Post by Garlic Jr. on Aug 22, 2018 4:26:31 GMT
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Character Information
Character Name: Mikan
Level 30: 46,278/49,299
Aura: Tempered Steel (+4% to all stats, +2% HP), Jagged (+2.5% to Spars/Battle gains)
Strength: 45,649
Ki: 14,398
Agility: 14,858
Durability: 45,905
HP: 91,810
PL: 241,620
Zeni:
Racial Traits:
Alignment: Evil
Specialization: Honed Body 1, Relentless 1
Alliance: Saiyan Empire
Traits:
Out of Battle trait: Raise the Ranks: If Mikan is in any thread where he has at least one Saiyan Ally, all Saiyans gain a +10% to SP.
In Battle trait: Field General: While in combat, Mikan is able to rapidly adjust his tactics. For each round he is engaged with at least one foe, his damage is increased by +2%, stacking up to +6%.
Techniques
Tier 0:
Power Ball (5% Ki, fatigue only) This creates an artificial moon that Saiyans can use to trigger Oozaru.
Giant Form (6% Fatigue) The user pumps up their body increasing their muscle mass and height. +10% to Strength and Durability. -25% to Agility. Does 6% Fatigue each turn activated
Telepathy (N/A) A brief and quick picture of an incoming attack is played before your mind and gives you just enough time to react. This can be used to evade two physical actions in a battle or one ki attack below tier 4. Boosts agility by 75% and costs no ki to use.
Telekinesis (3% Ki)The general ability to move minor objects without physically touching them. Can be used to pull or push items to or from the user, such as weapons. If used to throw a weapon, adds +3% Str to damage. Can be used to attempt to disarm an opponent if the user’s Str is 50% or more higher than their opponent’s. Can be used three times in battle.
Barrier (N/A) A basic energy shield. Costs half the damage in fatigue to completely nullify the damage. Can only be used on tiers 1-3.
Giant Form (6% Fatigue) The user pumps up their body increasing their muscle mass and height. +10% to Strength and Durability. -25% to Agility. Does 6% Fatigue each turn activated
Telepathy (N/A) A brief and quick picture of an incoming attack is played before your mind and gives you just enough time to react. This can be used to evade two physical actions in a battle or one ki attack below tier 4. Boosts agility by 75% and costs no ki to use.
Telekinesis (3% Ki)The general ability to move minor objects without physically touching them. Can be used to pull or push items to or from the user, such as weapons. If used to throw a weapon, adds +3% Str to damage. Can be used to attempt to disarm an opponent if the user’s Str is 50% or more higher than their opponent’s. Can be used three times in battle.
Barrier (N/A) A basic energy shield. Costs half the damage in fatigue to completely nullify the damage. Can only be used on tiers 1-3.
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example : Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example : Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
Tier 2:
Gigantic Press (12% Str) The user charges into their opponent full force after shielding their body in a barrier of energy. Hard to block. Required for Gigantic Spike.
Final Stop (10% Str, -5% agility if not blocked or dodged) By pouring energy into his sword, Mikan is able to make the attack that much more deadly. This is a single one handed slashing attack that is aimed to cut deeply and cripple the foe so they cannot escape quickly or easily.
Telekinetic Shield (7% Ki) Utilizing your mental training, you reach out into the world and grab a hold of the closest object you can find. You then bring it to you and use it to block an incoming attack. Can be used to defend against a Tier 3 attack or lower. Can be used to defend against two Tier 1 physical attacks. Requires telepathy.
Javelin Kick (7% Agi) A series of kicks that are meant to be more cumbersome than powerful. Deals low damage, but requires focus to avoid. When used just before another physical attack, the second attack is harder to dodge or block.
Final Stop (10% Str, -5% agility if not blocked or dodged) By pouring energy into his sword, Mikan is able to make the attack that much more deadly. This is a single one handed slashing attack that is aimed to cut deeply and cripple the foe so they cannot escape quickly or easily.
Telekinetic Shield (7% Ki) Utilizing your mental training, you reach out into the world and grab a hold of the closest object you can find. You then bring it to you and use it to block an incoming attack. Can be used to defend against a Tier 3 attack or lower. Can be used to defend against two Tier 1 physical attacks. Requires telepathy.
Javelin Kick (7% Agi) A series of kicks that are meant to be more cumbersome than powerful. Deals low damage, but requires focus to avoid. When used just before another physical attack, the second attack is harder to dodge or block.
Tier 3:
Darkness Rush (22% Str) Rush towards your opponent and deliver an unrelenting barrage of kicks and punches at them. Hard to block.
Derailment (21% Ki, can be charged to deal +3% per action, max +9%) Mikan raises both hands over his head, pouring his energy into his palms as he curls his fingers inwards, gripping the forming orb. When it is powered, he throws the ball forwards, pushing it along with his energy in a narrow beam. The blast explodes upon impact with it's target.
Time Bullet (15% Ki) A spiritual successor to Wild Sense. User defends against an attack with a block, negating half of the damage of any Tier 3 attack or below. User then grabs at the opponent in an attempt to capture them in a hold and unleashes a vicious mental bombardment. The user's thoughts are the weapons. Requires Telepathy.
Ultra Punch (21% Str) Starting from a distance, the user rushes his opponent at full speed and aims a punch directly between their eyes. Difficult to dodge. Cannot be parried, hard to block. +5% Damage if Blocked. (Optional +Burn: If attack hits, it burns the opponent causing opponent's HP to drop 3% each turn unless healed. Endurance drops 3% once)
Derailment (21% Ki, can be charged to deal +3% per action, max +9%) Mikan raises both hands over his head, pouring his energy into his palms as he curls his fingers inwards, gripping the forming orb. When it is powered, he throws the ball forwards, pushing it along with his energy in a narrow beam. The blast explodes upon impact with it's target.
Time Bullet (15% Ki) A spiritual successor to Wild Sense. User defends against an attack with a block, negating half of the damage of any Tier 3 attack or below. User then grabs at the opponent in an attempt to capture them in a hold and unleashes a vicious mental bombardment. The user's thoughts are the weapons. Requires Telepathy.
Ultra Punch (21% Str) Starting from a distance, the user rushes his opponent at full speed and aims a punch directly between their eyes. Difficult to dodge. Cannot be parried, hard to block. +5% Damage if Blocked. (Optional +Burn: If attack hits, it burns the opponent causing opponent's HP to drop 3% each turn unless healed. Endurance drops 3% once)
Tier 4:
Gigantic Spike (26% Str) The user rams into the opponent just like he was using a Gigantic Press, but then grabs the head of his opponent and slam it into the ground. Requires Gigantic Press.
Public Execution (35% Str) This technique can only be used with a weapon. This attack cannot be charged or empowered. The user raises their weapon into the air, holding it with both hands, pressing their energy within the metal and then slashing it down upon a weak point of their foe (joint, neck, head, etc) in an attempt to kill them outright in a rather ruthless manner. The attack is most often used with a sword or axe in an attempt to remove the head from their foe. (Hard to Block or Parry)
Forgiven, Not Forgotten (20% Str/Ki) A strike meant to disarm an opponent completely. The Kanassans remember the Saiyan’s devastation and have no intention of letting it befall them again. This is a combined strike meant for the pressure points of the opponent. If it hits, the opponent is thrown into a wild flashing array of future events with which they can’t discern. Causes the “stun” effect and remaining action must be used to “break” out of the vision. Uses ki and strength. Requires Telepathy.
Dragon Fist (31% Str) The user goes to strike their opponent, releasing a dragon-shaped wave of energy to surround and destroy them. Very hard to black, cannot be parried.
Self Destruct (100% Ki) The user blows themselves up after concentrating large amount of energy inside their bodies. This kills the user and severely damages anyone near them for a short radius. Hard to block. Required for Final Explosion.
Public Execution (35% Str) This technique can only be used with a weapon. This attack cannot be charged or empowered. The user raises their weapon into the air, holding it with both hands, pressing their energy within the metal and then slashing it down upon a weak point of their foe (joint, neck, head, etc) in an attempt to kill them outright in a rather ruthless manner. The attack is most often used with a sword or axe in an attempt to remove the head from their foe. (Hard to Block or Parry)
Forgiven, Not Forgotten (20% Str/Ki) A strike meant to disarm an opponent completely. The Kanassans remember the Saiyan’s devastation and have no intention of letting it befall them again. This is a combined strike meant for the pressure points of the opponent. If it hits, the opponent is thrown into a wild flashing array of future events with which they can’t discern. Causes the “stun” effect and remaining action must be used to “break” out of the vision. Uses ki and strength. Requires Telepathy.
Dragon Fist (31% Str) The user goes to strike their opponent, releasing a dragon-shaped wave of energy to surround and destroy them. Very hard to black, cannot be parried.
Self Destruct (100% Ki) The user blows themselves up after concentrating large amount of energy inside their bodies. This kills the user and severely damages anyone near them for a short radius. Hard to block. Required for Final Explosion.
Master Moves:
Eraser Gun (14% Ki) This attack can be fired at different levels, even making it powerful enough to destroy planets. The user simply leans over, and after charging large amounts of energy into his throat he fires it from his open mouth, as he yells or appears to yell or scream.
Omega Blaster (30% Ki) The upgrade of Eraser Cannon. Easily capable of destroying planets. A small orb is released from the user’s hand, but once it comes into contact with the surface, a person, or another attack it expands to great sizes. It is far larger than the user and is even larger than most ultimate. Hard to dodge, very hard to negate.
Exploding Wave (15% Ki) By gesturing upward with the hand, the user creates a massive explosion at ground level.
Omega Blaster (30% Ki) The upgrade of Eraser Cannon. Easily capable of destroying planets. A small orb is released from the user’s hand, but once it comes into contact with the surface, a person, or another attack it expands to great sizes. It is far larger than the user and is even larger than most ultimate. Hard to dodge, very hard to negate.
Exploding Wave (15% Ki) By gesturing upward with the hand, the user creates a massive explosion at ground level.
Items and Weapons
- equipping/Currently Equipped:
Weapon: Long Hilt (+12% Durability, +10% strength [2 crimson gems])
Head: Tuffle Scouter (Upgraded): Sense, Activation brings +10% to ki in combat for 5 turns. Doubles as a Dragon Radar.
Hands: Flight Wrist Gaurds (+20% Durability, +5% Strength & -5% Agility),
Tailspinner's Cuffs: Kanassan Peace Warrior Band [+10% Durability, +10% Speed. Equip to 'Arm' slot]
Chest: Galactic Patrolman's Uniform (+10% durability, +25% to SP gains, +5% agility), + 1000lb weights (+30% SP Gains, -16% Agility in battle)
Waist: #14's Sash (+15% str, +5% agi)
Legs: 'Mikan's' Special Shaping Leggings (+10% durability), Nano-Weave Adjustments +8% strength
Feet: Winterized Boots (+7% durability, +3% strength), +Brightly Shining Boots: +2% agi, +2% str
Accessory: General Badge: [+20% to any stat [Durability] and +10% to Durability], + Captains' War Garb (+3% to all stats)
- Gains: +55% SP gains, +102% durability, +44% str, +4% agility, +3% ki
Battle Bag: Senzu Bean (Consumable), Ironblood Brew(Combat), Stunning Electro-gel(Combat) (Capsule Pouch: Dignitary Charge (combat), Blackwallow Beer (Combat))
Inventory: Rusty Saiyan Armor: +15% Durability, Middle Class Saiyan Armor (+5% ki, +7% strength), Cracked Saiyan Armor Scouter: +1% Durability, able to scan power levels, Dignitary Charge, 6 Senzu Beans, Antoroc's Nightmare: +10% SP & -1 Alignment point (only usable in a thread where the user does something evil IC) (depending on your alignment), Easter Colored Saiyan Armor (+5% agility, +5% ki, +5% strength, +5% durability, +10% manliness)
Property:
Planet Vegeta: Elite's Mansion, Teleporter Pad
With Mikan: Rejuvenation Chamber, Apprehended Tuffle Warship