Post by Android 18 on Aug 23, 2018 22:47:18 GMT
Character Name:
Android 18
Nicknames:
18
Character Level:
37
Current EXP:
75,721
Battle Status:
Suppressed
Power Level:
320,000
HP:
60,000
Base Stats
Strength: 10,000
Ki: 65,000
Agility: 53,000
Durability: 45,000
SP: 95
TP: 160
Zeni: 70,279 Z
Saga Tokens: 26
Racial Traits:
Unlimited Energy: While you still have 50% or more of your HP remaining, you automatically receive 2 respites and regenerate 20% fatigue per turn (as you are already using the maximum number of respites, you cannot spend additional actions to recover more fatigue). Once your health drops below 50%, you must spend actions to regain fatigue as normal.
Android Barrier: Allows the total negation of any one technique used against the player, also makes the user's next action hard to block/dodge. Costs no fatigue. Once per battle.
Character Traits:
Out Of Battle: When threading with any member of Vigilance, 18 and the other Vigilance members gain 10% XP.
In Battle: 18's fast; agility boosting techniques, such as speed burst, Zanzoken, and others will boost her agility by an extra 5%. For example, Speed Burst will increase her Agility by 15% rather than 10%.
Unique: By paying half the defended attack's fatigue and the same amount of actions as the defended attack, Android 18 is able to use Android Barrier a second time.
For example, if defending against a T4, such as Dragon Fist, 18 pays half the fatigue cost of the attack and uses 4 actions to Android Barrier against the attack and negate all the damage.
Starting Items:
Internal Scouter: Can scan for Power Levels, Use of Sense, Does Not Take Up a Slot
Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | adds +5% durability to any piece of equipped equipment that has a durability bonus)
18 Bonus Gains:
+80% SP Gains (+20% Training Center, +60% Weighted Equipment)
+60% Zeni Gains, (5% Light of Good, 5% Coupons, +10% Work Office, + 15% Basement Sweatshop, +25% Personal Accountant) (When on EARTH)
15% Z Gains (5% Coupons, +10% Work Office)(On HERA)
Total:
+90% SP Gains (+20% Training Center, +60% Weighted Equipment, +10% Socialite)
25% Z Gains (5% Coupons, +10% Work Office, +10% Socialite)(On HERA)
Alignment:
Neutral (52 Positive | 1 Negative )
Specialization:
Socialite 1:
Benefit A: +10% to All Gains when Threading with at least 1 other player
Benefit B: +5% to all Stats when fighting alongside at least 1 other Player
Speedster 1:
Benefit A: +5% Agility in Battle
Benefit B: +1/4 Bonus Defense Action each turn (Every 4th turn you receive 1 bonus Defense Action)
Energizer 1:
Benefit A: +5% Ki in Battle
Benefit D: Barrier takes 1/2 less Actions (Every 2nd use costs 1 less Action)
Aura:
Aura (Special Color) Bursting Pink: +14% Agility
Aura (Burn) Jagged: A quick, unpredictable burn | You may lower 'Hard to Dodge' or 'Cannot be Dodged' down one step on one incoming attack. 3/Battle
Aura (Effect) N/A
Alliance:
Vigilance
Techniques
[PTabbedContent]
[PTab=Tier 0]
Technique Name | Fatigue | Damage | Description |
---|---|---|---|
Absolute Zero | 15% | N/A | User lowers the temperature around them, affecting all opponents. Any bonus actions granted by a higher Agility are lost. If the user also has a Ki stat at 150% or more of an opponent's Agility, that opponent also loses 1 additional action. Lasts 2 turns. Once per battle. |
Barrier | 0% | N/A | A basic energy shield. Divide your Ki stat by the opponent's attacking stat, and then multiply by 100, and that percentage of damage is nullified. Takes no fatigue, but does take an equal number of actions to the defended attack. Can only be used on tiers 1-3. Can only use twice per battle. Example If you have 10,000 ki and your opponent has 15,000 ki- you will nullify .66666 or 67% of the damage. If you have 22,500 ki and your opponent has 15,000 str, you will nullify 1.50 or 150% (or otherwise all) of the damage. |
Fail-safe Reboot | ALL | N/A | A built-in backup program. Have you tried switching your Android off and on again? Brings an Android back to life with 1 HP Once per battle |
Mechanical Arm Shield | Varies | N/A | The users arm segments and opens into a cross shape, which then radiates Ki to form a light yellow shield. Negates 3 consecutive T1 energy attacks for 1 action, or Negates 2 consecutive T2 energy attacks for 1 action, or Deflects 1 T3 energy attack for 1 action, or Deflects 1 T4 energy attack for 2 actions. Costs 1/4 the fatigue of the Defended attack(s). Once Per Battle |
Perfect Barrier | Varies | N/A | Costs half the fatigue of the defended attack, can be used on any technique. Requires Barrier. This completely protects the user from one attack, but can only be used once during a battle but does not count against usage of Barrier. |
Powering Rage | Variable | N/A | Defense User throws their hands/one hand outwards in front of them in order to block an incoming attack. You may pay any % of the incoming attack's fatigue to ignore that much damage. Can be used to defend up to 6 total tiers of attack. Example If a T3 attack was used that cost 16% fatigue, you could pay 8% fatigue and two actions to defend against 50% of the damage. Afterward, you would have 3 total tiers of Defense left. |
Protective Bubble | 4% | N/A | User forms a weak sphere of energy around their body, Nullifying any two Tier 1 or one Tier 2 technique. Uses 1 action. |
Sonic Sway | 5% | N/A | The user of this sways side to side as the attacks come in, reacting somewhat like a blade of grass would when attacked with a large object. Reduces Dodge requirements by 10% when used with a single Dodge. Takes no Action. Three Times per Battle. |
Time Freeze | 15% | N/A | The user is able to stop the flow of time for as long as they are able to hold their breath. This can be used to Dodge any technique regardless of requirements OR make any attack Impossible to dodge. Takes 1 Action. Once per battle |
Zanzoken | 15% | N/A | This technique helps the user dodge by leaving an after-image. Increases user's agility by 50% for this turn and makes the next attack used Hard to Dodge. Can be used twice in a turn to double agility and makes the next attack Almost Impossible to Dodge. Takes no Action, Twice Per Battle |
Solar Flare | 5% | N/A | The user places their fingers to their head in order to create a blinding flash of ki energy. Reduces enemy agility by 25% for 1 turn. Cannot be avoided. Twice per battle. |
Kaio-Ken | SEE TECHNIQUE SHOP | N/A | The legendary King Kai Fist. A power-up technique that may be able to tip the scales of a tough battle in your favour, but it comes at a cost... This boosts the user's current stats by a certain percentage but causes HP damage for each turn the technique remains active. Can stack with transformations if you can manage not to blow up. |
Supression | N/A | N/A | The ability to hide or reduce one’s power to any level they desire. In battle, the user can choose to start the battle with their stats reduced by any percent they choose. All stats must be reduced by the same percentage. The user can spend one action to change the level of suppression or release it entirely. Passive ability, costs no fatigue and any fatigue that is accumulated while suppressed is reduced by the same percentage as the suppression. |
Overclock | Varies | N/A | 18 pushes herself, her body and cybernetic upgrades, to the limits and beyond, super charging her body and boosting agility to extreme if not dangerous levels. For 4% Fatigue and 1 Charge, she can OVERCLOCK 25%, granting her an Agility boost of 25% for 1 dodge action. Once per turn. For 6% Fatigue and 2 Charges, she can OVERCLOCK 50%, granting her an extra action that must be used that turn. Once per turn. For 8% Fatigue and 3 Charges, she can OVERCLOCK 75%, granting her a 40% Agility boost toward one dodge action. One turn cooldown. For 10% Fatigue and 4 Charges, she can OVERCLOCK 100%, granting her 2 extra actions that must be used that turn. She has 4 charges of Overclock per battle to use as above. The effects DO NOT stack. So if she were to Overclock 50%, she would not get the benefits from the OVERCLOCK 25% and OVERCLOCK 50%. She would only receive the benefits of OVERCLOCK 50% |
[/PTab]
[PTab=Tier 1]
Technique Name | Fatigue | Damage | Description |
---|---|---|---|
Basic Energy Attack | 2%-4% | 2%-4% Ki | A simple energy attack that can be manipulated into various different shapes. Can choose between 2 and 4% for damage and Fatigue when used. |
Basic Melee Attack | 2%-4% | 2%-4% Str | A simple melee attack that can take a number of different styles. Can choose between 2 and 4% for damage and Fatigue when used. |
Basic Weapon Attack | 5% | 3% Str | A basic weapon attack where you swing your weapon at your opponent vertical/horizontal/diagonal. Inflicts Cut, Pierce or Broken Bone based on the weapon. |
Block | Varies | N/A | Varies depending on the attack blocked. T1s- block 50% damage and the block costs 2% Fatigue. T2s- block 40% damage and the block costs 4% Fatigue. T3s- block 30% damage and the block costs 6% Fatigue. T4s- block 20% damage and the block costs 8% Fatigue. Always usable. |
Deflect | Varies | N/A | Requires at least 50% of your opponent’s ki attack score (½ Ki + ½ Agility). Reduces damage by 50%. Costs 50% of the fatigue of the Deflected Attack. Only usable against attacks that use Ki. |
Disarm | 5% | 3% Str | The user attempts to disarm the weapon user by any means necessary. Once the weapon is free, the weapon user will not be able to user their weapon on their next turn. Can only perform three times in battle. |
Dodge | Varies | N/A | Allows the user to evade incoming attack in order to avoid all damage. Requires 75% of your opponent's attacking stat in agility. |
Negate | N/A | N/A | Allows the user to negate an incoming physical or ki attack with one of their own, as long as the damage of your attack exceeds the incoming attack. Can only Negate Str Techs with Str Techs, and Ki Techs with Ki Techs. Str/Ki techs may be negated with Either. |
Overwhelm | N/A | N/A | Allows the user to overwhelm an incoming physical or ki attack with one of their own, defending the attack and attacking with your own, as long as the damage of your attack is twice or more of the incoming attack. Can only Overwhelm Str Techs with Str Techs, and Ki Techs with Ki Techs. Str/Ki techs may be Overwhelmed with Either. |
Parry | Varies | N/A | Requires 50% of your opponent’s strength stat (½ Dura + ½ Agility). Reduces damage by 50%. Costs 50% of the fatigue of the Parried Attack. Only usable against attacks that use Strength. |
Power Up | 5% | N/A | +10% ki and strength. Costs 5% fatigue for every turn active. |
Respite | N/A | N/A | -10% Fatigue. Maximum of 2 uses per turn. |
Speed Burst | 5% | N/A | +10% to agility for one turn (can be used before defending an attack). |
Wall of Defense | N/A | N/A | Seeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally. |
[/PTab]
[PTab=Tier 2]
Technique Name | Fatigue | Damage | Description |
---|---|---|---|
Chasing Bullet | 12% | 12% Ki | A heat-seeking wave of ki energy. Impossible to dodge to non-androids. |
Continuous Energy Bullet | 10% | 10% Ki | A series of blasts that stack damage as they are fired. Can be sustained for 6% Ki damage for 6% Fatigue per action. |
Ice Ray | 13% | 6% Ki | The user fires two waves of extremely cold air which freezes the opponent to some degree.Reduces Agility and Strength by 30% for 2 turns. |
Another End | 10% | 13% Ki | The user rushes towards their opponent and comes to a sudden stop in front of them as they aim their hand directly at them and fire a ki blast that sends their opponent flying backwards. Hard to dodge. |
Cosmic Canon | 12% | 15% Ki | A flaming ball of ki energy that continues to burn after it connects. If it hits and user's Ki is equal or higher than target's Ki, inflicts Burn. |
Crasher Canon | 11% | 14% Ki | A precise blast of energy that explodes upon impact. Hard to Dodge. |
Kiai Ho | 10% | 11% Ki | This is an invisible blast generated from the body, eyes, hands, etc. Very Hard to Dodge. |
Scattershot | 10% | 7% Ki | The user shoots several tiny orbs of power at the target. Does not do a lot of damage, but is very hard to Dodge or Deflect. |
Crusher Ball | 10% | 13% Ki | A body sized ball of energy that has high explosive damage. If Blocked or Deflected, this deals 60% of its damage instead of 50%. |
[/PTab]
[PTab=Tier 3]
Technique Name | Fatigue | Damage | Description |
---|---|---|---|
Destructo Disk | 19% | 18% Ki | A disc of energy capable of bisecting an opponent. Cannot be Deflected. If Blocked, Severs Arms. If undefended, Cuts and Pierces. |
Destructive Wind | 17% | 18% Ki | A funnel of energy charged air fired with a swing of the hand. Hard to Dodge, Can not be deflected. Requires Kiaiho. |
Accel Dance | 18% | 22% Ki | The user releases several dozen blasts of energy from long range in an effort to overwhelm their opponent’s defenses. Hard to Dodge or Deflect. Blackout 1. |
Hellzone Grenade | 20% | 22% Ki | he user fires many blasts which seem to miss, surrounding the opponent on all sides. The user then causes them to collapse towards the opponent. Almost Impossible to dodge. If Scattershot was Dodged last round, this Cannot be Negated/Overwhelmed. |
Power Blitz | 16% | 24% Ki | This is a wave of electrified energy making it cause slightly more damage even if blocked. If Blocked, this deals 70% Damage instead of 60% Damage. |
Fast Hundred Fist | 18% | 20% Agi | Physical. A variation on the original. Once the user is in range of their opponent, they fire off a quick combo of punches ranging from jabs, crosses, uppercuts, hooks, back fists, etc. That looks as if one hundred of them were thrown at their opponent. (Very Hard to Parry or Dodge). Can only be used once every other turn. |
[/PTab]
[PTab=Tier 4]
Technique Name | Fatigue | Damage | Description |
---|---|---|---|
Twin Stars of Darkness | 26% | 37% Ki | Two high powered balls of energy that will chase the opponent. Almost Impossible to Dodge |
Mystic Shooter | 31% | 36% Ki | A barrage of energy discs, capable of removing limbs. Cannot be Blocked, Very Hard to Dodge. Severs Arms and Legs. |
Self Destruct | ALL FATIGUE | 100% Ki | The user blows themselves up after concentrating large amount of energy inside their bodies. This kills the user and severely damages anyone near them for a short radius. Cannot be Blocked, Very Hard to Negate/Overwhelm. |
Final Explosion | ALL FATIGUE | 120% Ki | A much more powerful version of Self Destruct. The user packs far more power into their bodies before they explode. The user immediately dies after using this attack, even if some effect would normally prevent them from dying. Hits all Enemies and Allies. Self Destruct is required for this attack. |
Blue Hurricane | 35% | 40% Agi | Physical. A technique where the user levitates in place and begins to rotate as fast as they can, kicking up a massive twister that gives the technique it's name. The hurricane targets up to two foes. After performing, the user reduces his actions on his next turn by 2 from being dizzy. Cannot be Dodged or Blocked. Inflicts Cut. |
[/PTab]
[PTab=Master Techs]
Technique Name | Fatigue | Damage | Description |
---|---|---|---|
Thunder Shock Surprise | 45% | 50% Ki | The user shoots a lightning blast towards the target using both hands, and traps the opponent within an electric field. Very Hard to Dodge, Cannot be blocked. Stun 3. |
Original KaMeHaMeHa | 10% | 12% Ki | A kamehameha launched with Master Roshi's method. Can be charged an extra action to deal 15% Ki Damage. Hard to Deflect /Overwhelm. Can be used in place of Kamehameha to qualify for Super Kamehameha. |
KaMeHaMeHa | 12% | 15% Ki | A powerful concentrated wave of energy fired from both hands. The user cups their hands behind one side and chants the name. Can be charged an extra action to do 18% Ki Damage. |
Kigan | 12% | 15% Ki | Energy. A small sphere of energy that nonetheless packs a wallop, and its confusing, darting motions makes it difficult to avoid. Hard to Dodge. Special: T1 attacks used after this tech on this turn or next turn may be done for 0 Fatigue, and deal 4% Ki damage. |
Gamma Burst Flash | 32% | 30% Ki | User charges ki in both hands and releases it in an inverted position, resulting in a devastating wide beam. Can target up to two foes. Cannot be Blocked or Negated/Overwhelmed. Blackout 1. |
Spirit Bomb | 25% | 30% Ki | An attack that utilizes energy from the user’s surroundings. It can be charged for +10% Ki Damage per action spent charging, with no limit to how long. Allies in battle can lend you their energy while being charged, increasing the damage of the attack by 10% of their ki, and causing 10% Fatigue per action used to do so. |
[/PTab]
[/PTabbedContent]
Tech Name: Sneak Attack
Tier: 3
Fatigue Cost: 19%
Damage: 23% Ki
Effect: Energy. The user extends their hand toward their opponent and summons forth energy, but the energy orb appears on the other side of the target and rushes them from behind.
Hard to Dodge, Negate/Overwhelm. Sneaky.
Can be charged up to 2x, each Charge increasing Base Damage by 5%.
If charged, also gains Cut.
-=-=-=-=-=-
Tech: Max Power
Tier: 0
Fatigue:2
Effect: The user pumps up their body, increasing their physical or energy output.
+10% to Strength OR Ki. +10% Durability.
Takes 2 Fatigue and 1 Action to activate, but can be sustained without an action like Power Up.
Cannot be Active at the same time as Powerup.
-=-=-=-=-=-
Tech: Drunken Fist
Tier: 0
Fatigue: 2
Effect: Whether by imbibing alcohol or just mimicking the motions of the swaying drunk, you can augment your techniques to be more wild and unpredictable.
While active, you may augment your techniques with certain aimers due to your unpredictability. For an additional 1 Fatigue per tier (so a T3 would cost 3 Fatigue) you may add one base aimer (Hard to) to a tech if it doesn't already have that specific aimer. Aimers added this way cannot be augmented further.
Takes 2 Fatigue and 1 action to activate, but may be sustained for no actions like Power Up.
-=-=-=-=-=-
Tech: Psycho Thread
Tier: 3
Fatigue: 13
Damage: 17% Ki Energy.
Effect: Psychic strings meant to wrap around limbs and slow down opponents. You reach out with your mind, forging tangible but nearly invisible strings of energy.
Stun 3, Hard to Dodge.
-=-=-=-=-=-
Tech: Spreadshot Retreat
Tier: 0
Fatigue: 10
Effect: Fire a barrage of blasts to cover your retreat as you back up, giving yourself some more time to defend against incoming attacks!
Reduce all incoming ki attacks' damage by 5% of your Ki, and remove 1 level of an aimer of your choice from them. Defenses use the lowered damage value to determine your Defense efficacy.
2/Battle, Affected by T0 Cooldown
-=-=-=-=-=-
Tech: Dai-Kiai-ho
Tier: 3
Fatigue: 19
Damage: 21% Ki
Effect: Physical. A form of the Kiai-ho that instead of a single, focused blast of pressurized air at one target, this erupts as a massive burst of air in all directions.
Hard to Clash, Target all Opponents for 50% of the Damage, Gouge
Special: If you know Kiai-ho, Cannot be Clashed instead of Hard to Clash, and Crush instead of Gouge.
-=-=-=-=-=-
Tech Name: Reversal Launcher
Tier: 2
Fatigue Cost: 10%
Damage: First Attack: 7% Ki | Second Attack: 10% Ki (Second Attack is Hard to Dodge)
Effect: Energy. A two-part ki attack. First, the user fires a small green orb of energy to distract their enemy, then quickly moves to their target’s blind spot and fires another stronger orb while hovering upside down. The first attack does not need to hit for the second to be successful. The second attack is Hard to Dodge. The first attack deals 7% Ki damage, and the second deals 10% Ki Damage, and must be defended Separately as two T1 attacks.
-=-=-=-=-=-
Tech Name: Galactic Buster
Tier: 3
Fatigue Cost: 17%
Damage: 25% Ki Damage
Effect: Energy. The user puts both hands in front of themselves and charges a single sphere of energy. This is then split into two and fired in the form of two beams.
Hard to Negate/Overwhelm and Kiai.
-=-=-=-=-=-
Tech Name: Double Energy Wave
Tier: 2
Fatigue Cost: 11%
Damage: 14% Ki damage
Effect: Energy. Two waves of energy launched from the hands at a single target.
Hard to Negate/Overwhelm.
-=-=-=-=-=-
Tech Name: Psycho Barrier
Tier: 0
Fatigue Cost: Varies
Effect: Defense
A more powerful energy shield that is nearly hermetically sealed, making it able to withstand even the most powerful of attacks. Works like Barrier, but you double your Ki for the defense calculation. Costs half the attack's fatigue to use. Can break the barrier damage cap.
Affected by T0 Cooldown
Items and Weapons
Weapon:
Dagger Hilt (+3% Agility | +3% Durability | Dual Wield) - Emerald Gem (+10% Durability)
Dagger Hilt (+3% Agility | +3% Durability | Dual Wield) - Aqua Gem (+5% Agility)
Head:
Internal Scouter (Use of Sense.) [Built-In. Does Not Take Up Slot]
Weighted Turban (-3% All Stats | +5% SP Gains)
Add-On: Extra Weight, +5% SP Gains | -3% All Stats
Hand:
Weighted Gloves, -3% All Stats | +5% SP Gains
Add On: Extra Weights,+5% SP Gains | -3% All Stats
[TaleSpinner Cuffs]Weighted Gloves, -3% All Stats | +5% SP Gains
Add On: Extra Weights,+5% SP Gains | -3% All Stats
Chest:
Weighted Shirt, -3% All Stats | +5% SP Gains
Add-On: Extra Weights,+5% SP Gains | -3% All Stats
Waist:
Weighted Belt, -3% All Stats | +5% SP Gains
Add-On: Extra Weights,+5% SP Gains | -3% All Stats
Legs:
Comfortable Slacks, +4% Agility | +2% Durability | If Also wearing Dirty Cape, +10% Fatigue Threshold
Add-On: Customize Legs , +5% to Ki
Feet:
Weighted Boots (-3% All Stats | +5% SP Gains)
Add-On: Extra Weights (+5% SP Gains | -3% All Stats)
Accessory:
Ectocloak (+5% agility. Once per battle when targeted by a t3 or lower physical attack with an impossible to aimer, you can activate the cloak at no action cost to become intangible. Completely avoiding the attack.)
Add-On: Captain’s War Garb – (+2% All Stats)
Inventory:
• Light of Good: +5% Zeni gains | +5% EXP gains if threading with someone wearing the same accessory)
• doesn't make much-senzu bean: a poor excuse for a real senzu bean [+2% Health]
• Astral Crystal: A magical crystal that lets you spar with a someone on another planet once a week via your mind.
• Kame Turtles’ Lucky Coin: A shiny coin with a picture of Kame Turtle's face on it. Manage to dodge any attack in a death match.*Can only use one time EVER*
• Architect's Blueprints: Allows someone to build a property and add-ons at 50% price.
• Edible Clouds (x3) : You deal Double Damage with all attacks against Evil and Chaotic targets for 1 turn. The following 2 turns, your Strength and Ki are reduced by 25% for 2 turns.
• Mystical Stave (+6% Ki)
• Red Ribbon Emblem: Can be added to any chest item in the same way as a master emblem [+10% to maximum fatigue threshold]
• Fangs' blood: The blood of famed boxer Fangs the vampire. All the warning labels on this bottle make you wonder if drinking it is a good idea... when consumed, regenerate 10% hp every round for 5 rounds. Consumable, can only use once.
• Mercenary's Suit (+2% Str/+2% Ki/+3% Agi/+3% Dura)
• Turtle School Emblem [+8% Durability; Techniques with "Kamehameha" in their name deal 5% more damage.]
• Magic Herb, Restores 20% Fatigue, and Increases Ki by 10% for 4 turns, starting on the turn used
• Elixir of Attack,One attack each turn has its damage increased by 10%, lasting 3 turns, starting on the turn used
• Elixir of Defense, One attack that hits you each turn has its damage reduced by 10%, lasting for 3 turns, starting on the turn used
• Extra Room, +1 Addon Slot
• Senzu Bean, Restores 50% Health and Fatigue. All Break Effects and Status effects removed. (2)
• Energy Shield, Allows the user to negate one tier 3 or below attack for free. Single use. (2)
• Extra Weight, +5% SP Gains | -3% All Stats | Can only be added to Weighted Armor
• Architect's Blueprints Cost: 5,000z Reduces Price for Buildings/Addons by half on Planet Cold.
• Training Center, +20% Bonus to SP Gains. Requires and Replaces Training Room (HOLDING FOR ALLIANCE MEMBER)
• Extra Weight, +5% SP Gains | -3% All Stats | Can only be added to Weighted Armor
• Officer's Quarters, +2 Add-On Slots
• Weighted Belt, -3% All Stats | +5% SP Gains
• Spiked Helmet – (+2% Durability, +4% Strength)
• Customize Waist, +5% to Ki
• Dignitary Charge: A blessing brought upon you by the Kanassan you protected (Allows you the ability to use Telekinetic Shield once per battle, no matter your alignment | Can only be used every other battle)
• Analysis Unit #19 - Combat Item:One of Gero's many experiments into data collection machines, culminating in the bug used to gather data for Cell's creation. It might be missing a few updates but the old crow's still got a few running features, it simply lacks the firmware to do more than one.
"Tactical" - Combat Item - Increase one aimer on the next attack by 1 step. 3/battle
• Seed of Potential: This strange, blue, senzu bean seems to glow with potential power (Consumable | +20% all gains to one thread)
• Transformations For Dummies: consumable. According to this Caulifla chick, once you've got the energy to transform, you can just focus your energy in your back! Wow, what a totally random handwave! When used on an update, you skip the need to write a thread obtaining a t1 or t2 transformation! If you've already achieved these, you can use this to get a -10 tp cost reduction of t3. Has no effects whatsoever on t4.
GAINS BOOSTERS:
• Roast Turkey Leg: Mmm! Gotta love that steamy, savory dark and white meat! Use this for an additional 20% XP and an additional 1 TP per 1000 words in one thread!
• Birthday Cake Slice: The Ancient Super Computer is another year old. Enjoy some baked sugar coated confection. It is chocolate. +20% zeni, +1tp per 1k words, one time use.
• Bonum's Dream: +10% SP, +1 Alignment point (only usable in a thread where the user does something good IC)
• Change of address forms: Good thing you remembered to file these with the post office. (Consumable| One time use. +25% Zeni gains from a thread of your choice)
• New house keys: Hard to get in the door without these. (Consumable| One time use. +25% XP gains from a thread of your choice)
• Lobster Dinner: Grading consumable. A lobster dinner for two. When redeemed you, and your chosen thread partner, gain a +25% to all gains. Can only be redeemed on threads done with AT LEAST one other character, but only affects one other character.
• THREE Master Retraining Tickets. This allow you to completely refund ALL moves that you've purchased from a Master and repurchase four at your leisure.
Winter Event:
2 rare candies! Yum!
Sweet stix™: your favorite brand of colored sugar that supposedly has flavors! Eat it or snort it, it's always got the same effect! Consumable. IMMEDIATELY regain 50% fatigue, and 5% fatigue per round after that for 4 rounds
Candy Cane Collection: Accessory
Both a festively dapper accessory for any discerning fighter with lasting wounds, gentlefriend, and an ever welcome snack in times of duress. These full size candy walking canes come in a collection of five flavors to compliment its peppermint base. Color coded for convenience.
Allows the user to ignore the "Sever Legs" status effect. May be consumed in battle to regain 15% fatigue, however this accessory then becomes inactive until the battle is over. 5 Charges
Frost Fall: Weapon slot. This strange Arcosian weapon consists of a ring of worked metal with a crystal set in the center. The Crystal pierces the ring at four major points and forms an intricate blade that could easily pass for strange folk art that looks, vaguely, like a snow flake. If a foe blocks a melee attack while frost fall is equipped you may spend 2 fatigue to inflict restraining 2 for it's normal duration. This can only occur once every three rounds.
Mistletoe: Consumable. A parasitic plant that somehow came to be part of a strange kissing tradition. Can be used in battle to inflict stun 2, or used when turning in a thread of any kind done with another player, netting you both +10% xp. This bonus is increased to 50% xp if the thread was a smut thread. Sorry, graders.
Tired Soundtrack: Consumable. What tortures could hell concoct that could possibly compare with the soul crushing madness of hearing 15 different renditions of Frosty the snowman 15 times a day!? When used, Karma rewards are removed from a thread of your choice.
Jolly Lord's Coat: chest add-on. A large red coat trimmed in white fur. You feel impossibly warm and jolly while wearing it. So jolly, in fact, you might be able to warp time... +3% durability. While equipped the first time absolute zero hits you in a battle, you may ignore it. While equipped, your travel times are reduced by a day.
Wrapping Paper: consumable. A festive bit of wrapping paper that makes the contents of whatever you wrap it with both more alluring and a total mystery! Used on the first turn of battle to hide one of your battle items or consumables from the foe. The wrapped item increases it's action requirement by 1 to use, but leaves the foe completely in the dark about what the item is til used.
Snowglobe: House add-on. An antique snowglobe that's said to be shaped like the universe. +2% battle gains. +8% during october, november, or december
Sugar Rush Technique
Seed of Potential: This strange, blue, senzu bean seems to glow with potential power (Consumable | +20% all gains to one thread)
Easily Shattered Bauble: battle item. A bright and shiny christmas bauble, perfect for decorating a tree!......or shattering on the floor to create a makeshift caltrop field. As an action you can break the bauble at your feet, creating a field a glass that unwary fighters might walk upon. Any melee attacks aimed at you during your following turn cause the foe who launched it to take a stack of cut. After two rounds, or one round if the foe uses the kiaihou technique on the glass, the glass is no longer dangerous.
Sudden Blizzard: Consumable. An oversized plain white snowflake. When consumed the consumer becomes the center of a blizzard, making all of their attacks hard to dodge. However, the consumers body temperature also plummets dangerously low, inflicting a building restricting on them. After four rounds, all effects end.
Christmas Star: update consumable. This bright star beckons and guides. When used, you may unlock any planet "near" your current position as a destination without a search thread.
Olibanum Burner: Battle item. As an action you can light this censer, allowing the scent of the incense to waft over the battle field. For the next three rounds you recover 10% fatigue. You are immune to stun for the duration of the fatigue recovery.
Heart Brannock: Update consumable. A strange, hand held device capable of taking an X-ray measurement of your heart. When used on your update, you can double or negate a karma reward from a mission completed that week!
Elven Labor Force: House add-on. Requires, and makes the sweat shop no longer take a slot. Reduce the cost of forging items by 2%. This triples to 6% during December only.
A Christmas Gift: Update consumable. A gift, wrapped in red wrapping paper decorated with seven orange colored orbs, each orb bearing a number of stars. The tag says it's from a "content bot", whatever the hell that is. When used on an update you may claim a single item, from any store, with a value of 6,000 z or less.
BATTLE EQUIPMENT:
HEAD
• Santa Hat (+10% Durability)
• Add-On: Customize Headwear, +5% Ki
HAND
• Easter Bunny Mitts: +7% agility, +1% damage to ki attacks, +5% Fabulous Factor
• Add-On: Spiked Gloves – Spiked Gloves: +4% Durability | Physical Attacks deal +1% Damage
• Cryo Gauntlets, +4% Strength | +4% Agility | Ignore Stun Once per battle
• Add-On: Spiked Gloves: +4% Durability | Physical Attacks deal +1% Damage
CHEST
• Arcosian Battle Plate, +10% Durability
• Add-On: King Kai's Emblem (+8% to Agility; Reduce damage taken from ki attacks by 6%)
WAIST
• Roctr Edogo’s Sash: A crimson sash, silky smooth. [+8% Durability, +8% Agility]
• Add-On: Customize Waist, +5% Ki
LEGS
• Arcosian Battle Greaves, +10% Agility
• Add-On: Customize Legs, +5% Ki
FEET
• Leather Boots (+5% Ki/+4% Dura)
• Add-On: Brightly Shining Shoes: +4% Agility | Ki Attacks deal +1% Damage
ACCESSORY
• Heran Earrings (+5% ki)
• Add-On: Captain’s War Garb – (+2% All Stats)
TOTAL STAT BONUSES:
Strength: 6%
Ki: 27%
Agility: 54%
Durability: 58%
Property:
Transportation:
Santa's Sleigh: Travel to any planet in 7 days. (Can only hold one other person)(0 Add-On Slots)
The Windrunner
-25% Travel Time | 5 Persons | 5 Addon Slots
8 Upgrade Slots Total (5 Slots Base , +1 Slot Light Ship Modification/+2 Slots Medium Ship Modification)
Windrunner Upgrades:
• N/A
• N/A
• N/A
• N/A
• N/A
• N/A
• N/A
• N/A
The Pyro Ship
Light Ship Travel Time | Holds 6 People | 8 Addon Slots | Benefits as if it had Cloaking System installed | If you are on the same planet as your ship, you are Immune to Burn.
Pyro Ship Slots:
• Gravity Chamber, Allows Gravity Training up to 40G
• Training Room, 10% SP Gains
• N/A
• N/A
• N/A
• N/A
• N/A
• N/A
Fortress (EARTH)
(+10 House Item Slots)
Housing Slots/Upgrades:
• Important Documents (Coupons) (+5% Zeni Gains)
• Basement Sweatshop (+15% zeni gains)
• Work Office (+10% Zeni Gains)
• Personal Accountant (+25% Z Gains)
• N/A
• N/A
• N/A
• N/A
• N/A
• Safe - Only lose 50% of Z if Robbed.
Island Fort (HERA)
(+10 House Item Slots)
Housing Slots/Upgrades:
• Important Documents (Coupons) (+5% Zeni Gains)
• Work Office (+10% Zeni Gains)
• Backwards Forge Station - Create Weapons, Armor & Add-ons of planets you've been to before at 50% Cost
• Jewelcrafting Station - Combine two Gems into a single Gem, adding bonuses. Only one combined Gem per weapon/weapon pair.
• Training Center - +20% SP Gains - 2 Slots
• Gingerbread House Kit | Property | +2% SP Gains | +8% SP November, December and January
• Christmas Mantel Train Village | Property | +2% XP Gains | +8% XP November, December and January
• Jolly Wreath | Property | +10% TP Gains October, November, December.
• N/A
Governor's Manor(IMECKA)
(+10 House Item Slots)
• Gingerbread House Kit | Property | +2% SP Gains | +8% SP November, December and January
• Christmas Mantel Train Village | Property | +2% XP Gains | +8% XP November, December and January
• Training Center - +20% SP Gains - 2 Slots
• Important Documents Ship / Property | 1 Slot | +5% to Zeni Gains
• Work Office Ship / Property | 1 Slot | +10% to Zeni Gains
Governor's Manor(IMECKA)
(+10 House Item Slots)
• Training Center - +20% SP Gains - 2 Slots
• Important Documents Ship / Property | 1 Slot | +5% to Zeni Gains
• Work Office Ship / Property | 1 Slot | +10% to Zeni Gains
• Backwards Forge Station - May Craft (Pay 50% for) Weapons/Armor/Add-ons from Planets you've traveled to.