Post by Deleted on Apr 11, 2019 1:40:45 GMT
"ANYONE ELSE WANNA CALL ME THEIR SWEETHEART!?"
Character Information
Age: 35 | Height: 165cm | Weight: 65kg |
Sizes(B/H/W): 82/57/83 | Blood Type: AB | N/A |
Name: Launch | LV: 4 | TOTAL XP: 845 |
PL: 5,468 | HP: 1,251 | STR: 600 |
Ki: 150 | AGL: 1,150 | DUR: 834 |
Zeni: 4,423 Z | Race: Human | Alignment: Neutral |
Special: N/A | Allicance: Neutral | TP: 11 |
SP: 0/1234 |
{Racial Info!}
Determination: +25% Fatigue threshold .
The Yamcha effect: “Don’t worry guys, I got this”. All damage against characters with a lower power level than you is increased by +15%.
Determination: +25% Fatigue threshold .
The Yamcha effect: “Don’t worry guys, I got this”. All damage against characters with a lower power level than you is increased by +15%.
{TECHNIQUES}
{Tier 0}
Tier 0: Can be purchased from the Technique ShopTier 0: Can be purchased from the Technique Shop
Tier 0: Can be purchased from the Technique ShopTier 0: Can be purchased from the Technique Shop
{Tier 1}
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Basic Energy Attack - (2-4% Fatigue) | (2-4% Ki Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Melee Attack - (2-4% Fatigue) | (2-4% Str Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Weapon Attack - (5% Fatigue) | (3% Str Damage): Inflicts Cut, Pierce or Broken Bone based on the weapon.
Respite: -10% Fatigue | Max of 2 per turn Disarm - (5% Fatigue) | (3% Str Damage): If hits, opponent cannot benefit from their weapon next turn.
Useable 3/battle Block: Reduces Damage by 50% on T1s for 2% Fatigue, 40% on T2s for 4% Fatigue, 30% on T3s for 6% Fatigue, and 20% on T4s for 8% Fatigue. Always available.
Deflection: Requires at least 50% of your opponent’s ki attack score. ½ Ki + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to deflect.
Parry: Requires at least 50% of your opponent’s str attack score. ½ Dura + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to parry.
Dodging: Requires at least 75% of your opponent’s attack score (Str or Ki) in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Negation: Negate an incoming energy or physical attack with one of your own. Your damage must meet or exceed the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs.
Overwhelm: Overwhelm an incoming energy or physical attack with one of your own. Your damage must at least have double the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs. Allows you to defend and attack with the technique used. Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Basic Energy Attack - (2-4% Fatigue) | (2-4% Ki Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Melee Attack - (2-4% Fatigue) | (2-4% Str Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Weapon Attack - (5% Fatigue) | (3% Str Damage): Inflicts Cut, Pierce or Broken Bone based on the weapon.
Respite: -10% Fatigue | Max of 2 per turn Disarm - (5% Fatigue) | (3% Str Damage): If hits, opponent cannot benefit from their weapon next turn.
Useable 3/battle Block: Reduces Damage by 50% on T1s for 2% Fatigue, 40% on T2s for 4% Fatigue, 30% on T3s for 6% Fatigue, and 20% on T4s for 8% Fatigue. Always available.
Deflection: Requires at least 50% of your opponent’s ki attack score. ½ Ki + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to deflect.
Parry: Requires at least 50% of your opponent’s str attack score. ½ Dura + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to parry.
Dodging: Requires at least 75% of your opponent’s attack score (Str or Ki) in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Negation: Negate an incoming energy or physical attack with one of your own. Your damage must meet or exceed the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs.
Overwhelm: Overwhelm an incoming energy or physical attack with one of your own. Your damage must at least have double the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs. Allows you to defend and attack with the technique used. Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
{Tier 2}
Starting Technique: Daikaiten Kick: Physical. Utilizing momentum from a quick, ki-powered spin, the user kicks at their opponent. Very Hard to Parry.
Starting Technique: Daikaiten Kick: Physical. Utilizing momentum from a quick, ki-powered spin, the user kicks at their opponent. Very Hard to Parry.
{Tier 3}
N/A
N/A
{Tier 4}
N/A
N/A
{Master Moves}
N/A
N/A
{Items}
Misc: (1) Astral Crystal
Weapon:
Inventory: (dragon balls, senzu beans)
Property: (ships, land, houses)
Misc: (1) Astral Crystal
Weapon:
{Armor}
Head:
Hand:
Chest:
Waist:
Legs:
Feet:
Accessory:
Head:
Hand:
Chest:
Waist:
Legs:
Feet:
Accessory:
Inventory: (dragon balls, senzu beans)
Property: (ships, land, houses)