Post by General Blue on Aug 25, 2018 2:47:57 GMT
Character Information
Character Name: Son Gohan
Character Level: 8
Current EXP: 2836/3,599
Power Level: 69306
HP: 17200
Strength: 8517
Ki: 8601
Agility: 8935
Durability: 8600
Zeni: 28844 Z
Character Traits:
-While RPing with Goku, Piccolo, ChiChi, Gohan and these players gain an additional 5% SP.
-While RPing with the rest of the Z-Fighters, Gohan gains an additional 10% XP.
-While RPing with the rest of the Z-Fighters, Gohan gains an additional 10% SP.
-Gohan begins the RPG with Masenko and Hyper Masenko but cannot use the latter until Level 10.
-Gohan can achieve his Second Transformation 30,000 PL earlier than established. Must meet other requirements.
Racial Traits:
Saiyan Pride - If health drops below 20% in battle, user regains 50% fatigue and receives a temporary 15% boost to all stats for 2 turns.
Learn fast or die young: 20% TP requirement for techs
Alignment: Hero
Specialization:
Alliance: Z Fighters
Techniques
Tier 0: Ki Blade (2% Fat, The user forms a blade on any limb the user chooses, adding 2% Ki to any physical attack used on the same turn this is performed. Three times per battle)
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example : Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
Tier 2:
Masenko (8% Ki, The user puts both hands over their head, one behind the other, and charges a wave of energy as he chants the name and shoves his hands forward. Can be charged for an extra action to do 13% damage. Required for Super Masenko)
Continuous Energy Bullet (6% Ki, A series of blasts that stack damage as they are fired)
Tier 3:
Accel Dance (15% Ki, The user releases several dozen blasts of energy from long range in an effort to overwhelm their opponent’s defences. Must know Continuous Energy Bullet)
Hellzone Grenade (22% Ki, The user fires many blasts which seem to miss, surrounding the opponent on all sides. The user then causes them to collapse towards the opponent. Very Hard to dodge and negate)
Tier 4: Can be purchased from the Technique Shop
Master Moves:
Items and Weapons
Weapon:
Head: Scouter (blue)
Hand:
Chest: Martial Art's Gi (+7% agility, +3% durability, +2% Strength)
Waist:
Legs:
Feet:
Accessory:
Inventory:
Old Coupon - An old coupon clipped from a magazine. Can be exchanged for a one-off training session with a master of opposing alignment (one use | other requirements must first be met).
Property: Capsule Corporation Jet-Liner 949