Post by Antoinette on Apr 8, 2019 19:43:38 GMT
Character Information
Character Name: Nian Gao!
Character Level: 32
Current EXP: 57,008
Aura: Coiled and Sparkling Blue-White Aura (+14% Ki, You may lower 'Hard to Barrier' or 'Cannot be Barrier'd' down one step on one incoming attack. 3/Battle, -Tier Fatigue Cost on every T2 or Higher technique)
PL: 415,916
HP: 78,495
Str: 2,727
Ki: 100,571
Agi: 52,330
Dur: 52,330
Zeni: 48,939
Traits
Demonic Power: Choose one Form that you don't normally have access to. You can access that form for a cost of 5% Fatigue per turn.
Determination: +25% Fatigue threshold
Out Of Battle:
Always Remember Happy Days
"While one shouldn't pretend every day was happy, we shouldn't forget the ones that really were."
XP gains are increased by +10% for everyone in a thread with Nian Gao. If a character is at max level, they get +5% zenni instead. Has no effect in solos.
In Battle:
Sleeping Terror
"Maybe I won't ever be 'fixed' but...I think the two of us can get along now."
Nian Gao's demonic forms have increased power.
-Debuff Form reduces enemy stats by 12%
-Regen form heals 6% of max health per turn
-Double Edge Form: Attacks inflict 25% extra damage and Nian Gao receives 25% extra damage
These benefits only apply while 1 form is active. Activating multiple forms at once causes them to function normally.
Unique:
Shining Star of Hope
What she was always meant to be.
When Nian Gao activates debuff form, her allies gain the benefits of Support form. Nian Gao gains no stats from the effects of either Debuff or Support form. If she has no allies, debuff form functions normally.
Alignment: Virtuous Girl 115/130
Specialization: Energizer Double Feature! (That means 2) and Relentless I
Techniques
Tier 0:
Sense
N/A The ability to sense the power levels of others, negating the need for a scouter. Does not give the user an exact number like a scouter would, but does give an accurate feel for comparing another person’s power their own. Grants a passive 10% decrease to all defense requirements, unless your opponent also has Sense. Cannot be used on Cyborg or Energy Dependent androids. Passive.
Drain
10% Used to augment blocks, allowing the user to absorb power from ki attacks. Adds a % to Strength and Ki for the remainder of the battle depending on the tier of attack absorbed.
T1 = 2% Str/Ki
T2 = 3% Str/Ki
T3 = 4% Str/Ki
T4 = 5% Str/Ki
Takes No Action, but must be used with Block. Twice per Battle
Absolute Zero
15% User lowers the temperature around them, affecting all opponents. Any bonus actions granted by a higher Agility are lost. If the user also has a Ki stat at 150% or more of an opponent's Agility, that opponent also loses 1 additional action. Lasts 2 turns.
Once per battle.
Once per battle.
Suppression
N/A The ability to hide or reduce one’s power to any level they desire. In battle, the user can choose to start the battle with their stats reduced by any percent they choose. All stats must be reduced by the same percentage. The user can spend one action to change the level of suppression or release it entirely. Passive ability, costs no fatigue and any fatigue that is accumulated while suppressed is reduced by the same percentage as the suppression.
Life Eater
+10% N/A To be a Jiangshi is to feed upon life, to literally drain and suck the life force out of another for sustenance without need for flesh or blood to be partaken of. A powerful or skilled Jiangshi can take this even further, and drain bits of life energy out of a target upon direct physical contact.
Used to augment blocks, allowing the user to absorb power from Str attacks. Adds a % to Strength and Ki for the remainder of the battle depending on the tier of attack absorbed.
T1 = 2% Str/Ki
| T2 = 3% Str/Ki
| T3 = 4% Str/Ki
| T4 = 5% Str/Ki
Takes No Action, but must be used with Block. Twice per Battle.
Shares uses with Drain (A use of Life Eater counts as a use of Drain and vice versa) but knowing both allows 3 uses of Drain/Life Eater
Solar Flare
5% The user places their fingers to their head in order to create a blinding flash of ki energy. Reduces enemy agility by 25% for 1 turn. Cannot be avoided. Twice per battle.
Sonic Sway
5% The user of this sways side to side as the attacks come in, reacting somewhat like a blade of grass would when attacked with a large object. Reduces Dodge requirements by 10% when used with a single Dodge.
Takes no Action. Three Times per Battle.
| T3 = 4% Str/Ki
| T4 = 5% Str/Ki
Takes No Action, but must be used with Block. Twice per Battle.
Shares uses with Drain (A use of Life Eater counts as a use of Drain and vice versa) but knowing both allows 3 uses of Drain/Life Eater
Solar Flare
5% The user places their fingers to their head in order to create a blinding flash of ki energy. Reduces enemy agility by 25% for 1 turn. Cannot be avoided. Twice per battle.
Sonic Sway
5% The user of this sways side to side as the attacks come in, reacting somewhat like a blade of grass would when attacked with a large object. Reduces Dodge requirements by 10% when used with a single Dodge.
Takes no Action. Three Times per Battle.
Mind Reading
N/A Defense
Allows the user to Dodge 1 Technique once per battle at no cost. This cannot be used against an opponent who has Telepathy, unless you also have Telepathy.
Affected by T0 Cooldown
Allows the user to Dodge 1 Technique once per battle at no cost. This cannot be used against an opponent who has Telepathy, unless you also have Telepathy.
Affected by T0 Cooldown
Magic Materialization
2
Used to bring in extra equipment and/or items. Can switch one item of equipment or bring in one new battle item per use.
Note that the limitation of 1 of each type of item still applies.
Costs 1 Action.
Note that the limitation of 1 of each type of item still applies.
Costs 1 Action.
De-materialization
5
Using the same principles of magic materialization, you forcefully de-materialize a piece of the foes equipment. The foe is forced to unequip one piece of equipment and may not re-equip it without magic materialization.
Hard to Dodge. This Technique can only be Dodged.
Requires Magic Materialization.
Hard to Dodge. This Technique can only be Dodged.
Requires Magic Materialization.
Protective Bubble
4
User forms a weak sphere of energy around their body, Nullifying any two Tier 1 or one Tier 2 technique.
Uses 1 action. Twice per Battle
Uses 1 action. Twice per Battle
Healing Light
10
Allows the user to heal the themselves or an ally by 10% of the user’s ki or 5% of the user's Ki and 5% of the target's Durability, whichever is higher.
Usable once on the user and once on an ally. When used on an ally it also reduces their fatigue by 15.
Usable once on the user and once on an ally. When used on an ally it also reduces their fatigue by 15.
Mood Maker
5
Grants +10% to Strength or Ki, or 5% Each (ally's choice) to every member of your team as long as they're all alive for the remainder of battle. (Can only use once per battle and uses all actions to perform, can only be used by one person on your team per battle)
Gathering Storm
5
Channeling the power of the storms that gather when her power manifests, Nian Gao literally lets herself be struck by lightning, empowering her attacks for a short duration, overcharging her body with the environment's own fury. Once per battle, Nian Gao's ki attacks deal an extra 2/4/6/8% of her ki per tier at no extra action or fatigue cost, lasts for one turn only. Respite cannot be used in the same turn as Gathering Storm. Can break the damage limits, does not stack with any other damage boosting effects.
5
Channeling the power of the storms that gather when her power manifests, Nian Gao literally lets herself be struck by lightning, empowering her attacks for a short duration, overcharging her body with the environment's own fury. Once per battle, Nian Gao's ki attacks deal an extra 2/4/6/8% of her ki per tier at no extra action or fatigue cost, lasts for one turn only. Respite cannot be used in the same turn as Gathering Storm. Can break the damage limits, does not stack with any other damage boosting effects.
Zanzoken
5
This technique helps the user dodge by leaving an after-image. Increases user's agility by 50% for this turn and makes the next attack used Hard to Dodge. Can be used twice in a turn to double agility and makes the next attack Almost Impossible to Dodge, but the second use costs 10 Fatigue (for a total of 15).
Takes no Action, Twice Per Battle
Affected by T0 Cooldown, but can be used 2x in a turn before triggering Cooldown
5
This technique helps the user dodge by leaving an after-image. Increases user's agility by 50% for this turn and makes the next attack used Hard to Dodge. Can be used twice in a turn to double agility and makes the next attack Almost Impossible to Dodge, but the second use costs 10 Fatigue (for a total of 15).
Takes no Action, Twice Per Battle
Affected by T0 Cooldown, but can be used 2x in a turn before triggering Cooldown
Tier 2:
Another End
Ki 10 13%
Energy. The user rushes towards their opponent and comes to a sudden stop in front of them as they aim their hand directly at them and fire a ki blast that sends their opponent flying backwards.
Hard to Dodge
Hard to Dodge
Cosmic Illusion Blast
Ki 10 15%
Energy. A ball of ki that sticks to your opponent and then explodes. Deals no damage on the turn used, but deals its full damage on the following turn.
Eye Lasers
7 10% Ki
Energy. A quick, weak beam shot from the eyes.
Cosmic Cannon
Ki 10 13%
Energy. A flaming ball of ki energy that continues to burn after it connects.
Overheats
Overheats
Kamehameha
Ki 13 16%
Energy. A powerful concentrated wave of energy fired from both hands. The user cups their hands behind one side and chants the name.
Can be charged 1x, increasing Base Damage by 3%.
If charged, gains Hard to Negate/Overwhelm
Ki 13 16%
Energy. A powerful concentrated wave of energy fired from both hands. The user cups their hands behind one side and chants the name.
Can be charged 1x, increasing Base Damage by 3%.
If charged, gains Hard to Negate/Overwhelm
Original Kamehameha
Ki 10 13%
Energy. A kamehameha launched with Master Roshi's method.
Hard to Negate/Overwhelm.
Can be charged 1x, increasing Base Damage by 3%.
If charged, Cannot be Negated/Overwhelmed
Can be used in place of Kamehameha to qualify for Super Kamehameha.
Energy. A kamehameha launched with Master Roshi's method.
Hard to Negate/Overwhelm.
Can be charged 1x, increasing Base Damage by 3%.
If charged, Cannot be Negated/Overwhelmed
Can be used in place of Kamehameha to qualify for Super Kamehameha.
Xing Jiantou
Ki 12 13%
Focusing their ki, the user seems to create an actual bow of light, shimmering like a collection of stars, before drawing back a glimmering line of ki that is fired off towards the foe, it has little actual piercing power, but upon impact washes over the opponent, turning into a cloud of searing stars. Hard to Deflect. Overheat.
Ki 12 13%
Focusing their ki, the user seems to create an actual bow of light, shimmering like a collection of stars, before drawing back a glimmering line of ki that is fired off towards the foe, it has little actual piercing power, but upon impact washes over the opponent, turning into a cloud of searing stars. Hard to Deflect. Overheat.
Dodon Ray
Ki 11 14%
Energy. A beam of explosive energy utilized by the crane school.
Hard to Dodge or Deflect
Shadow Crane Strike
Ki 10 13%
Hard to Dodge or Deflect
Shadow Crane Strike
Ki 10 13%
Energy. The user performs a crane pose, beginning to leave small after images behind them as they move, before firing a powerful ki blast from both hands.
Hard to Dodge. Increases Agi for 10% for 2 turns after use.
Tribeam
Ki 10 15%
Hard to Dodge. Increases Agi for 10% for 2 turns after use.
Tribeam
Ki 10 15%
The user puts their hands together in front of them in the form of a triangle. The centre of which can be used to ‘zoom in’ as it charges energy. Can sacrifice up to 10% HP to increase damage up to 25% Ki.
Chi Qiang
Ki 10 13%
Chi Qiang
Ki 10 13%
Sheathing her arm in ki, Nian Gao thrusts forward, with fingers stiffened, ki firing out of her elbow to accelerate while the sheath forms a sharp point to damage the opponent, turning her arm into a spear of focused energy that can pierce nearly anything! Deals an extra 10% through defenses. Inflicts Cut.
Tier 3:
Accel Dance
Ki 18 22%
Tier 3:
Accel Dance
Ki 18 22%
Energy. The user releases several dozen blasts of energy from long range in an effort to overwhelm their opponent’s defenses.
Hard to Dodge or Deflect. Dim.
Hard to Dodge or Deflect. Dim.
Ying Zi Xing
Ki 17 21%
A culmination of two of the techniques that Nian Gao studied under Shen. This one happens to be a combination of the Shadow Crane Strike and the Tri-beam, a wave of shadowy after images, that suddenly stop as Nian Gao bursts at high speed into the air, before forming her hands into a triangle and unleashing a powerful wave of energy directly down upon her opponent. Requires Dodon Ray and Shadow Crane Strike. Hard to dodge, increases agi by 10% for 2 turns. Can sacrifice up to 10% HP to increase damage to 31%
Ki 17 21%
A culmination of two of the techniques that Nian Gao studied under Shen. This one happens to be a combination of the Shadow Crane Strike and the Tri-beam, a wave of shadowy after images, that suddenly stop as Nian Gao bursts at high speed into the air, before forming her hands into a triangle and unleashing a powerful wave of energy directly down upon her opponent. Requires Dodon Ray and Shadow Crane Strike. Hard to dodge, increases agi by 10% for 2 turns. Can sacrifice up to 10% HP to increase damage to 31%
Riot Javelin
Ki 19 23%
Energy. A powerful condensed sphere of energy, which can pierce through targets. It will explode if the target is too tough to pierce.
Unaffected by any Passive Damage Reduction.
Hard to Barrier.
Can be charged up to 2x, each Charge increasing Base Damage by 5%.
If Charged, increases aimer to Cannot be Barrier'd.
Unaffected by any Passive Damage Reduction.
Hard to Barrier.
Can be charged up to 2x, each Charge increasing Base Damage by 5%.
If Charged, increases aimer to Cannot be Barrier'd.
Milky Cannon
Ki 18 28% Ki
Energy. A powerful beam of energy launched from one hand.
Dirty Halo
Ki 17 19%
Energy. Extending their hands to the sky, the user manifests a large orb of power above their opponent’s head before dropping it on top of them.
Hard to Block, Kiai or Deflect.
Can be charged up to 2x, each Charge increasing Base Damage by 5%.
If Charged, one of the above aimers are increased to 'Cannot Be.'
Ki 17 19%
Energy. Extending their hands to the sky, the user manifests a large orb of power above their opponent’s head before dropping it on top of them.
Hard to Block, Kiai or Deflect.
Can be charged up to 2x, each Charge increasing Base Damage by 5%.
If Charged, one of the above aimers are increased to 'Cannot Be.'
Tier 4:
Shooting Star
Ki 25 38%
The ultimate manifestation of the way Nian Gao merges and mixes the Crane and Turtle Schools. The Shooting Star is an overwhelming technique, specifically geared and developed to combine the advantages and powers of the Kamehameha wave, and the Dodonpa. Charged like a kamehameha, with both hands cupping the energy to keep it focused, but when fired, only one hand thrusts forward, forcing the key into two fingertips to focus it into a beam of tremendous power and force, blitzing through the air like a shooting star! Hard to Dodge/Deflect. Can be charged up to 3 actions, each action adds 7% to the damage, charging at all adds the Fracture effect.
Ki 25 38%
The ultimate manifestation of the way Nian Gao merges and mixes the Crane and Turtle Schools. The Shooting Star is an overwhelming technique, specifically geared and developed to combine the advantages and powers of the Kamehameha wave, and the Dodonpa. Charged like a kamehameha, with both hands cupping the energy to keep it focused, but when fired, only one hand thrusts forward, forcing the key into two fingertips to focus it into a beam of tremendous power and force, blitzing through the air like a shooting star! Hard to Dodge/Deflect. Can be charged up to 3 actions, each action adds 7% to the damage, charging at all adds the Fracture effect.
Lightning Arrow
30 39%
30 39%
Energy. The user creates many orbs of energy above the area or opponent, and then rains them all down at once.
Split Attack. Can target 1 Enemy for 39% Ki, or 3 Enemies for 13% Ki.
Hard to Dodge. Stun 1
Split Attack. Can target 1 Enemy for 39% Ki, or 3 Enemies for 13% Ki.
Hard to Dodge. Stun 1
Vanish
Ki 25 40%
Grabbing her opponent with one hand, Nian Gao channels her ki into their body, creating the visual effect of lines of blue-white slowly spreading along their skin, suffusing their body until they glow brilliantly. Then, a series of detonations take place upon the molecular level, ruining an opponent from inside out. An opponent killed by this technique appears to simply dissolve into dust and fade away, leaving no trace, if they survive, they simply have to deal with the horrific burns of having her ki try to disintegrate them from the inside out. Cannot be Blocked. Inflicts Burn. If Deflect, barrier, or kiai reduce the damage by at least 60% Vanish deals no damage at all.
Thunder Shock Surprise
Ki 45 50%
Energy. The user shoots a lightning blast towards the target using both hands, and traps the opponent within an electric field.
Hard to Dodge, Deflect, Block or Barrier. Stun 3.
Ki 45 50%
Energy. The user shoots a lightning blast towards the target using both hands, and traps the opponent within an electric field.
Hard to Dodge, Deflect, Block or Barrier. Stun 3.
Items and Weapons
-Coiled and Sparkling Blue-White Aura (+14% ki, +burn effects, fatigue reduction)
-EDF mark 1 blaster(weapon) 8% ki, once per battle as an action, swap burn, cut or pierce on a tech, to one of the other two, if attack can be charged, counts as charging.
- Mercenary's Suit(Chest)+2% Strength | +2% Ki | +3% Agility | +3% Durability
-Crane School Emblem: [+8% Durability; Increase fatigue threshold by 10%. Chest Add-on]
-Ki Combat Armguards(hands) +2% Ki | +1% Durability
-Cruiser's Belt(waist) +1% Agility | +1% Durability
-Comfortable Slacks(Legs)+4% Agility | +2% Durability | If Also wearing Dirty Cape, +10% Fatigue Threshold
-Leather Boots(Feet) +5% Ki | +4% Durability
-Sheriff's Badge(Accessory) Attacks against enemies with Negative Karma deal 2% more damage per level. 2% more if the enemy is Evil Incarnate (For a Total of 10%).
--Central City Remembrance Medallion (Acc Add-on) + 10% fatigue threshold. +5% sp gains when on earth.
-EDF mark 1 blaster(weapon) 8% ki, once per battle as an action, swap burn, cut or pierce on a tech, to one of the other two, if attack can be charged, counts as charging.
- Mercenary's Suit(Chest)+2% Strength | +2% Ki | +3% Agility | +3% Durability
-Crane School Emblem: [+8% Durability; Increase fatigue threshold by 10%. Chest Add-on]
-Ki Combat Armguards(hands) +2% Ki | +1% Durability
-Cruiser's Belt(waist) +1% Agility | +1% Durability
-Comfortable Slacks(Legs)+4% Agility | +2% Durability | If Also wearing Dirty Cape, +10% Fatigue Threshold
-Leather Boots(Feet) +5% Ki | +4% Durability
-Sheriff's Badge(Accessory) Attacks against enemies with Negative Karma deal 2% more damage per level. 2% more if the enemy is Evil Incarnate (For a Total of 10%).
--Central City Remembrance Medallion (Acc Add-on) + 10% fatigue threshold. +5% sp gains when on earth.
Inventory:
Capsule Pouch 4000z Increases Battle Inventory by 2
Shirt Pocket Increases Battle Inventory by 1
Senzu Bean (x4)8000z Restores 50% Health and Fatigue. All Break Effects and Status effects removed.
Mystical Extract(X5) Increases your Ki by 15% for 3 turns, starting on the turn used.
Adrenaline Shot (x2) Increases your Agility by 15% for 3 turns, starting on the turn used.
Bandages (X5) Removes the Cut, Pierce and Burn Status Effects. Can stack up to 3 for a single Battle Items
Dinosaur Tail Restores 20% Health
Milk Restores 10% Fatigue
Offbrand Soda (x2) Restores 20% Fatigue
Dried Up Bean (X4) Restores 20% Health and Fatigue
CC Cola Restores 10% Health and Fatigue
Stim Shot (X4) Increases your Strength, Ki and Agility by 5% for 3 turns, starting on the turn used.
Energy Shield(X2) Allows the user to negate one tier 3 or below attack for free. Single use.
Adrenaline Shot (x2) Increases your Agility by 15% for 3 turns, starting on the turn used.
Bandages (X5) Removes the Cut, Pierce and Burn Status Effects. Can stack up to 3 for a single Battle Items
Dinosaur Tail Restores 20% Health
Milk Restores 10% Fatigue
Offbrand Soda (x2) Restores 20% Fatigue
Dried Up Bean (X4) Restores 20% Health and Fatigue
CC Cola Restores 10% Health and Fatigue
Stim Shot (X4) Increases your Strength, Ki and Agility by 5% for 3 turns, starting on the turn used.
Energy Shield(X2) Allows the user to negate one tier 3 or below attack for free. Single use.
Mystical Stave (weapon) +6% ki
Central city remembrance medallion: accessory add-on. Never forget! While equipped + 10% fatigue threshold. +5% sp gains when on earth.
Mighty Fists: Due to your intense training with Dende you have increased your Strength and can hit a little harder!
[+10% Strength; Equip to 'Weapon' or 'Hands' slot, may be changed freely.]
[+10% Strength; Equip to 'Weapon' or 'Hands' slot, may be changed freely.]
Sheriff’s badge: Accessory. Attacks against enemies with Negative Karma deal 2% more damage per level. 2% more if the enemy is Evil Incarnate (For a Total of 10%).
Turtle School Emblem: An emblem marking your successful completion of the Turtle Hermit's training. [+8% Durability; Techniques with "Kamehameha" in their name deal 5% more damage. Chest Add-on.]
Property:
The Crypt of Lively Souls (Earth based Fortress)
Training Room +10% to SP Gains
Work Office +10% to Zeni Gains
Architects Blueprints Half off on all Additions
Personal Accountant +25% to Zeni Gains
Property:
The Crypt of Lively Souls (Earth based Fortress)
Training Room +10% to SP Gains
Work Office +10% to Zeni Gains
Architects Blueprints Half off on all Additions
Personal Accountant +25% to Zeni Gains
Basement Sweatshop +15% to Zeni Gains
Gravity Chamber | 1 slot | Allows Gravity Training up to 40G
Grafity Amplifier | 2 slots | Requires and Replaces Gravity Chamber | Increases level up to 90G
Grafity Amplifier | 2 slots | Requires and Replaces Gravity Chamber | Increases level up to 90G
Transformation
Stage 1: Avarice
+25% Agi/Dura
+15% Str/Ki
5% Fatigue Cost
+15% Str/Ki
5% Fatigue Cost
Stage 2 Gluttony
+45% Agi/Dura
+35% Str/Ki
+35% Str/Ki
10% fatigue cost
Regeneration
5% Max HP recovered per turn
5% fatigue
Debuff Form
all allies and enemies receive -10% to all stats, Nian Gao gains +5% for each person affected
5% fatigue