Post by Deleted on Jun 5, 2019 22:09:15 GMT
Character Information
Character Name: Parslee
Character Level: 7
Current EXP: 2,102
Power Level: 12,540
HP: 3,150
Strength: 2,100
Ki: 570
Agility: 1,500
Durability: 2,100
Zeni: 212 Z
Character Traits:
Out Of Battle:
Tolerant: Saiyans aren't all as hardened as they should be. When rping with Full-Blooded Saiyans, Parslee and these Saiyans gain an additional 5% to SP and XP. If a Half-Blooded Saiyan is apart of the thread, or there is a Saiyan with a Good Alignment, it's an additional sole 5% to Zeni instead.
In Battle:
Warming up: A fight wouldn't be any fun if it was all out from the start. Parslee's agility is increased by 5% when an opponent uses a Tier 3 or lower attack. It becomes an immediate 10% when an opponent uses a Tier 4 and above attack.
Unique:
For Kicks: She really likes to press into others and kick them. Tier 2 techs that deal with kicking, cost 3% less fatigue.
Racial Traits:
Saiyan Pride: If health drops below 20% in battle, user regains 50% fatigue and receives a temporary 15% boost to all stats for 2 turns.
Evolved for battle: Your Saiyan genes have evolved over millennia for battle. Allows an extra action every other turn in battle.
Alignment: Neutral
Specialization: Once you reach Level 10 and beyond, your character can take up a class. List that class and Level/Rank here.
Alliance: (if part of one)
Techniques
Tier 0: Can be purchased from the Technique Shop
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Basic Energy Attack - (2-4% Fatigue) | (2-4% Ki Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Melee Attack - (2-4% Fatigue) | (2-4% Str Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Weapon Attack - (5% Fatigue) | (3% Str Damage): Inflicts Cut, Pierce or Broken Bone based on the weapon.
Respite: -10% Fatigue | Max of 2 per turn
Disarm - (5% Fatigue) | (3% Str Damage): If hits, opponent cannot benefit from their weapon next turn. Useable 3/battle
Block: Reduces Damage by 50% on T1s for 2% Fatigue, 40% on T2s for 4% Fatigue, 30% on T3s for 6% Fatigue, and 20% on T4s for 8% Fatigue. Always available.
Deflection: Requires at least 50% of your opponent’s ki attack score. ½ Ki + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to deflect.
Parry: Requires at least 50% of your opponent’s str attack score. ½ Dura + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to parry.
Dodging: Requires at least 75% of your opponent’s attack score (Str or Ki) in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Negation: Negate an incoming energy or physical attack with one of your own. Your damage must meet or exceed the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs.
Overwhelm: Overwhelm an incoming energy or physical attack with one of your own. Your damage must at least have double the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs. Allows you to defend and attack with the technique used.
Tier 2:
Mach Kick 12% 10% Agi Physical. The user rains down kicks upon his opponent at extremely high speeds. Can be sustained to do 6% Agi for 7% Fatigue each action. Hard to Dodge. Once per turn.
Tier 3:
Big Bang Attack: 18% Fatigue, 20% Ki. A powerful energy attack that creates an enormous explosion upon contact and leaves a huge mushroom cloud. The user extends an arm toward their opponent, with their palm open. Very hard to Negate/Overwhelm. Other allies of the target are targeted for 75% damage. Any planet, no restrictions.
Hundred Fists: 18% Fatigue, 20% Str. Physical. Once the user is in range of their opponent, they fire off a quick combo of punches ranging from jabs, crosses, uppercuts, hooks, back fists...etc. That looks as if one hundred of them were thrown at their opponent. Very Hard to Deflect or Dodge.
Tier 4: Can be purchased from the Technique Shop
Master Moves: Must be learned from Master Training (see each master's training page for details)
Items and Weapons
Weapon:
Head:
Battleworn Saiyan Army Scouter: An old scouter that has definitely seen better days (Slot: Head | +5% Durability | Allows use of Sense technique | Activation brings +5% ki in combat for 5 turns)
Hand:
Chest:
Waist:
Legs:
Feet:
Accessory:
Inventory: (dragon balls, senzu beans)
Property:
Relic Space Pod: An extremely old spacecraft (Holds 1 person | No add-on slots | 5 day travel time)