Post by Deleted on Aug 27, 2018 18:18:59 GMT
Character Information
Character Name: AeronCharacter Level: 1
Current EXP: 0
Power Level: 1000
HP: 300
Strength: 250 [250](+0%)
Ki: 0 [0](+0%)
Agility: 100 [100](+0%)
Durability: 150 [150](+0%)
Inventory:
Property: The Windrunner (2D travel/20 seats. 9Slots)
Alliance: Unaffiliated
Alignment: Good
Zeni: 100 Z
Racial Traits:
Energy Absorption: Able to absorb the energy of a defeated foe. Permanent +5% boost to all stats.
Elasticity: 1/2 Physical Damage in battle.
Specialization
Techniques
Tier 0
No Techniques
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example : Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
Dynamite Kick: (12%Str) A super powerful kick that explodes on contact. Half strength + half ki
No Techniques
No Techniques
Items and Weapons
Weapon:
Head:
Hand:
Chest:
Waist:
Legs:
Feet:
Accessory: