Post by Sarasim on Apr 9, 2019 2:43:51 GMT
Character Information
Character Name: Sarasim
Character Level: 7
Current EXP: 2,714
Power Level: 37,646
HP: 3,746
Strength: 1,251
Ki: 10,000
Agility: 5,075
Durability: 2,497
Zeni: 47,787 Z
Traits
Racial
Domination: Demons may recruit 2 followers at any one time instead of the usual 1. Also, the followers start out at 25% of their master’s PL and can be boosted up to 50% (25% through RP & 25% through Zeni).Tainted Touch: Once per battle, can apply any status effect to any chosen attack.
Unique
Out Of Battle:
Underworld connections: When RPing with evil or chaotic aligned players Sarasim and these players gain an additional 10% xp
In Battle:
Maximized output: Any Ki-based attack Sarasim uses has its final damage increased by 10%
Unique:
Lifetime of study: Techniques with a ki damage rating cost 5 less TP for Sarasim to learn
Alignment: Evil
Specialization: None
Alliance: None
Techniques
Tier 0: Can be purchased from the Technique Shop
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Basic Energy Attack - (2-4% Fatigue) | (2-4% Ki Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Melee Attack - (2-4% Fatigue) | (2-4% Str Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Weapon Attack - (5% Fatigue) | (3% Str Damage): Inflicts Cut, Pierce or Broken Bone based on the weapon.
Respite: -10% Fatigue | Max of 2 per turn
Disarm - (5% Fatigue) | (3% Str Damage): If hits, opponent cannot benefit from their weapon next turn. Useable 3/battle
Block: Reduces Damage by 50% on T1s for 2% Fatigue, 40% on T2s for 4% Fatigue, 30% on T3s for 6% Fatigue, and 20% on T4s for 8% Fatigue. Always available.
Deflection: Requires at least 50% of your opponent’s ki attack score. ½ Ki + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to deflect.
Parry: Requires at least 50% of your opponent’s str attack score. ½ Dura + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to parry.
Dodging: Requires at least 75% of your opponent’s attack score (Str or Ki) in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Negation: Negate an incoming energy or physical attack with one of your own. Your damage must meet or exceed the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs.
Overwhelm: Overwhelm an incoming energy or physical attack with one of your own. Your damage must at least have double the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs. Allows you to defend and attack with the technique used.
Tier 2: Can be purchased from the Technique Shop
Reversal Launcher - 10% - 16% Ki - A two-part ki attack. First, the user fires a small green orb of energy to distract their enemy, then quickly moves to their target’s blind spot and fires another stronger orb while hovering upside down. The first attack does not need to hit for the second to be successful. The second attack is Hard to Dodge. The first attack deals 6% Ki damage, and the second deals 10% Ki Damage, and must be defended Separately.
Double Sunday - 13% - 16% Ki - User charges two spheres of energy in their hands and releases them as two separate waves. Can be aimed at a single opponent for 16% or used to attack two opponents simultaneously for 8% Ki damage each. Hard to deflect.
Cosmic Cannon - 12% - 15% Ki - A flaming ball of ki energy that continues to burn after it connects. If it hits and user's Ki is equal or higher than target's Ki, inflicts Burn.
Tier 3: Can be purchased from the Technique Shop
Hell's Inferno - 18% - 22% Ki - The user puts both hands in front of their body as they shoot out a large spiralling flame that melts the ground in its wake. Inflicts Burn unless Dodged. Very Hard to Dodge.
Tier 4: Can be purchased from the Technique Shop
Master Moves: Must be learned from Master Training (see each master's training page for details)
Items and Weapons
Weapon:
Head:
Hand:
Chest: Weighted Shirt (-3% All Stats | +5% SP Gains)
Add On: Anniversary Pin: An enamel pin in the shape of a Dragon Ball with some Balloons around it.
+2% SP | This bonus is increased to 5% in the month of April!
Waist:
Legs:
Feet:
Accessory: Cursed Amulet - -5% Ki damage
Inventory: Sour Ensenji Extract: Fully restores HP in battle | Single use
Property: None