Post by Tomago on Aug 23, 2018 17:19:06 GMT
Character Info
Name: Tomago
Age:19
Race: Saiyan
Gender: Male
Level 25
Alignment: Good
Alliance: The OutSiders
Upgrades: +10% to all gains in any thread you write with at least one other person | Your mission word count requirements are 10 % less when threading with another person (both must finish the mission).
Aura:Bright red (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle) Xenophobic: A familiar, yet unfamiliar burn | Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.
Zenni:62,045
TP: 130
Location: Earth
Character Racial Traits: (racial abilities)Zenkai: Boost to battle gains depending on HP remaining after fight:
Zenkai Boost
Health Remaining Bonus
<100% +10%
<80% +20%
<60% +30%
<40% +40%
<20% +50%
Saiyan Hide: Once per month, if the character has not been involved in any battles. They can gain a 2% boost to all stats.
Trans 1(Super Saiyan 1)
+25% to all stats
+5% Fatigue per turn
Trans 2 (Super Saiyan 2)
+ 50% to All Stats
+10 Fatigue pur turn
Str: 67,368( +25% =84210)
Ki: 68,869 (+30%= 89529)
Agi: 53,236 +24%= 66,012)
Dur: 58,727 (+20% =70472)
HP: 88,090 (105,708)
PL: 469,400 (620,446)
Character special Traits:
Bond of Loyalty: Because of the strong fraternal bond earned by allies such as Shin and Pumkin fighting at his side. Whenever roleplaying with a member of the Outsiders Alliance, all cooperative players receive only +5% SP Gains. However, if roleplaying with the founders Shin or Pumpkin all players gain an additional +5% SP gains.
In Battle: the power of allies
While in battle with any other Outsider Member, Good or Heroic, Tomago’s Strength and Ki are increased by 5%:
Unique: Kind-hearted Warrior from UX
Allows Tomago, at any point in the battle, may spend 1 action, 10% of his HP and 25% of his fatigue and transform into the next highest transformation he can achieve. This lasts for three rounds, and while active, Tomago must pay the fatigue cost for the new form during this time. After three rounds, this is no longer active and he is returned to his base form. If Tomago is in his 4th Form, this instead increases his transformation by 20% to all stats with an additional 5% cost to Fatigue this can be used Once per battle.
Tier 1 Attacks
tier 1:
Instant Transmission N/A Defense
Ability to instantly transport yourself to another planet once a week. Can also dodge any attack once per battle at no cost.
Alternatively, you can also combine with any attack tier 3 or below once in battle to cause the attack to become increase 2 levels on all Aimers (VH to Dodge, Deflect, Negate, Overwhelm, and Cannot be Blocked). Requires Sense
Affected by T0 Cooldown when used Defensively
Kaioken Level
Fatigue Cost
HP Cost
Effect
x1 5% per turn
2% Max HP
+10% all stats
x2 10% per turn 4% Max HP
+20% all stats
x5
15% per turn 6% Max HP
+30% all stats
x10 20% per turn 8% Max HP
+40% all stats
x20 40% per turn 20% Max HP
+100% all stats
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example: Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but a potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
T-2 and higher
Sense
T-2 techniques and up
Kamehameha 12% fatiuge 15% Ki A powerful concentrated wave of energy fired from both hands. The user cups their hands behind one side and chants the name. Can be charged an extra action to do 20% Ki Damage..
Super Kamehameha 17% Fatigue 25% Ki A more powerful version of the Kamehameha, used and fired in the same manner but with much more destructive force released. The wave is often as large or larger than the user’s body. Hard to Deflect, can be charged for an action to do 29% Ki Damage
Ultimate Kamehameha 28% Fatigue 35% Ki Potentially the most powerful version of the kamehameha. Also launched the same manner but with enough force to severely damage the area around the user and even destroy planets. Much larger than the user’s body in size, it will overwhelm smaller attacks more easily.
Almost Impossible to Negate/Overwhelm. Can be charged for 1 action to deal 41% Ki instead.
Big Bang Attack 18% FATIGUE 20% Ki A powerful energy attack that creates an enormous explosion upon contact and leaves a huge mushroom cloud. The user extends an arm toward their opponent, with their palm open. Very hard to negate/overwhelm. Other allies of the target are targeted for 75% damage.
Special Beam Canon 30% Fatigue 30% Ki The user charges energy into the tips of their index and middle fingers as it’s pressed against the forehead. It launches with one beam of energy and another spiraling around it. It can drill through objects and people easily. Impossible to block or negate. Inflicts pierce
Explosive Combination 12% fatiuge
15% Str/Ki Physical. A combination of physical and ki attacks. Hard to parry.
Self Destruct All Fatigue
100% Ki The user blows themselves up after concentrating large amount of energy inside their bodies. This kills the user and severely damages anyone near them for a short radius. Cannot be blocked, Very Hard to Negate/Overwhelm
Final Explosion All FATIGUE
120% Ki A much more powerful version of Self Destruct. The user packs far more power into their bodies before they explode. The user immediately dies after using this attack, even if some effect would normally prevent them from dying. Hits all Enemies and Allies. Self Destruct is required for this attack
Final Flash 29% fatiuge /35% KI
A powerfully charged wave of energy capable of destroying planets. Cannot be blocked. Can be Charged 1 action for 35% Ki damage and hard to Negate/Overwhelm. Can be charged 2 actions for 40% Ki damage and Very Hard to Negate/Overwhelm.
Final Kamehameha
35% Fatigue 38% Ki
An incredibly powerful combination of the Ultimate Kamehameha and the Final Flash. Very powerful, but very draining.
Hard to Negate/Overwhelm or Dodge. Very Hard to Deflect. Cannot be Blocked.
Can be Charged for 1 Action for 44% Ki Damage, or 2 turns for 50% Ki Damage.
Can only be used when in Transformation 1 or higher
Dragon Fist 28% fatiuge /37% Str
Physical. The user goes to strike their opponent, releasing a dragon-shaped wave of energy to surround and destroy them. Cannot be Blocked. Crush 1
Soul Punisher 28%fat 35% Ki This is a nearly invisible attack thrown at the opponent. Instead of exploding it corrodes the body of the opponent from the inside. As long as it touches the opponent it will have this effect. Deals 42% Ki instead to Evil alignments and Deals 47% Ki instead to Chaotic alignments. Very Hard to Dodge, Impossible to Block.
Evil Containment Wave 29% 15% Ki A technique used to seal a foe in a jar. The target must spend the entire turn attempting to escape it or be sealed into the jar until freed. Can not Negate/Overwhelm. Very Hard to Dodge or Deflect. Stun 6.
Spirit Bomb 25% 30% Ki An attack that utilizes energy from the user’s surroundings. It can be charged for +10% Ki Damage per action spent charging, with no limit to how long. No other offensive actions can be taken while Charging this attack (Defensive actions are fine).
Allies in battle can lend you their energy while being charged, increasing the damage of the attack by 10% of their ki, and causing 10% Fatigue per action used to do so.
Items
Scouter:
Tuffle Scouter Upgrade Your scouter can function as a Dragon Ball Radar (Earth or Namek)
Training room [10% SP]
Shirt[5%SP]
Turban[5%SP] Greaves[5%SP]
Weighted Boots [5%SP]
Extra Weight[20%SP]
50% for Weights/Training room
Socialite II +10% All Gains 10% SP 10%Zenni 10%XP
Xenophobic: A familiar, yet unfamiliar burn | Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.
Total Gains: 60% SP Gains
Socialite
: +5% to gains in any thread you write with at least one other person.
Total Gains:40% SP Gains
45% Gains only if rp with one other person because of socialite)
Capsule Corp Ship 5 day travel time. A ship made by the Briefs family. Holds 5 people. 3 Upgrade Slots
Weapon:
Head: Scouter +5% Ki
Customize Headwear +5% Ki
Hand: Saiyan Gloves +5% Ki | +5% Durability Hands
Customize Hands +5% Ki
Chest: Mid-Class Saiyan Armor +2% Strength, +2% Ki, +6% Durability Chest
Customize Chest +5% Strength
Back: Regal Cape +5% Ki | +3% Durability | Once per battle, a tech taught on Planet Vegeta can be used for 2 actions less (to a minimum of 0)
Waist: Faux Saiyan Tail Belt +4% Strength | +4% Durability | Oozaru Fatigue cost reduced by 1% Waist
Customize Waist +5% Ki
Legs:
Ki Combat Leggings +1% Agility | +2% Durability
Customize Legs +5% Strength
Feet: Saiyan Boots +5% Strength | +5% Durability Feet
Customize Feet +5% Strength
Accessory:
Tuffle Truffle +30% SP to a single thread, once per account.
Yardrat Herbs 2500z Restores 10% Health and Fatigue, and increased Fatigue Threshold by 10%
Offbrand Soda 1000z Restores 20% fatigue
Dinosaur Tail 2000z Restores 20% Health
Slightly Poisonous +30% SP to a single thread, once per account
Rejuvenation Chamber +15% to SP Gains from Death Battles
Restoration Tank +25% to SP Gains from Death Battles. Requires and Replaces Rejuvenation Chamber
Name: Tomago
Age:19
Race: Saiyan
Gender: Male
Level 25
Alignment: Good
Alliance: The OutSiders
Upgrades: +10% to all gains in any thread you write with at least one other person | Your mission word count requirements are 10 % less when threading with another person (both must finish the mission).
Aura:Bright red (+6% Str/Ki/Agi/Dura, +3% Max HP in Battle) Xenophobic: A familiar, yet unfamiliar burn | Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.
Zenni:62,045
TP: 130
Location: Earth
Character Racial Traits: (racial abilities)Zenkai: Boost to battle gains depending on HP remaining after fight:
Zenkai Boost
Health Remaining Bonus
<100% +10%
<80% +20%
<60% +30%
<40% +40%
<20% +50%
Saiyan Hide: Once per month, if the character has not been involved in any battles. They can gain a 2% boost to all stats.
Trans 1(Super Saiyan 1)
+25% to all stats
+5% Fatigue per turn
Trans 2 (Super Saiyan 2)
+ 50% to All Stats
+10 Fatigue pur turn
Str: 67,368( +25% =84210)
Ki: 68,869 (+30%= 89529)
Agi: 53,236 +24%= 66,012)
Dur: 58,727 (+20% =70472)
HP: 88,090 (105,708)
PL: 469,400 (620,446)
Character special Traits:
Bond of Loyalty: Because of the strong fraternal bond earned by allies such as Shin and Pumkin fighting at his side. Whenever roleplaying with a member of the Outsiders Alliance, all cooperative players receive only +5% SP Gains. However, if roleplaying with the founders Shin or Pumpkin all players gain an additional +5% SP gains.
In Battle: the power of allies
While in battle with any other Outsider Member, Good or Heroic, Tomago’s Strength and Ki are increased by 5%:
Unique: Kind-hearted Warrior from UX
Allows Tomago, at any point in the battle, may spend 1 action, 10% of his HP and 25% of his fatigue and transform into the next highest transformation he can achieve. This lasts for three rounds, and while active, Tomago must pay the fatigue cost for the new form during this time. After three rounds, this is no longer active and he is returned to his base form. If Tomago is in his 4th Form, this instead increases his transformation by 20% to all stats with an additional 5% cost to Fatigue this can be used Once per battle.
Tier 1 Attacks
tier 1:
Instant Transmission N/A Defense
Ability to instantly transport yourself to another planet once a week. Can also dodge any attack once per battle at no cost.
Alternatively, you can also combine with any attack tier 3 or below once in battle to cause the attack to become increase 2 levels on all Aimers (VH to Dodge, Deflect, Negate, Overwhelm, and Cannot be Blocked). Requires Sense
Affected by T0 Cooldown when used Defensively
Kaioken Level
Fatigue Cost
HP Cost
Effect
x1 5% per turn
2% Max HP
+10% all stats
x2 10% per turn 4% Max HP
+20% all stats
x5
15% per turn 6% Max HP
+30% all stats
x10 20% per turn 8% Max HP
+40% all stats
x20 40% per turn 20% Max HP
+100% all stats
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example: Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but a potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
T-2 and higher
Sense
T-2 techniques and up
Kamehameha 12% fatiuge 15% Ki A powerful concentrated wave of energy fired from both hands. The user cups their hands behind one side and chants the name. Can be charged an extra action to do 20% Ki Damage..
Super Kamehameha 17% Fatigue 25% Ki A more powerful version of the Kamehameha, used and fired in the same manner but with much more destructive force released. The wave is often as large or larger than the user’s body. Hard to Deflect, can be charged for an action to do 29% Ki Damage
Ultimate Kamehameha 28% Fatigue 35% Ki Potentially the most powerful version of the kamehameha. Also launched the same manner but with enough force to severely damage the area around the user and even destroy planets. Much larger than the user’s body in size, it will overwhelm smaller attacks more easily.
Almost Impossible to Negate/Overwhelm. Can be charged for 1 action to deal 41% Ki instead.
Big Bang Attack 18% FATIGUE 20% Ki A powerful energy attack that creates an enormous explosion upon contact and leaves a huge mushroom cloud. The user extends an arm toward their opponent, with their palm open. Very hard to negate/overwhelm. Other allies of the target are targeted for 75% damage.
Special Beam Canon 30% Fatigue 30% Ki The user charges energy into the tips of their index and middle fingers as it’s pressed against the forehead. It launches with one beam of energy and another spiraling around it. It can drill through objects and people easily. Impossible to block or negate. Inflicts pierce
Explosive Combination 12% fatiuge
15% Str/Ki Physical. A combination of physical and ki attacks. Hard to parry.
Self Destruct All Fatigue
100% Ki The user blows themselves up after concentrating large amount of energy inside their bodies. This kills the user and severely damages anyone near them for a short radius. Cannot be blocked, Very Hard to Negate/Overwhelm
Final Explosion All FATIGUE
120% Ki A much more powerful version of Self Destruct. The user packs far more power into their bodies before they explode. The user immediately dies after using this attack, even if some effect would normally prevent them from dying. Hits all Enemies and Allies. Self Destruct is required for this attack
Final Flash 29% fatiuge /35% KI
A powerfully charged wave of energy capable of destroying planets. Cannot be blocked. Can be Charged 1 action for 35% Ki damage and hard to Negate/Overwhelm. Can be charged 2 actions for 40% Ki damage and Very Hard to Negate/Overwhelm.
Final Kamehameha
35% Fatigue 38% Ki
An incredibly powerful combination of the Ultimate Kamehameha and the Final Flash. Very powerful, but very draining.
Hard to Negate/Overwhelm or Dodge. Very Hard to Deflect. Cannot be Blocked.
Can be Charged for 1 Action for 44% Ki Damage, or 2 turns for 50% Ki Damage.
Can only be used when in Transformation 1 or higher
Dragon Fist 28% fatiuge /37% Str
Physical. The user goes to strike their opponent, releasing a dragon-shaped wave of energy to surround and destroy them. Cannot be Blocked. Crush 1
Soul Punisher 28%fat 35% Ki This is a nearly invisible attack thrown at the opponent. Instead of exploding it corrodes the body of the opponent from the inside. As long as it touches the opponent it will have this effect. Deals 42% Ki instead to Evil alignments and Deals 47% Ki instead to Chaotic alignments. Very Hard to Dodge, Impossible to Block.
Evil Containment Wave 29% 15% Ki A technique used to seal a foe in a jar. The target must spend the entire turn attempting to escape it or be sealed into the jar until freed. Can not Negate/Overwhelm. Very Hard to Dodge or Deflect. Stun 6.
Spirit Bomb 25% 30% Ki An attack that utilizes energy from the user’s surroundings. It can be charged for +10% Ki Damage per action spent charging, with no limit to how long. No other offensive actions can be taken while Charging this attack (Defensive actions are fine).
Allies in battle can lend you their energy while being charged, increasing the damage of the attack by 10% of their ki, and causing 10% Fatigue per action used to do so.
Items
Scouter:
Tuffle Scouter Upgrade Your scouter can function as a Dragon Ball Radar (Earth or Namek)
Training room [10% SP]
Shirt[5%SP]
Turban[5%SP] Greaves[5%SP]
Weighted Boots [5%SP]
Extra Weight[20%SP]
50% for Weights/Training room
Socialite II +10% All Gains 10% SP 10%Zenni 10%XP
Xenophobic: A familiar, yet unfamiliar burn | Deal 5% more damage to opponents who don't share a race with you, but 5% less to those who do. Hybrids count for 2.5% for each race instead.
Total Gains: 60% SP Gains
Socialite
: +5% to gains in any thread you write with at least one other person.
Total Gains:40% SP Gains
45% Gains only if rp with one other person because of socialite)
Capsule Corp Ship 5 day travel time. A ship made by the Briefs family. Holds 5 people. 3 Upgrade Slots
Weapon:
Head: Scouter +5% Ki
Customize Headwear +5% Ki
Hand: Saiyan Gloves +5% Ki | +5% Durability Hands
Customize Hands +5% Ki
Chest: Mid-Class Saiyan Armor +2% Strength, +2% Ki, +6% Durability Chest
Customize Chest +5% Strength
Back: Regal Cape +5% Ki | +3% Durability | Once per battle, a tech taught on Planet Vegeta can be used for 2 actions less (to a minimum of 0)
Waist: Faux Saiyan Tail Belt +4% Strength | +4% Durability | Oozaru Fatigue cost reduced by 1% Waist
Customize Waist +5% Ki
Legs:
Ki Combat Leggings +1% Agility | +2% Durability
Customize Legs +5% Strength
Feet: Saiyan Boots +5% Strength | +5% Durability Feet
Customize Feet +5% Strength
Accessory:
Tuffle Truffle +30% SP to a single thread, once per account.
Yardrat Herbs 2500z Restores 10% Health and Fatigue, and increased Fatigue Threshold by 10%
Offbrand Soda 1000z Restores 20% fatigue
Dinosaur Tail 2000z Restores 20% Health
Slightly Poisonous +30% SP to a single thread, once per account
Rejuvenation Chamber +15% to SP Gains from Death Battles
Restoration Tank +25% to SP Gains from Death Battles. Requires and Replaces Rejuvenation Chamber