Post by Deleted on Feb 22, 2019 6:17:52 GMT
Character Information
Character Name: Mandar
Character Level: 5
Current EXP: 1,039
Power Level: 3,241
HP: 1,262
Strength: 800
Ki: 800
Agility: 800
Durability: 841
TP: 17
Zeni: 2,350 Z
Racial Traits:
Natural Power: All gains increased by 10%
Transformer: 1/2 normal Transformation upkeep
Alignment: Good
Specialization: N/A
Alliance: N/A
Techniques
Tier 0: N/A
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Basic Energy Attack - (2-4% Fatigue) | (2-4% Ki Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Melee Attack - (2-4% Fatigue) | (2-4% Str Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Weapon Attack - (5% Fatigue) | (3% Str Damage): Inflicts Cut, Pierce or Broken Bone based on the weapon.
Respite: -10% Fatigue | Max of 2 per turn
Disarm - (5% Fatigue) | (3% Str Damage): If hits, opponent cannot benefit from their weapon next turn. Useable 3/battle
Block: Reduces Damage by 50% on T1s for 2% Fatigue, 40% on T2s for 4% Fatigue, 30% on T3s for 6% Fatigue, and 20% on T4s for 8% Fatigue. Always available.
Deflection: Requires at least 50% of your opponent’s ki attack score. ½ Ki + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to deflect.
Parry: Requires at least 50% of your opponent’s str attack score. ½ Dura + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to parry.
Dodging: Requires at least 75% of your opponent’s attack score (Str or Ki) in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Negation: Negate an incoming energy or physical attack with one of your own. Your damage must meet or exceed the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs.
Overwhelm: Overwhelm an incoming energy or physical attack with one of your own. Your damage must at least have double the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs. Allows you to defend and attack with the technique used.
Tier 2:
Mach Kick: Physical. The user rains down kicks upon his opponent at extremely high speeds. Can be sustained to do 6% Agi for 7% Fatigue each action. Hard to Dodge. Once per turn.
Fatique: 12%
Damage: 10% Agi
Tier 3: N/A
Tier 4: N/A
Master Moves: N/A
Items and Weapons
Weapon:
Head:
Hand:
Chest: Weighted Shirt - Chest - -3% All Stats | +5% SP Gains
Waist:
Legs:
Feet:
Accessory: Repaired PTO Scouter: An older model scouter that's been repaired more times than you can count (Slot: Head | +5% Durability | Allows use of Sense technique | Activation brings +5% ki in combat for 5 turns)
Inventory:
Henchmen “R” Us: A voucher for the infamous store of the same name. Trade it in to get a free henchman (or woman) of your choice! (Free follower | one time only)
Astral Crystal: A magical crystal that lets you spar with a someone on another planet once a week via your mind.
Property: (ships, land, houses)