Post by Atemo on Aug 21, 2018 17:47:50 GMT
Character Name: Atemo
Character Level: 20
Current EXP: 20,028
Power Level: 127,274
HP: 28,766
Ki: 13,828
Agility: 13,965
Durability: 19,177
Zeni: 75,563 Z
Racial Traits:
Unlimited Energy | While you still have 50% or more of your HP remaining, you automatically receive 2 respites and regenerate 20% fatigue per turn (as you are already using the maximum number of respites, you cannot spend additional actions to recover more fatigue). Once your health drops below 50%, you must spend actions to regain fatigue as normal.
Undetectable |Cannot have your Power Level viewed via Scouters or Ki Sense
Alignment: Immoral (-50)
Specialization: Honed body 1
Alliance: N/A
Aura: Infrared (+6% Strength)
Character Traits:
Out of battle: Weaponer of plant - Atemo reduces the cost of making items at the Backward forge by an additional 10%.
In battle: Anti-Saiyan weapon - For each foe on the field with Saiyan blood, Atemo reduces damage taken from them specifically by 3/6/10%. Reaching 10% if there are three or more on the field. If a character is mechanically ANY PART SAIYAN (Full blood, half blood, Bio android), they count for this effect
Unique: No more advantages - If any foe Atemo fought in battle, win or lose, gets a bonus from the "zenkai" racial trait, Atemo ALSO gains that same bonus at the end of battle. If multiple opponents obtained a Zenkai bonus, Atemo gains ONLY the highest bonus from among them.
In battle: Anti-Saiyan weapon - For each foe on the field with Saiyan blood, Atemo reduces damage taken from them specifically by 3/6/10%. Reaching 10% if there are three or more on the field. If a character is mechanically ANY PART SAIYAN (Full blood, half blood, Bio android), they count for this effect
Unique: No more advantages - If any foe Atemo fought in battle, win or lose, gets a bonus from the "zenkai" racial trait, Atemo ALSO gains that same bonus at the end of battle. If multiple opponents obtained a Zenkai bonus, Atemo gains ONLY the highest bonus from among them.
Techniques
[PTabbedContent][PTab=Tier 0]Failsafe Reboot | Fatigue | A built-in backup program. Have you tried switching your Android off and on again? Brings an Android back to life with 1 HP | Once per battle | Uses all remaining fatigue
[/PTab][PTab=Tier 1] Basic Energy Ball | 5% Ki | A simple ki ball.
Basic Energy Beam | 5% ki| A simple, but potent beam of energy.
Basic Energy Wave | 5% ki| A simple, but potent energy wave.
Block | Fatigue | Requires at least 50% of your opponent’s attack score. Half Strength + half durability. Reduces damage by half. It takes half the fatigue of an attack to block it.
Charged Kick | 4% Str | A kick thrown with more force than normal.
Charged Punch | 3% Str | A punch thrown with greater force than normal.
Deflect | Fatigue | Requires at least 60% of your opponent’s ki attack score (½ Str + ½ Agility). Reduces damage by 75%. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack.
Disarm | 7% Str | The user attempts to disarm the weapon user by any means necessary. Once the weapon is free, the weapon user will not be able to user their weapon on their next turn. Can only perform three times in battle.
Kick | 3% Str | A basic kick.
Parry | Fatigue | Requires 60% of your opponent’s strength stat (½ Str + ½ Agility). Reduces damage by 75%. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. May only be used on physicals.
Punch | 2% Str | A simple punch.
Respite | N/A | -10% Fatigue
Slash | 6% Str | A bladed weapon attack where the user can slash at their opponent vertical/horizontal/diagonal
Speed Burst | 5% Fat | +10% to agility for one turn (can be used before defending an attack).
Stab | 7% Str. | A bladed weapon attack where the user stabs downward, upward, or any way possible with their weapon.
Swing | 6% Str | A Bladed or Blunt weapon attack where the user swings their weapon at their opponent like a bat.
Thrust | 7% Str | A Blunt weapon attack where the user dives at their opponent with their weapon.
Wall of Defense | N/A Seeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally.[/PTab][PTab=Tier 2]Crasher Cannon | 6% Ki | A precise blast of energy that explodes upon impact.
Finish Buster | 9% Ki | A large orb of energy charged over the user’s head and then thrown at the target. The explosion from this attack is extremely large and is hard to dodge. This is required to learn Heat Dome.[/PTab][PTab=Tier 3]
Big bang attack:
Complete shot:
Hundred Fists | 20% Str |Once the user is in range of their opponent, they fire off a quick combo of punches ranging from jabs, crosses, uppercuts, hooks, back fists...etc. That looks as if one hundred of them were thrown at their opponent. Very hard to block or dodge.
Power Blitz | 15% Ki | This is a wave of electrified energy making it cause slightly more damage even if blocked. +3% damage, even if blocked.[/PTab]
[PTab=Tier 4]N/A Currently[/PTab]
[PTab=Master moves] Death Beam | 11% Ki | A piercing beam of energy, fired with high precision. Hard to block.
Barrage Death Beam | 21% Ki | A barrage/quickly fired series of Death Beams. Very hard to block/deflect. Requires Death Beam.
Death Ball | 23% Ki | A huge ball of energy, mainly used by changelings, that can destroy planets. Hard to dodge.
[/PTab][/PTabbedContent]
Items and Weapons
Weapon: Tuffle Super Blaster: +10% Ki | Can use one Tier 1 Ki attacks for no Action Cost per round.
Head: Yardrat headwrap: +2% Strength | +2% Ki | +4% Durability | +5% Fatigue Threshold
Hand: Death Bracers: Death Beam/Ball/Wave/Razor each take 1 less action the first time they're used
Chest: Cryo Armor: +4% Ki | +4% Durability | Ignore Stun Once per battle. + Regal cape: +5% Ki | +3% Durability | Once per battle, a tech taught on Planet Vegeta can be used for 2 actions less (to a minimum of 0)
Waist: Warrior's belt: +4% Strength | +4% Ki | +5% Fatigue Threshold + Belt buckle: +4% Strength | +4% Ki
Legs: Weighted greaves: -3% All Stats | +5% SP Gains + Extra weight: +5% SP Gains | -3% All Stats | Can only be added to Weighted Armor
Feet: Weighted boots: -3% All Stats | +5% SP Gains + Extra weight: +5% SP Gains | -3% All Stats | Can only be added to Weighted Armor
Accessory: Participants ribbon: +4% battle gains when fighting someone who ALSO has a participants ribbon. + Cursed moonstone: Accessory add-on. once per battle you can spend an action to activate the moon stone to gain a 5% damage bonus on all physical attacks for three rounds. Further, if wolf fang fist is used while this is active, it receives a 20% damage bonus instead.
Total bonus: + 10% strength, +25% Ki, + 0% Agility, + 11% Durability, +10% Fatigue threshold, -20% all stats, +20% SP
Inventory: Self Destruct Button, Internal Scouter, Ginyu Force Armor, Saiyan Strikers, Low class Badge, Rancid tasting goop , Empty Nip, Black wallow beer, Slightly poisonous fluid, Christmas mantel train village, ARcosian blaster
Property: Tuffle Super craft w/ Backwards forge and Training room.