Post by Deleted on Mar 17, 2019 20:51:29 GMT
Character Information
Character Name: Bulma Briefs
Character Level: 7
Current EXP: 2,708
Power Level: 37,446
Str: 3,750
Ki: 3,750
Agi: 8,250
Dur: 2,973
Zeni: 20,487 Z
Racial Traits:
Learn fast or die young: -20% TP requirement for techs.
Strength in numbers: Battle gains increased by 5% for every ally you have on your side.
Alignment: Heroic
Specialization: None
Alliance: None
Techniques
Tier 0:
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Basic Energy Attack - (2-4% Fatigue) | (2-4% Ki Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Melee Attack - (2-4% Fatigue) | (2-4% Str Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Weapon Attack - (5% Fatigue) | (3% Str Damage): Inflicts Cut, Pierce or Broken Bone based on the weapon.
Respite: -10% Fatigue | Max of 2 per turn
Disarm - (5% Fatigue) | (3% Str Damage): If hits, opponent cannot benefit from their weapon next turn. Useable 3/battle
Block: Reduces Damage by 50% on T1s for 2% Fatigue, 40% on T2s for 4% Fatigue, 30% on T3s for 6% Fatigue, and 20% on T4s for 8% Fatigue. Always available.
Deflection: Requires at least 50% of your opponent’s ki attack score. ½ Ki + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to deflect.
Parry: Requires at least 50% of your opponent’s str attack score. ½ Dura + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to parry.
Dodging: Requires at least 75% of your opponent’s attack score (Str or Ki) in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Negation: Negate an incoming energy or physical attack with one of your own. Your damage must meet or exceed the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs.
Overwhelm: Overwhelm an incoming energy or physical attack with one of your own. Your damage must at least have double the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs. Allows you to defend and attack with the technique used.
Tier 2:
Daikaiten Kick - (14% Fatigue) | (15% Str Damage): Physical. Utilizing momentum from a quick, ki-powered spin, the user kicks at their opponent. Very Hard to Parry.
Javelin Kick - (10% Fatigue) | (11% Agi Damage): Physical. A series of kicks that are meant to be more Swift than powerful. The next physical attack used this turn is increased one on the 'Hard to Dodge' scale. Useable once per turn.
Mach Kick - (12% Fatigue) | (10% Agi Damage): Physical. The user rains down kicks upon his opponent at extremely high speeds. Can be sustained to do 6% Agi for 7% Fatigue each action. Hard to Dodge. Once per turn.
Tier 3:
Tier 4:
Master Moves: Must be learned from Master Training (see each master's training page for details)
Items and Weapons
Weapon:
Head: Dirty Baseball Cap - +10% Durability
Hand:
Chest: Bunny Suit - +5% Agility
Waist:
Legs:
Feet:
Accessory:
Inventory:
Old Coupon - An old coupon clipped from a magazine. Can be exchanged for a one-off training session with a master of opposing alignment (one use | other requirements must first be met).
Energy Shield - Allows the user to negate one tier 3 or below attack for free. Single use.
Senzu Bean - Restores 50% Health and Fatigue. All Break Effects and Status effects removed
Property:
Capsule Corporation HQ (Earth Fortress)
Architect's Blueprints - Reduces Price for Buildings/Addons by half on Earth.
Important Documents - +5% to Zeni Gains
Work Office - +10% to Zeni Gains
Training Room - +10% to SP Gains
Basement Sweatshop - +15% to Zeni Gains
Personal Accountant - +25% to Zeni Gains