Post by Gero's Supercomputer on Aug 12, 2018 16:41:25 GMT
PROFILE TEMPLATE
Use the template code below when creating your Character Profile.
Once your profile is created, feel free to customize it and make it your own!
Insert Character Image Here
Character Information
Character Name: Name of the character. Feel free to add nicknames, etc.
Character Level: 1
Current EXP: 0
Power Level: 1,000 (All stats added together * 2)
HP: (Durability * 1.5)
Strength:
Ki:
Agility:
Durability:
Zeni: 200 Z
Racial Traits:
Alignment: Current alignment
Specialization: Once you reach Level 10 and beyond, your character can take up a Specialization. List that here.
Alliance: (if part of one)
Techniques
Tier 0: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Tier 1:
Tier 2: Can be purchased from the Technique Shop (Plus the one you got from starting)
Technique | Fatigue | Damage | Details |
Tier 3: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Tier 4: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Master Moves: Must be learned from Master Training (see each master's training page for details)
Technique | Fatigue | Damage | Details |
Items and Weapons
Weapon:
Hand:
Chest:
Waist:
Legs:
Feet:
Accessory:
Inventory: (dragon balls, senzu beans)
Property: (ships, land, houses)
{>Profile Code(+)}
[div align="center"]
[font size="20"][font color="coral"][font face="impact"]PROFILE TEMPLATE[/font][/font][/font]
[i]Use the template code below when creating your Character Profile.
Once your profile is created, feel free to [u]customize it and make it your own[/u]![/i][/div]
[div align="center"]
Insert Character Image Here[/div]
[div align="center"][font size="8"][font color="aqua"]Character Information[/font][/font][/div]
Character Name: Name of the character. Feel free to add nicknames, etc.
Character Level: 1
Current EXP: 0
Power Level: 1,000 (All stats added together * 2)
HP: (Durability * 1.5)
Strength:
Ki:
Agility:
Durability:
Zeni: 200 Z
Racial Traits:
Alignment: Current alignment
Specialization: Once you reach Level 10 and beyond, your character can take up a Specialization. List that here.
Alliance: (if part of one)
[div align="center"][font size="8"][font color="aqua"]Techniques[/font][/font][/div]
[div]Tier 0: Can be purchased from the Technique Shop[/div][div]
[table][tbody][tr][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Technique[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Fatigue[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Damage[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Details[/td][/tr][tr][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][/tr][/tbody][/table]
[/div]
Tier 1:
[table][tbody][tr][td style="border:1px solid #000;padding:3px;"]Technique[/td][td style="border:1px solid #000;padding:3px;"]Fatigue[/td][td style="border:1px solid #000;padding:3px;"]Damage[/td][td style="border:1px solid #000;padding:3px;"]Details[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]Basic Energy Attack
[/td][td style="border:1px solid #000;padding:3px;"]-2[/td][td style="border:1px solid #000;padding:3px;"]2% Ki
[/td][td style="border:1px solid #000;padding:3px;"]A simple energy attack that comes in many forms. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue.[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]Basic Melee Attack
[/td][td style="border:1px solid #000;padding:3px;"]-2
[/td][td style="border:1px solid #000;padding:3px;"]2% Str
[/td][td style="border:1px solid #000;padding:3px;"]A simple melee attack that can take a number of different styles. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue.
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]Barrier
[/td][td style="border:1px solid #000;padding:3px;"]50% of Incoming Attack's Fatigue
[/td][td style="border:1px solid #000;padding:3px;"]N/A
[/td][td style="border:1px solid #000;padding:3px;"]You must have Ki equal or greater than the damage of the incoming attack.
Reduces incoming damage by 50% and Ignores 2 Status Effects. Costs 10 Fatigue and 2 Actions.
If your Ki is 2x or more of the attack's damage, choose 1:
-Reduce Fatigue Cost by 5
-Reduce Action Cost by 1
-Increase DR by 10% (to 60%)
-Ignore 2 Additional Statuses
If your Ki is 4x or more of the attack's damage, choose 2. (can be the same one)
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]Block
[/td][td style="border:1px solid #000;padding:3px;"]Varies
[/td][td style="border:1px solid #000;padding:3px;"]N/A
[/td][td style="border:1px solid #000;padding:3px;"]Reduces 25% of incoming damage. May be increased via effects to a maximum of 50%.
Always takes 1 Action.
Costs 2/4/6/8 Fatigue, depending on Incoming Attack's Tier.
If Durability is 2x or higher than damage of the incoming attack, select one of the following effects:
- Increase DR by 10%, cannot break cap.
- Increase Fatigue cost by 2 but increase DR by 15% (This can break cap)
- Reduce Fatigue cost by 2 (to a minimum of 0)
- Increase the requirements of one Aimer of your next attack by 10%
- Ignore 1 Status Effect
If Durability is 4x or higher than damage of the incoming attack, you may select two. (This may be the same one twice).
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]Clash[/td][td style="border:1px solid #000;padding:3px;"]N/A[/td][td style="border:1px solid #000;padding:3px;"]N/A[/td][td style="border:1px solid #000;padding:3px;"]Allows the user to clash with an incoming physical or energy attack with one of their own of that tier or higher, reducing the damage of the incoming attack by the damage of your own. If you completely negate theirs and there is damage left over, the remaining damage is treated as an attack of that tier which must be defended against. Can only Clash Physical Techs with Physical Techs, and Energy Techs with Energy Techs.
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]Deflect
[/td][td style="border:1px solid #000;padding:3px;"]Varies
[/td][td style="border:1px solid #000;padding:3px;"]N/A
[/td][td style="border:1px solid #000;padding:3px;"]You must have Strength equal or greater than the damage of the incoming attack.
Reduces incoming damage by 65%. Costs 20 Fatigue and 1 Action.
If your Str is 2x or more of the attack's damage, choose 1:
-Reduce Fatigue Cost by 5
-Reduce Action Cost by 1
-Ignore 1 Additional Status
-Increase the DR by 5%.
If your Str is 4x or more of the attack's damage, choose 2.
(can be the same one (but cannot choose Action cost twice))[a href="https://cdn.discordapp.com/attachments/551127954755813407/684205111349739530/unknown.png"][/a][/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]Disarm
[/td][td style="border:1px solid #000;padding:3px;"]5
[/td][td style="border:1px solid #000;padding:3px;"]3% Str
[/td][td style="border:1px solid #000;padding:3px;"] The user attempts to disarm the weapon user by any means necessary. Once the weapon is free, the weapon user will not be able to user their weapon on their next turn.
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]Dodge
[/td][td style="border:1px solid #000;padding:3px;"]75% of Incoming Attack's Fatigue Cost
[/td][td style="border:1px solid #000;padding:3px;"]N/A
[/td][td style="border:1px solid #000;padding:3px;"]Your Agility must be at least equal to the Damage of the attack in order to Dodge. Costs 20 Fatigue and 3 Actions.
With a Dodge, you reduce incoming damage of a T1-T3 by 100%, and ignore All Status Effects.
You reduce the incoming damage of a T4 by 75%, and ignore a Status Effects on it.
or
You reduce the incoming damage of a T4 by 50%, and ignore all Status Effects on it.
If your Agi is 3x or more of the attack's damage, choose 1:
-Reduce Fatigue cost by 5
-Reduce Action Cost by 1
-Increases the DR against a T4 by 25% and ignores 1 more Status Effect.
If your Agility is 5x or more of the attack's damage, choose 2. (can be the same one)[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]Kiai
[/td][td style="border:1px solid #000;padding:3px;"]Varies
[/td][td style="border:1px solid #000;padding:3px;"]N/A
[/td][td style="border:1px solid #000;padding:3px;"]Both your Strength and Ki must be at least equal to the damage of the incoming attack in order to Kiai.
With a Kiai, you may be able to reduce incoming damage by 60%, and ignore 1 Status Effect, for 15 Fatigue and 2 Actions.
If your Strength and Ki are each 2x or more of the attack's damage (only 1.5x needed if your Base Strength and Ki are equal)
you may choose 1 of the Following:
-Reduce Fatigue Cost by 5
-Reduce Action Cost by 1
-Increase DR by 5%
-Ignore 1 Additional Status
if your Strength and Ki are each at least 4x or more of the attack's damage (only 3x needed if your Base Strength and Ki are equal) then you may choose 2. (can be the same one.)
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]Power Up
[/td][td style="border:1px solid #000;padding:3px;"]5
[/td][td style="border:1px solid #000;padding:3px;"]N/A
[/td][td style="border:1px solid #000;padding:3px;"]+10% ki and strength. Costs 5 Fatigue for every turn active.
Takes an action to activate, but no action to maintain.
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]Respite
[/td][td style="border:1px solid #000;padding:3px;"]-10
[/td][td style="border:1px solid #000;padding:3px;"]N/A
[/td][td style="border:1px solid #000;padding:3px;"]Restores 10 Fatigue. Maximum of 2 uses per turn.
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]Self Harm
[/td][td style="border:1px solid #000;padding:3px;"]N/A
[/td][td style="border:1px solid #000;padding:3px;"]See Tech
[/td][td style="border:1px solid #000;padding:3px;"]The user has the option to hurt themselves.
Deal 10% of either Ki or Strength to yourself as damage.
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]Speed Burst
[/td][td style="border:1px solid #000;padding:3px;"]5
[/td][td style="border:1px solid #000;padding:3px;"]N/A
[/td][td style="border:1px solid #000;padding:3px;"] +10% to Agility for one turn (can be used before defending an attack).
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]Wall of Defense
[/td][td style="border:1px solid #000;padding:3px;"]N/A
[/td][td style="border:1px solid #000;padding:3px;"]N/A
[/td][td style="border:1px solid #000;padding:3px;"]Seeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally.
[/td][/tr][/tbody][/table]
Tier 2: Can be purchased from the Technique Shop (Plus the one you got from starting)
[table][tbody][tr][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Technique[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Fatigue[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Damage[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Details[/td][/tr][tr][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][/tr][/tbody][/table]
Tier 3: Can be purchased from the Technique Shop
[table][tbody][tr][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Technique[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Fatigue[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Damage[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Details[/td][/tr][tr][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][/tr][/tbody][/table]
Tier 4: Can be purchased from the Technique Shop
[table][tbody][tr][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Technique[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Fatigue[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Damage[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Details[/td][/tr][tr][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][/tr][/tbody][/table]
Master Moves: Must be learned from Master Training (see each master's training page for details)
[table][tbody][tr][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Technique[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Fatigue[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Damage[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]Details[/td][/tr][tr][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][td style="border:1px solid rgb(0, 0, 0);padding:3px;"]
[/td][/tr][/tbody][/table]
[div align="center"][font size="8"][font color="aqua"]Items and Weapons[/font][/font][/div]
Weapon:
Hand:
Chest:
Waist:
Legs:
Feet:
Accessory:
Inventory: (dragon balls, senzu beans)
Property: (ships, land, houses)