Post by Ariana on Mar 25, 2019 19:17:33 GMT
Character Information
Character Name: Ariana
Character Level: 3
Current EXP: 380
Power Level: 3,136
HP: 1,101
Str: 50
Ki: 684
Agi: 100
Dur: 734
Zeni: 200 Z
Character Racial Traits:
Absorption: Able to absorb a defeated foe in battle. Receives +10% of the absorbed foe's PL.
My Own Master: Upon absorbing another character, you may acquire a single technique they know for free.
Alignment: Current alignment
Specialization: Once you reach Level 10 and beyond, your character can take up a class. List that class and Level/Rank here.
Alliance: (if part of one)
Technique
Tier 0: Can be purchased from the Technique Shop
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Basic Energy Attack - (2-4% Fatigue) | (2-4% Ki Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Melee Attack - (2-4% Fatigue) | (2-4% Str Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Weapon Attack - (5% Fatigue) | (3% Str Damage): Inflicts Cut, Pierce or Broken Bone based on the weapon.
Respite: -10% Fatigue | Max of 2 per turn
Disarm - (5% Fatigue) | (3% Str Damage): If hits, opponent cannot benefit from their weapon next turn. Useable 3/battle
Block: Reduces Damage by 50% on T1s for 2% Fatigue, 40% on T2s for 4% Fatigue, 30% on T3s for 6% Fatigue, and 20% on T4s for 8% Fatigue. Always available.
Deflection: Requires at least 50% of your opponent’s ki attack score. ½ Ki + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to deflect.
Parry: Requires at least 50% of your opponent’s str attack score. ½ Dura + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to parry.
Dodging: Requires at least 75% of your opponent’s attack score (Str or Ki) in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Negation: Negate an incoming energy or physical attack with one of your own. Your damage must meet or exceed the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs.
Overwhelm: Overwhelm an incoming energy or physical attack with one of your own. Your damage must at least have double the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs. Allows you to defend and attack with the technique used.
Tier 2: Double Energy Wave 12% Ki 13% Ki
Two waves of energy launched from the hands. Hard to Negate/Overwhelm.
Tier 3:
Tier 4:
Master Moves: Must be learned from Master Training (see each master's training page for details)
Items and Weapons
Weapon:
Head:
Hand:
Chest:
Waist:
Legs:
Feet:
Accessory:
Inventory: (dragon balls, senzu beans)
After-dinner mint - Something to cleanse the palate after a hearty meal. One-time-use. Allows you to absorb 20% of a defeated opponent’s Power Level upon absorption instead of the normal 10%.
Tail - Allows you to absorb other characters after defeating them in battle - An impressive appendage that can swallow people whole! (Just because you don't see it does not mean its not there)
Property: (ships, land, houses)