Post by Thrakon on Aug 24, 2018 9:02:43 GMT
The Lost One
Character Information
Character Name: Thrakon
Character Level: 15
Current EXP: 11,110
Power Level: 90,400
HP: 40,000
Strength: 8,600
Ki: 8,600
Agility: 8,000 +6% (Aura)
Durability: 20,000
Zeni: 28,850
Racial Traits: Zenkai: Boost to battle gains depending on HP remaining after fight:
Health Remaining Bonus
<100% +10%
<80% +20%
<60% +30%
<40% +40%
<20% +50%
Saiyan Pride: If health drops below 20% in battle, user regains 50% fatigue and receives a temporary 15% boost to all stats for 2 turns.
Alignment: Neutral
Specialization: N/A
Alliance: ?
Techniques
Tier 0:
Hasshu-Ken(5% Fatigue) This technique allows you to strike much faster, making it appear as you have extra arms. This allows you two more actions for one turn for physical attacks. Does not cost an action, gained actions must be used in the same turn this technique is used. Can be used once per battle.
Sonic Sway(3% Fatigue) The user of this sways side to side as the attacks come in, reacting somewhat like a blade of grass would when attacked with a large object. Increases Agility by +25% to any one dodge action.
Ki Blade: (2% Fatigue drain) The user forms a blade on any limb the user chooses, adding 2% Ki to any physical attack used on the same turn this is performed. Three times per battle.
Protective Bubble (4% Fatigue)
User forms a weak sphere of energy around their body, protecting them from any two Tier 1 or one Tier 2 technique. Uses 2 actions. Can be instantly destroyed if attacked by two Tier 2 attacks simultaneously or any Tier 3 Attack.
Four Witches (14% Ki) This technique causes the user to grow an extra set of arms from his torso. Lasts four turns and also allows for two extra actions per turn.
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example : Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
Tier 2: Finish Buster [9% Ki]A large orb of energy charged over the user’s head and then thrown at the target. The explosion from this attack is extremely large and is hard to dodge. This is required to learn Heat Dome.
Cosmic illusion Blast: (10% Ki drain) A ball of ki that sticks to your opponent and then explodes. Once it connects it cannot be shaken off. Detonates next turn.
Cosmic Cannon: (6% Ki drain) A flaming ball of ki energy that continues to burn after it connects. Burns for 2% damage per turn for the next 2 turns.
Daikaiten Kick(6% Strength) Utilizing momentum from a quick, ki-powered spin, the user kicks at their opponent. Cannot be parried.
Kamehameha (7% Ki) A powerful concentrated wave of energy fired from both hands. The user cups their hands behind one side and chants the name. Can be charged an extra action to do 12% damage. Required for Super Kamehameha.
Tribeam (13% Ki) The user puts their hands together in front of them in the form of a triangle. The center of which can be used to ‘zoom in’ as it charges energy. Can be charged for an action to 17%. Required for Neo Tri-Beam.
Shadow Crane Strike (8% Ki) The user performs a crane pose, beginning to leave small after images behind them as they move, before firing a powerful ki blast from both hands. Hard to dodge.
Tier 3:
Darkness Rush(22% Strength) Rush towards your opponent and deliver an unrelenting barrage of kicks and punches at them. Hard to block.
Dirty Halo (15% Ki)
Extending their hands to the sky, the user manifests a large orb of power above their opponent’s head before dropping it on top of them. Can be charged one action for an additional 5%. Extremely difficult to dodge or deflect.
Destructo Disk (17% Ki)
A disc of energy capable of bisecting an opponent. Cannot block.
The Ringer (20% ki)
Description:The user lifts each hand in the sky, forming two rings of Ki. After forming the Ki rings, the user throws them at their opponent in attempt to have them wrap around the arms and legs. Once successful, the rings explode causing the stun effect. Very hard to Block
Tier 4: Super Ghost Kamikaze Attack: (29% Ki) The user breathes out ghost-like copies of themselves. These spectres generally have no legs and simply float. If touched by anything they will violently explode, causing large amounts of damage. It will cause +5% more damage than normal if the opponent blocks. Hard to Dodge.
Planet Burst (30% Ki)
This is a large sphere of explosive energy, capable of destroying planets. The orb formed is normally far larger than the user.
Master Moves: Dirty Halo (15% Ki)
Extending their hands to the sky, the user manifests a large orb of power above their opponent’s head before dropping it on top of them. Can be charged one action for an additional 5%. Extremely difficult to dodge or deflect.
Tribeam (13% Ki) The user puts their hands together in front of them in the form of a triangle. The center of which can be used to ‘zoom in’ as it charges energy. Can be charged for an action to 17%. Required for Neo Tri-Beam.
Items and Weapons
Weapon: Staff Hilt
Head:
Chest: Mercenary's Suit(Price)5000z
(+2% Strength | +2% Ki | +3% Agility | +3% Durability)
Waist:
Legs: Comfortable Slacks(Price)4000z
(+4% Agility | +2% Durability | If Also wearing Dirty Cape, +10% Fatigue Threshold)
Feet:
Accessory: Mind Expansion: +30% SP to a single thread, once per account
Aqua Gem: +5% Agility
Aqua Gem: +5% Agility
Inventory: Senzu Bean: +50% health, +50% fatigue, heals all poison/combat detriments. a kind of mystical bean with immense rejuvenation properties. Only use once per battle.
Property: Capsule Corporation Jet-Liner 949
Description: 2 day travel time. Not Bought for its Luxury, but Purchased for its Pure Speed' Holds 20 people. 8 Upgrade slots.