Post by Deleted on Aug 31, 2018 23:29:19 GMT
Virtue is, under certain circumstances, merely an honourable form of stupidity.
| "Theme"
| "Theme"
-STATS- |
Level: | 15 | EXP: | 10,731/10,499 |
STATS | |
Strength: | 10,460 |
Ki: | 10,460 |
Agility: | 10,460 |
Durability: | 10,460 |
HP: | 20,920 |
Power Level: | 83,680 |
Zeni: | 8,068z | Alignment: | Evil | Specialisation: | Relentless I: +10% to Fatigue Threshold and -20% to Fatigue costs. |
Racial Traits |
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[/ul]
Character Trait |
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Transformations |
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-Techniques- |
[tabs][tab=Tier 0]
Technique | Info | Description |
Multi-Form | The user can create clones of themselves for a limited amount of time. Each clone has a certain number of actions and cannot use attacks over Tier 2 attacks. Lasts for two turns. Each clone has 25% of the originals stats and gets two actions a piece. Only two clones can be used at a time. Once per battle. 15% fatigue. | As Info |
[/tab][tab=Tier 1]
Tier 1 |
Technique | Info | Description |
Power Up | +5% Fatigue per turn | +15% Ki & Strength | N/A |
Speed Burst | +5% Fatigue | +15% defence score | N/A |
Punch | 2% | Uses Strength | A simple punch. |
Charged Punch | 3% | Uses Strength | A punch thrown with greater force than normal. |
Kick | 3% | Uses Strength | A basic kick. |
Charged Kick | 4% | Uses Strength | A kick thrown with more force than normal. |
Basic Energy Wave | 5% | Uses Ki | A simple, but potent energy wave. |
Basic Energy Beam | 5% | Uses Ki | A simple, but potent beam of energy. |
Basic Energy Ball | 5% | Uses Ki | A simple ball of energy. |
Negation | Requires the same Ki score or higher. | You can cancel out an opponent’s ki blast with your own. |
Overwhelm | Requires 200% attack score. | You can overwhelm an opponent’s attack with your own. |
Counter Attack | Requires at least 80% of your opponent’s attack score in agility. | You counter an opponents attack with one of your own. |
Evasion | Requires at least 75% of your opponent’s attack score in agility | ¾ of the attacks fatigue | Negates all damage | You completely dodge an opponents attack. |
Block | Requires at least 50% of your opponent’s attack score | ½ Durability + ½ Agility | Reduces damage by ½. | You block an oncoming attack, taking less damage. |
Deflection | Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. | You deflect part of an opponents attack against you. |
Parry | Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. | You parry an oncoming attack, leaving an opponent open. |
Respite | -10% Fatigue | N/A |
[/tab][tab=Tier 2]
Tier 2 |
Technique | Info | Description |
Chasing Bullet | 8% | A heat seeking wave of ki energy, does not home in on Androids. Requires 175% agility to dodge. | N/A |
Black Kamehameha | 7% | A powerful concentrated wave of energy fired from both hands. The user cups their hands behind one side and chants the name. Required for Super Black Kamehameha. Can be charged an extra action to do 12% damage. | N/A |
Finish Buster | 9% | A large orb of energy charged over the user’s head and then thrown at the target. The explosion from this attack is extremely large and is hard to dodge. This is required to learn Heat Dome. | N/A |
Gigantic Press | 12% Strength | The user charges into their opponent full force after shielding their body in a barrier of energy. Hard to block. Required for Gigantic Spike. | N/A |
[/tab][tab=Tier 3]
Tier 3 |
Technique | Info | Description |
Destructo Disk | 17% |A disc of energy capable of bisecting an opponent. Cannot block. | N/A |
Super Black Kamehameha | 17% | A more powerful version of the Kamehameha, used and fired in the same manner but with much more destructive force released. The wave is often as large or larger than the user’s body. Hard to block, can be charged for an action to 20% damage. | N/A |
Telekinetic Slam | 15% | User envelopes their opponent in a telekinetic field and, as the name suggests, slams them into something. Hard to dodge, cannot be deflected. | N/A |
[/tab][tab=Tier 4]
Tier 4 |
Technique | Info | Description |
Twin Stars of Darkness | 25% | (Hard to Dodge) (Req Chasing Bullet) Two high powered balls of energy that will chase the opponent. Requires Chasing Bullet. Requires 150% agility to dodge. | N/A |
Ultimate Black Kamehameha | 28% Ki | The most powerful version of the kamehameha. Also launched the same manner but with enough force to severely damage the area around the user and even destroy planets. Much larger than the user’s body in size, it will overwhelm smaller attacks more easily.Requires 200% Str/Agi score to deflect. | N/A |
[/tab]
[tab=Master Taught]
Master Moves |
Master | Teir | Technique | Info | Description |
N/A | Tier 0 | N/A | N/A | N/A |
N/A | Tier 0 |
[/tab][/tabs]
-Equipment- |
[tabs][tab=Outfit]
Item Name | Effect | Item Description | |
Head: | Repaired PTO Scouter w/ Sluggish Helmet | +14% Durability, +2% Strength, +5% Ki when activated (5 turns) | A blue-tinted scouter passed down amongst Arcosian nobles. |
Chest: | N/A | N/A | N/A |
Hands: | Warrior’s Gloves | +5% Strength, 10% Ki | Bio-armour that extends down the arms, to the wrists. |
Waist: | N/A | N/A | N/A |
Legs: | N/A | N/A | N/A. |
Feet: | N/A | N/A | N/A |
[/tab][/tabs]
Weapons: | Staff Hilt w/ High Crimson and Fuschia Gems | +10% Strength, Durability, +5% Ki | N/A |
Accessory: | N/A | N/A | N/A |
[/ul][/td][/tr][/tbody][/table]
Inventory: |
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-Ownership- |
[tabs][tab=Vehicles]
Type | Location | Description | Add-ons |
Hale’s Flagship (Raiding Vessel, 2 days, 8 People, 5 slots)) | Cold | A massive capital ship that Hale wished for from Porunga, the Dragon of Dreams. |
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[/tab][tab=Property]
Building | Planet | Description | Add-ons |
N/A | N/A | Description. |
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