Post by Deleted on Aug 26, 2018 21:35:37 GMT
Character Information
Character Name: NightshadeCharacter Level: 7
Current EXP: 2600
Power Level: 34660
HP: 11960
Strength: 6150 [7011](+14%)
Ki: 2000 [2360](+18%)
Agility: 3200 [3744](+17%)
Durability: 5980 [6697](+12%)
Inventory:
Property: The Windrunner (2D travel/20 seats. 9Slots)
Alliance: Unaffiliated
Alignment: Good
Zeni: 20300 Z
Racial Traits:
Unlimited Energy: 0 Fatigue Cost in Battle until beaten to 49% health.
Undetectable: Cannot have your Power Level viewed via Scouters or Ki Sense.
Specialization
Techniques
Tier 0
Ki Blade - (2% Fat) The user forms a blade on any limb the user chooses, adding 2% Ki to any physical attack used on the same turn this is performed. Three times per battle.
Giant Form: The user pumps up their body increasing their muscle mass and height. +10% to Strength and Durability. -25% to Agility. Does 6% Fatigue each turn activated.
Giant Form: The user pumps up their body increasing their muscle mass and height. +10% to Strength and Durability. -25% to Agility. Does 6% Fatigue each turn activated.
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example : Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
Dynamite Kick: (12%Str) A super powerful kick that explodes on contact. Half strength + half ki
Darkness Rush - (22% Str) Rush towards your opponent and deliver an unrelenting barrage of kicks and punches at them. Hard to block.
No Techniques
No Techniques
Items and Weapons
Weapon: Laser Cutlass (+7% Strength, +3% ki)
Head: Aging Pilot headgear (+5% agility, +4% strength)
Hand: Durable wrist guards (+5% durability, +3% strength)
Chest: Bright Vest (+10% ki, +7% agility), Flashy pirate coat (+7% durability)
Waist:
Legs:
Feet: Dangerously Dapper Boots (+5% agility, +5% ki)
Accessory: