Post by Hilde on Jul 12, 2019 19:43:09 GMT
Character Information
Character Name: Hilde Ansgar
Character Level: 21
Current EXP: 21,000/23,099
Stats
Base (Geared/Auras/etc.)
Str: 21,400 (26,964)
Ki: 21,400 (26,964)
Agi: 40,000 (55,600)
Dur: 16,000 (18,720)
HP: 24,000 (28,080)
PL: 197,600 (256,496)
TP: 31
Zeni: 2,083
Racial Traits:
Great Skills: Start with 2 extra Signature slots
Expedient Delivery: - Able to travel anywhere (including Otherworld) instantly. Once per week, can take up to 2 others with you.
Personal Traits
Bestest Ninjah Evah, Bureev Et - Unique Trait
All energy and physical attacks become Attack Stat/AGI (80%/20%), these do not count towards the AGI tech limit. And doubles the AGI tech allowance; i.e. instead of 1 Tier 3 every other turn and 1 T2 each turn, she can perform 1 T3 and 2 T2s each turn.
Abyssal Heritage - In-Battle - Due to the abomination of her bloodline, Hilde's transformations give off corrupted energy whenever she transforms. All attacks deal an additional 1% Ki damage, even if blocked or deflected. (This damage is calculated separately and does not benefit from bonus effects) Any successful physical attack upon Hilde deals 1% Ki damage upon the attacker.
Keiken no Jutsu - Out-of-Battle - When it comes to missions, Hilde lets her childishness melt away and becomes serious. Even going so far as to take in every detail and reference possible to ensure a more thorough completion of her mission. When completing threads Hilde gains +10% experience, this bonus becomes +5% when threading with others. If the thread was a mission this bonus becomes +15% XP, -5% Zenni when solo and +10% XP, -5% zenni when with others.
Alignment: Indecisive +27/-25
Specialization(s):
Relentless
- Level 1
Aura:
- Color
- Burns
- Special Colours
- Effect
Transformations:
Seal of Deceit: Release
Deity: Vengeance Form
+25% Str/Ki
+15% Agi/Dura
2 Fatigue Cost
Techniques
Sugar Rush: TBA
Tier 0:
Absolute Zero - 15 FAT - User lowers the temperature around them, affecting all opponents. Any bonus actions granted by a higher Agility are lost. If the user also has a Ki stat at 150% or more of an opponent's Agility, that opponent also loses 1 additional action. Lasts 2 turns. Once per battle.
Lightning Aura - 2 FAT - Augments one's techniques by amping up your aura to dangerous levels.
While active, you may augment your techniques with certain status effects. For an additional 2 Fatigue per Tech, your Physical Techs can inflict Cut, and your Ki Techs can inflict Fracture.
If also Powered Up: You may also pay 2 Fatigue on T3-T4 Techs to inflict Cripple.
Takes 2 Fatigue and 1 action to activate, but may be sustained for free like Power Up. Can not be active at the same time as Fire aura.
Mind Reading - Defense - Allows the user to Dodge 1 Technique once per battle at no Fatigue cost. This cannot be used against an opponent who has Telepathy, unless you also have Telepathy.
You must still be able to Dodge the Incoming Technique.
Affected by T0 Cooldown
Protective Bubble - 4 FAT - User forms a weak sphere of energy around their body, Nullifying any two Tier 1 or one Tier 2 technique. Uses 1 action. Twice per Battle
Sense- Passive - The ability to sense the power levels of others, negating the need for a scouter. Does not give the user an exact number like a scouter would, but does give an accurate feel for comparing another person’s power their own. Grants a passive 10% decrease to all defense requirements, unless your opponent also has Sense. Cannot be used on Cyborg or Energy Dependent androids.
Sonic Sway - 3 FAT - The user of this sways side to side as the attacks come in, reacting somewhat like a blade of grass would when attacked with a large object. Reduces Dodge requirements by 10% when used with a single Dodge.
Takes no Action. Three Times per Battle. Once per Dodge.
Suppression - Passive - The ability to hide or reduce one’s power to any level they desire. In battle, the user can choose to start the battle with their stats reduced by any percent they choose. All stats must be reduced by the same percentage. The user can spend one action to change the level of suppression or release it entirely. Passive ability, costs no fatigue and any fatigue that is accumulated while suppressed is reduced by the same percentage as the suppression.
Wild Sense - Defense - T0
This is an innate ability in characters which depends more on instincts than anything else. The users moves to take themselves out of the targeted area while at the same time, unleashing an instinctive attack.
All Fatigue and Action costs are the same as a Dodge, but you also counter with an attack that deals 10% Strength if used on a Physical tech, or 10% Ki if used on an Energy Tech which takes no additional actions or fatigue.
Once per battle.
Zanzoken - 5 FAT - This technique helps the user dodge by leaving an after-image.
Increases user's agility by 50% for this turn and makes the next attack used Hard to Dodge. Can be used twice in a turn as Double Zanzoken; Doubling agility and makes the next attack Impossible to Dodge, but the second use costs 10 Fatigue (for a total of 15).
Takes no Action, Twice Per Battle
Affected by T0 Cooldown, but can be used 2x in a turn before triggering Cooldown
Tier 1:
SPOILER: Click to show
Tier 2:
Ice Ray: - 13 FAT - 10% Ki - Ki DMG - The user fires two waves of extremely cold air which freezes the opponent to some degree. Weakening 2, Restricting 2.
Javelin Kick: - 10 FAT - 11% AGI - Physical DMG - A series of kicks that are meant to be more Swift than powerful. The next physical attack used this turn is increased one on the 'Hard to Dodge' scale. Usable once per turn.
Mach Kick: - 12 FAT - 10% Agi - Physical DMG - Physical. The user rains down kicks upon his opponent at extremely high speeds. Split Attack. This can only target 1 opponent, and must be defended against as 3 T1 attacks, each dealing 5% Agi Damage. Hard to Dodge.
Once per turn.
Hyoton - Tier 2 - 11% STR or KI - 10 FAT - Letting out slow breath the user then twists the elements in the area to create a pillar of ice, aiming to entrap their target within it.
Consumes a stack of either Ten or Jin.
If Ten is used to pay for Hyoton, deals PHY DMG (STR), causes Stun 1 upon the target for the next 2 turns unless the target spends 1 action to break themselves free of the ice.
If Jin is used to pay for Hyoton, deals KI DMG (KI), Restrict 2.
Katon - Tier 2 - 12% KI - 10 FAT - Drawing in a deep breath the user unleashes an explosion upon an area, setting it and anything caught within range ablaze.
Consumes a stack of either Chi or Jin. Applies Overheat. If Chi is used to pay for Katon, hits all enemies for 6% Ki damage each. If Jin is used to pay for Katon it becomes Hard to Overwhelm.
Raiton - Tier 2 - 12% AGI - 10 FAT - The user rushes their target to deliver a swift attack in a strike of lightning.
Consumes a stack of either Ten or Chi - Hard to Deflect. If Ten is used to pay for Raiton, this attack deals an additional 2% of STR dmg and deals Physical DMG. If Chi is used to pay for Raiton, this attack deals an additional 2% of KI dmg and deals Energy DMG
Whiplash(T2) - 8 FAT - 10% Ki - A wave of high impact energy meant to throw off the target’s footing by sending them flying. - Cannot be Barrier’d, causes Stun 1. Can be used once per turn.
Tier 3:
Accel Dance: - 18 FAT - 22% Ki - Ki DMG - The user releases several dozen blasts of energy from long range in an effort to overwhelm their opponent’s defenses. Hard to Dodge or Deflect. Inflicts Dim.
Complete Shot: - 18 FAT - 24% STR - Physical DMG - A high powered physical attack, augmented by the user’s ki. Fracture, Cripple Leg.
One Inch Punch - 17% FAT - 21% Str - Physical. - When your opponent is only one inch away from you, you can land a devastating punch. Restricts 2, Dim.
Kankousen - 15 FAT - 24% Ki - Energy. An energy wave of rotating triangles fired from one finger. Due to the strange wounds it leaves behind, it almost never heals right.
Damage from this attack can only be healed by a senzu bean. Cuts. - Yagnort
Tier 4:
Final Shine Attack - 28 FAT - 39% Ki - A powerful beam of energy that is capable of inflicting huge amounts of damage. It’s focused energy is great enough to affect the area around the user. Hits target for full damage. Any who used a physical attack against the user last turn (excluding the Initial Target) are hit for 50% damage.
Cannot be Negated/Overwhelmed.
Abyssal Roar - 25 FAT - Drawing in a deep breath Hilde unleashes an otherworldly roar upon the battlefield that rattles a person to their very soul, sapping their very strength and will.
Inflicts Stun 2, Weakening 2, Dulling 2, Plaguing 2, Restricting 2, Cannot be Dodged, Cannot be Blocked, Cannot be Overwhelmed (Can be negated however.)
Affects all combatants upon the battlefield, aside from the user.
Deals no damage.
For defensive purposes, Abyssal Roar is treated as a 30% Physical attack.
Dragon Fist - 29 FAT - 36% Str - Physical. - The user goes to strike their opponent, releasing a dragon-shaped wave of energy to surround and destroy them. Cannot be Blocked or Deflected. Crush.
Signature Techniques: 2/4
Ninjutsu - T0
Allows the accumulation of Mudra stacks to perform Ninjustu attacks.
If a Physical Attack was successful from your last turn, obtain 1 stack of Ten.
If a Ki Attack was successful from your last turn, obtain 1 stack of Chi.
If both a Physical and a Ki Attack was successful from your last turn, obtain 1 stack of Jin. (Optional: STR/KI attacks may proc a stack of Jin, instead of Chi or Ten.)
If a Respite was used your last turn, gain a Mudra of your choice.
May only have 1 + 1 stack of each Mudra per every 10 levels. (Starting at level 5.)
Basic attacks of any kind CANNOT proc Mudra stacks.
Shade Shift - T0
To fight a true ninja is to fight through the shadows that they seem to dwell within natural. Strikes that looked to be hits would turn out to be just grazing blows, the intended target not quite where the attacker struck at. Legends even speak that such shadows could even stave off the most grievous of wounds.
At the start of battle Hilde begins with an HP barrier of shadows equal to 20% of her DUR. This barrier reduces dmg Hilde receives by 20%, however the reduced dmg is dealt to this barrier. If such dmg should exceed the barrier's limit the excess dmg continues onto Hilde herself. Once destroyed Shade Shift goes onto a 5 turn CD before it can be reactivated for 20% FAT and any 2 Mudra. Hilde may pay extra Mudra to reduce the FAT cost by 5% to a minimum of 5% FAT.
Items and Weapons
Weapon: Leechblade: +6% Strength | Physical Attacks restore 5% of damage dealt as Health Crimson Gem (Add-on): +5% STR
Head: Flight Goggles: - +3% Ki | +7% Agility | You may choose 1 T3 or less tech per round that must be defended with a T1 Defense. Twice per Battle. Yardrat Weave (Add-on): +10 FAT threshold
Hand: Flight Wrist Guards - +5% Strength | +5% Durability | Broken Bones can only stack once. Spiked Gloves (Add-on): +4% DUR | +1% Base DMG to Physical Attacks
Chest: Flight Suit: - +4% Ki | +7% Agility | Cut can only stack once. If wearing Flight Goggles/Wrist Guards/Boots: Immune to Cut Nano-weave Armor (Add-on): +2% to All Stats
Waist: Plantweave Belt: +3% Ki | +3% Agility | Heal 1% Health per round Belt Buckle (Add-on): +4% STR | +4% KI
Legs: Arcosian Battle Greaves: +10% AGI Nano-Weave Adjustments (Add-on): +10% one stat (Ki)
Feet: Flight Boots: - +4% Strength | +6% Durability | Can use Speed Burst with no Fatigue Cost. Twice per Battle. Brightly Shining Shoes (Add-on): +4% AGI | +1% Base DMG to Energy Attacks
Accessory: Prayer beads: Once per battle you can spend an action to activate the beads, removing all negative status effects you're currently suffering. Add-On Bigger Wishbone Half: Aren't you lucky? You got the bigger half of the wishbone! Said to bring all kinds of good luck, and even grant a wish when it was broken, but you aren't sure of that part. (Accessory Addon | +10% to TP and EXP gains)
Stat Bonuses:
STR: 26%
KI: 26%
AGI: 33% +6%
DUR: 17%
Battle Inventory
Shirt Pocket: - Increases Battle Inventory by 1
Capsule Pouch: - Increases Battle Inventory by 2
- Energy Shield - Allows the user to negate one tier 3 or below attack for free. Single use.
- Stim Shot - Increases your Strength, Ki and Agility by 5% for 3 turns, starting on the turn used.
- Bandages(3) - Removes the Cut, Fracture, Cripple, Gouge, Dim, Overheat Status Effects. Can stack up to 3 for a single Battle Items.
- Dinosaur Tail: - Restores 20% Health
- Lazarus Crystal: - In Battle, if you are killed, you are instead revived at 10% health.
- Pumpkin spice latte: - For a charm of powerful trouble, like a hell-broth boil and bubble. Double toil and trouble, fire burn and cauldron bubble. Making pumpkin spice I am. When consumed, regain 30 fatigue. Female characters who drink also get a +1% bonus to all stats for 4 rounds.
Inventory:
Consumables:
Kaijuu Fruit Seed: A seed from a kaiju fruit. Eat in a battle to regain 10% HP and 10% fatigue. Single use.
Architect's Blueprints: Reduces Price for Buildings/Addons by half on Hera
Lazarus Crystal: - In Battle, if you are killed, you are instead revived at 10% health.
Dinosaur Tail: - Restores 20% Health
Energy Shield - Allows the user to negate one tier 3 or below attack for free. Single use.
Stim Shot - Increases your Strength, Ki and Agility by 5% for 3 turns, starting on the turn used.
Bandages(3) - Removes the Cut, Fracture, Cripple, Gouge, Dim, Overheat Status Effects. Can stack up to 3 for a single Battle Items
Blackwallow Beer - +30% SP to a single thread, once per account.
DinoCap#201: Capsule Corp Feast - DinoCap #201 is a capsule that holds an entire feast! (Used in battle it recovers 50% of your Health but you cannot do anything else the rest of that turn.
Senzu Bean - Restores 50% Health and Fatigue. All Status effects removed.
Old Man Pills - This old machine needs his medication too ya know. Consumable: Reduces all damage taken from all sources by 10% for 4 rounds. Heals 10% HP and fatigue. One time use.
Sweet stix™ your favorite brand of colored sugar that supposedly has flavors! Eat it or snort it, it's always got the same effect! Consumable. IMMEDIATELY regain 50% fatigue, and 5% fatigue per round after that for 4 rounds.
Mistletoe: - Consumable
A parasitic plant that somehow came to be part of a strange kissing tradition. Can be used in battle to inflict stun 2, or used when turning in a thread of any kind done with another player, netting you both +10% xp. This bonus is increased to 50% xp if the thread was a smut thread. Sorry, graders.
Tired soundtrack: - Consumable
What tortures could hell concoct that could possibly compare with the soul crushing madness of hearing 15 different renditions of Frosty the snowman 15 times a day!? When used, Karma rewards are removed from a thread of your choice.
Wrapping paper: - Consumable
A festive bit of wrapping paper that makes the contents of whatever you wrap it with both more alluring and a total mystery! Used on the first turn of battle to hide one of your battle items or consumables from the foe. The wrapped item increases it's action requirement by 1 to use, but leaves the foe completely in the dark about what the item is til used.
Seed of potential: - This strange, blue, senzu bean seems to glow with potential power (Consumable | +20% all gains to one thread)
Sudden blizzard: - Consumable. An oversized plain white snowflake. When consumed the consumer becomes the center of a blizzard, making all of their attacks hard to dodge. However, the consumers body temperature also plummets dangerously low, inflicting a building restricting on them. After four rounds, all effects end.
Heart Brannock: - Update consumable. A strange, hand held device capable of taking an X-ray measurement of your heart. When used on your update, you can double or negate a karma reward from a mission completed that week!
Battle Items:
Shirt Pocket: - Increases Battle Inventory by 1
Capsule Pouch: - Increases Battle Inventory by 2
"Tactical" Analysis Unit #19:
One of Gero's many experiments into data collection machines, culminating in the bug used to gather data for Cell's creation. It might be missing a few updates but the old crow's still got a few running features, it simply lacks the firmware to do more than one.
Increase one aimer on the next attack by 1 step. 3/battle
Shiva's senzu sack: - This plain burlap sack can fit a single item in it. It's otherwise completely ordinary.....except for its ability to seemingly pop in and out of reality at random. Battle item. A single, non equipped, item can be placed into the bag at the beginning of battle, and must be stated as being in the bag. If you lose the battle, the item in the bag can't be taken.
Easily shattered bauble: - Battle item. A bright and shiny christmas bauble, perfect for decorating a tree!......or shattering on the floor to create a makeshift caltrop field. As an action you can break the bauble at your feet, creating a field a glass that unwary fighters might walk upon. Any melee attacks aimed at you during your following turn cause the foe who launched it to take a stack of cut. After two rounds, or one round if the foe uses the kiaihou technique on the glass, the glass is no longer dangerous.
Olibanum Burner: - Battle item. As an action you can light this censer, allowing the scent of the incense to waft over the battle field. For the next three rounds you recover 10% fatigue. You are immune to stun for the duration of the fatigue recovery.
Gear:
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
Salvaged Space Pirate Armor: +1% Ki, +4% Agility, +5% Durability
Scouter: +2% Ki, Sense skill
Ki Combat Armguards: +2% KI, +1% DUR
Gold Mail: +10% DUR, Multiform skill
Cloudwalker Boots: +10% AGI, Once per battle you can further increase your agility by 15% for one round.
Candy Cane Collection: Accessory
Both a festively dapper accessory for any discerning fighter with lasting wounds, gentlefriend, and an ever welcome snack in times of duress. These full size candy walking canes come in a collection of five flavors to compliment its peppermint base. Color coded for convenience.
Allows the user to ignore the "Sever Legs" status effect. May be consumed in battle to regain 15% fatigue, however this accessory then becomes inactive until the battle is over. 5 Charges.
Trash scimitar: A scimitar made of actual trash, dreamed up by some asshole when he was put on the spot, no doubt. +5% strength.
Candy Cane Collection: Accessory
Both a festively dapper accessory for any discerning fighter with lasting wounds, gentlefriend, and an ever welcome snack in times of duress. These full size candy walking canes come in a collection of five flavors to compliment its peppermint base. Color coded for convenience.
Allows the user to ignore the "Sever Legs" status effect. May be consumed in battle to regain 15% fatigue, however this accessory then becomes inactive until the battle is over. 5 Charges
Energy Pistol: +4% Ki - A Basic Energy Attack can be used after a physical attack without using an action once per turn
Frost Fall: - This strange Arcosian weapon consists of a ring of worked metal with a crystal set in the center. The Crystal pierces the ring at four major points and forms an intricate blade that could easily pass for strange folk art that looks, vaguely, like a snow flake. If a foe blocks a melee attack while frost fall is equipped you may spend 2 fatigue to inflict restraining 2 for it's normal duration. This can only occur once every three rounds.
Space Leather Belt +5% AGI
Ki Combat Leggings +1% AGI, +2% DUR
Other Items:
Gingerbread House Kit:(2) - Housing Add-On
Every Christmas is never truly complete without the painstaking task of building your own Gingerbread House, only to eat it before the holidays finish. Though such an act usually left one suffering after eating something that had been sitting out in the house for several weeks.
During the months of November, December and January increase SP gains by 8%, for all other months this add-on only grants a 2% bonus to SP gains.
Christmas Mantel Train Village: - Housing Add-on
A small village handed down from your Grandparent's parents, complete with fake snow and a still running train and track. It brings back memories of times when things were simpler and less stressful. When added to a property, increases experienced gained from non combat threads by 2%. This bonus becomes 8% during the months of November, December and January.
Jolly wreath: - House add-on.
A wreath made by interweaving evergreen branches around a wire and finished with a festive red and green bow. When installed, the user gains a 10% TP bonus during the months of October, November, and December.
Snowglobe: - House add-on
An antique snowglobe that's said to be shaped like the universe. +2% battle gains. +8% during october, november, or december.
Christmas tree: - House add-on
A tall evergreen, decorated with festive trim and shiny ornamentation. It's been wrapped in lights that refuse to go out, and with a flip of a switch, blink in time to a melody played from an attached speaker. To top it all off is the angel, arms raised high and holding a shining light. Doubles the base bonuses of all festive ornaments. Duringvthe week of december 25th, the tree doubles all bonuses if all festive add ons.
Hung Stocking: - House add-on
A stocking, hung by the chimney with care. Reduce zenni spent on equipment and consumables in the shop by 2%. This triples to 6% during December only.
Dragonball Radar - Allows the holder to search for 2 Earth Dragonballs per Week instead of 1.
Time Pendant - Unknown
Rare Candy - Gain 1 Level, setting you to the minimum XP for that level (Maximum of 10 uses per character, EVER)
Frigate: Medium (+50% Travel Time| 4 Persons | 3 Addon Slots)
- Work Office: +10% to Zeni Gains
- Training Room: +10% to SP Gains
- Awaiting Installation
Trailer (Earth): - 3 Addon Slots
- Training Room: +10% to SP Gains
- Awaiting Installation
- Awaiting Installation
Elite's Mansion (Sadala): - 7 Add-on Slots
- Rejuvenation Chamber: +15% to SP Gains from Death Battles | Allows regrowth of limbs in one update a month.
- Gingerbread House Kit: +
2%4% SP (Increased to 8% during NOV/DEC/JAN) - Christmas Mantel Train Village: +
2%4% XP (non-combat only)(Increased to 8% during NOV/DEC/JAN - Snow Globe: +
2%4% to Battle Gains (Increased to 8% during OCT/NOV/DEC) - Hung Stocking:
[li]Christmas Tree:[/li] Doubles the base bonuses of all festive ornaments. During the week of December 25th, the tree doubles all bonuses if all festive add-ons.
[li]Awaiting Installation[/li]
[/ul][/spoiler]