Post by Deleted on Jan 30, 2019 2:55:24 GMT
Character Information
Character Name: Chiaotzu
Stats
Character Level: 9
Current EXP: 3,634
Power Level: 8,400
HP: 1,500
Strength: 800
Ki: 1,400
Agility: 1,000
Durability: 1,000
Remaining SP: 23
Zeni: 2,873 Z
TP: 9
Racial Traits
-Determination: +25% Fatigue Threshold
-Learn Fast or Die Young: -20% TP Requirement for Techniques
Character Traits
-While RPing with the other Z-Fighters, Chiaotzu gains an additional 5% SP and 5% XP gains.
-If RPing with Tien, Chiaotzu gains an additional 10% SP and 10% XP.
-Chiaotzu starts the RPG with Telepathy and Psychic Bomb.
Alignment: Heroic
Specialization: None
Techniques
Tier 0:
Barrier (0%) - A basic energy shield. Divide your Ki stat by the opponent's attacking stat, and then multiply by 100, and that percentage of damage is nullified. Takes no fatigue, but does take an equal number of actions to the defended attack. Can only be used on tiers 1-3. Can only use twice per battle.
Telepathy (N/A) - A brief and quick picture of an incoming attack is played before your mind and gives you just enough time to react. All Defense requirements on the 'Hard To' scales are reduced by 2. Takes no Actions, Once per battle.Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example : Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
Tier 2:
Dodon Ray (11% Fatigue / 13% Ki) - A beam of explosive energy utilized by the crane school. Hard to dodge or deflect.
Psychic Bomb (10% Fatigue / 11% Ki) - This creates an orb of invisible psychic energy that explodes upon contact with the target. Hard to dodge. Blackout 1.
Tier 3: Can be purchased from the Technique Shop
Tier 4: Can be purchased from the Technique Shop
Master Moves: Must be learned from Master Training (see each master's training page for details)
Items and Weapons
Weapon:
Head: Dirty Baseball Cap - A dirty, but perfectly fitting cap with your favorite team's logo embroidered on it (+10% Durability)
Hand:
Chest: Weighted Shirt w/ Extra Weight (-6% All Stats | +10% SP Gains)
Waist:
Legs:
Feet:
Accessory:
Inventory:
Old Coupon - An old coupon clipped from a magazine. Can be exchanged for a one-off training session with a master of opposing alignment (one use | other requirements must first be met).
Shenron's Scale - +10% SP to any thread (one time use only).
Astral Crystal - Allows sparring with someone on another planet once a week.
Blackwallow Beer - +30% SP to a single thread, once per account.
Property: