Post by Deleted on Jan 29, 2019 19:34:46 GMT
Character Information
Character Name: Tambourine
Character Level: 16
Current EXP: 12,381/13,599
Power Level: 81,298
HP: 17,250
Strength: 11,500 (12,995) [+13%]
Ki: 6,149 (6,395) [+4%]
Agility: 11,500 (14,720) [+28%]
Durability: 11,500 (13,225) [+15%]
Zeni: 1,437
TP: 2
Racial Traits: Regeneration: can recover up to 25% HP at the cost of double the fatigue (i.e. 25% HP costs 50% fatigue) | once per battle | Can also regenerate lost limbs.
Touch my balls: Can make more powerful wishes upon any set of Dragon Balls; up to 25% of your current SP (once), 50,000z, 75 TP, revive multiple characters, 2 items from the shop (per wish), 2 training sessions with masters of the opposite alignment. Enhanced wishes cannot be made for other characters.
Alignment: Evil
Specialization: Speedster I - Upgrades: +10% to Agility Stat in Battle. = LVL 10
Alliance: (if part of one)
Aura: Dark Red - +6% Agility = LVL 10
Techniques
Tier 0:
Buff Form: 4% - The user pumps up their body increasing their muscle mass and height. +10% to Strength and Durability. -25% to Agility.
Takes 4% Fatigue and 1 Action to activate, but can be sustained without an action like Power Up.
Clothes Beam: 10% - You are able to create clothing with a quick burst of energy. In battle, You are able to create custom clothing that can be put into empty equipment slots for a +10% bonus in one stat of choice.
Once per battle. Equipment fades after battle. - Nameks Only
Hasshu-Ken: 5% - This technique allows you to strike much faster, making it appear as you have extra arms. This allows you two more actions for one turn for physical attacks. Does not cost an action, gained actions must be used in the same turn this technique is used. As this is an all-out attack, Respite cannot be used on the turn Hasshu-Ken is used. Can be used once per battle.
Ki Blade: 2% - The user forms a blade on any limb the user chooses, adding 3% Ki to any Strength-based Tech. Costs no action, but increases fatigue of that technique by 2%.
Sonic Sway: 5% - The user of this sways side to side as the attacks come in, reacting somewhat like a blade of grass would when attacked with a large object. Reduces Dodge requirements by 10% when used with a single Dodge.
Takes no Action. Three Times per Battle.
Suppression: N/A - The ability to hide or reduce one’s power to any level they desire. In battle, the user can choose to start the battle with their stats reduced by any percent they choose. All stats must be reduced by the same percentage. The user can spend one action to change the level of suppression or release it entirely. Passive ability, costs no fatigue and any fatigue that is accumulated while suppressed is reduced by the same percentage as the suppression.
Takes 4% Fatigue and 1 Action to activate, but can be sustained without an action like Power Up.
Clothes Beam: 10% - You are able to create clothing with a quick burst of energy. In battle, You are able to create custom clothing that can be put into empty equipment slots for a +10% bonus in one stat of choice.
Once per battle. Equipment fades after battle. - Nameks Only
Hasshu-Ken: 5% - This technique allows you to strike much faster, making it appear as you have extra arms. This allows you two more actions for one turn for physical attacks. Does not cost an action, gained actions must be used in the same turn this technique is used. As this is an all-out attack, Respite cannot be used on the turn Hasshu-Ken is used. Can be used once per battle.
Ki Blade: 2% - The user forms a blade on any limb the user chooses, adding 3% Ki to any Strength-based Tech. Costs no action, but increases fatigue of that technique by 2%.
Sonic Sway: 5% - The user of this sways side to side as the attacks come in, reacting somewhat like a blade of grass would when attacked with a large object. Reduces Dodge requirements by 10% when used with a single Dodge.
Takes no Action. Three Times per Battle.
Suppression: N/A - The ability to hide or reduce one’s power to any level they desire. In battle, the user can choose to start the battle with their stats reduced by any percent they choose. All stats must be reduced by the same percentage. The user can spend one action to change the level of suppression or release it entirely. Passive ability, costs no fatigue and any fatigue that is accumulated while suppressed is reduced by the same percentage as the suppression.
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Basic Energy Attack - (2-4% Fatigue) | (2-4% Ki Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Melee Attack - (2-4% Fatigue) | (2-4% Str Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Weapon Attack - (5% Fatigue) | (3% Str Damage): Inflicts Cut, Pierce or Broken Bone based on the weapon.
Respite: -10% Fatigue | Max of 2 per turn
Disarm - (5% Fatigue) | (3% Str Damage): If hits, opponent cannot benefit from their weapon next turn. Useable 3/battle
Block: Reduces Damage by 50% on T1s for 2% Fatigue, 40% on T2s for 4% Fatigue, 30% on T3s for 6% Fatigue, and 20% on T4s for 8% Fatigue. Always available.
Deflection: Requires at least 50% of your opponent’s ki attack score. ½ Ki + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to deflect.
Parry: Requires at least 50% of your opponent’s str attack score. ½ Dura + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to parry.
Dodging: Requires at least 75% of your opponent’s attack score (Str or Ki) in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Negation: Negate an incoming energy or physical attack with one of your own. Your damage must meet or exceed the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs.
Overwhelm: Overwhelm an incoming energy or physical attack with one of your own. Your damage must at least have double the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs. Allows you to defend and attack with the technique used.
Speed Burst - (+5% Fatigue) (+15% defense score)
Basic Energy Attack - (2-4% Fatigue) | (2-4% Ki Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Melee Attack - (2-4% Fatigue) | (2-4% Str Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Weapon Attack - (5% Fatigue) | (3% Str Damage): Inflicts Cut, Pierce or Broken Bone based on the weapon.
Respite: -10% Fatigue | Max of 2 per turn
Disarm - (5% Fatigue) | (3% Str Damage): If hits, opponent cannot benefit from their weapon next turn. Useable 3/battle
Block: Reduces Damage by 50% on T1s for 2% Fatigue, 40% on T2s for 4% Fatigue, 30% on T3s for 6% Fatigue, and 20% on T4s for 8% Fatigue. Always available.
Deflection: Requires at least 50% of your opponent’s ki attack score. ½ Ki + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to deflect.
Parry: Requires at least 50% of your opponent’s str attack score. ½ Dura + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to parry.
Dodging: Requires at least 75% of your opponent’s attack score (Str or Ki) in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Negation: Negate an incoming energy or physical attack with one of your own. Your damage must meet or exceed the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs.
Overwhelm: Overwhelm an incoming energy or physical attack with one of your own. Your damage must at least have double the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs. Allows you to defend and attack with the technique used.
Tier 2: Eye Lasers - 7% Fatigue - 10% Ki - A quick, weak beam shot from the eyes. Very hard to dodge.
Tier 3: Can be purchased from the Technique Shop
Tier 4: Can be purchased from the Technique Shop
Master Moves:
Four Witches - 10% - This technique causes the user to grow an extra set of arms from his torso, granting two extra actions per turn. Lasts two turns, but can be sustained for up to 2 additional turns, with a cost of 10% per turn. - Master Shen
Sense: N/A - The ability to sense the power levels of others, negating the need for a scouter. Does not give the user an exact number like a scouter would, but does give an accurate feel for comparing another person’s power their own. Grants a passive 10% decrease to all defense requirements, unless your opponent also has Sense. Cannot be used on Cyborg or Energy Dependent androids. Passive. - Shen/Korin
Shadow Crane Strike: 10% - 13% Ki - The user performs a crane pose, beginning to leave small after images behind them as they move, before firing a powerful ki blast from both hands. Hard to Dodge. Increases Agi for 10% for 2 turns after use. - Shen
Solar Flare: 5% - The user places their fingers to their head in order to create a blinding flash of ki energy. Reduces enemy agility by 25% for 1 turn. Cannot be avoided. Twice per battle. - Roshi/Shen
Sense: N/A - The ability to sense the power levels of others, negating the need for a scouter. Does not give the user an exact number like a scouter would, but does give an accurate feel for comparing another person’s power their own. Grants a passive 10% decrease to all defense requirements, unless your opponent also has Sense. Cannot be used on Cyborg or Energy Dependent androids. Passive. - Shen/Korin
Shadow Crane Strike: 10% - 13% Ki - The user performs a crane pose, beginning to leave small after images behind them as they move, before firing a powerful ki blast from both hands. Hard to Dodge. Increases Agi for 10% for 2 turns after use. - Shen
Solar Flare: 5% - The user places their fingers to their head in order to create a blinding flash of ki energy. Reduces enemy agility by 25% for 1 turn. Cannot be avoided. Twice per battle. - Roshi/Shen
Items and Weapons
Weapon: Sturdy Staff - (+6% Strength)
Head:
Hand: Ki Combat Armguards - (+2% Ki | +1% Durability)
Chest: Mercenary's Suit - (+2% Strength | +2% Ki | +3% Agility | +3% Durability)
Chest Addon: Crane School Emblem: Testament that you have endured Shen's diabolical training regiment. [+8% Durability; Increase fatigue threshold by 10%. Chest Add-on]
Waist: Bruiser's Belt - (+1% Agility | +1% Durability)
Legs: Comfortable Slacks - (+4% Agility | +2% Durability | If Also wearing Dirty Cape, +10% Fatigue Threshold)
Feet: Sneakers - (+5% Strength | +4% Agility)
Accessory: Cell's Android Locater: An odd machine that looks not unlike a dragon radar. When equipped, Androids can be detected with Sense.
Inventory:
Namekian Dragon Ball Radar: Allows the user to search for 2 Dragon Balls per week instead of 1 (only works on the Namekian Dragon Balls)
Sacred Herb of the Dragon Clan: A special herb that only grows on Namek (Permanently increases the user’s Ki stat by +2% when used | one time only)
Astral Crystal: A magical crystal that lets you spar with a someone on another planet once a week via your mind.
Puar's Petunia: A Petunia flower that smells really nice (Eat it in a battle to recover 5% of your health. Takes one action to use & can only use once per battle.
Kame Turtles Lucky Coin: A shiny coin with a picture of Kame Turtle's face on it (Allows you to dodge any attack in a death match | Can only use one time).
DinoCap#201: Capsule Corp Feast - DinoCap #201 is a capsule that holds an entire feast! (Used in battle it recovers 50% of your Health but you cannot do anything else the rest of that turn).
Gold Nugget: Can sell for 5,000z Sold
Talespinner's Cuff: Allows you to wear two pieces of arm gear in one slot.
Blackwallow Beer: +30% SP to a single thread, once per account.
1/6 Saga Tokens
Sacred Herb of the Dragon Clan: A special herb that only grows on Namek (Permanently increases the user’s Ki stat by +2% when used | one time only)
Astral Crystal: A magical crystal that lets you spar with a someone on another planet once a week via your mind.
Puar's Petunia: A Petunia flower that smells really nice (Eat it in a battle to recover 5% of your health. Takes one action to use & can only use once per battle.
Kame Turtles Lucky Coin: A shiny coin with a picture of Kame Turtle's face on it (Allows you to dodge any attack in a death match | Can only use one time).
DinoCap#201: Capsule Corp Feast - DinoCap #201 is a capsule that holds an entire feast! (Used in battle it recovers 50% of your Health but you cannot do anything else the rest of that turn).
Talespinner's Cuff: Allows you to wear two pieces of arm gear in one slot.
Blackwallow Beer: +30% SP to a single thread, once per account.
1/6 Saga Tokens
Property:
Earth Properties
Fortress: 10 Addon Slots
Architect's Blueprints: Reduces Price for Buildings/Addons by half on Earth.
Training Room: +10% to SP Gains
Important Documents: +5% to Zeni Gains
Work Office: +10% to Zeni Gains
Basement Sweatshop: +15% to Zeni Gains
Personal Accountant: +25% to Zeni Gains
Safe: Only lose 50% if Sneak Attack'd for Zeni
Fortress: 10 Addon Slots
Architect's Blueprints: Reduces Price for Buildings/Addons by half on Earth.
Training Room: +10% to SP Gains
Important Documents: +5% to Zeni Gains
Work Office: +10% to Zeni Gains
Basement Sweatshop: +15% to Zeni Gains
Personal Accountant: +25% to Zeni Gains
Safe: Only lose 50% if Sneak Attack'd for Zeni