Post by Deleted on Aug 23, 2018 19:42:30 GMT
I can only hope it'll be enough.
| "Theme"
| "Theme"
-STATS- |
Level: | 29 | EXP: | 42,359/45,599 |
STATS | |
Strength: | 42,856 |
Ki: | 42,856 |
Agility: | 42,856 |
Durability: | 42,856 |
HP: | 85,712 |
Power Level: | 342,848 |
Zeni: | 72,429 | Alignment: | Heroic | Specialisation: | Lone Wolf II: +10% to gains in any thread you write alone. |
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Racial Traits |
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[/ul]
Character Trait |
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Transformations |
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-Techniques- |
[tabs][tab=Tier 0]
Technique | Info | Description |
Kaioken | The legendary King Kai Fist. A power-up technique that may be able to tip the scales of a tough battle in your favour, but it comes at a cost... This boosts the user's current stats by a certain percentage but causes HP damage for each turn the technique remains active. Can stack with transformations if you can manage not to blow up. | As Info |
Barrier | Costs 1/2 the damage in fatigue | completely nullifies the damage | Can only be used on tiers 1-3 | An energy shield that's formed around the user to protect them from Ki attacks. |
Sense | The ability to sense the power levels of others, negating the need for a scouter. Does not give the user an exact number like a scouter would, but does give an accurate feel for comparing another person’s power their own. Grants a passive 10% increase to all scores when calculating defensive actions. Cannot be used on Cyborg or Energy Dependent androids. Passive. | |
Mind Reading | Ability to dodge one move once per battle at no cost. | As Info |
Mastered Multi-Form | Being one of the longest users of the technique and a master martial artist, Tien has learned to make a more effective use of the Multi-Form, at a higher cost to his body. Can create 2 clones with 35% of the original’s stats who each have 3 actions per turn. Tien can opt to create a single clone at 60% of his stats who has 4 actions per turn. Once per battle (clones last until defeated). 25% Fatigue. | As Info |
Magic Materialisation | Used to bring in extra equipment and/or items. Usable twice per battle. Can switch entire outfit/gear and can bring up to three new items into battle by either switching or replacing once the slot is empty. | As Info |
Healing Light | Allows the user to heal the themselves or another character on the field by 10% of the user’s ki. Usable once on the user and once on another character. When used on another character it also reduces their fatigue by 15%. | As Info |
Zanzoken | This technique helps the user dodge by leaving an after-image. Can only be used twice a battle and doubles the user’s agility and makes the next attack used hard to dodge. +25% Agility for one defense. | As Info |
Lightning Aura | Augments physical strikes for 2 turns by covering one's body in a powerful electrified aura. +3% Strength for attacks used. Any physical attacks that land against you will cause +2% damage to the attacker. This can give even punches a razor sharp edge of electricity, which can be used to sever limbs. | As Info |
Suppression | The ability to hide or reduce one’s power to any level they desire. In battle, the user can choose to start the battle with their stats reduced by any percent they choose. All stats must be reduced by the same percentage. The user can spend one action to change the level of suppression or release it entirely. Passive ability, costs no fatigue and any fatigue that is accumulated while suppressed is reduced by the same percentage as the suppression. | The user hides their power level, lowering the strain on their body. |
Hasshu-Ken | This technique allows you to strike much faster, making it appear as you have extra arms. This allows you two more actions for one turn for physical attacks. Does not cost an action, gained actions must be used in the same turn this technique is used. Can be used once per battle. | As Info |
[/tab][tab=Tier 1]
Tier 1 |
Technique | Info | Description |
Power Up | +5% Fatigue per turn | +15% Ki & Strength | N/A |
Speed Burst | +5% Fatigue | +15% defence score | N/A |
Punch | 2% | Uses Strength | A simple punch. |
Charged Punch | 3% | Uses Strength | A punch thrown with greater force than normal. |
Kick | 3% | Uses Strength | A basic kick. |
Charged Kick | 4% | Uses Strength | A kick thrown with more force than normal. |
Basic Energy Wave | 5% | Uses Ki | A simple, but potent energy wave. |
Basic Energy Beam | 5% | Uses Ki | A simple, but potent beam of energy. |
Basic Energy Ball | 5% | Uses Ki | A simple ball of energy. |
Negation | Requires the same Ki score or higher. | You can cancel out an opponent’s ki blast with your own. |
Overwhelm | Requires 200% attack score. | You can overwhelm an opponent’s attack with your own. |
Counter Attack | Requires at least 80% of your opponent’s attack score in agility. | You counter an opponents attack with one of your own. |
Evasion | Requires at least 75% of your opponent’s attack score in agility | ¾ of the attacks fatigue | Negates all damage | You completely dodge an opponents attack. |
Block | Requires at least 50% of your opponent’s attack score | ½ Durability + ½ Agility | Reduces damage by ½. | You block an oncoming attack, taking less damage. |
Deflection | Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. | You deflect part of an opponents attack against you. |
Parry | Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. | You parry an oncoming attack, leaving an opponent open. |
Respite | -10% Fatigue | N/A |
[/tab][tab=Tier 2]
Tier 2 |
Technique | Info | Description |
Tribeam | 13% | The user puts their hands together in front of them in the form of a triangle. The centre of which can be used to ‘zoom in’ as it charges energy. Can be charged for an action to 17%. Required for Neo Tri-Beam. | N/A |
Continuous Energy Bullet | 6% | A series of blasts that stack damage as they are fired. | N/A |
Cosmic Cannon | 6% | A flaming ball of Ki energy that continues to burn after it connects. Burns for 2% Damage per turn for the next two turns. | N/A |
Ice Ray | 6% | The user fires two waves of extremely cold air which freezes the opponent to some degree. This causes the muscles and biochemical responses to slow. Two turns of “Frozen” status reduces agility and strength by 30%, does 6% damage. | N/A |
Daikaiten Kick | 6% | Utilizing momentum from a quick, ki-powered spin, the user kicks at their opponent. Cannot be parried. | N/A |
Explosive Combination | 12% | A combination of Ki and physical attacks. Half ki + Half Strength, hard to parry. | N/A |
Cosmic Illusion Blast | 10% | A ball of ki that sticks to your opponent and then explodes. Once it connects it cannot be shaken off. Detonates next turn. | N/A. |
Javelin Kick | 7% Agility | A series of kicks that are meant to be more cumbersome than powerful. Deals low damage, but requires focus to avoid. When used just before another physical attack, the second attack is harder to dodge or block. | |
Dodon Ray | 13% Ki | A beam of explosive energy utilized by the crane school. Requires 150% block score vs. the attack score to block. |
[/tab][tab=Tier 3]
Tier 3 |
Technique | Info | Description |
Neo-Tri Beam | 19% | Performed in the same manner as Tri-Beam but with much greater force. It drains into one’s life force as well as their ki due to it’s high power. Can sacrifice up to 20% Health to increase damage up to 20%. Requires Tribeam. | N/A |
Galactic Donut | 15% | (Cannot be Negated) The user forms a powerful ring of energy. They then throw this at their opponent where it will attempt to crush and constrict them before exploding. The explosion is hard to dodge and cannot be blocked due to being wrapped around the opponent. | N/A |
Darkness Rush | 22% | Rush towards your opponent and deliver an unrelenting barrage of punches and kicks to them. Hard to block. | N/A |
[/tab][tab=Tier 4]
Tier 4 |
Technique | Info | Description |
Calamity Blaster | 25% | A large and high powered wave of energy that can also be fired as a ball. +20% Ki when used to negate or overwhelm another technique. | N/A |
[/tab]
-Equipment- |
[tabs][tab=Outfit]
Item Name | Effect | Item Description | |
Head: | Dirty Baseball Cap | +10% Durability | A baseball cap, bearing the logo of your favourite sports team. |
Chest: | Galactic Patrol Outfit w/ RR Badge | +10% Agility & Durability & Fatigue Threshold | Standard Uniform of the Galactic Patrol with a Red Ribbon Logo slapped on. |
Hands: | 2 Climbing Gloves | +14% Agility, +14% Strength | N/A |
Waist: | N/A | N/A | N/A |
Legs: | N/A | N/A | N/A. |
Feet: | Dangerously Dapper Boots | +5% Ki, +5% Agility | Swaggering. |
[/tab][/tabs]
Weapons: | Tonfa Hilts w/ Fuschia and Aqua Gem | +10% Strength, +13% Ki, +7% Agility | N/A |
Accessory: | Warrior Class Badge | +10% Strength | N/A |
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Inventory: |
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-Ownership- |
[tabs][tab=Vehicles]
Type | Location | Description | Add-ons |
Tien’s Training Ship (CC Mark III Luxury Ship) | Earth | A ship that Tien bought from Capsule Corp, for travel and training purposes. | Gravity Chamber, Demonic Looking Altar |
[/tab][tab=Property]
Building | Planet | Description | Add-ons |
Tenshin-Style Dojo(Mansion: +5 slots) | Earth | The Tenshin-Style Dojo, a learning institution for martial arts established in Age 767 not far from West CIty, for students of all backgrounds. |
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