Post by Deleted on Aug 23, 2018 17:45:22 GMT
Dragon Ball Summit
Dragon Ball Summit
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Melusina
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Melusina
Eyes on the Skies
Eyes on the Skies
Unread post 03 Aug 2018, 02:04 #1
Character Information
Character Name: Melusina
Nicknames: Mel, Panda
Race: Kaioshin
Character Level: 1
Current EXP: 0
Power Level: 1,000
HP: 300
Strength:125
Ki:125
Agility:100
Durability:150
Zeni: 200 Z
Racial Traits:
NameEffect
Expedient Delivery: Able to travel anywhere (including otherworld) instantly. Once per week, can take up to 2 others with you.
Phoenix Down: You are able to transfer some of your godly essences to restore a fallen comrade to life (once per month | if used in battle they return with +10% of their base health).
Alignment: Current alignment
Specialization: Once you reach Level 10 and beyond, your character can take up a class. List that class and Level/Rank here.
Alliance: (if part of one)
Techniques
Tier 0: Can be purchased from the Technique Shop
[-] spoiler
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example : Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
Tier 2: Galick Gun 8% Ki
Tier 3: Can be purchased from the Technique Shop
Tier 4: Can be purchased from the Technique
Master Moves: Must be learned from Master Training (see each master's training page for details)
Items and Weapons
Weapon:
Head: crusty earrings +5% ki
Hand:
Chest:
Waist:
Legs:
Feet:
Accessory:
Starting Items
NameEffectDescription
Crusty EarringsSlot: Accessory | +5% Ki A pair of crusty old earrings, who would wear these?
Torn TicketAllows you to bring 1 person to Other World with youWhat is this? Some kinda' ticket?
Inventory: (dragon balls, senzu beans)
Property: (ships, land, houses)