Post by Qiongqi on Sept 29, 2018 7:26:22 GMT
Character Information
Character Name: Akateko Himura (Enforcer Himura)
Character Level: 7
Current EXP: 2,524
Power Level: 14,700 (15,086)
HP: 2,414
Strength: 1,600
Ki: 1,600 (1616)
Agility: 3,000 (3,120)
Durability: 1,150 (1,207)
Zeni: 121 Z
Racial Traits:
Tainted Touch: Once per battle, can apply any status effect to any chosen attack.
Demonic Power: +25% to all stats in a transformation. (Note: If this is selected as a hybrid, the hybrid is required to follow the Demonic Transformations.)
Character Traits:
-10% discount on shop items.
-While above 50% fatigue gain 2% bonus to damage dealt every turn (caps at 10%). Bonus is lost if Akateko goes below 50% fatigue.
Alignment: Evil
Specialization: Once you reach Level 10 and beyond, your character can take up a class. List that class and Level/Rank here.
Alliance: (if part of one)
Techniques
Tier 0: Can be purchased from the Technique Shop
Barrier
A basic energy shield. It requires the user to have 80% of their opponent’s ki stat to fully nullify damage, otherwise it cuts the damage in half. Takes the same amount of actions to use as the attack you're defending against. (Since you cannot attack with the barrier up, and are solely concentrating on defending) Can only be used on tiers 1-3. Can only use twice per battle.
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example : Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Stab 7% Str.
A bladed weapon attack where the user stabs downward, upward, or any way possible with their weapon.
Swing 6% Str
A Bladed or Blunt weapon attack where the user swings their weapon at their opponent like a bat.
Thrust 7% Str
A Blunt weapon attack where the user dives at their opponent with their weapon.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
Tier 2: Can be purchased from the Technique Shop
Gigantic Press - 12% -str
The user charges into their opponent full force after shielding their body in a barrier of energy. Hard to block. Required for Gigantic Spike.
-Javelin Kick
7% Agility
A series of kicks that are meant to be more cumbersome than powerful. Deals low damage, but requires focus to avoid. When used just before another physical attack, the second attack is harder to dodge or block.
Tier 3: Can be purchased from the Technique Shop
Tier 4: Can be purchased from the Technique Shop
Master Moves: Must be learned from Master Training (see each master's training page for details)
Items and Weapons
Weapon: Space Pistol
This musket fires one shot at a time. But don’t let its name fool you. This looks like a space-aged hand gun that packs a powerful punch. Attacking with this weapon causes 35% damage of 1 one stat of your choice (costs no fatigue). It takes 4 actions to fire however and, once fired, the user must spend 3 actions to reload before they can use again. Can only purchase balls (ammo) for it on Hera. 20 Rounds at present.
Head:
Hand:
Chest: Salvaged Space Pirate Armor
- +1% Ki | +4% Agility | +5% Durability
Waist:
Legs:
Feet:
Accessory: Cursed Amulet: An ancient amulet imbued with evil energy that almost seems to repel energy… almost (Slot: Accessory | Reduces damage from Ki attacks by 5%)
Inventory: (dragon balls, senzu beans)
Sour Ensenji Extract: Some sorta' juice? It's got a rancid smell, be careful (Fully restores HP in battle | Single use)
Property: (ships, land, houses)