuriza
Protective Bubble: T0 - 4 FAT - User forms a weak sphere of energy around their body, Nullifying any two Tier 1 or one Tier 2 technique.
Uses 1 action. Twice per Battle - 20 TP
Mystic Attack: T0 - 3 FAT - Allows the user to extend a limb for attacks, giving them the Hard to Dodge status and increasing their power +15% strength or agility for one damage-dealing Technique.
This does not take an action for Namekians or Majins. - 20 TP
Memetic Dance: T0 - 0 FAT - BOOM PARA PARA! Lay down some smooth moves and force your opponent to dance endlessly!
Costs 1 Action to perform and may be sustained each turn, costing 1 additional action from you each turn it is sustained.
Neither you nor your opponent may regain Fatigue while it is sustained. - Must be on Imecka - 20 TP
Clothes Beam: T0 - 10 FAT - You are able to create clothing with a quick burst of energy. In battle, You are able to create custom clothing that can be put into empty equipment slots for a +10% bonus in one stat of choice.
Once per battle. Equipment fades after battle. - Nameks Only - 20 TP
Wolf Fang Fist: T2 - 12 FAT - 14% Str - Physical - A series of rapid melee strikes.
Split Attack- Can Target 1 Opponent for 12% Str, or up to 2 Opponents for 6% Str. May Target 3 opponents for 6% Str if you know Neo Wolf Fang Fist. - 10 TP
Gigantic Press: T2 - 14 FAT - 15% Str - Physical - The user charges into their opponent full force after shielding their body in a barrier of energy.
Hard to Deflect. Fracture. - 10 TP
Gigantic Spike: T4 - 30 FAT - 39% Str - Physical - The user rams into the opponent just like he was using a Gigantic Press, but then grabs the head of his opponent and slam it into the ground.
Cannot be Clashed. Breaks Bones. - Requires Gigantic Press. - 20TP
Lightning Arrow: T4 - 30 FAT - 39% Ki - Energy - The user creates many orbs of energy above the area or opponent, and then rains them all down at once.
Split Attack. Can target 1 Enemy for 39% Ki, or up to 3 Enemies for 20% Ki.
Hard to Dodge. Stun 1 - 20 TP
Drain - T0 - 10 FAT - Used to augment blocks, allowing the user to absorb power from ki attacks. Adds a % to Strength and Ki for the remainder of the battle depending on the tier of attack absorbed.
T1 = 2% Str/Ki
T2 = 3% Str/Ki
T3 = 4% Str/Ki
T4 = 5% Str/Ki
Takes No Action, but must be used with Block. Twice per Battle
Energy Dependent Androids/Demons Only - 20 TP
*Character Racial Trait: One of Many (Saiyan, Namekian, Demon) - You qualify as these Races for all things which have a Racial Requirement (Techniques, Masters, and so forth).*
Equipment
- Removing: X (-% gain)
- Equipping: Brynner's Gun, Scouter, Transfusion Gauntlets with Spiked Gloves Add-on, Brawler's Gi, Brawler's Belt, Brawler's Boots (+10 KI, 2% DMG Bonus to Charged Techs / +2% Ki, Sense ability / +5% DUR, 2% Life Leach on PHY DMG dealt / +2% STR, 4% DUR / +1% AGI, 1% DUR / +2% STR, 2% DUR gain)
- Gains: +4% Str, +12% Ki, +1% AGI, +12% DUR, +% Gains, +% Zeni
Stats
Str: 6300 (150 + 6150)
Ki: 6300 (150 + 6150)
Agi: 4100 (100 + 4000)
Dur: 4100 (100 + 4000)
HP: 6150
PL: 41600
SP: 0 (0 + 20300 - 20300)
TP: 60 (0 + 220 - 160)
Zeni: 400 (0 + 12500 - 12100)
Notes
-
Location/Traveling: Imecka/Imecka
Travel Method: N/A
Dead or Alive: Alive
Level: 1 (0/99) --> 14 (9400/10499), TP Gains: 29
Alignment: Neutral +15/-35
Battle Status: Active
Specialization: Rage 1B1C
Aura: +3% to all
Gains
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles,
3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
You Hear a Wolf Howl in the Distance
Holiday Event
Deluxe Sweet Assortment - 2,000 zeni, 500 XP, 1000 sp, and 5 tp
Transfusion Gauntlets - Hand Gear
The Void Only Grows More Ancient With Each Passing Day
Birthday Event
Cookbook of Balance - 25 tp
Absences and Pandemics
Random Event
Seeker Analysis Unit #19 - Update Item
A Birthday
Birthday Event
Vanilla Cheesecake - Update Consumable
Spookytown '22
Holiday Event
Deluxe Sweet Assortment - 2,000 zeni, 500 XP, 1000 sp, and 5 tp
Transfusion Gauntlets - Hand Gear
Thanksgiving '23
Holiday Event
Bigger Wishbone Half - Accessory Add-on
Transitioning into a New SUPER Era!
Holiday/Time Skip Event
2,000 zeni, 500 XP, 1000 sp, and 5 tp
Time Shard - Acc. Add-on
Time Skip:
1 - Master Ledgic training on Imecka
800 XP, 1600 SP, 20 TP
Dirty Fireworks, Trap Shooter, Shining Sword Attack, Energy Geyser
2 - Master Brynner training on Imecka
800 XP, 1600 SP, 20 TP
Revolver, Repeater, Shotgun, Marksman's Shot
3 - Clear all Missions prior to 'Time to Take a Stand' on Imecka
700 XP, 1700 SP, 7 TP, 4000 Z and Brynner's Gun
4 - Clear all Missions of 'The Magnificent Seven' quest chain on Imecka
2400 XP, 6000 SP, 24 TP, 2500 Z
5 - Master Yamudo training on Sadala
800 XP, 1600 SP, 20 TP
Wrathful Charge, Savage Mauling, Oozaru Spirit, Adaptive Savagery
6 - Master Yagnort training on Sadala
800 XP, 1600 SP, 20 TP
Lightning Aura, Grit, Execution Beam, Kankousen
7 - Master Kuriza training on Frieza 1
800 XP, 1600 SP, 20 TP
Emperor's Roar, Nova Strike, Death Beam, Death Raid
8 - Master Roshi training on Earth
800 XP, 1600 SP, 20 TP
Drunken Fist, Thunder Shock Surprise, Max Power, Cobra Twist
9 - Aura Color: Red +3% all stats
10 - Rage Spec: 1B 1C
Phy Attacks cost 5% less FAT
Phy Attacks deal 2.5% more dmg
TOTAL GAINS:
EXP: 9400
SP: 20,300
TP: 220
Zenni: 12,500
Purchases
- Item/Equipment:
Deluxe sweet assortment: Consumable. A box containing a vast array of sweets from all corners of the globe. When consumed, you immediately gain 2,000 zeni, 500 XP, 1000 sp, and 5 tp (Consuming)
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP. (Equipping)
CookBook of Balancing: Some insight into how BalanceBot does what he does.
Gain 25 TP (Consuming)
Vanilla Cheesecake:
Update Consumable | A tasty, albeit plain and boring, shown of the humble cheesecake beginnings | +(25-(Tier*5))% to SP, XP, TP and Zeni for 1 thread.
Seeker Analysis Unit #19 - Update Item
One of Gero's many experiments into data collection machines, culminating in the bug used to gather data for Cell's creation. It might be missing a few updates but the old crow's still got a few running features, it simply lacks the firmware to do more than one.
Lower the wordcount of a Search Thread by 1,000. 4 Week Cooldown.
Deluxe sweet assortment: Consumable. A box containing a vast array of sweets from all corners of the globe. When consumed, you immediately gain 2,000 zeni, 500 XP, 1000 sp, and 5 tp (Consuming)
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
Bigger Wishbone Half: Aren't you lucky? You got the bigger half of the wishbone! Said to bring all kinds of good luck, and even grant a wish when it was broken! (Accessory Addon | +10% to TP and XP gains)
Time shard: Accessory Add-on. A crystalized shard of time, from the crack of time. Once per month the shard can be used as an action to activate the rewind technique. After 12 uses, the shard burns out and can not be used again.
Brynner's Golden Gun: +10% Ki. When you charge a technique, it gains a 2% damage bonus. (Equipping)
Bruiser's Boots:
Bruiser's Gi:
Bruiser's Belt:
Scouter:
Spiked Gloves:
*Out of Battle Trait - Feral Hunger - Consumables cost 20% less to purchase, however everything else costs 10% more.*
Learning
- Tech:
Thunder Shock Surprise: T4 - 45 FAT - 50% Ki - Energy - The user shoots a lightning blast towards the target using both hands, and traps the opponent within an electric field.
Hard to Dodge, Deflect, Block or Barrier. Stun 3. - Roshi
Execution Beam: T4 - 30 FAT - 35% Ki - Energy - The user fires a massive energy beam from one hand with the intent to instantly slay their opponent.
Cannot be Clashed, Hard to Kiai, Dodge or Deflect.
If this Kills its target, the user may regain 10% of their MaxHP or half the Fatigue spent on this attack.
Special: The user may also double their T4 Cooldown to double the effect chosen. - Yagnort
Marksman's shot: T4 - 30 FAT - 37% ki - Energy - The user makes a "gun" on one hand before firing a single, highly accurate, piercing shot. Effects: Cannot be Dodged or Barriered. Hard to Deflect or Kiai. Cripple Arm or Leg (user's choice). Can only be used against an opponent if they did not use a Str or Agi-based physical attack against you on their last turn. Can use up to 4 Charges of Ammo in increments of 2, with each set of Ammo used reducing the number of Str or agi based physical moves used against you by 1 for the purposes of using this move. - Brynner
Wrathful Charge: T3 - 17 FAT - 21% str/ki - Energy - Rushing up to a foe you form a ball of energy infront of your chest before hitting the foe with a body blow that detonates the energy ball! 1/battle can be used to Clash with a Physical Tech. If in Oozaru form, using its power or in Oozaru State, can Clash 1 additional Time with a Physical Tech. - Yamudo
Adaptive Savagery: T3 - 18 FAT - 23% str - Physical - After taking a foes attack, you adapt and press on! Gains 1 Aimer for T1 defenses used against the attacker’s techs last turn, up to 2. (ex. if an attack was Deflected, this gains Hard to Deflect). This effect cannot cause an aimer to rise to ‘Cannot be.’
If in Oozaru form, using its power or in Oozaru State, one of the two aimers is raised to ‘Cannot Be. - Yamudo
Kankousen: T3 - 15 FAT - 24% Ki - Energy - An energy wave of rotating triangles fired from one finger. Due to the strange wounds it leaves behind, it almost never heals right.
Damage from this attack can only be healed by a senzu bean. Cuts. - Yagnort
Cobra Twist: T3 - 16 FAT - 20% Str - Physical - An application of many martial arts, sadly mostly useless against children due to their short limbs. Hard to Block or Deflect. Fracture and Cripple Arm - Roshi
Dirty Fireworks: T3 - 17 FAT - 23% Ki - Energy - The user sends an invisible thread of energy toward the opponent, stretching from their fingertips, that causes the foe to explode.
Hard to Dodge. Fracture. Overheat. - Ledgic
Shining Sword Attack: T3 - 16 FAT - 26% Str/Ki - Physical - The user swings their sword with a vertical slash, then continues by slashing the opponent at lighting fast speed. Before shooting their free hand underneath their arm, and blasting the opponent with a Ki blast.
Multi Attack: Deals 13% Str Damage with Hard to Block and 13% Ki Damage with Hard to Barrier. - Ledgic
Trap Shooter: T3 - 14 FAT - 20% Ki - Energy - User draws their right hand back and charges a green or yellow energy sphere. Then, they wave their hand forward and fire several, compact, powerful energy sphere bullets that follow the opponent’s movements.
Cannot be Dodged, Hard to Kiai. - Ledgic
Energy Geyser: T3 - 16 FAT - 24% Ki - Energy - The user aims their hand at the ground below their target as the ground explodes while a geyser of powerful energy is shot upwards from the ground and into the air.
Hard to Deflect or Clash. - Legic
Repeater: T3 - 15 FAT - 22% ki - Energy - The user forms a "gun" on one hand, the other hand moving after every shot to work an invisible lever. Hard to Dodge or Deflect. Can use up to 2 Charges of Ammo, with each Charge upgrading the Aimers on this attack to 'Cannot Be.' This can increase Aimers added through other effects as well. - Brynner
Shotgun: T3 - 16 FAT - 21% ki - Energy - The user fires a spray of small energy blasts from a closed fist, using the other hand to "pump" their arm after every shot. Hard to Kiai or Barrier. Split. Can use up to 2 Charges of Ammo, with each Charge increasing the Split damage to 100% on up to 2 targets. - Brynner
Savage Mauling: T2 - 10 FAT - 15% str - Physical - Just a good old fashioned swinging. If opponent has a Battle Item/Consumable which restores HP and/or Fatigue, you regain 10% HP and/or 10 Fatigue, respectively, and one of their items is reduced by those values for the remainder of combat. - Yamudo
Death Beam: T2 - 10 FAT - 15% Ki - Energy - A piercing beam of energy, fired with high precision.
Unaffected by Damage Reduction of any kind. - Kuriza
Death Raid: T2 - 11 FAT - 13% Str - Physical - Covering yourself in energy to make you move even faster, you rush forward, slamming your fist or forearm directly into your opponent's gut!
Dim, Gouge, Stun1 - Kuriza
Revolver: T2 - 11 FAT - 13% ki - Energy - Making a "gun" with two fingers and the thumb on one hand, the user fires energy blasts from it. Hard to Dodge. Generates 6 Charges of Ammo. When you use a Basic Energy Attack, you can optionally have it deal 8% ki damage, but cost 2 fatigue. Revolver can't be used again until all charges of Ammo are used. - Brynner
Oozaru Spirit: T0 - 15 FAT - Effects: Summons a Battle Buddy with 20% of your Strength, Ki and Durability.
Special: If you have the Oozaru Racial, it is summoned with 40% of each instead and your Oozaru Transformation is Locked. - Yamudo - Saiyans only
Grit: T0 - Passive - The user knows they are going to be down for the count soon. It’s time to pull out every stop in a last ditch effort to survive. Once the user reaches 25 Fatigue Remaining, all stats are boosted by 5% for the remainder of the battle. If they remain below 25 Fatigue Remaining, all stats are boosted by 10% instead. - Yagnort
Lightning Aura: T0 - 2 FAT - Augments one's techniques by amping up your aura to dangerous levels.
While active, you may augment your techniques with certain status effects. For an additional 2 Fatigue per Tech, your Physical Techs can inflict Cut, and your Ki Techs can inflict Fracture.
If also Powered Up: You may also pay 2 Fatigue on T3-T4 Techs to inflict Cripple.
Takes 2 Fatigue and 1 action to activate, but may be sustained for free like Power Up. - Yagnort
Drunken Fist: T0 - 2 FAT - Whether by imbibing alcohol or just mimicking the motions of the swaying drunk, you can augment your techniques to be more wild and unpredictable.
While active, you may augment your techniques with certain aimers due to your unpredictability. For an additional 1 Fatigue per tier (so a T3 would cost 3 Fatigue) you may add one base aimer (Hard to) to a tech if it doesn't already have that specific aimer. Aimers added this way cannot be augmented further.
Takes 2 Fatigue and 1 action to activate, but may be sustained for no actions like Power Up. - Roshi
Max Power: T0 - 2 FAT - The user pumps up their body, increasing their physical or energy output.
+10% to Strength OR Ki. +10% Durability.
Takes 2 Fatigue and 1 Action to activate, but can be sustained without an action like Power Up.
Cannot be Active at the same time as Powerup. - Roshi
Emperor's Roar: T0 - 10 FAT - Let out the inner power that lurks within you, ascending beyond your strength for a short time... at a cost!
Gain a bonus equal to the difference between your current transformation (if any) and your next transformation bonus for 3 rounds. If you have no higher Transformations, this will confer an additional +25% to all stat instead. After the 3 rounds are over, for the next 3 rounds following, Respites will only recover 5 Fatigue instead of 10, and Basic Attacks will recover 1 Fatigue instead of 2.
1/Battle - Kuriza
Nova Strike: T0 - 10 FAT - Gathering your energy, you surround yourself in a barrier that covers your entire body, allowing you to defend yourself while you attack!
Only useable against a T3 or lower Energy Attack. Allows you to use a Barrier for no Action Cost against that attack, with now Extra Effects, paired with a T2+ Physical Tech, which gains Hard to Dodge.
1/Battle - Kuriza
Protective Bubble: T0 - 4 FAT - User forms a weak sphere of energy around their body, Nullifying any two Tier 1 or one Tier 2 technique.
Uses 1 action. Twice per Battle - 20 TP
Mystic Attack: T0 - 3 FAT - Allows the user to extend a limb for attacks, giving them the Hard to Dodge status and increasing their power +15% strength or agility for one damage-dealing Technique.
This does not take an action for Namekians or Majins. - 20 TP
Memetic Dance: T0 - 0 FAT - BOOM PARA PARA! Lay down some smooth moves and force your opponent to dance endlessly!
Costs 1 Action to perform and may be sustained each turn, costing 1 additional action from you each turn it is sustained.
Neither you nor your opponent may regain Fatigue while it is sustained. - Must be on Imecka - 20 TP
Clothes Beam: T0 - 10 FAT - You are able to create clothing with a quick burst of energy. In battle, You are able to create custom clothing that can be put into empty equipment slots for a +10% bonus in one stat of choice.
Once per battle. Equipment fades after battle. - Nameks Only - 20 TP
Wolf Fang Fist: T2 - 12 FAT - 14% Str - Physical - A series of rapid melee strikes.
Split Attack- Can Target 1 Opponent for 12% Str, or up to 2 Opponents for 6% Str. May Target 3 opponents for 6% Str if you know Neo Wolf Fang Fist. - 10 TP
Gigantic Press: T2 - 14 FAT - 15% Str - Physical - The user charges into their opponent full force after shielding their body in a barrier of energy.
Hard to Deflect. Fracture. - 10 TP
Gigantic Spike: T4 - 30 FAT - 39% Str - Physical - The user rams into the opponent just like he was using a Gigantic Press, but then grabs the head of his opponent and slam it into the ground.
Cannot be Clashed. Breaks Bones. - Requires Gigantic Press. - 20TP
Lightning Arrow: T4 - 30 FAT - 39% Ki - Energy - The user creates many orbs of energy above the area or opponent, and then rains them all down at once.
Split Attack. Can target 1 Enemy for 39% Ki, or up to 3 Enemies for 20% Ki.
Hard to Dodge. Stun 1 - 20 TP
Drain - T0 - 10 FAT - Used to augment blocks, allowing the user to absorb power from ki attacks. Adds a % to Strength and Ki for the remainder of the battle depending on the tier of attack absorbed.
T1 = 2% Str/Ki
T2 = 3% Str/Ki
T3 = 4% Str/Ki
T4 = 5% Str/Ki
Takes No Action, but must be used with Block. Twice per Battle
Energy Dependent Androids/Demons Only - 20 TP
*Character Racial Trait: One of Many (Saiyan, Namekian, Demon) - You qualify as these Races for all things which have a Racial Requirement (Techniques, Masters, and so forth).*
Equipment
- Removing: X (-% gain)
- Equipping: Brynner's Gun, Scouter, Transfusion Gauntlets with Spiked Gloves Add-on, Brawler's Gi, Brawler's Belt, Brawler's Boots (+10 KI, 2% DMG Bonus to Charged Techs / +2% Ki, Sense ability / +5% DUR, 2% Life Leach on PHY DMG dealt / +2% STR, 4% DUR / +1% AGI, 1% DUR / +2% STR, 2% DUR gain)
- Gains: +4% Str, +12% Ki, +1% AGI, +12% DUR, +% Gains, +% Zeni
Stats
Str: 6300 (150 + 6150)
Ki: 6300 (150 + 6150)
Agi: 4100 (100 + 4000)
Dur: 4100 (100 + 4000)
HP: 6150
PL: 41600
SP: 0 (0 + 20300 - 20300)
TP: 60 (0 + 220 - 160)
Zeni: 400 (0 + 12500 - 12100)
Notes
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