Post by Emperor Frieza on Aug 21, 2018 15:13:39 GMT
[PTabbedContent=Emperor Frieza]
[PTab=Intro]
[/PTab={background-color:#FFFFFF}]
[PTab=Basic Info.]
Age: Unknown.
Level: 36 [71,461 XP / 75,699 XP]
Alignment: Evil
Specialisations: Team Player I | Destroyer II
Gravity: x100
Racial Traits:
Character Traits:
Aura: Malevolent Magenta
[/PTab={background-color:#FFFFFF}]
[PTab=STATS]
Strength: 65,088
Ki: 65,088
Agility: 65,088
Durability: 65,088
Health: 97,632
Power Level: 520,704
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[/PTabbedContent={background-color:#7D43BB}]
[PTabbedContent=Techniques]
[PTab=Tier 0]
[/PTab]
[PTab=Tier 1]
[/PTab]
[PTab=Tier 2]
[/PTab]
[PTab=Tier 3]
[/PTab]
[PTab=Tier 4]
[/PTab]
[/PTabbedContent={background-color:#7D43BB}]
[PTabbedContent=Equipment]
[PTab=Battle Equipment
(CURRENTLY EQUIPPED)]
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[PTab=Training Equipment]
[/PTab={background-color:#FFFFFF}]
[PTab=Miscellaneous Equipment]
[/PTab={background-color:#FFFFFF}]
[/PTabbedContent={background-color:#7D43BB}]
[PTabbedContent=Transformations]
[PTab=Base Form]
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[PTab=Transformation 1]
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[PTab=Transformation 2]
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[PTab=Transformation 3]
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[PTab=Transformation 4]
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[/PTabbedContent={background-color:#7D43BB}]
[PTab=Intro]
"I doubt I need an introduction, but just in case, I am the mighty Frieza and yes, all the horrible stories you’ve heard are true. Ohhhohooho!"
[/PTab={background-color:#FFFFFF}]
[PTab=Basic Info.]
Age: Unknown.
Level: 36 [71,461 XP / 75,699 XP]
Alignment: Evil
Specialisations: Team Player I | Destroyer II
Gravity: x100
Racial Traits:
- Transformer: 1/2 normal Transformation upkeep
- Undeniable Rule: Changelings may recruit 2 followers at any one time instead of the usual 1. They also have 50% of their master's PL instead of 40%.
Character Traits:
- Out of Battle: While RPing with a member of the PTO, Frieza and these players gain an additional 5% SP and 5% XP
- In Battle: Any techniques with ‘Death’ in the name use their tier higher in the damage calculation without extra fatigue (e.g.: Death Beam would deal 13% damage with 11% Fatigue).
- Special: In battle Frieza is able to substitute himself whether any member of his Alliance on the same planet, taking their place or them taking his.
Aura: Malevolent Magenta
- Colour: +3% Strength | +3% Ki | +3% Agility | +3% Durability
- Burn: TBC.
- Special Colour: +6% Strength | +6% Ki | +6% Agility | +6% Durability | +1 use of Aura Burn
- Effect: TBC.
Specialisations | Benefit 1 | Benefit 2 |
---|---|---|
Team Player I (A & C) | +10% to All Gains when Threading With at Least 1 Member of your Alliance. | You may grant an alliance member 1/4 an Action (Every 4th turn you receive 1 bonus grantable Action). |
Destroyer I | +10% Battle gains in Death Battles | +5% More for each opponent you killed of Neutral Alignment, increased by 5% for each step Above. | Evil-only techniques deal 1% more base damage per tier. |
Destroyer II | +20% Battle gains in Death Battles | +10% More for each opponent you killed of Neutral Alignment, increased by 5% for each step Above. | Evil-only techniques deal 1% more base damage per tier | T2 Evil-Only techs cost 1 less Fatigue | T3-T4 Evil-Only techs cost 2 less Fatigue. |
Unlocked at Level 40 | ||
Unlocked at Level 50 | ||
Unlocked at Level 60 |
[PTab=STATS]
Strength: 65,088
Ki: 65,088
Agility: 65,088
Durability: 65,088
Health: 97,632
Power Level: 520,704
[/PTab={background-color:#FFFFFF}]
[/PTabbedContent={background-color:#7D43BB}]
[PTabbedContent=Techniques]
[PTab=Tier 0]
Technique | Cost | Details | Taught By | Restrictions |
---|---|---|---|---|
Absolute Zero | 15% | User lowers the temperature around them, affecting all opponents. Any bonus actions granted by a higher Agility are lost. If the user also has a Ki stat at 150% or more of an opponent's Agility, that opponent also loses 1 additional action. Lasts 2 turns. Once per battle. | Any | None |
Barrier | 0% | A basic energy shield. Divide your Ki stat by the opponent's attacking stat, and then multiply by 100, and that percentage of damage is nullified. Takes no fatigue, but does take an equal number of actions to the defended attack. Can only be used on tiers 1-3. Can only use twice per battle. | Any | None |
De-materialization | 5% | Using the same principles of magic materialization, you forcefully de-materialize a piece of the foes equipment. The foe is forced to unequip one piece of equipment and may not re-equip it without magic materialization. Cannot be blocked, or deflected, hard to dodge. Requires Magic Materialization. Treated as an attack with 10% ki for Defense purposes. | Any | None |
Buff Form | 4% | The user pumps up their body increasing their muscle mass and height. +10% to Strength and Durability. -25% to Agility. Takes 4% Fatigue and 1 Action to activate, but can be sustained without an action like Power Up. | Any | None |
Ginyu Pose #3 | 0% | +2% to Ki (Once per battle, 2 Actions to perform) | Any | Can only learn on Frieza I |
Ginyu Pose #4 | 0% | +10% to Fatigue threshold (Once per battle, 2 Actions to perform) | Any | Can only learn on Frieza I |
Hasshu-Ken | 5% | This technique allows you to strike much faster, making it appear as you have extra arms. This allows you two more actions for one turn for physical attacks. Does not cost an action, gained actions must be used in the same turn this technique is used. As this is an all-out attack, Respite cannot be used on the turn Hasshu-Ken is used. Can be used once per battle. | Any | None |
Instant Transmission | N/A | Defense - Ability to instantly transport yourself to another planet once a week. Can also dodge any attack once per battle at no cost. Alternatively, you can also combine with any attack tier 3 or below once in battle to cause the attack to become very hard to dodge, block, negate, or overwhelm. Requires Sense | Soba | None |
Ki Blade | 2% | The user forms a blade on any limb the user chooses, adding 3% Ki to any Strength-based Tech. Costs no action, but increases fatigue of that technique by 2%. | Any | None |
Magic Materialization | 2% | Used to bring in extra equipment and/or items. Can switch one item of equipment or bring in one new battle item per use. Costs 1 Action. | Dende | None |
Mood Maker | 5% | Grants +5% to Ki to every member of your team as long as they're all alive for the remainder of battle. (Can only use once per battle and uses all actions to perform, can only be used by one person on your team per battle) | Any | None |
Rewind | 10% | When your opponent successfully blocks or dodges a Tier 2 attack or lower from you, you reverse time by three seconds and use your knowledge of what your opponent will do to stop them from doing it. Original attack goes through as a free action without spending additional ki, and hits automatically. Once Per Battle | Soba | None |
Sense | N/A | The ability to sense the power levels of others, negating the need for a scouter. Does not give the user an exact number like a scouter would, but does give an accurate feel for comparing another person’s power their own. Grants a passive 10% decrease to all defense requirements, unless your opponent also has Sense. Cannot be used on Cyborg or Energy Dependent androids. Passive. | Shen/Korin | None |
Super Leader | -- | Can Sacrifice Actions and add them to their allies. If less than 50% PL of the target, can transfer up to 1 Action. If 51-100% PL of the target, can transfer up to 2 Actions If 101-150% PL of the target, can transfer up to 3 Actions. If 150% or more of the target, can transfer up to 4 Actions. | Any | None |
Suppression | N/A | The ability to hide or reduce one’s power to any level they desire. In battle, the user can choose to start the battle with their stats reduced by any percent they choose. All stats must be reduced by the same percentage. The user can spend one action to change the level of suppression or release it entirely. Passive ability, costs no fatigue and any fatigue that is accumulated while suppressed is reduced by the same percentage as the suppression. | Any | None |
Time Freeze | 15% | The user is able to stop the flow of time for as long as they are able to hold their breath. This can be used to Dodge any technique regardless of requirements OR make any attack Impossible to dodge. Takes 1 Action. Once per battle | Any | Can only learn on Frieza I |
[PTab=Tier 1]
Technique | Fatigue | Damage | Details | Taught By | Restriction |
---|---|---|---|---|---|
Basic Energy Attack | 2-4% | 2-4% Ki | A simple energy attack that can be manipulated into various different shapes. Can choose between 2 and 4% for damage and Fatigue when used. | N/A | None |
Basic Melee Attack | 2-4% | 2-4% Str | A simple melee attack that can take a number of different styles. Can choose between 2 and 4% for damage and Fatigue when used. | N/A | None |
Basic Weapon Attack | 5% | 3% Str | A basic weapon attack where you swing your weapon at your opponent vertical/horizontal/diagonal. Inflicts Cut, Pierce or Broken Bone based on the weapon. | N/A | None |
Block | Varies | N/A | Varies depending on the attack blocked. T1s- block 50% damage and the block costs 2% Fatigue. T2s- block 40% damage and the block costs 4% Fatigue. T3s- block 30% damage and the block costs 6% Fatigue. T4s- block 20% damage and the block costs 8% Fatigue. Always useable. | N/A | None |
Deflect | Varies | N/A | Requires at least 50% of your opponent’s ki attack score (½ Ki + ½ Agility). Reduces damage by 50%. Costs 50% of the fatigue of the Deflected Attack. Only useable against attacks that use Ki. | N/A | None |
Disarm | 5% | 3% Str | The user attempts to disarm the weapon user by any means necessary. Once the weapon is free, the weapon user will not be able to user their weapon on their next turn. Can only perform three times in battle. | N/A | None |
Dodge | Varies | N/A | Allows the user to evade incoming attack in order to avoid all damage. Requires 75% of your opponent's attacking stat in agility. | N/A | None |
Negate | N/A | N/A | Allows the user to negate an incoming physical or ki attack with one of their own, as long as the damage of your attack exceeds the incoming attack. Can only Negate Str Techs with Str Techs, and Ki Techs with Ki Techs. Str/Ki techs may be negated with Either. | N/A | None |
Overwhelm | N/A | N/A | Allows the user to overwhelm an incoming physical or ki attack with one of their own, defending the attack and attacking with your own, as long as the damage of your attack is twice or more of the incoming attack. Can only Overwhelm Str Techs with Str Techs, and Ki Techs with Ki Techs. Str/Ki techs may be Overwhelmed with Either. | N/A | None |
Parry | Varies | N/A | Requires 50% of your opponent’s strength stat (½ Dura + ½ Agility).Reduces damage by 50%. Costs 50% of the fatigue of the Parried Attack. Only useable against attacks that use Strength. | N/A | None |
Power Up | 5% | N/A | +10% Ki and strength. Costs 5% fatigue for every turn active. | N/A | None |
Respite | N/A | N/A | -10% Fatigue. Maximum of 2 uses per turn. Max 2 uses per turn. | N/A | None |
Speed Burst | 5% | N/A | +10% to agility for one turn (can be used before defending an attack). | N/A | None |
Wall of Defense | N/A | N/A | Seeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally. | N/A | None |
[PTab=Tier 2]
Technique | Fatigue | Damage | Details | Taught By | Restrictions |
---|---|---|---|---|---|
Cosmic Cannon | 12% | 15% Ki | A flaming ball of ki energy that continues to burn after it connects. If it hits and user's Ki is equal or higher than target's Ki, inflicts Burn. | Any | None |
Cross Arm Dive | 12% | 11% Str | Physical. While falling from a great height, the user crosses their arms over their face and chest in order to plow into the enemy. Almost Impossible to Parry. | Any | None |
Death Beam | 11% | 15% Ki | A piercing beam of energy, fired with high precision. Hard to dodge. If Blocked, this deals 60% of its damage instead of only 50%. | Shisami | None |
Evil Impulse | 11% | 14% Ki | A point-blank energy blast that gets stronger as you grow more Evil. Very hard to dodge if your alignment is Chaotic. | Any | Evil alignments only |
Ice Ray | 13% | 6% Ki | The user fires two waves of extremely cold air which freezes the opponent to some degree. Reduces the target's Agility and Strength by 30% for 2 turns. | Any | None |
Javelin Kick | 10% | 11% Agi | Physical. A series of kicks that are meant to be more Swift than powerful. The next physical attack used this turn is increased one on the 'Hard to Dodge' scale. Useable once per turn. | Any | None |
Kiai-Ho | 10% | 11% Ki | This is an invisible blast generated from the body, eyes, hands, etc. Very Hard to Dodge. | Any | None |
[PTab=Tier 3]
Technique | Fatigue | Damage | Details | Taught By | Restrictions |
---|---|---|---|---|---|
Barrage Death Beam | 21% | 23% Ki | A barrage/quickly fired series of Death Beams. Very Hard to Dodge or Deflect. Pierces. | Shisami | Requires Death Beam |
Death Ball | 18% | 22% Ki | A huge ball of energy, charged over a single finger, that can destroy planets. Cannot be Blocked, Hard to Dodge. Disables. | Shisami | None |
Death Saucers | 16% | 22% Ki | Two spinning disks of razor sharp energy that can slice through absolutely anything. Each Saucer is a separate attack. Cut. Impossible to block. Tracking costs 2 extra actions per turn. | Frieza | Custom |
Death Wave | 16% | 22% Ki | A wave of energy with a powerful, piercing effect. Hard to Deflect. Pierces. | Any | None |
Dirty Fireworks | 19% | 23% Ki | The user sends an invisible thread of energy toward the opponent, stretching from their fingertips, that causes the foe to explode. Very Hard to Dodge. Breaks Bones. | Ledgic | None |
Energy Geyser | 19% | 24% Ki | The user aims their hand at the ground below their target as the ground explodes while a geyser of powerful energy is shot upwards from the ground and into the air. Hard to Deflect or Negate/Overwhelm. | Ledgic | None |
Guilty Flash | 16% | 24% Ki | A widespread burst of evil energy that acts somewhat like a shotgun. The user must be in close range to use this. Does 29% Ki damage to characters who have a good/heroic alignment. | Any | Evil Alignments Only |
Hillbilly Fireworks | 17% | 23% Ki | The user charges their power until their entire body is surrounded by a glowing field of energy, which then explosively disperses, sending shards of energy shrapnel across the battlefield. Hard to Dodge. Hits all Enemies and Allies. Cuts. | Any | None |
Riot Javelin | 18% | 22% Ki | A powerful condensed sphere of energy, which can pierce through targets. It will explode if the target is too tough to pierce. Unaffected by any Damage Reduction. Can be charged an action to deal 26% Ki Damage. Pierces. | Any | None |
S.S. Deadly Bomber | 19% | 25% Ki | A crimson energy ball with a translucent orb of red energy around it that homes in on its target. Hard to Deflect. Can be charged for 1 Action. If so- if Dodged, will used again for free on the attacker's next turn. | Any | None |
Trap Shooter | 20% | 20% Ki | User draws their right hand back and charges a green or yellow energy sphere. Then, they wave their hand forward and fire several, compact, powerful energy sphere bullets that follow the opponent’s movements. Almost Impossible to Dodge or Deflect. | Ledgic | None |
[PTab=Tier 4]
Technique | Fatigue | Damage | Details | Taught By | Restrictions |
---|---|---|---|---|---|
Calamity Blaster | 25% | 38% Ki | A large and high powered wave of energy that can also be fired as a ball. Very Hard to Negate/Overwhelm. | Any | None |
Death Razor | 28% | 35% Ki | The user creates a long cutting wave of energy in the same manner as a death beam. Impossible to Block. Very Hard to Deflect. Inflicts Cut. | Any | Can only learn on Frieza I Requires Death Wave |
Genocide Attack | 31% | 40% Ki | The user raises a hand, forming a scintillating well of energy that fires off countless blasts against all opponents in range. This must be defended against as 4 separate T1 attacks all dealing 10% of the attacker's Ki in damage. This can be sustained for the remainder of the turn, at 1 action per sustained blast. Each costs 7% Fatigue and deals an additional 10% Ki damage with full effects. Pierces, Hard to Dodge. Targets all opponents. | Any | None |
Kill Driver | 31% | 40% Ki | The user creates a thrumming ring of Ki and launches it at his opponents, the force of it is great enough to cut through most foes. Can not be Blocked. Pierces. Against Oozaru, Super Namekian or Muscled Form, it deals 46% Ki damage. | Any | None |
Planet Burst | 29% | 38% Ki | A massive orb of energy charged over the head with the palm flat. Capable of destroying planets. Cannot be Blocked and targets all foes. | Any | None |
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[PTabbedContent=Equipment]
[PTab=Battle Equipment
(CURRENTLY EQUIPPED)]
Head | Victorious Visor [+10% Ki] | Customise Head [Add-on | +5% Ki] |
Chest | Dogi of the Leader [Allies get +2% All Stats | +5% Fatigue Threshold] | Customise Chest [Add-on | +5% Ki] |
Hands | Saiyan Gloves x2 [+10% Ki | +10% Durability] | Customise Hands x2 [Add-on | +10% Ki] |
Waist | Warriors Belt [+4% Strength | +4% Ki | +5% Fatigue Threshold] | Customise Waist [Add-on | +5% Ki] |
Legs | Arcosian Battle Greaves [+10% Agility] | Customise Legs [Add-on | +5% Ki] |
Feet | Soba’s Shoes [10% Agility] | Brightly Shining Shoes [Add-on | +4% Agility | Ki Attacks deal +1% Damage] |
[/PTab={background-color:#FFFFFF}]
[PTab=Training Equipment]
Head | Weighted Turban [-3% All Stats | +5% SP Gains] | Extra Weight [-3% All Stats | +5% SP Gains] |
Chest | Weighted Shirt [-3% All Stats | +5% SP Gains] | Extra Weight [-3% All Stats | +5% SP Gains] |
Hands | Weighted Gloves x2 [-6% All Stats | +10% SP Gains] | Extra Weight x2 [-6% All Stats | +10% SP Gains] |
Waist | Weighted Belt [-3% All Stats | +5% SP Gains] | Extra Weight [-3% All Stats | +5% SP Gains] |
Legs | Weighted Greaves [-3% All Stats | +5% SP Gains] | Extra Weight [-3% All Stats | +5% SP Gains] |
Feet | Weighted Boots [-3% All Stats | +5% SP Gains] | Extra Weight [-3% All Stats | +5% SP Gains] |
[/PTab={background-color:#FFFFFF}]
[PTab=Miscellaneous Equipment]
Accessory | Shadow of Evil [+5% XP gains | +5% Zeni gains if with someone using the same accessory] |
Weapon | Elders Staff [+9% Ki | Ki Attacks have a 5% increased chance to inflict Burn when defended against] |
Additional |
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Item Slots |
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Inventory |
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[PTabbedContent=Transformations]
[PTab=Base Form]
Name | True Frieza ("Final Form") |
Colour Code | #7D43BB |
Thread Unlocked | N/A |
Type | N/A |
Details |
|
Description | This had once been touted as Frieza's "Final Form", but in reality it was his first a true form. His base power was so immense that he was forced to take on lesser forms to restrict it. Never again. |
[/PTab={background-color:#FFFFFF}]
[PTab=Transformation 1]
Name | 100% Power "Final Form" |
Colour Code | #7D43BB |
Thread Unlocked | TBC |
Type | TBC |
Details |
|
Description | A state not often used. This is less of a transformation and more Frieza summoning forth 100% of his immense power of his base ("Final") form. In this state his typically slender body takes on an incredibly muscular appearance, especially around the chest, shoulders and arms, though otherwise he looks much the same. |
[/PTab={background-color:#FFFFFF}]
[PTab=Transformation 2]
Name | Armoured Frieza |
Colour Code | |
Thread Unlocked | |
Type | |
Details |
|
Description |
[/PTab={background-color:#FFFFFF}]
[PTab=Transformation 3]
Name | Silver Frieza |
Colour Code | #C0C0C0 |
Thread Unlocked | |
Type | |
Details |
|
Description |
[/PTab={background-color:#FFFFFF}]
[PTab=Transformation 4]
Head | Weighted Turban [-3% All Stats | +5% SP Gains] | Extra Weight [-3% All Stats | +5% SP Gains] |
Chest | Weighted Shirt [-3% All Stats | +5% SP Gains] | Extra Weight [-3% All Stats | +5% SP Gains] |
Hands | Weighted Gloves x2 [-6% All Stats | +10% SP Gains] | Extra Weight x2 [-6% All Stats | +10% SP Gains] |
Waist | Weighted Belt [-3% All Stats | +5% SP Gains] | Extra Weight [-3% All Stats | +5% SP Gains] |
Legs | Weighted Greaves [-3% All Stats | +5% SP Gains] | Extra Weight [-3% All Stats | +5% SP Gains] |
Feet | Weighted Boots [-3% All Stats | +5% SP Gains] | Extra Weight [-3% All Stats | +5% SP Gains] |
[/PTab={background-color:#FFFFFF}]
[/PTabbedContent={background-color:#7D43BB}]