Post by Qiongqi on Feb 11, 2019 18:02:41 GMT
Character Information
Character Name: Cighiri the Crimson
Character Level: 11
Current EXP: 6,476
Power Level: 32,000 [33,768]
HP: 6,800 [7,140]
Strength: 5,800 [6,293]
Ki: 1,700 [1717]
Agility: 5,100 [5,304]
Durability: 3,400 [3,570]
Zeni: 4,312
Racial Traits:
Determination
+25% Fatigue threshold .
Learn fast or die young
-20% TP requirement for techs.
The Endless Arms Race
In the pit, failure to keep improving, to keep growing stronger, meant death, because the challenges wouldn't stop coming and wouldn't stop getting higher. Thanks to this Cighiri makes the most out of practically every encounter. She's constantly learning, observing everything she can about friend and foe alike, all to keep improving. Unfortunately, this relentless focus dulled many other aspects of her mind, and her grasp of basic things like money are sorely lacking.
+15% XP gains in threads.
-10% Zeni gains in threads.
Eyes like Death
Every Pit Fighter with a career of any length reacts to the carnage differently. For Cighiri, she became utterly emotionless, at least on the surface. Even her eyes tell nothing, as cold and empty as the grave, unchanging even when struck, unchanging no matter the bloodshed or intensity of the battle. This alone has a very chilling effect upon her foes, causing hesitation in melee and unsteady aim at range.
Physical attacks from opponents inflict 5% less damage
Ki based attacks from opponents are 5% easier to dodge.
A Blade in Each Hand
Cighiri is a dual wielder. She quickly learned the value of having as many weapons as possible, and her style was cemented years ago as a fighter proficient in the use of two blades specifically. Her entire fighting style is based around this, and can even be applied to other weapons as well. So great is her proficiency, that both weapons seem almost like extensions of her body, a natural part of her form.
Cighiri can equip two weapons. However, the second weapon only grants 50% of its stats and effects.
Alignment: Neutral
Specialization: Relentless
Aura: Crimson (+3% to all stats except PL and HP)
Techniques
Tier 0:
Barrier 0%
A basic energy shield. Divide your Ki stat by the opponent's attacking stat, and then multiply by 100, and that percentage of damage is nullified. Takes no fatigue, but does take an equal number of actions to the defended attack. Can only be used on tiers 1-3. Can only use twice per battle.
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Basic Energy Attack - (2-4% Fatigue) | (2-4% Ki Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Melee Attack - (2-4% Fatigue) | (2-4% Str Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Weapon Attack - (5% Fatigue) | (3% Str Damage): Inflicts Cut, Pierce or Broken Bone based on the weapon.
Respite: -10% Fatigue | Max of 2 per turn
Disarm - (5% Fatigue) | (3% Str Damage): If hits, opponent cannot benefit from their weapon next turn. Useable 3/battle
Block: Reduces Damage by 50% on T1s for 2% Fatigue, 40% on T2s for 4% Fatigue, 30% on T3s for 6% Fatigue, and 20% on T4s for 8% Fatigue. Always available.
Deflection: Requires at least 50% of your opponent’s ki attack score. ½ Ki + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to deflect.
Parry: Requires at least 50% of your opponent’s str attack score. ½ Dura + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to parry.
Dodging: Requires at least 75% of your opponent’s attack score (Str or Ki) in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Negation: Negate an incoming energy or physical attack with one of your own. Your damage must meet or exceed the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs.
Overwhelm: Overwhelm an incoming energy or physical attack with one of your own. Your damage must at least have double the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs. Allows you to defend and attack with the technique used.
Tier 2:
Gigantic Press 14% 15% Str Physical. The user charges into their opponent full force after shielding their body in a barrier of energy. Very Hard to Parry. Breaks Bones.
Tier 3:
Complete Shot 18% 24% Str Physical. A high powered physical attack, augmented by the user’s ki. Breaks Bones, Crush 1
Tier 4: Can be purchased from the Technique Shop
Master Moves:
Nova Strike 20% 20% Str Physical. The user charges up and surrounds themselves with a purple sphere of energy before charging at their opponent and headbutting them. Can be used as to Block against a T3 or below in the same action.
Psycho Barrier Varies
A more powerful energy shield that is nearly hermetically sealed, making it able to withstand even the most powerful of attacks. Works like Barrier, but you double your Ki for the defense calculation. Costs half the attack's fatigue to use. Counts as a Use of Barrier.
Trap Shooter 20% 20% Ki User draws their right hand back and charges a green or yellow energy sphere. Then, they wave their hand forward and fire several, compact, powerful energy sphere bullets that follow the opponent’s movements. Almost Impossible to Dodge or Deflect.
Items and Weapons
Weapon:
(Currently equipped)Needler Sabre +6% Strength | Physical Attacks have a 5% chance to lower hit target's Agility by 10% for 1 turn
(Currently equipped secondary) Backstabber +5% Strength | If you go first: +20% Strength instead on your first turn
Space Pistol
This musket fires one shot at a time. But don’t let its name fool you. This looks like a space-aged hand gun that packs a powerful punch. Attacking with this weapon causes 35% damage of 1 one stat of your choice (costs no fatigue). It takes 4 actions to fire however and, once fired, the user must spend 3 actions to reload before they can use again. Can only purchase balls (ammo) for it on Hera. Comes with zero ammo.
Head:
Dirty Baseball Cap - A dirty, but perfectly fitting cap with your favorite team's logo embroidered on it (Slot: Head | +10% Durability)
Hand:
Chest:
(Currently Equipped) Salvaged Space Pirate Armor(Chest) - +1% Ki | +4% Agility | +5% Durability
Waist:
Legs:
Feet:
Accessory:
Inventory:
Old Coupon - An old coupon clipped from a magazine. Can be exchanged for a one-off training session with a master of opposing alignment (one use | other requirements must first be met).
30 Rounds of Space Pistol ammo
Mysterious Vial+30% SP to a single thread, once per account
Half a case of Thunder: The galaxies number one (selling) energy drink. Drink one of these bad boys and it’ll give you a LOAD of energy! Just the boost you needed! [+15% Agility for 3 Turns, Restores 20% Fatigue; 6 uses (once per battle)]
Cursed moonstone: Accessory add-on. This stone is said to be a piece of the moon from one of the many times it exploded. Staring at it, you can feel a beast stir within you... once per battle you can spend an action to activate the moon stone to gain a 5% damage bonus on all physical attacks for three rounds. Further, if wolf fang fist is used while this is active, it receives a 20% damage bonus instead.
Property: (ships, land, houses)